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Backgrounds: A two tiered choice


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#26
Nashimura

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KENNY4753 wrote...

I expect it to be like ME, hopefully better. Besides a little of ME1 our background didn't matter. They completely forgot about them in ME3. At least ME2 gave us emails from people like Toombs and Talitha.

They said the background will be significant to the DA3 story. Hopefully it is.


You do get a little word from hacket about your Mother if you are a spacer though.

#27
Potato Cat

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I'd rather have various "careers" for the various classes. Such as Chevalier for Warriors, Orlesian Bards for Rogues and Magister's Apprentice for Mage.

#28
KingRoxas

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I hope that you have the choice to be from Ferelden.

#29
Heimdall

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I'm not sure Bioware would be up to segregating backgrounds by class, though that would make the most sense. The more backgrounds there are though, the more resources making them meaningful will eat up.

#30
Nashimura

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Kingroxas wrote...

I hope that you have the choice to be from Ferelden.


Or kirkwall. I liked being from Ferelden going into Kirkwall in 2 just because its the journey you make from game to game. 

#31
KingRoxas

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Nashimura wrote...

Kingroxas wrote...

I hope that you have the choice to be from Ferelden.


Or kirkwall. I liked being from Ferelden going into Kirkwall in 2 just because its the journey you make from game to game. 


Fair enough :) (Let me have fled to Kirkwall from the blight only to flee when the mages and templars start attacking each other, and go to Orlais, only to find out that there is a civil war going on :D)

Modifié par Kingroxas, 22 octobre 2012 - 08:42 .


#32
Heimdall

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Nashimura wrote...

Kingroxas wrote...

I hope that you have the choice to be from Ferelden.


Or kirkwall. I liked being from Ferelden going into Kirkwall in 2 just because its the journey you make from game to game. 

That's actually sort of what I was thinking when I suggested the apostate and templar initiate backgrounds.

#33
Patchwork

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Having 3 childhood choices then 3 career ones for every class would be ideal (well as ideal as set race and non-playable origins could be).

#34
zyntifox

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That's it! The missing link to the Dragon age franchise. Make it even more like Mass effect.

#35
Heimdall

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Ser Bard wrote...

Having 3 childhood choices then 3 career ones for every class would be ideal (well as ideal as set race and non-playable origins could be).

I think they could probably fuse a few of the childhoods between classes, or at least that would be a more economic way to do it.  Careers would make more sense to be unique to each class.

Modifié par Lord Aesir, 22 octobre 2012 - 08:51 .


#36
KingRoxas

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Cstaf wrote...

That's it! The missing link to the Dragon age franchise. Make it even more like Mass effect.


:blush: (wow haha)

Modifié par Kingroxas, 22 octobre 2012 - 08:54 .


#37
DarkKnightHolmes

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Cstaf wrote...

That's it! The missing link to the Dragon age franchise. Make it even more like Mass effect.


My thoughts exactly.

#38
Heimdall

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Cstaf wrote...

That's it! The missing link to the Dragon age franchise. Make it even more like Mass effect.

Being from Mass Effect doesn't make it a bad idea in principle.

Better than not having any choice t all like Hawke.

Modifié par Lord Aesir, 22 octobre 2012 - 08:58 .


#39
AllThatJazz

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Childhood backgrounds

Orlesian Noble (Rogue or Warrior, would particularly suit Bard or Chevalier specialisations)
Orlesian Commoner (R/W)
Raised-By-Chantry (R/W)
Raised by Circle (Mage, obviously)
Street Urchin (R/W/M)
Refugee/Immigrant (left kind of vague so your character could originate from anywhere, and any class could choose this background)
Stranger (your character is a blank slate, no-one really knows anything about you - this is effectively 'no background' and again, is open to any class)
Magically inclined (M) - since mages can discover their power young, I guess this would be the 'childhood background' version of Apostate.


Career backgrounds


Circle Mage (or Ex Circle, given Asunder) (M) - perhaps even separated into individual Fraternities, as sort of 'sub' backgrounds. I may be over thinking this. :huh: 
Apostate (M)
Hedge Witch/Wizard (M) - Kind of a low level Apostate, who has always managed to stay well under the radar of the Templars and has never gone on the run. Possibly someone who dispenses healing/herbs etc to poor Orlesians (kind of like Anders in DA2 when you first meet him). Particularly suited to a mage who wants to take a healing spec, maybe.
Tevinter Apprentice would be cool (nice idea, PsychoBlonde) (M)
Ex-Convict/Criminal (R/W)
Mercenary/Sellsword (R/W)
Army Veteran (Warrior only)
Coterie (name from DA2 chosen because it sounds French/Orlesian :P) - essentially Thieves Guild (Rogue only)
Game Player  - For those who want to have devoted their adult lives to some form of playing the Orlesian 'Game' of politics and manipulation (R/W)
Limb of the Divine (!) - any character who has devoted themselves to serving the Chantry (R/W)
Unknown/Free Agent (again, this is the 'no background' option, open to all classes)

Yeah. Definitely overthinking this.

Modifié par AllThatJazz, 22 octobre 2012 - 09:02 .


#40
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I think the psychological profile is a great idea. I hope to see a lot of depth in this background feature to add and promote replayability. 

#41
Heimdall

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Since a few people have suggested it, I'm just going to say that grey warden doesn't really work as a career option.

It comes with far too many obligations and strings attached to it to work well with a story designed to work with all the careers.

#42
zyntifox

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Lord Aesir wrote...

Cstaf wrote...

That's it! The missing link to the Dragon age franchise. Make it even more like Mass effect.

Being from Mass Effect doesn't make it a bad idea in principle.


I agree, it does not. I am a Mass effect fan (especially of the first one and to a lesser degree the second one). But i am playing them from two very different perspectives. One as a interactive action-adventure game and one as a roleplaying game. Since i consider them two very, very different genres i don't want them to mix whether it be in terms of defining the origin of the protagonist or how the dialogue system works (or in case of the paraphrase-system doesn't work).

#43
Heimdall

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Cstaf wrote...

Lord Aesir wrote...

Cstaf wrote...

That's it! The missing link to the Dragon age franchise. Make it even more like Mass effect.

Being from Mass Effect doesn't make it a bad idea in principle.


I agree, it does not. I am a Mass effect fan (especially of the first one and to a lesser degree the second one). But i am playing them from two very different perspectives. One as a interactive action-adventure game and one as a roleplaying game. Since i consider them two very, very different genres i don't want them to mix whether it be in terms of defining the origin of the protagonist or how the dialogue system works (or in case of the paraphrase-system doesn't work).

I agree on the subject of the paraphrase system (I mean, I usually get the one response I expect but the lack of certainty bothers me)

However, if they do not consider full Origins worth the investment, I heartily endorse a multifaceted background system as an alternative.  Hopefully, they can execute it better than Mass Effect.

#44
Patchwork

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Lord Aesir wrote...

Ser Bard wrote...

Having 3 childhood choices then 3 career ones for every class would be ideal (well as ideal as set race and non-playable origins could be).

I think they could probably fuse a few of the childhoods between classes, or at least that would be a more economic way to do it.  Careers would make more sense to be unique to each class.


IA childhood could be 1)Orlaisian noble privileged and well educated 2) Merchant you grew up helping around your parents' shop 3)Orphaned street rat.

Then you get the class choices.

Warrior
1)Templar
2)Sellsword
3)Guard

Rogue
1)Bard
2)Templar
3)Thief

Mage
1)Circle
2)Apostate
3)Pirate

#45
Fast Jimmy

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 I'd rather the background be Childhood and Nationality. And I'd like the background to acknowledge your class.


Childhood:

Orphan - Abandoned at a young age, you begged, stole and cheated your way to survival. You learned life's hardest lessons early, but it has made you strong and smart. (if Mage) - You learned from fellow Apostate's in dark alleys and strange sewers how to control your magic and, with it, your mind and soul. (if Rogue) - The streets and alleys gave you the finest teachers in the world in the art of hiding in the darkness, having sticky fingers and creating nasty traps for those who would pursue. (if warrior) - Street brawls and tussles with the town guards have made you adept at fighting with any weapon, able to take and deal punishment as you see fit.

Noble - Grown in the highest of society, you have rubbed elbows with the powerful and rich all of your life, learning etiquette and making connections. Your parents spared no expense in seeing to your education... including how to defend yourself. (if Mage) - The finest tutors outside the Circle taught you how to master the arcane elements and bend them to your will, making you a master of the ether. (if rogue) - After one too many times getting caught sticking your hands into the pockets of rich guests, you were given to the spymaster and found purpose, learning to pry secrets from the answers of others and opening chests to reveal treasure. (if Warrior) - Able to handle the common guards at a young age, you were sent to study with a master, who broke your will, but made you a living weapon, fighting with grace and strength.

Cloistered - You lived your life in the Chantry/Circle, following the edicts of the Maker and the words of priests. The libraries there had countless lessons to learn, but the outside world always held appeal to you and you knew you would not be destined to live behind its walls forever. (if Mage) - Shortly after passing your Harrowing, the Circles rebelled and thrust your world into chaos, putting to test the powers that were previously only lessons in a book. (If Rogue) - The Templars noticed your abilities to sneak up on them and put them to use, teaching you to act as a spy, reading coded notes of others in the Tower and planting fake goods that helped bust a large lyrium smuggling ring. (if Warrior) - The Templars saw in your a promising young recruit, who could master not just the heavy armor and sword and shield of their armor, but also skill with any weapon you were tasked with.

Nationality:

Ferelden - Land of mud and mabaris, Ferelden was your home since you were born. Still recovering from the Blight, you grew up worse off than even your lowest counterparts from other countries. But this hasn't diminished your love of your country... or of dogs. (if Mage) - The horrors of the Circle during the Fifth Blight are still used as a cautionary tale, making your education of magic all too familiar with the lures of Abominations and the hefty cost of maleficarum. (if Rogue) - However, the economy is especially rough in Ferelden, where many nobles fleed the country, taking their wealth with them... and leading many with your particular "skill set" seeking greener pastures as well. (If Warrior) - But with the battles of Ferelden long since gone, someone of your talents is underutilizeded, causing you to head out at the first opportunity.

Antiva - The seaside nation, home to intrigue and violence, has been your home all your life. Danger and conspiracy are just as familiar to you as seafood and shanties, but it is the only life you have ever known. (if Mage) - Less well known of the Circles, Antiva's wealth is found to be a boon here, giving extra resources for teaching and experimentation, always leaving you to feel free to stretch your limits. (if Rogue) - In a nation as competitive for those in the more subtle arts, teachers are hard to find, friends even harder and rivals deadly - making you re-evaluate it as the best place to practice your craft, so to speak. (if Warrior - In a world of daggers and poisons, you are a refreshing breath of air, preferring direct conflict and open combat... a breath of air that may best be served elsewhere, away from the Crows' eyes.

Tevinter - A land divided by its own past, whether in the shadow of the Imperium or the boot of the Qunari in the past Exalted March, your homeland is as complex and conflicted as its citizens. What others see as hypocricy of a Chantry nation ruled by Magisters is a part of your mindset and experience and view other nations as demonizing your people. (if Mage) - With the most advanced Circle in Thedas, knowledge is still a tough commodity to buy, making you wonder if there are lessons that are better left learned on your own. (if Rogue) - Magisters hold more secrets than most and can prefer to using more convetional means to protect their valuables, rather than more arcane means other magisters could circumvent, and it has given you no small amount of experience because of it. (if Warrior) - Known for being a land of magic, people forget that while the Magisters ruled, the Imperium was conquered by her armies, which were fierce and disciplined, a reputation you are eager to remind the world of.

NOTE:

To clarify the Nationality, it is assumed that you leave your homeland and come to Orlais (if that is, indeed, where DA3 is going to be set... which seems highly hinted at, if not out-and-out confirmed). I tried to hint at this in many of the Nationality Backgrounds, but some I did not.

Many would wonder why I wouldn't do an Orlesian nationality, then? It seems to me that many NPCs will be slipping into French (or Orlesian, if you prefer) conversations which not all characters would/should be able to understand. Not to mention exploring a country is best when you have no previous knowledge there... otherwise you would be asking street vendors in Val Royeaux questions any native would know, or hearing rumors of locations any Orlesian would have likely visited.


Anyway, I liked Nationality, since it lent itself to allowing previous contacts from other nations to play a part in your characters backstory, while also having a valid reason why such NPCs would be gone/not seen in other parts. For instance, if some Antivan assassins had history with your Antivan hero, then this would be easy enough to show with an appearance somewhere (and not show up in any other playthrough), but if the interaction was with an Orlesian, they'd have to re-work that character to either not appear at a location, or to have relevance to everyone else.

Again... just some ideas.

Modifié par Fast Jimmy, 22 octobre 2012 - 10:02 .


#46
Heimdall

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Fast Jimmy wrote...

 I'd rather the background be Childhood and Nationality. And I'd like the background to acknowledge your class.


Childhood:

Orphan - Abandoned at a young age, you begged, stole and cheated your way to survival. You learned life's hardest lessons early, but it has made you strong and smart. (if Mage) - You learned from fellow Apostate's in dark alleys and strange sewers how to control your magic and, with it, your mind and soul. (if Rogue) - The streets and alleys gave you the finest teachers in the world in the art of hiding in the darkness, having sticky fingers and creating nasty traps for those who would pursue. (if warrior) - Street brawls and tussles with the town guards have made you adept at fighting with any weapon, able to take and deal punishment as you see fit.

Noble - Grown in the highest of society, you have rubbed elbows with the powerful and rich all of your life, learning etiquette and making connections. Your parents spared no expense in seeing to your education... including how to defend yourself. (if Mage) - The finest tutors outside the Circle taught you how to master the arcane elements and bend them to your will, making you a master of the ether. (if rogue) - After one too many times getting caught sticking your hands into the pockets of rich guests, you were given to the spymaster and found purpose, learning to pry secrets from the answers of others and opening chests to reveal treasure. (if Warrior) - Able to handle the common guards at a young age, you were sent to study with a master, who broke your will, but made you a living weapon, fighting with grace and strength.

Cloistered - You lived your life in the Chantry/Circle, following the edicts of the Maker and the words of priests. The libraries there had countless lessons to learn, but the outside world always held appeal to you and you knew you would not be destined to live behind its walls forever. (if Mage) - Shortly after passing your Harrowing, the Circles rebelled and thrust your world into chaos, putting to test the powers that were previously only lessons in a book. (If Rogue) - The Templars noticed your abilities to sneak up on them and put them to use, teaching you to act as a spy, reading coded notes of others in the Tower and planting fake goods that helped bust a large lyrium smuggling ring. (if Warrior) - The Templars saw in your a promising young recruit, who could master not just the heavy armor and sword and shield of their armor, but also skill with any weapon you were tasked with.

Nationality:

Ferelden - Land of mud and mabaris, Ferelden was your home since you were born. Still recovering from the Blight, you grew up worse off than even your lowest counterparts from other countries. But this hasn't diminished your love of your country... or of dogs. (if Mage) - The horrors of the Circle during the Fifth Blight are still used as a cautionary tale, making your education of magic all too familiar with the lures of Abominations and the hefty cost of maleficarum. (if Rogue) - However, the economy is especially rough in Ferelden, where many nobles fleed the country, taking their wealth with them... and leading many with your particular "skill set" seeking greener pastures as well. (If Warrior) - But with the battles of Ferelden long since gone, someone of your talents is underutilizeded, causing you to head out at the first opportunity.

Antiva - The seaside nation, home to intrigue and violence, has been your home all your life. Danger and conspiracy are just as familiar to you as seafood and shanties, but it is the only life you have ever known. (if Mage) - Less well known of the Circles, Antiva's wealth is found to be a boon here, giving extra resources for teaching and experimentation, always leaving you to feel free to stretch your limits. (if Rogue) - In a nation as competitive for those in the more subtle arts, teachers are hard to find, friends even harder and rivals deadly - making you re-evaluate it as the best place to practice your craft, so to speak. (if Warrior - In a world of daggers and poisons, you are a refreshing breath of air, preferring direct conflict and open combat... a breath of air that may best be served elsewhere, away from the Crows' eyes.

Tevinter - A land divided by its own past, whether in the shadow of the Imperium or the boot of the Qunari in the past Exalted March, your homeland is as complex and conflicted as its citizens. What others see as hypocricy of a Chantry nation ruled by Magisters is a part of your mindset and experience and view other nations as demonizing your people. (if Mage) - With the most advanced Circle in Thedas, knowledge is still a tough commodity to buy, making you wonder if there are lessons that are better left learned on your own. (if Rogue) - Magisters hold more secrets than most and can prefer to using more convetional means to protect their valuables, rather than more arcane means other magisters could circumvent, and it has given you no small amount of experience because of it. (if Warrior) - Known for being a land of magic, people forget that while the Magisters ruled, the Imperium was conquered by her armies, which were fierce and disciplined, a reputation you are eager to remind the world of.

NOTE:

To clarify the Nationality, it is assumed that you leave your homeland and come to Orlais (if that is, indeed, where DA3 is going to be set... which seems highly hinted at, if not out-and-out confirmed). I tried to hint at this in many of the Nationality Backgrounds, but some I did not.

Many would wonder why I wouldn't do an Orlesian nationality, then? It seems to me that many NPCs will be slipping into French (or Orlesian, if you prefer) conversations which not all characters would/should be able to understand. Not to mention exploring a country is best when you have no previous knowledge there... otherwise you would be asking street vendors in Val Royeaux questions any native would know, or hearing rumors of locations any Orlesian would have likely visited.


Anyway, I liked Nationality, since it lent itself to allowing previous contacts from other nations to play a part in your characters backstory, while also having a valid reason why such NPCs would be gone/not seen in other parts. For instance, if some Antivan assassins had history with your Antivan hero, then this would be easy enough to show with an appearance somewhere (and not show up in any other playthrough), but if the interaction was with an Orlesian, they'd have to re-work that character to either not appear at a location, or to have relevance to everyone else.

Again... just some ideas.

I like the idea, but I think it would be good to include Kirkwall amongst the nationalities.  Hawke being from Ferelden, I feel it creates a certain feeling of continuity.

#47
Fast Jimmy

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Well, I didn't feel that Kirkwall/The Free Marches was really viable for all classes. I mean, if you were a Circle Mage from Kirkwall... you dead.

I say you, he dead.

#48
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http://gamerant.com/...-3-concept-art/ This article states that we will have origin story and social status for the background. I really love where this is heading! I wish i had more news though :(

#49
TheJediSaint

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I wouldn't be surprised if certain backgrounds are restricted to certain classes, much the way that certain origins in DAO were restricted to certain classes.

So a warrior could have the background of a mercenary, noble, or templar.

A rogue could have the background of a background of a pirate, petty thief, or a scout.

And a mage could have a background of a circle mage, tevinter mage, or apostate.

#50
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Lord Aesir wrote...

Childhood:

Street Rat

Career:

Apostate

Yes... yes!

The perfect shapeshifter background!