star fury: I love you, man. And I am sure that in a sick, twisted way you feel the same.
Modifié par greghorvath, 23 octobre 2012 - 06:59 .
Modifié par greghorvath, 23 octobre 2012 - 06:59 .
oooh. I wish I was as smart as you and could draw conclusions from no information.nanotm wrote...
Zero132132 wrote...
Same as the whining regarding the vanguard glitch or missile glitching. Complaining can be productive.greghorvath wrote...
Read the op.
Scientific whining is still whining.
without custoemr feedback improvements wont ever be made and things will just slip down the slope into the pit of oblivion
"whining " as the clever kid who hides his gaming profile (so as not to get seen as a cheat instantly) put is is a required factor in any successfull venture, do yourself a favour and block him safe in the knowledge that one day soon he will get banned from the forum as well as the mp game
Modifié par greghorvath, 23 octobre 2012 - 07:04 .
corlist wrote...
Brenon Holmes wrote...
There are some damage profiling screens that we used in development... however those don't (reliably) work in MP. The only reason I'm curious about the methodology is so that I can compare it to our internal tests for validation. :happy:
I can most definitely detail the methodology used in these tests... provided it doesn't come with a banhammer - hopefully.
Modifié par Brenon Holmes, 23 octobre 2012 - 07:25 .
Modifié par DarthVarner, 23 octobre 2012 - 07:53 .
Runegrace wrote...
The Scion's cannon is based off of the Ravager's...is that referring to base damage? I'd swear that when you blow off the shoulder on a Scion the damage from the cannon is reduced. I remember playing a durable class and shooting up a Scion. He'd drop my shields instantly, but once that sac on his back burst I'd be left with a small amount of shield, which then would be consistent with Ravager damage. If that's the case, I'd wonder if something going wrong with that mechanic is why the Scion's damage is so insane..
Julian Skies wrote...
I think that what he means based off the Ravager's cannons is that it's likely that the code for the Scion's cannon is an adjusted copy/paste of the Ravager's cannon code, meaning they have like 90% of the same behaviour, save the on-hit damage effect and skin effect of the bullet.
corlist wrote...
Julian Skies wrote...
I think that what he means based off the Ravager's cannons is that it's likely that the code for the Scion's cannon is an adjusted copy/paste of the Ravager's cannon code, meaning they have like 90% of the same behaviour, save the on-hit damage effect and skin effect of the bullet.
The ravager's cannons are functionally identical to the scion's with the exception that the scion's cannons also apply an effect which prevents regeneration. This effect may be the culprit behind the doubled damage.
corlist wrote...
The ravager's cannons are functionally identical to the scion's with the exception that the scion's cannons also apply an effect which prevents regeneration. This effect may be the culprit behind the doubled damage.
Modifié par Brenon Holmes, 24 octobre 2012 - 11:27 .
Brenon Holmes wrote...
corlist wrote...
The ravager's cannons are functionally identical to the scion's with the exception that the scion's cannons also apply an effect which prevents regeneration. This effect may be the culprit behind the doubled damage.
Yeah, they have the same base code... Chris Schanche took a peek and there's definitely something wonky going on (not that I didn't believe you fine folks :happy:, just with a repro case we can probably look at how we can fix whatever's busted).
I'm in the middle of some other stuff for another thing - but hopefully we can get a bit of time today to figure out exactly why things are not working the way they're supposed to be.
Shampoohorn wrote...
Brenon, thanks for checking on this and giving us an update.
Any info on the Biotic Explosion damage reduction Collectors seem to have?
Wait, so... this thread may be victorious!? A thread on BSN did some good rather than devolving into one group attacking another with no discernible purpose in mind? What... what happened here?Brenon Holmes wrote...
Shampoohorn wrote...
Brenon, thanks for checking on this and giving us an update.
Any info on the Biotic Explosion damage reduction Collectors seem to have?
Yeah, just finished looking into the other issues with Chris - there are some data bugs with the way the normalized damage computations work for the Collectors (and probably some other enemies as well). This would cause them to receive damage that had been scaled incorrectly from certain sources (combos being one of them).
With Scion damage, it looks like there was a bug introduced with an optimisation that is resulting in a double call to the radius damage... we'll look into possible fixes for both issues.
Thanks for bringing this up guys. :happy:
Brenon Holmes wrote...
Shampoohorn wrote...
Brenon, thanks for checking on this and giving us an update.
Any info on the Biotic Explosion damage reduction Collectors seem to have?
Yeah, just finished looking into the other issues with Chris - there are some data bugs with the way the normalized damage computations work for the Collectors (and probably some other enemies as well). This would cause them to receive damage that had been scaled incorrectly from certain sources (combos being one of them).
With Scion damage, it looks like there was a bug introduced with an optimisation that is resulting in a double call to the radius damage... we'll look into possible fixes for both issues.
Thanks for bringing this up guys. :happy:
Brenon Holmes wrote...
Shampoohorn wrote...
Brenon, thanks for checking on this and giving us an update.
Any info on the Biotic Explosion damage reduction Collectors seem to have?
Yeah, just finished looking into the other issues with Chris - there are some data bugs with the way the normalized damage computations work for the Collectors (and probably some other enemies as well). This would cause them to receive damage that had been scaled incorrectly from certain sources (combos being one of them).
With Scion damage, it looks like there was a bug introduced with an optimisation that is resulting in a double call to the radius damage... we'll look into possible fixes for both issues.
Thanks for bringing this up guys. :happy:
DaftArbiter wrote...
Lord_Sirian wrote...
That's why Scions 3 shot anything in the game..
It has to be. So many people who use Kroguard with Cyclonic III or IV have said on here that Scions took them down in 3 shots. It didn't make sense with the claimed stats that Collectors have, but if this is true, then it would offer a plausible explanation for their insane damage and HP levels.
Hi Brenon,Brenon Holmes wrote...
Shampoohorn wrote...
Brenon, thanks for checking on this and giving us an update.
Any info on the Biotic Explosion damage reduction Collectors seem to have?
Yeah, just finished looking into the other issues with Chris - there are some data bugs with the way the normalized damage computations work for the Collectors (and probably some other enemies as well). This would cause them to receive damage that had been scaled incorrectly from certain sources (combos being one of them).
With Scion damage, it looks like there was a bug introduced with an optimisation that is resulting in a double call to the radius damage... we'll look into possible fixes for both issues.
Thanks for bringing this up guys. :happy: