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Collectors are bugged - confirmed by bioware


333 réponses à ce sujet

#276
Shampoohorn

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Yajuu, they do so much damage, if you're shieldgate was in cooldown (within four seconds of previously breaking it) then it could down you in two shots.

Brenon, thanks for the further info!

#277
JohnDoe

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DaftArbiter wrote...

If this is true, this would explain why Collectors seem so much "harder."


probable due of

a) almost perfect aim of all normal units (trooper and captain), even worse then possessed. they also have faster firerates than any other normal unit.
B) any unit can be possessed for extra barriers and damage bonuses.
c) constant spam of husks that do explosive fire damage, and nuke when possesed.
d) constant spam of mosquitos.
e) that goddamn grey flying crab + other units = ownage...
f) all units seem to have insane range (scyons sniping from the other side of the map in Ghost & Giant. same with Captains.

#278
Volkai7

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Bumping this from the depths of page 15 so that people can take a read of the bioware staff posts regarding this.

Modifié par Volkai7, 26 octobre 2012 - 04:32 .


#279
Arctican

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I can finally bring my Kroguard out against the Collectors soon. I couldn't understand how I was dying with Cyclonic Modulator IV's when I could surround myself with Pyros, Primes, and Hunters and be unfazed.

Modifié par Arctican, 26 octobre 2012 - 04:38 .


#280
StarStruck010

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Thanks to corlist for testing this thoroughly. And thanks to bioware (esp. Brenon) for not writing us of as crazy. I knew something had to be out of line to get 3 shot on bronze but didn't have anyway of testing.

#281
lazysundae

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Yet another "thank you Bioware", both for keeping us in the loop with your responses, and for actually investigating the claims of a ravenous message board.  ;)

I look forward to seeing what you guys do with this new information, and hope that soon it won't be like playing the next difficulty up with half the credits when playing Collectors!

#282
Tymathee

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good job guys. also love how bioware listens to the bug hunteres, beautiful.
best
support
ever.

Modifié par Tymathee, 26 octobre 2012 - 04:43 .


#283
ThatGuyThatPlaysThisGame

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So this bug explains why enemies are so much harder now. Lol

#284
wotmaniac

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So this is why my Kroguard shields got one shotted on Bronze (full fitness, stronghold package V, barrier on, max DR). ravagers only took about half of that.

#285
flavorbasket

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I just can't adequately express how relieved I am to see that the scion damage is confirmed as a mistake.

This is pretty much the sole reason I have completely avoided collectors after trying them like twice since release.

Now I just hope it will be a nice quick fix.

#286
Tronar

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corlist wrote...

*Edit* Collector bugs are confirmed

All collector units, possessed or not, take 33.3% less damage from any combo explosion.

Bronze collectors take base damage.
Silver collectors take bronze damage.
Gold collectors take silver damage.
Platinum collectors take less-than-gold damage.

Also, scions cannons are most probably doing 2x more damage than they should. (Whenever a scion shoots a character, 2 instances of the same damage is dealt. This does not bypass protection gates.)
Scions do 2800/4256/5600/6720 damage per shot in the 4 difficulties respectively. (These numbers are already doubled.)

Wow, thanks for your effort and clarifying it in this thread.

This at least explains, why fighting the Collectors always felt harder compared to the other factions. I always said, that if Bronze is difficulty level 1 and silver 2 and gold 3 and platinum 4, then collectors on Silver felt like 2.5 and on gold like 3.5.

It also explains why one second of getting hit by the Scion is usually enough to instantly down you.

I hope they can fix it through balance changes and that we don't have to wait until the next patch is released which would probably be some time in 2013...

Again THANK YOU for your effort !!!

#287
Omnifarious Nef

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Well, this explains a lot.

#288
grilledsquid

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I'm glad to see some real verified evidence of this phenomenon. However, I doubt it'll change the tune of those "badasses" out there who feel overpowered opponents are merely normal.

#289
ryanshowseason3

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corlist wrote...

Julian Skies wrote...

I think that what he means based off the Ravager's cannons is that it's likely that the code for the Scion's cannon is an adjusted copy/paste of the Ravager's cannon code, meaning they have like 90% of the same behaviour, save the on-hit damage effect and skin effect of the bullet.


The ravager's cannons are functionally identical to the scion's with the exception that the scion's cannons also apply an effect which prevents regeneration. This effect may be the culprit behind the doubled damage.


...
How did you know this? is it in the clientside data that the balance changes modify?

Also what tools did you use to watch the memory and what kind of searches did you use to find the health values for specific enemies?

#290
VRtheTrooper

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explains everything.

glad the community was able to give the proper feedback to have this looked into. ^_^

even though, the challenge is fun.

#291
Star fury

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Suddenly Bioware ass-lickers and bi0drones like grehorvath are silent.

Modifié par Star fury, 27 octobre 2012 - 04:45 .


#292
Xaijin

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That's nice. I like collectors the way they are.

#293
Clayless

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Lets hope this is fixed on Tuesday.

#294
AnimaMachinae

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Hmm this explains everything, also I like the pun

#295
Arppis

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Oh good, I was pondering why they oneshoted me with their last shot (when other 2 missed).

Modifié par Arppis, 27 octobre 2012 - 08:50 .


#296
JaimasOfRaxis

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Props where props are due: Thank you for responding on this one.

#297
Cake Tasty

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Actually, I'm not too sure fixing the scion double attack will do too much. What characters have more than 1.4k/2.1k shields?

#298
Jadebaby

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Yes, the Collectors are bugs.. This is something we knew before ME3 came out.

#299
prog_bassist

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ryanshowseason3 wrote...

corlist wrote...

Julian Skies wrote...

I think that what he means based off the Ravager's cannons is that it's likely that the code for the Scion's cannon is an adjusted copy/paste of the Ravager's cannon code, meaning they have like 90% of the same behaviour, save the on-hit damage effect and skin effect of the bullet.


The ravager's cannons are functionally identical to the scion's with the exception that the scion's cannons also apply an effect which prevents regeneration. This effect may be the culprit behind the doubled damage.


...
How did you know this? is it in the clientside data that the balance changes modify?

Also what tools did you use to watch the memory and what kind of searches did you use to find the health values for specific enemies?


The delayed regeneration is visible enough in-game.  A Scion will take down your shields, lob grenades at you, and take you down after you run from it.  Normally, your shields will have gone up to at least 40%, but with the DOT effect, you are almost guaranteed to go down if there are other enemies present.

#300
CaballoGallo

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Am i the only person who wants this bug not to be fixed? Collectors are the only fun faction to fight anymore. In my opinion the combo should stay bugged, It's more challenging and more fun that way, for me and people I play with anyhow.