Aller au contenu

Photo

Collectors are bugged - confirmed by bioware


333 réponses à ce sujet

#301
prog_bassist

prog_bassist
  • Members
  • 664 messages

CaballoGallo wrote...

Am i the only person who wants this bug not to be fixed? Collectors are the only fun faction to fight anymore. In my opinion the combo should stay bugged, It's more challenging and more fun that way, for me and people I play with anyhow.



Image IPB

Modifié par prog_bassist, 27 octobre 2012 - 09:36 .


#302
Guest_Arcian_*

Guest_Arcian_*
  • Guests
"Collectors are bugged."

Nice one, OP.

#303
CaballoGallo

CaballoGallo
  • Members
  • 269 messages

prog_bassist wrote...

CaballoGallo wrote...

Am i the only person who wants this bug not to be fixed? Collectors are the only fun faction to fight anymore. In my opinion the combo should stay bugged, It's more challenging and more fun that way, for me and people I play with anyhow.




Image IPB

lel

Modifié par CaballoGallo, 27 octobre 2012 - 09:40 .


#304
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages
Well that expains why a full shield boost stim pack does practically nothing against scions.

#305
ryanshowseason3

ryanshowseason3
  • Members
  • 1 488 messages

Cake Tasty wrote...

Actually, I'm not too sure fixing the scion double attack will do too much. What characters have more than 1.4k/2.1k shields?


With damage resistances a krogan can get upwards of 16k effective shields. So it does matter for some characters. Krogans in many situations should be able to take those hits and keep on truckin.

#306
Shakespeare212

Shakespeare212
  • Members
  • 220 messages
So is this one a patch-scale fix or a weekly release fix?

#307
Filipe Dilly

Filipe Dilly
  • Members
  • 54 messages

Shakespeare212 wrote...

So is this one a patch-scale fix or a weekly release fix?


This. I want to know to. :)

#308
OuterRim

OuterRim
  • Members
  • 938 messages

Filipe Dilly wrote...

Shakespeare212 wrote...

So is this one a patch-scale fix or a weekly release fix?


This. I want to know to. :)


I would think the easiest thing to do would be to leave the double damage bug in and simply cut the scion blaster damage in half. Should be easy peasy.

#309
ryanshowseason3

ryanshowseason3
  • Members
  • 1 488 messages

OuterRim wrote...

Filipe Dilly wrote...

Shakespeare212 wrote...

So is this one a patch-scale fix or a weekly release fix?


This. I want to know to. :)


I would think the easiest thing to do would be to leave the double damage bug in and simply cut the scion blaster damage in half. Should be easy peasy.


Ugh, what a kluge...

But we are probably a ways away from another patch. Once before I suggested holding the line on things that needed a patch to fix rather than a band aid balance change.

This is somewhat significant though and we are a ways off from a patch. Sounds like a solution to me *sigh*

#310
ASmoothCriminalx

ASmoothCriminalx
  • Members
  • 1 219 messages
Good work, OP

#311
Bob Garbage

Bob Garbage
  • Members
  • 1 331 messages
wondered why i pretty much always get my arse handed to me

#312
Lucifuture

Lucifuture
  • Members
  • 516 messages
Yeah, we all know the collectors are bugs duh...

#313
MearasNZ

MearasNZ
  • Members
  • 295 messages
Good spotting, OP :) And nice to know that BW is on to it.

#314
Shakespeare212

Shakespeare212
  • Members
  • 220 messages

OuterRim wrote...




Ugh, what a kluge...

But we are probably a ways away from another patch. Once before I suggested holding the line on things that needed 


Yeah, hopefully the devs have some kind of maintenance release capability that can go with the weekly balance release.

Modifié par Shakespeare212, 29 octobre 2012 - 09:37 .


#315
DarthSliver

DarthSliver
  • Members
  • 3 335 messages
i feel a bit a part of me wants it fixed and another part doesnt want it fixed but the bug does seem to be causing the game overall to be harder even without Collectors. There may be no way to fix it but still leave Collectors the Boss faction .

Modifié par DarthSliver, 29 octobre 2012 - 09:54 .


#316
Shakespeare212

Shakespeare212
  • Members
  • 220 messages

DarthSliver wrote...

i feel a bit a part of me wants it fixed and another part doesnt want it fixed but the bug does seem to be causing the game overall to be harder even without Collectors. There may be no way to fix it but still leave Collectors the Boss faction .


The dev in the OP said the issue was likely affecting other enemies as well, so it's not just Collectors

#317
Blind2Society

Blind2Society
  • Members
  • 7 576 messages

Brenon Holmes wrote...

I'm in the middle of some other stuff for another thing


Intrigued....

#318
Kaitus

Kaitus
  • Members
  • 54 messages

corlist wrote...

Also, scions cannons are most probably doing 2x more damage than they should. (Whenever a scion shoots a character, 2 instances of the same damage is dealt. This does not bypass protection gates.)
Scions do 2800/4256/5600/6720 damage per shot in the 4 difficulties respectively. (These numbers are already doubled.)


Is scion damage still wonky? Or is this how it's supposed to be? Video shows it peeling off 1750 shields in one shot and doing 1447 dmg in the second shot (stopped by health gate I assume). Nothing else was shooting me at the time I don't think.



*Edit: it's fine if this is how it's supposed to be, just want to know for sure.

Modifié par Kaitus, 30 novembre 2012 - 08:52 .


#319
DarthVarner

DarthVarner
  • Members
  • 392 messages

Kaitus wrote...

corlist wrote...

Also, scions cannons are most probably doing 2x more damage than they should. (Whenever a scion shoots a character, 2 instances of the same damage is dealt. This does not bypass protection gates.)
Scions do 2800/4256/5600/6720 damage per shot in the 4 difficulties respectively. (These numbers are already doubled.)


Is scion damage still wonky? Or is this how it's supposed to be? Video shows it peeling off 1750 shields in one shot and doing 1447 dmg in the second shot (stopped by health gate I assume). Nothing else was shooting me at the time I don't think.



*Edit: it's fine if this is how it's supposed to be, just want to know for sure.


I think this is expected behavior... the silver shield gate is too short to protect you from the second shot.  I'm not sure how hard a Ravager hits on Silver, exactly, but I think you'd see the same behavior there.

There is a good reason to necro this thread, though.  The bigger problem I have with Collectors - that I'm unaware of being fixed - is incorrect detonation scaling of tech/biotic explosions.  They fixed some incorrect scalings vs. other enemies, and stated Collectors were going to be fixed in an upcoming balance update, in this update from a month ago.

I just went through the balance update thread again, and nowhere does it say the Collector scaling has been addressed up through the present.  

Has this been ninja fixed, oh testers amongst us?  Or does it remain an outstanding issue?  Either way, I think this thread needs to be revivied for a bit.

Modifié par DarthVarner, 30 novembre 2012 - 09:28 .


#320
mrcanada

mrcanada
  • Members
  • 2 819 messages
 bump

#321
Kaitus

Kaitus
  • Members
  • 54 messages
As fast as these forums move, I feel like there should be sub-folders for different categories. The explosion bug is pretty relevant given the weekend challenge.

#322
Zero132132

Zero132132
  • Members
  • 7 916 messages

Kaitus wrote...

As fast as these forums move, I feel like there should be sub-folders for different categories. The explosion bug is pretty relevant given the weekend challenge.

Truth. Kind of what brought it to mind for me. I'm starting to think that there's no server-side fix that they can implement, maybe.

#323
DarthVarner

DarthVarner
  • Members
  • 392 messages

Zero132132 wrote...

Kaitus wrote...

As fast as these forums move, I feel like there should be sub-folders for different categories. The explosion bug is pretty relevant given the weekend challenge.

Truth. Kind of what brought it to mind for me. I'm starting to think that there's no server-side fix that they can implement, maybe.

I hope that isn't the case, given the lead time to develop/debug patches across all platforms.  It's apparent that they thought (at least a month back) that it could be fixed using weekly updates... I've been waiting for this to get fixed before going up against Collectors on purpose.

It's possible it was just forgotten in the rush for Omega.  In any event, this thread needs more airtime.

#324
DarthVarner

DarthVarner
  • Members
  • 392 messages
bump. This needs a response or testing.

#325
dumael

dumael
  • Members
  • 474 messages
From http://social.biowar...x/15076901&lf=8

Eric Fagnan wrote...

Elotana wrote...

What happened to the Collector combo damage fix?


We were planning on releasing that this week but we've run into some technical issues with that change that may delay it for some time :(