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Collectors are bugged - confirmed by bioware


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#76
Zero132132

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Flaming Snake wrote...

Admittedly, Scions do way too much damage, but how's this for logic:

BSN complains the game is too easy and wants it harder.
Bioware makes a more difficult enemy.
BSN complains the enemy is too difficult and should be nerfed.
Lolwut?

BSN isn't one large, monolithic entity. If it was, you'd be the idiotic part of BSN complaining about its own actions, since you're complaining about BSN hypocrisy. Pretty sure the individuals asking for each were different. Also, the OP is saying that they're glitched, not that they're difficult.

#77
Guest_Lord_Sirian_*

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Clearly Balkan wrote...

Lord_Sirian wrote...

It's ok Annomander. Just another uppity console brat wanting to brag about how good he is and how *he* doesn't have any trouble with collectors.

Never mind the fact that the OP never said a word about having trouble with collectors, just that they were bugged.


Yeah, I don't have any trouble with Collectors, but then again nobody perfected whining on BSN like "PC Master race".

About that "uppity console brat" - PATHETIC. 

 

Nerve touched, I see. ;)

#78
Guest_Lord_Sirian_*

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Annomander wrote...

Wait wait wait.... I just posted photographic evidence that i have achieved biotic god-status, and not one person is going to comment on the genius of it?

Soooo, here's a few more screenshots of my godliness....

Complete with my minions enthralled to my power!

*snip*


Clearly the one true Biotic God right there.

#79
ASmoothCriminalx

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Annomander wrote...

I dont mind the combo damage reduction, whats the sense in the scion damage?

It renders every kit just as flimsy as a GE with 0 fitness and no cyclonic modualtor.... which is just stupid. Bioware make some.... "interesting" decisions regarding some aspects of the game, I don't see how letting a scion one shot even the toughest of shields is in any way balanced....

They're slow-moving, "staggerable", methodic tanks. When you're unaware of their presence and they hit you, you are going to feel it. IMO, the ravager should be just as powerful because it telecasts its shots and has a "retargeting" period every time you break LoS.

#80
dumael

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I'd simply figured the Collectors had more health than the other factions based of my fury's/Drell's performance. Somewhat disappointing that Biotic characters have now have a triple whammy of reduced BEs vs collectors + seeker swarms + unable to set off BEs due to new fire/cryo explosions.


Not that it's actually going to stop my bug squashing efforts.

Edit: and I can confirm that Annomander is a Biotic God, surveying his subjects.

Modifié par dumael, 21 octobre 2012 - 05:55 .


#81
Guest_Lord_Sirian_*

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megabeast37215 wrote...

Lord_Sirian wrote...

It's ok Annomander. Just another uppity console brat wanting to brag about how good he is and how *he* doesn't have any trouble with collectors.

Never mind the fact that the OP never said a word about having trouble with collectors, just that they were bugged.


Why are you starting console wars again Siran... am I a console brat? I thought you said "all the PC Master Race stuff is a joke and I don't have anything against console players" then you make posts like that...

I am not below you b/c I play on XBOX... get over yourself.... or just admit that all PC players are hackers/cheaters... Image IPB

 

You're only a console brat if you act brattish. =] 

#82
megabeast37215

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I think the Collectors have resistence to fire. Incinerate, Flamer and Incendiary rounds all seem to do less damage to the entire faction for me, especially the possessed units.

#83
BridgeBurner

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megabeast37215 wrote...

I think the Collectors have resistence to fire. Incinerate, Flamer and Incendiary rounds all seem to do less damage to the entire faction for me, especially the possessed units.


They dont have resistance as far as I'm aware, they just have stupidly high armour. Scions have more armour than an atlas.

#84
corlist

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megabeast37215 wrote...

I think the Collectors have resistence to fire. Incinerate, Flamer and Incendiary rounds all seem to do less damage to the entire faction for me, especially the possessed units.


I doubt it. Every single collector can gain barriers, which incinerate is weak against. Possessed Collectors also gain a lot more health/armour. I can probably test that tomorrow regardless.

#85
megabeast37215

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Annomander wrote...

megabeast37215 wrote...

I think the Collectors have resistence to fire. Incinerate, Flamer and Incendiary rounds all seem to do less damage to the entire faction for me, especially the possessed units.


They dont have resistance as far as I'm aware, they just have stupidly high armour. Scions have more armour than an atlas.


It's not just them... the Praetorians and Collectors Captains seem to laugh off Vorcha armor specced Flamer. I always feel totally gimped when I have Incendiary ammo against them... the damage difference between Incendiary IV and Warp IV seems really significant.

#86
Jonathan Shepard

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Well, this might be why Scions are so annoying. Praetorians, too. Let's get a response to this soon from the devs!

#87
Epique Phael767

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 bugged... I see what you did there.

#88
OmegaRex

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the only annoying thing about collectors are the praetorians. if they're near you they just light melee you to death and you can't move.

makes medigel completely useless because if they're anywhere in the vicinity, they're just going to fly over there and melee you do death.

you know, since bioware thought it was a great idea to take 40 minutes to get up after a revive

#89
Guest_Lord_Sirian_*

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Annomander wrote...

megabeast37215 wrote...

I think the Collectors have resistence to fire. Incinerate, Flamer and Incendiary rounds all seem to do less damage to the entire faction for me, especially the possessed units.


They dont have resistance as far as I'm aware, they just have stupidly high armour. Scions have more armour than an atlas.

 

And they don't even have a triple-hit bug to exploit. <_<

#90
BridgeBurner

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megabeast37215 wrote...

Annomander wrote...

megabeast37215 wrote...

I think the Collectors have resistence to fire. Incinerate, Flamer and Incendiary rounds all seem to do less damage to the entire faction for me, especially the possessed units.


They dont have resistance as far as I'm aware, they just have stupidly high armour. Scions have more armour than an atlas.


It's not just them... the Praetorians and Collectors Captains seem to laugh off Vorcha armor specced Flamer. I always feel totally gimped when I have Incendiary ammo against them... the damage difference between Incendiary IV and Warp IV seems really significant.


All the units when possessed gain a significant amount of health and armour, I'll try and get a link to Cyonan's enemy health spreadsheet for platinum.

#91
BridgeBurner

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https://docs.google....tput=html&gid=3


32k armour when possessed for scions, 45k for praetorians.

That'll be why your abilities don't seem to do much damage; even if your incinerate hits for over 1.5k damage, you're still only doing half a bar of armour damage to a possessed scion.

#92
Clearly Balkan

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Lord_Sirian wrote...

Clearly Balkan wrote...

Lord_Sirian wrote...

It's ok Annomander. Just another uppity console brat wanting to brag about how good he is and how *he* doesn't have any trouble with collectors.

Never mind the fact that the OP never said a word about having trouble with collectors, just that they were bugged.


Yeah, I don't have any trouble with Collectors, but then again nobody perfected whining on BSN like "PC Master race".

About that "uppity console brat" - PATHETIC. 

 

Nerve touched, I see. ;)




#LOL I'm drinking coffee & eating delicious chocolate cookies. 

Definitely nerve touched !! :o

#93
Guest_Lord_Sirian_*

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Jonathan Shepard wrote...

Well, this might be why Scions are so annoying. Praetorians, too. Let's get a response to this soon from the devs!

 

They'll probably say it's working as intended. Just like they do with every other bug. :? I'm surprised they didn't say the Vanguard glitch was working as intended.

#94
BridgeBurner

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Lord_Sirian wrote...

Jonathan Shepard wrote...

Well, this might be why Scions are so annoying. Praetorians, too. Let's get a response to this soon from the devs!

 

They'll probably say it's working as intended. Just like they do with every other bug. :? I'm surprised they didn't say the Vanguard glitch was working as intended.


Bioware never intended players to get a supreme bird's-eye view of the terrain and take in its beauty and magnitude from 500 feet up. I almost miss not being superglued to the top spire of goddess and able to take in the beautiful thessian sunset as my character dangled helplessly.

Another thing I've been loving; banshee magnet hands are gone, hello Praetorian Magic Pincers; you can be nowhere near a praetorian and they'll still drag you back for a sync kill. Thought you could jetpack away from me did you? Nuh-uh, back you come! Phantoms, brutes and scions are all doing it too.

#95
FistOfSyn

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Annomander wrote...

https://docs.google....tput=html&gid=3


32k armour when possessed for scions, 45k for praetorians.

That'll be why your abilities don't seem to do much damage; even if your incinerate hits for over 1.5k damage, you're still only doing half a bar of armour damage to a possessed scion.


45k????

doesnt an atlas have like 25k or something close to that?

Jesus bioware, that's waaay too much..

#96
Guest_Flaming Snake_*

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DaftArbiter wrote...

Flaming Snake wrote...

Admittedly, Scions do way too much damage, but how's this for logic:

BSN complains the game is too easy and wants it harder.
Bioware makes a more difficult enemy.
BSN complains the enemy is too difficult and should be nerfed.
Lolwut?


There is a difference between difficulty and "Fake difficulty."

Giving an enemy with no discernable AI/tactics a nuke cannon for a weapon isn't difficulty, it's just stat manipulation.


Hence why i said they do too much damage. Guessing you missed that bit? The rest of the collectors are fine I think. Maybe apart from their Collector SMG XXVII.

Oh, and at Zero, i wasn't complaining about BSN at all, just noticing. Big difference. Besides, we have no proof if it is a glitch yet, maybe it is intentional. Giving them a slight resistance to biotics would make some sort of sense. Though, the ridiculous armour values doesnt.

Modifié par Flaming Snake, 21 octobre 2012 - 06:21 .


#97
Paeyvn

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FistOfSyn wrote...

Annomander wrote...

https://docs.google....tput=html&gid=3


32k armour when possessed for scions, 45k for praetorians.

That'll be why your abilities don't seem to do much damage; even if your incinerate hits for over 1.5k damage, you're still only doing half a bar of armour damage to a possessed scion.


45k????

doesnt an atlas have like 25k or something close to that?

Jesus bioware, that's waaay too much..


Atlases also don't risk violating speed limits...Praetorians do.

And to add insult to injury, Collector unit seem to award relatively low point values for kills compared to the other factions despite their increased difficulty. This makes drawing collectors when doing challenges tedious.

#98
megabeast37215

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Annomander wrote...

https://docs.google....tput=html&gid=3


32k armour when possessed for scions, 45k for praetorians.

That'll be why your abilities don't seem to do much damage; even if your incinerate hits for over 1.5k damage, you're still only doing half a bar of armour damage to a possessed scion.


Thanks for the link.Image IPB

#99
squidney2k1

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Collector Seeker swarms seem to take an awful lot of damage, even though Bioware swears that a normal swarm has less health than a Cerberus Assault Trooper. Scions are clearly doing over 3000 damage with their cannons, despite the base stat damage not being anywhere near that....something is amiss.

I think the difficulty damage multiplier is actually stacking instead of changing, which is an odd bug, but it would explain a lot of things.

#100
Javosama

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I'm soooo F***ing pissed about the extreme scion damage. (#-.-)