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Collectors are bugged - confirmed by bioware


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#101
Knockingbr4in

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I've been OS'ed by a Scion once (on Gold) when either both my health and shield gates were on cooldown or buggy and didn't work (can't say which). The amount of damage the Scions does is somewhat ridiculous, but whatever, really.

#102
BridgeBurner

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We need to keep this bumped and try and get some developer attention tomorrow, when bioware are actually in their offices.
The biotic modifier I can understand being an intended feature to prevent biotics from being too potent.
But the scion damage HAS to be a bug, I see no legitimate reason why they would put in something so ridiculous by design.... and if it is intentional, we at least deserve a damn good explanation why a single cannon shot should deal 5600 damage, removing 80% of my krogan sentinel's shields, when he's got 75% DR from rage and tech armour....

#103
cronshaw

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This is a problem

#104
robarcool

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Kenadian wrote...

Wow. Wonder if it's intended and not a bug?

If it is true and is intended, then it is indeed one more dumb way to jack up difficulty.

Modifié par robarcool, 21 octobre 2012 - 08:04 .


#105
Shortened

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 This must be why I find the Collectors to be more challenging than the other three factions.

#106
Nelzeben

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robarcool wrote...

Kenadian wrote...

Wow. Wonder if it's intended and not a bug?

If it is true and is intended, then it is indeed one more dumb way to jack up difficulty.


Wouldn't surprise me if it was, actually. The Geth are balanced around their broken mechanics and while BW has stated that they're "looking into them", I wouldn't hold my breath. Honestly, if the Scions get nerfed, it will probably be a rather insignificant nerf.

#107
ParanoidDrone

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Two things I noticed from that spreadsheet:

Scions have just as much armor as a Geth Prime or a Banshee. When possessed, their armor increases by 1.5x, which probably outweighs any shield/barrier the latter have.
Praetorians are roughly tied with Atlases for the most durable boss unit (more armor, less shield/barrier), but become absolute monsters when possessed.

Also it doesn't have stats for Seeker Swarms or Collector Webs.

#108
Volatile Device

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I wondered why my beefed up Biosplosions never do more than two armor bars of damage to Scions. Thanks!

#109
SiIencE

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I kinda hate collectors, and RRS or RRG seems to give me FBJ+Collectors only... and i don't mind enemies with strong hard hitting guns, what i do mind is projectiles moving around corners/through walls and 'shield recharge delay' crap caused by those guns.

#110
JaimasOfRaxis

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I want official answers on this one.

#111
Silvershroud

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Interesting. No wonder Scions are so deadly. I really hope they fix this, and it's not intentional, as the Scion super-cannons are the only thing I dislike about the collectors.

#112
Shampoohorn

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JaimasOfRaxis wrote...

I want official answers on this one.


I sent a PM to Bryan, fwiw.
 
(he was online earlier today)

Modifié par Shampoohorn, 21 octobre 2012 - 11:06 .


#113
JaimasOfRaxis

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Shampoohorn wrote...

JaimasOfRaxis wrote...

I want official answers on this one.


I sent a PM to Bryan, fwiw.


Much obliged.

#114
Flambirex

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I can't stand the Collectors, it's just tedious instead of difficult to chip away at monstrous health/armour/barriers.

#115
UnRestrikted

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The Scion I can deal with, avoiding its cannon and grenades are relatively easy. What really burns my biscuits is trying to avoid two Praetorians simultaneously, especially when they criss-cross their laser beams in synch.

#116
Geist.H

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This would explain why Scions break the shield of my Turian Sentinel standing behind cover with Tech-Armor in one shot which no other enemy in the game can do.

#117
Mendelevosa

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Why is it that every single time Bioware releases new content, it ends up being bugged?

#118
Qui-Gon Glenn

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Clearly Wrong....


(uh, the manifest wasn't hidden.... you just had to look for it Charlie. Now it is linked, it is about like yours.... pathetic?)

#119
Installation17

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They also have issues with being frozen. Three times I've been shot by troopers who I've hit with snap-freeze.

#120
Ziegrif

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So in short.
Bring a gun into collector games.
BIG gun... number one.

Also Scions. 5600 dmg on gold.
So a turian with around 2k + 4k from stim usage can take 1 shot barely.
A Kroguard can't even take this sort of punishment... insane man.

#121
corlist

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Installation17 wrote...

They also have issues with being frozen. Three times I've been shot by troopers who I've hit with snap-freeze.


That's doesn't seem to be a Collector bug - secondary targets hit by snap freeze do not freeze.

#122
MotorWaffle

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My only problem with the collectors are the Scions.
If you're close to them, even if you dodge their melee and sneak around behind them, they will insta kill you.

Then, the posessed Scion, that fires clusters of grenades everyother chance it gets, making it near impossible to revive anyone when they're around.

#123
robarcool

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No reply yet?

#124
DarthVarner

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Ziegrif wrote...

So in short.
Bring a gun into collector games.
BIG gun... number one.

Also Scions. 5600 dmg on gold.
So a turian with around 2k + 4k from stim usage can take 1 shot barely.
A Kroguard can't even take this sort of punishment... insane man.


This right here is the reason you have a complete duality of players on BSN with opposite opinions of Collectors.

If you see a post where people imply Collectors are easy - they're people gliding through Platinum with mostly weapons classes.  

If you see a post where people imply Collectors are difficult to impossible - they're using power classes.  Which work great in most non-Collector cases now (kudos to the techsplosion changes), but NOT vs. Collectors.  

The groups I've breezed through Collectors with have an over-representation of infiltrators, Devastators / Turian soldiers, and Demolishers.  Things get debuffed.  Then things melt in a hail of lead.  When I took an all-Adept / biotic team vs. Collectors, it was a nightmare.

So, yeah.  I totally believe this.  And take anyone's comments about Collectors with a grain of salt.

Modifié par DarthVarner, 22 octobre 2012 - 01:07 .


#125
VGFM

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DarthVarner wrote...

Ziegrif wrote...

So in short.
Bring a gun into collector games.
BIG gun... number one.

Also Scions. 5600 dmg on gold.
So a turian with around 2k + 4k from stim usage can take 1 shot barely.
A Kroguard can't even take this sort of punishment... insane man.


This right here is the reason you have a complete duality of players on BSN with opposite opinions of Collectors.

If you see a post where people imply Collectors are easy - they're people gliding through Platinum with mostly weapons classes.  

If you see a post where people imply Collectors are difficult to impossible - they're using power classes.  Which work great in most non-Collector cases now (kudos to the techsplosion changes), but NOT vs. Collectors.  

The groups I've breezed through Collectors with have an over-representation of infiltrators, Devastators / Turian soldiers, and Demolishers.  Things get debuffed.  Then things melt in a hail of lead.  When I took an all-Adept / biotic team vs. Collectors, it was a nightmare.

So, yeah.  I totally believe this.  And take anyone's comments about Collectors with a grain of salt.



This.  When Retaliation came out I couldn't believe the sheer number of people who felt that there was nothing wrong with Collectors, but now I can see why.  It's understandable for some classes to be more effective against certain enemy factions more than others, but there's no reason why Collectors should have an inherent damage resistance to one type of power when their health values and gameplay mechanics already discourage power use.