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Collectors are bugged - confirmed by bioware


333 réponses à ce sujet

#176
Silvershroud

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Bump. I really want to see an official response on this.

#177
BridgeBurner

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Guess we'll need to wait a while longer... Where's that Shananchey man when you need him....
Shanachne? Chananchney? I don't know, that Chris dude who's a dev.

#178
Mozts

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Stealth systems disengaged. We are now visible for primary scans.

Modifié par Mozts, 22 octobre 2012 - 08:08 .


#179
JaimasOfRaxis

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* Launches a Flare *

#180
Shampoohorn

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Catches flare. Burns hands. Screams in pain. Throws flare back into air.

(Collectors still bugged)

#181
Zero132132

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I still wonder if this is intentional. Sort of think that maybe they set up something like this with possessed enemies only in mind and it just glitched and applied to everyone. Sort of hope they nerf that scion blast on bronze and silver. They're about where they should be for Gold, IMO, even with the glitchiness.

#182
dnc BMC83

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This can't be intentional. If so, bioware is truly foolish.

#183
WiqidBritt

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interested in seeing a response to this.

#184
Star fury

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Bump! Bump! Bump!

#185
megawug

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Waiting for a response from BW folks.........

#186
BridgeBurner

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Even if they haven't tested this themselves, saying that they'll look into it or a simple "It's working as intended" would be nice.

#187
DarthVarner

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Bump for response. Fantastic work getting this data out there; let's hear something official!

#188
Silvershroud

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We are still waiting...

#189
Ziegrif

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BIOWARE!
BIOWARE!!
THE PEOPLE HAVE QUESTIONS!
ARE COLLECTORS BUUUUGGED!!?

#190
Mozts

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And up we go.

#191
Dilandau3000

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I suspect that, as with the shield gate thing recently, they are investigating before responding.

#192
Star fury

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Judging by Bioware's silence, Collectors are indeed bugged.

#193
kmmd60

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NO, the collector are working as intended.

I'm kidding.

#194
Strika

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Maybe kind of makes sense.. really only the scions I have noticed are really powerful. Other wise I have not had any trouble with them... They all have big heads easy to shoot.

#195
ErrorTagUnknown

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corlist wrote...

LandoCalrisian wrote...

From your results, it looks like Warp + Throw damage is the same for collectors as any other faction.

Stasis+ Throw and Stasis + Warp, however give less damage. ie Silver Stasis+Throw gives Bronze Warp+Throw damage.

Isn't this normal, though since Warp's Expose evolution give a bonus to BE damage?


Stasis does not have a detonate evolution which increases BE damage, which you could have spotted if you checked the details I provided carefully. What's missing is the bronze scaling bonus.


though you could have provided a more seemingly apples to apples comparison to make it clearer.
i'll admit ... my reaction was "wait.. how is this different" at first.

though thanks for the hard work.  this is good info to know

#196
Xaijin

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B.Shep wrote...

I don't mind. I really like the challenge.



#197
VGFM

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Bumping, because I see Bioware respond to much less important topics and this issue needs to be addressed.

I said before that the collectors were lopsidedly difficult against adepts and non-dodging classes, but I'm beginning to think they're at least somewhat OP vs. everyone. The Turian Ghost Infiltrator is probably the best faction against Collectors (probably because he's pretty much the best class in the game), but I wouldn't even say that he has an advantage against the Collectors, even if he's using a Harrier with piercing and grenade capacity.

Tech classes have an advantage against Geth, Biotic classes have an advantage vs. Reapers, and a variety of classes have an advantage against Cerberus, but no class really has an advantage against Collectors. At best, there are certain classes that can minimize their own weaknesses against the collectors, either by foregoing powers with cooldowns or using shield-restoring abilities like Stim packs as a crutch. But even these extreme measures do not grant you an advantage against Collectors, they just make Collectors a little less overwhelming.

Scions in particular are the problem, because in many situations there's literally nothing you can do to stop them.  You can flank them, bust open their hump, stagger them, aim for their head, cloak, pop an ammo pack AND stim pack all at the same time (and have your thumb on the stim pack and op pack buttons just in case you get hit), and try to run for cover at the first sign of trouble, and they can still recover to three-shot you with little to no warning, leaving you nable to do anything.  I would know because this happened to me in a silver match, of all things, and the situation I was in met all of the above criteria.  I flanked him, outsmarted him, got the first shot in, staggered him, and aimed in all of the right places, and yet he still won, despite me outsmarting him, out-maneuvering him, outgunning him, and using a completely broken kit.  To top it all off, he wasn't even possessed.  This is not good game design.

Modifié par VGFM, 23 octobre 2012 - 06:55 .


#198
Xaijin

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No type SHOULD have advantage against the collectors.

The entire point of the faction's passive attributes is ability and power refutation, particularly against biotics. The codex says rather plainly why biotics give reapers a bad day, and so do Javik's recollections. No big surprise Collectors are tailor made to make that not happen.

Moreover, typeless classes like soldiers and melee specialists can absolutely wreck collectors and so can elemental techs.

Modifié par Xaijin, 23 octobre 2012 - 07:53 .


#199
VGFM

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Xaijin wrote...

No type SHOULD have advantage against the collectors.

The entire point of the faction's passive attributes is ability and power refutation, particularly against biotics. The codex says rather plainly why biotics give reapers a bad day, and so do Javik's recollections. No big surprise Collectors are tailor made to make that not happen.

Moreover, typless classes like soldiers and melee specialists can absolutely wreck collectors and so can elemental techs.



Soldiers are a type.  And like I said, they don't have the advantage, they just avoid the pitfalls that entrap biotic classes - at best they even the odds, but they don't have the odds tipped in their favor like tech vs. geth or biotics vs reapers.  The fact that Collectors have ridiculous health and armor dampens the advantages that soldiers and infiltrators possess.  And melee classes good against collectors?  Lol, enjoy your sync kills, seeker swarms, and abomination nukes.  Not to mention that Collectors are beastly at melee themselves - every one of their classes can deal powerful melee damage, and the majority of them can drop or insta-kill you with one close-range strike.

#200
sc_ajk29

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Xaijin wrote...

No type SHOULD have advantage against the collectors.

The entire point of the faction's passive attributes is ability and power refutation, particularly against biotics. The codex says rather plainly why biotics give reapers a bad day, and so do Javik's recollections. No big surprise Collectors are tailor made to make that not happen.

Moreover, typless classes like soldiers and melee specialists can absolutely wreck collectors and so can elemental techs.


And if I want to play as an Adept or Vanguard?

Furthermore, that's not the point to balance. The point is for each and every character to have a fighting chance against the enemy, which is not the case with the Collectors...endless stunlock (hello, Praetorian melee), attacks with no cooldowns, and BW really needs to buff our CAR's and CSMG's to the power of the captain's and trooper's.