Question for the devs regarding DA3's CC
#51
Posté 21 octobre 2012 - 07:55
#52
Posté 21 octobre 2012 - 08:00
Is Frostbite locked like that in terms of modding?
It is just an assumption of mine. Since outside of minor hud improvements and aimbots I've never heard of mods from the games ran on Frostbite. Although there is a console in Battlefield, so with the console some things may be possible. But I wouldn't expect anything like DA:O had or even DA:2's small modding.
Modifié par strive, 21 octobre 2012 - 08:01 .
#53
Posté 21 octobre 2012 - 08:04
An option for muscle tones like chiseled pectorals, abs or a smooth figure that doesn't effect body size to the point of creating clipping issues would add to the cc. Also the addition of a chest hair slider would be epic.motomotogirl wrote...
Since we can't play as dwarf or elf (and I understand why and fully respect that decision) then my hope is that we will be able to determine body type in CC.
#54
Posté 21 octobre 2012 - 08:05
Please, no. Please, please, please, no.strive wrote...
Is Frostbite locked like that in terms of modding?
It is just an assumption of mine. Since outside of minor hud improvements and aimbots I've never heard of mods from the games ran on Frostbite. Although there is a console in Battlefield, so with the console some things may be possible. But I wouldn't expect anything like DA:O had or even DA:2's small modding.
#55
Posté 21 octobre 2012 - 08:08
Monica21 wrote...
Please, no. Please, please, please, no.strive wrote...
Is Frostbite locked like that in terms of modding?
It is just an assumption of mine. Since outside of minor hud improvements and aimbots I've never heard of mods from the games ran on Frostbite. Although there is a console in Battlefield, so with the console some things may be possible. But I wouldn't expect anything like DA:O had or even DA:2's small modding.
The engine has only really been used for shooters so I wouldn't get too sad about it now. Who is really modding a FPS's aesthetics?
#56
Posté 21 octobre 2012 - 08:09
AppealToReason wrote...
Monica21 wrote...
Please, no. Please, please, please, no.strive wrote...
Is Frostbite locked like that in terms of modding?
It is just an assumption of mine. Since outside of minor hud improvements and aimbots I've never heard of mods from the games ran on Frostbite. Although there is a console in Battlefield, so with the console some things may be possible. But I wouldn't expect anything like DA:O had or even DA:2's small modding.
The engine has only really been used for shooters so I wouldn't get too sad about it now. Who is really modding a FPS's aesthetics?
True, unless your dudes weren't dudely enough and your Nazees weren't Nazee enough......
#57
Posté 21 octobre 2012 - 08:14
So far we have been told we have to play a human. And that human is also deeply religious. So his race and personality is pretty much made up for you when you start.
Trolls are out, I see. FYI there's no proof of this statement, and your 'personality' is not made up for you. You also get origins.
#58
Posté 21 octobre 2012 - 08:16
#59
Posté 21 octobre 2012 - 08:16
Vicious wrote...
So far we have been told we have to play a human. And that human is also deeply religious. So his race and personality is pretty much made up for you when you start.
Trolls are out, I see. FYI there's no proof of this statement, and your 'personality' is not made up for you. You also get origins.
Its all malarky.
"Hey we might be doing stuff for the chantry or something. Who knows"
"ZOMG NO I'M A ZEALOUT AND NO CHOICES!"
#60
Posté 21 octobre 2012 - 10:06
AppealToReason wrote...
Vicious wrote...
So far we have been told we have to play a human. And that human is also deeply religious. So his race and personality is pretty much made up for you when you start.
Trolls are out, I see. FYI there's no proof of this statement, and your 'personality' is not made up for you. You also get origins.
Its all malarky.
"Hey we might be doing stuff for the chantry or something. Who knows"
"ZOMG NO I'M A ZEALOUT AND NO CHOICES!"
Has no one ever heard of blackmail?! Ever?
#61
Posté 21 octobre 2012 - 10:45
Allan Schumacher wrote...
I'm actually not much help in general since my CC skills tend to suck so I usually just use slight deviations from the presets lest I create some horrific monstrosity
But that'd add something to the game! Having characters like Quasimodo, or Orlok, or the Exorcist girl, or whoever.
Show us your Orlok, Allan.
The Hierophant wrote...
dwarf
You had to say it. You just had to say it, didn't you?
T_T
#62
Posté 21 octobre 2012 - 10:48
#63
Posté 22 octobre 2012 - 01:57
AppealToReason wrote...
Monica21 wrote...
Please, no. Please, please, please, no.strive wrote...
Is Frostbite locked like that in terms of modding?
It is just an assumption of mine. Since outside of minor hud improvements and aimbots I've never heard of mods from the games ran on Frostbite. Although there is a console in Battlefield, so with the console some things may be possible. But I wouldn't expect anything like DA:O had or even DA:2's small modding.
The engine has only really been used for shooters so I wouldn't get too sad about it now. Who is really modding a FPS's aesthetics?
<sstumbles on this thread, sees worried BSN'ers, decides to drop this in>:
http://www.moddb.com...nes/frostbite-2
<Leaves, feeling better about his day>
Modifié par Fast Jimmy, 22 octobre 2012 - 01:57 .
#64
Posté 22 octobre 2012 - 02:11
Fast Jimmy wrote...
<sstumbles on this thread, sees worried BSN'ers, decides to drop this in>:
http://www.moddb.com...nes/frostbite-2
<Leaves, feeling better about his day>
I hate you
Modifié par Palipride47, 22 octobre 2012 - 02:12 .
#65
Posté 22 octobre 2012 - 02:13
Fast Jimmy wrote...
AppealToReason wrote...
Monica21 wrote...
Please, no. Please, please, please, no.strive wrote...
Is Frostbite locked like that in terms of modding?
It is just an assumption of mine. Since outside of minor hud improvements and aimbots I've never heard of mods from the games ran on Frostbite. Although there is a console in Battlefield, so with the console some things may be possible. But I wouldn't expect anything like DA:O had or even DA:2's small modding.
The engine has only really been used for shooters so I wouldn't get too sad about it now. Who is really modding a FPS's aesthetics?
<sstumbles on this thread, sees worried BSN'ers, decides to drop this in>:
http://www.moddb.com...nes/frostbite-2
<Leaves, feeling better about his day>
"It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod."
Has this guy not heard of Neverwinter Nights 2?
#66
Posté 22 octobre 2012 - 02:26
I'm glad someone remembered to ask.The Ethereal Writer Redux wrote...
Allan Schumacher wrote...
I'm actually not much help in general since my CC skills tend to suck so I usually just use slight deviations from the presets lest I create some horrific monstrosity
But that'd add something to the game! Having characters like Quasimodo, or Orlok, or the Exorcist girl, or whoever.
Show us your Orlok, Allan.
I'm sorry but i can't help it.The Ethereal Writer Redux wrote...
The Hierophant wrote...
dwarf
You had to say it. You just had to say it, didn't you?
T_T
Modifié par The Hierophant, 22 octobre 2012 - 02:30 .
#67
Posté 22 octobre 2012 - 02:40
What would be really nice would be if each hairstyle had a 'base' form, to which you could add braids, bangs, beads, etc. But that's probably wishful thinking.
As for those people who think the PC is going to be forced to be religious... I always interpreted DGs comments as saying that atheism, as an organized belief system with actual tenents and texts (as it exists in our world) does not exist in Thedas, but that doesn't mean that characters all believe in a higher power. Doubt and lack of faith are entirely possible characterization choices, it is simply that Thedas has no word for 'atheism' because atheism, as an organized belief system, doesn't exist as we know it in our world. Thedosian culture is driven by the cult of Andraste, and society is deeply bound to the tenents of that faith, but lack of belief is entirely possible on an individual by individual basis. You just wouldn't call it atheism.
#68
Guest_Tancred Of The Chantry_*
Posté 22 octobre 2012 - 03:51
Guest_Tancred Of The Chantry_*
AppealToReason wrote...
Monica21 wrote...
Please, no. Please, please, please, no.strive wrote...
Is Frostbite locked like that in terms of modding?
It is just an assumption of mine. Since outside of minor hud improvements and aimbots I've never heard of mods from the games ran on Frostbite. Although there is a console in Battlefield, so with the console some things may be possible. But I wouldn't expect anything like DA:O had or even DA:2's small modding.
The engine has only really been used for shooters so I wouldn't get too sad about it now. Who is really modding a FPS's aesthetics?
Clearly, you're not a STALKER Shadow of Chernobyl fan.
Back on topic, though. More variety = a welcome thing. It'd be lovely to customize even just the face using the variety of ways possible in, say, Saints Row 2 and the Third. But I don't know what possible limits, if any, there might be for character customization in the Frostbite 2 engine. I've not played the other games that use it, so I can't comment on how the characters look in them--or even if that's relevant to a DAIII discussion.
Modifié par Tancred Of The Chantry, 22 octobre 2012 - 03:59 .
#69
Posté 22 octobre 2012 - 04:12
#70
Posté 22 octobre 2012 - 04:24
SpEcIaLRyAn wrote...
All I want is more variety in beards and better looking beards.
Ugh, the facial hair in DA2 at least was atrocious. The stubble's ok, but it's hard to f--- up stubble.
#71
Posté 22 octobre 2012 - 04:29
#72
Posté 22 octobre 2012 - 04:31
I'd really just want to see nice, curly hair in the vanilla CC.:innocent:
#73
Posté 22 octobre 2012 - 04:54
I, too, would like to be able to have some nice curly hair options. Scars and piercings would be great, too.
#74
Posté 22 octobre 2012 - 04:58
I Like Cats And wrote...
Dragon's Dogma has probally the best CC I've seen. It needs to be on a slider so the end result still looks human (look at Oblivion for the perfect example of what not to do).

Though TBH I've seen much worse come out of that game. Skyrim was better, but still took some modding to make it really work well.
#75
Posté 22 octobre 2012 - 03:19
hhh89 wrote...
Rawgrim wrote...
So far we have been told we have to play a human. And that human is also deeply religious. So his race and personality is pretty much made up for you when you start.
This wasn't confiemed in the slightest. They only said that the PC is Andrastian, which doesn't mean he has to be deeply religious, I'm Catholic and I'm not deeply religious or fond of my faith's ierarchy.
Wait, when did they say the PC was Andrastian? I missed that.





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