Human again. Bioware not listening.
#126
Posté 21 octobre 2012 - 05:27
#127
Posté 21 octobre 2012 - 05:28
Cstaf wrote...
They said this when they released DA2 but after playing it i never did understand why this particular story had to have a human protagonist. I think they decided that DA2 would be more focuesed on cinematic presentation and having multiple races increases cost, due to the extra voice work, and posed a problem with camera angles due to differences of height.
...did you miss the part about the Hawkes having once been a big thing in Kirkwall? Or how about all the family-centric content?
Cinematic presentation does matter, as camera angles and animations would have to consider various heights and body types and that would stretch resources. But voice does and would not be a barrier, all they'd have to do is have all the races come from the same place and they could just be voiced by the same person.
#128
Posté 21 octobre 2012 - 05:28
DarkKnightHolmes wrote...
I think the rule of Bioware is to do the opposite of what BSN says.
That's actually an incredibly good rule to follow.
#129
Posté 21 octobre 2012 - 05:29
TheJediSaint wrote...
Since when are elves not bland?
I respectfully disagree. I prefer my proactive, pragmatic atheist Surana Warden who irrevocably changed several societies. I liked the choices that were available because of his background as an elven mage. I was never really found of the religiously Andrastian and passive noble named Hawke, who never felt like he was my character. I never saw the point in the decision to make Hawke human, either; aside from the Amell mansion, the entire narrative could have transpired with an Elven or Dwarven protagonist, with minimal changes.
More than a few people seemed to respond positively to Origins. I think it's to Inquisition's detriment that the player will only be able to be human, rather than have Elven, Dwarven, or Kossith backgrounds that could help shape the perspective and worldview of the protagonist.
#130
Posté 21 octobre 2012 - 05:29
hhh89 wrote...
Rawgrim wrote...
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A fair point. But then again, Bioware should really start to call their games Action-Adventure games, from now on. They clearly arn`t roleplaying games. If they remove the RPG label they stick on their products, the would get ALOT less stick too.
I hope this is for other reasons than the playable race. Otherwise KOTOR and ME should've been labeled action-adventure games too.
Yes, its for other reasons.
#131
Posté 21 octobre 2012 - 05:29
I'm curious mostly because from what I can tell the human protagonist was a decision made to deal with aspects of the plot where the other races would not have been appropriate, or at least more difficult to insert.
#132
Posté 21 octobre 2012 - 05:30
Zjarcal wrote...
DarkKnightHolmes wrote...
I think the rule of Bioware is to do the opposite of what BSN says.
That's actually an incredibly good rule to follow.
Yeah. Look how that worked out for DA2, the old republic MMO, and ME3....
#133
Posté 21 octobre 2012 - 05:30
If Hawke were elven or dwarven, Hawke would still go on the expedition to the Deep Roads, still get rich, still relocate, still become important to the Viscount, and still play a role in the Anders' decision to blow up the Chantry. It's not just the skeleton of the story that remains the same, it's nearly every single aspect of said story. So, what exactly would have been different with an elven or dwarven Hawke?LobselVith8 wrote...
The only thing that stipulated that Hawke should be human was that he bought the family mansion. An elven or dwarven protagonist could have fled Ferelden, allied with the smugglers or mercenaries, become wealthy from the Deep Roads, relocated, become important to the Viscount via the Arishok's demand for the protagonist, and ultimately defeated the Arishok in a duel. None of that demands a human protagonist. And I'm skeptical about the idea that Inquisition truly demands a human protagonist as well.
#134
Posté 21 octobre 2012 - 05:30
Caiden012 wrote...
bigbad1013 wrote...
So I as the consumer have to sacrifice having fun so the Bioware can tell their story. Origins showed that they can include gameplay features that fans want and still tell a good story. But for some reason they have decided it would be best to limit us for story. This is DRAGON AGE not MASS EFFECT.
Well, to be fair there have been two Dragon Age games so far, one had origin stories and one did not. So right now it's a 50/50 split so it's not like there had been game after game with origin stories and then they suddenly took it away. One game doesn't necessarily mean that it will, or should, be that way forever and ever.
The problem is that after DA2 many fans wanted to see Bioware make DA3 similar to DA:O. Bio said that it would be a mix of the two. But so far all I have seen is more of DA2. It is a little early but the game is still early in development and many of us what to see the game go in the right direction before its to late.
Only DA2 features you mean, Bioware seems to happliy release as many DA2 features as they can but cant find one Origins feature to even mention.
#135
Posté 21 octobre 2012 - 05:30
Caiden012 wrote...
bigbad1013 wrote...
So I as the consumer have to sacrifice having fun so the Bioware can tell their story. Origins showed that they can include gameplay features that fans want and still tell a good story. But for some reason they have decided it would be best to limit us for story. This is DRAGON AGE not MASS EFFECT.
Well, to be fair there have been two Dragon Age games so far, one had origin stories and one did not. So right now it's a 50/50 split so it's not like there had been game after game with origin stories and then they suddenly took it away. One game doesn't necessarily mean that it will, or should, be that way forever and ever.
The problem is that after DA2 many fans wanted to see Bioware make DA3 similar to DA:O. Bio said that it would be a mix of the two. But so far all I have seen is more of DA2. It is a little early but the game is still early in development and many of us what to see the game go in the right direction before its to late.
Again, according to the info that came back to BioWare it was only a relatively small portion of players who actually played other races than human. So while it is a pretty frequent request here on these forums it doesn't necessarily ring true for the majority of players.
#136
Posté 21 octobre 2012 - 05:30
#137
Posté 21 octobre 2012 - 05:31
RandomSyhn wrote...
Would this thread still exist if instead of human only our protagonist had to be a dwarf? or had to be an elf? no options just one race choice?
I'm curious mostly because from what I can tell the human protagonist was a decision made to deal with aspects of the plot where the other races would not have been appropriate, or at least more difficult to insert.
Yes it would excist. Its about choices being removed, and the player being forced to play a character created by Bioware.
#138
Posté 21 octobre 2012 - 05:31
RandomSyhn wrote...
Would this thread still exist if instead of human only our protagonist had to be a dwarf? or had to be an elf? no options just one race choice?
The thread would probably be about nine times as long and twice as loud, given how many people play humans exclusive to other races.
#139
Posté 21 octobre 2012 - 05:31
ianvillan wrote...
In my opinion Anders was actually the main character in DA2 anyway, what exactly was the need for Hawke to be Human.
Because a dwarf couldn't have been a mage. Because an elf/dwarf couldn't have been from a noble familly, and regained the noble status, and became a Champion, powerful enough to protect Anders's ass in Act 3, in which Meredith would've put a nice mark on Ander's head (or behead said head) if Hawke wasn't present.
#140
Posté 21 octobre 2012 - 05:32
ianvillan wrote...
Caiden012 wrote...
bigbad1013 wrote...
So I as the consumer have to sacrifice having fun so the Bioware can tell their story. Origins showed that they can include gameplay features that fans want and still tell a good story. But for some reason they have decided it would be best to limit us for story. This is DRAGON AGE not MASS EFFECT.
Well, to be fair there have been two Dragon Age games so far, one had origin stories and one did not. So right now it's a 50/50 split so it's not like there had been game after game with origin stories and then they suddenly took it away. One game doesn't necessarily mean that it will, or should, be that way forever and ever.
The problem is that after DA2 many fans wanted to see Bioware make DA3 similar to DA:O. Bio said that it would be a mix of the two. But so far all I have seen is more of DA2. It is a little early but the game is still early in development and many of us what to see the game go in the right direction before its to late.
Only DA2 features you mean, Bioware seems to happliy release as many DA2 features as they can but cant find one Origins feature to even mention.
Yes that is what I ment.
#141
Posté 21 octobre 2012 - 05:32
Rawgrim wrote...
Yes it would excist. Its about choices being removed, and the player being forced to play a character created by Bioware.
You always play as a character created by Bioware, you just chose from different creations in DAO.
Lol, ME3 is my favorite game, so, I like how that worked.Rawgrim wrote...
Zjarcal wrote...
DarkKnightHolmes wrote...
I think the rule of Bioware is to do the opposite of what BSN says.
That's actually an incredibly good rule to follow.
Yeah. Look how that worked out for DA2, the old republic MMO, and ME3....
Modifié par Zjarcal, 21 octobre 2012 - 05:34 .
#142
Posté 21 octobre 2012 - 05:33
Rawgrim wrote...
Zjarcal wrote...
DarkKnightHolmes wrote...
I think the rule of Bioware is to do the opposite of what BSN says.
That's actually an incredibly good rule to follow.
Yeah. Look how that worked out for DA2, the old republic MMO, and ME3....
You're also forgetting the Baldur's Gate saga, KotoR, JE, ME, ME2, and DAO ...
#143
Posté 21 octobre 2012 - 05:33
Modifié par Arcadian Legend, 21 octobre 2012 - 05:34 .
#144
Posté 21 octobre 2012 - 05:34
Monica21 wrote...
If Hawke were elven or dwarven, Hawke would still go on the expedition to the Deep Roads, still get rich, still relocate, still become important to the Viscount, and still play a role in the Anders' decision to blow up the Chantry. It's not just the skeleton of the story that remains the same, it's nearly every single aspect of said story. So, what exactly would have been different with an elven or dwarven Hawke?LobselVith8 wrote...
The only thing that stipulated that Hawke should be human was that he bought the family mansion. An elven or dwarven protagonist could have fled Ferelden, allied with the smugglers or mercenaries, become wealthy from the Deep Roads, relocated, become important to the Viscount via the Arishok's demand for the protagonist, and ultimately defeated the Arishok in a duel. None of that demands a human protagonist. And I'm skeptical about the idea that Inquisition truly demands a human protagonist as well.
The difference is that we the players are given more choices. DA2 lacked choice and that was one of its many flaws. It may not affect the story but it give us more gameplay features and lets people play the way they want to.
Modifié par Caiden012, 21 octobre 2012 - 05:36 .
#145
Posté 21 octobre 2012 - 05:34
How did your Surana irrevocably change several societies in a way that my Elissa did not?LobselVith8 wrote...
I prefer my proactive, pragmatic atheist Surana Warden who irrevocably changed several societies.
#146
Posté 21 octobre 2012 - 05:35
Rawgrim wrote...
A fair point. But then again, Bioware should really start to call their games Action-Adventure games, from now on. They clearly arn`t roleplaying games. If they remove the RPG label they stick on their products, the would get ALOT less stick too.
Wrong, they are not making action-adventure games, they are making interactive action-adventure games. Which i sometimes like, such as Mass effect (especially the first one), but i don't understand why they want to take both of their biggest franchises down that road. And if they want a Mass effect game in fantasy setting why turn the sequel to the spiritual successor of Baldur's gate into one and not create a new franchise? Isn't there a market for both types of games?
P.S Sorry for the poor grammar, am a tired and English is not my native language.
#147
Posté 21 octobre 2012 - 05:35
challenger18 wrote...
Rawgrim wrote...
Zjarcal wrote...
DarkKnightHolmes wrote...
I think the rule of Bioware is to do the opposite of what BSN says.
That's actually an incredibly good rule to follow.
Yeah. Look how that worked out for DA2, the old republic MMO, and ME3....
You're also forgetting the Baldur's Gate saga, KotoR, JE, ME, ME2, and DAO ...
Did BSN even exist when those games minus ME2 and DAO came out?
Modifié par DarkKnightHolmes, 21 octobre 2012 - 05:35 .
#148
Posté 21 octobre 2012 - 05:36
challenger18 wrote...
Rawgrim wrote...
Zjarcal wrote...
DarkKnightHolmes wrote...
I think the rule of Bioware is to do the opposite of what BSN says.
That's actually an incredibly good rule to follow.
Yeah. Look how that worked out for DA2, the old republic MMO, and ME3....
You're also forgetting the Baldur's Gate saga, KotoR, JE, ME, ME2, and DAO ...
Actually they did listen to alot of fans when they created the BG series and the NWN series....
#149
Posté 21 octobre 2012 - 05:36
#150
Posté 21 octobre 2012 - 05:36




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