PsychoBlonde wrote...
*Sign* because "fans" have expressed an interest in also being able to play as dragons, unicorns, and fish.
I don't think having Elven, Dwarven, or Kossith Origins is on the same level as dragons, unicorns, or fish.
PsychoBlonde wrote...
*Sign* because "fans" have expressed an interest in also being able to play as dragons, unicorns, and fish.
Zjarcal wrote...
Rawgrim wrote...
Yes it would excist. Its about choices being removed, and the player being forced to play a character created by Bioware.
You always play as a character created by Bioware, you just chose from different creations in DAO.Lol, ME3 is my favorite game, so, I like how that worked.Rawgrim wrote...
Zjarcal wrote...
DarkKnightHolmes wrote...
I think the rule of Bioware is to do the opposite of what BSN says.
That's actually an incredibly good rule to follow.
Yeah. Look how that worked out for DA2, the old republic MMO, and ME3....
A dwarf could never be a mage, so that has nothing to do with DA2. The Hawkes could have simply adopted an elf or dwarf into their family. The majority of Kirkwall hated Hawke at the start for simply being Fereldon so an elf or a dwarf becoming champion after killing the Qunari would have been possible, but they'd still receive some abuse from certain people, obviously. And an elf or dwarf could have become stronger enough to protect Anders, strenght has nothing to do with being human.hhh89 wrote...
ianvillan wrote...
In my opinion Anders was actually the main character in DA2 anyway, what exactly was the need for Hawke to be Human.
Because a dwarf couldn't have been a mage. Because an elf/dwarf couldn't have been from a noble familly, and regained the noble status, and became a Champion, powerful enough to protect Anders's ass in Act 3, in which Meredith would've put a nice mark on Ander's head (or behead said head) if Hawke wasn't present.
Modifié par FINE HERE, 21 octobre 2012 - 05:41 .
No, the minority just won't buy their games. I don't buy TES games and I'm pretty sure Bethesda doesn't miss my $60.unbentbuzzkill wrote...
as long as you please the majority, the minority can roll up and die at least that is what i think bioware thinks imo.
Rawgrim wrote...
Actually they did listen to alot of fans when they created the BG series and the NWN series....
Guest_Catch This Fade_*
unbentbuzzkill wrote...
as long as you please the majority, the minority can roll up and die at least that is what i think bioware thinks imo.
DarkKnightHolmes wrote...
challenger18 wrote...
Rawgrim wrote...
Zjarcal wrote...
DarkKnightHolmes wrote...
I think the rule of Bioware is to do the opposite of what BSN says.
That's actually an incredibly good rule to follow.
Yeah. Look how that worked out for DA2, the old republic MMO, and ME3....
You're also forgetting the Baldur's Gate saga, KotoR, JE, ME, ME2, and DAO ...
Did BSN even exist when those games minus ME2 and DAO came out?
Rawgrim wrote...
No you don`t allways play as a character created by Bioware. Try playing some of the older games, and you might see that.
Upsettingshorts wrote...
Cstaf wrote...
They said this when they released DA2 but after playing it i never did understand why this particular story had to have a human protagonist. I think they decided that DA2 would be more focuesed on cinematic presentation and having multiple races increases cost, due to the extra voice work, and posed a problem with camera angles due to differences of height.
...did you miss the part about the Hawkes having once been a big thing in Kirkwall? Or how about all the family-centric content?
Cinematic presentation does matter, as camera angles and animations would have to consider various heights and body types and that would stretch resources. But voice does and would not be a barrier, all they'd have to do is have all the races come from the same place and they could just be voiced by the same person.
I saw this posted last night and it still doesn't make any sense. Why would a human family that's perfectly capable of producing its own children adopt a child of another race?FINE HERE wrote...
A dwarf could never be a mage, so that has nothing to do with DA2. The Hawkes could have simply adopted an elf or dwarf into their family. The majority of Kirkwall hated Hawke at the smart for simply being Fereldon so an elf or a dwarf becoming champion after killing the Qunari would have been possible, but they'd still receive some abuse from certain people, obviously. And an elf or dwarf could have become stronger enough to protect Anders, strenght has nothing to do with being human.hhh89 wrote...
ianvillan wrote...
In my opinion Anders was actually the main character in DA2 anyway, what exactly was the need for Hawke to be Human.
Because a dwarf couldn't have been a mage. Because an elf/dwarf couldn't have been from a noble familly, and regained the noble status, and became a Champion, powerful enough to protect Anders's ass in Act 3, in which Meredith would've put a nice mark on Ander's head (or behead said head) if Hawke wasn't present.
FINE HERE wrote...
A dwarf could never be a mage, so that has nothing to do with DA2. The Hawkes could have simply adopted an elf or dwarf into their family. The majority of Kirkwall hated Hawke at the smart for simply being Fereldon so an elf or a dwarf becoming champion after killing the Qunari would have been possible, but they'd still receive some abuse from certain people, obviously. And an elf or dwarf could have become stronger enough to protect Anders, strenght has nothing to do with being human.hhh89 wrote...
ianvillan wrote...
In my opinion Anders was actually the main character in DA2 anyway, what exactly was the need for Hawke to be Human.
Because a dwarf couldn't have been a mage. Because an elf/dwarf couldn't have been from a noble familly, and regained the noble status, and became a Champion, powerful enough to protect Anders's ass in Act 3, in which Meredith would've put a nice mark on Ander's head (or behead said head) if Hawke wasn't present.
Uh, that's because the individual games are about one character, the series however, is not.Jerrybnsn wrote...
For a game developer who keeps telling us why we aren't allowed to bring our multi-races Wardens through the series is because they don't want it to be about one character but the whole world, they are sure making these sequels all about one character.
No you don`t allways play as a character created by Bioware. Try playing some of the older games, and you might see that.
The difference is that we the players are given more choices. DA2 lacked choice and that was one its many flaws. It may not affect the story but it give us more gameplay features and lets people play the way they want to.
Guest_Catch This Fade_*
I doubt that.Rawgrim wrote...
unbentbuzzkill wrote...
as long as you please the majority, the minority can roll up and die at least that is what i think bioware thinks imo.
Too bad the majority also includes people who have never played an rpg before, and also the CoD crowd....Their longtime fans are now the minority.
Upsettingshorts wrote...
Rawgrim wrote...
Actually they did listen to alot of fans when they created the BG series and the NWN series....
And they all surely spoke with once voice too! They were nodding their heads in agreement with every change from BG1->BG2, and BG2->NWN.
Likewise DA:O had no fandom controversy at all! The fans were 100% on board with every feature and supported BioWare's decisions completely at every turn!
Are you serious? Because they're good people? Because they saw a baby elf or dwarf in a dangerous situation and they wanted to help them? Because they saw the baby's family die and could only save the baby? Because there was a random baby left out in the open and noone around to take care of them?Monica21 wrote...
I saw this posted last night and it still doesn't make any sense. Why would a human family that's perfectly capable of producing its own children adopt a child of another race?FINE HERE wrote...
A dwarf could never be a mage, so that has nothing to do with DA2. The Hawkes could have simply adopted an elf or dwarf into their family. The majority of Kirkwall hated Hawke at the smart for simply being Fereldon so an elf or a dwarf becoming champion after killing the Qunari would have been possible, but they'd still receive some abuse from certain people, obviously. And an elf or dwarf could have become stronger enough to protect Anders, strenght has nothing to do with being human.hhh89 wrote...
ianvillan wrote...
In my opinion Anders was actually the main character in DA2 anyway, what exactly was the need for Hawke to be Human.
Because a dwarf couldn't have been a mage. Because an elf/dwarf couldn't have been from a noble familly, and regained the noble status, and became a Champion, powerful enough to protect Anders's ass in Act 3, in which Meredith would've put a nice mark on Ander's head (or behead said head) if Hawke wasn't present.
Rawgrim wrote...
No you don`t allways play as a character created by Bioware. Try playing some of the older games, and you might see that.
Upsettingshorts wrote...
Mass Effect did it as well, and Origins was sort of a clumsy half-breed, but if we're only talking about fantasy games then sure.Sacred_Fantasy wrote...
DA 2 is the only one that start to move away.
The balance you speak of is what I mean by it being an accident. Of the games you list, the one that was least compatible with how I like to play these games was Dragon Age: Origins. Not the games that preceeded it or followed it.
There are some rather prolific third person gamer posters on this board who will say similar things, for different specific reasons, but they boil down to being ruined for the non-cinematic approach because it emphatically improves the third person experience. In hindsight, games that lacked this suffer for that kind of player. So while we approved of it then, it was because we didn't know any better. That's why when I'm endorsing things like the paraphrased dialogue wheel and cinematics I'm describing them in terms of an evolution. Of course I understand that first person gamers are going to disagree, that's not really the point, the point is that for us - we don't want to go back to that "compromise" because it would demand giving up what we've already "won" so to speak.
It cuts both ways. The older Bioware games - this is just my opinion - allowed for first person narrative gameplay due primarily to a lack of explicit contradictions of this approach. Such as for example hearing your character say things you might not expect, or doing things you view as out of character, or seeing a cutscene involving characters miles away (DAO did this). Third person gamers like myself - though I don't speak for all of them, obviously - viewed these things as missing, a result of the limitations of technology, or something else entirely, but certainly not ideal. The very foundations of what makes a first person approach possible are the same things that I list in the negative category for these kinds of games.
That's why the playstyles aren't compatible. Any explicit attempt to improve the experience for one approach will harm the other.
All that being said, I want to make a point about how this tangent is on topic. Cinematics are more or less by definition an enhancement of the third person narrative. It would be interesting to think about ways in which they could be used to improve a first person experience I'm just... not sure how it would work. But I really do think any post that even touches upon the thought process of "I hate cinematics, scrap them" is going to fall on deaf ears, given Bioware's latest trends. Doesn't mean you can't make that argument, though.
Well... they are a part of EA now, and...J. Reezy wrote...
I doubt that.Rawgrim wrote...
unbentbuzzkill wrote...
as long as you please the majority, the minority can roll up and die at least that is what i think bioware thinks imo.
Too bad the majority also includes people who have never played an rpg before, and also the CoD crowd....Their longtime fans are now the minority.
Or deemed playing as another race who's religions are largely different would be inappropriate for a game where the PC works for the chantry (most likely)J. Reezy wrote...
"Human again. BioWare not listening."
I'm sure BioWare heard this fanbase loud and clear. They don't have to take action on anything they here from it though.
Rawgrim wrote...
RandomSyhn wrote...
Would this thread still exist if instead of human only our protagonist had to be a dwarf? or had to be an elf? no options just one race choice?
I'm curious mostly because from what I can tell the human protagonist was a decision made to deal with aspects of the plot where the other races would not have been appropriate, or at least more difficult to insert.
Yes it would excist. Its about choices being removed, and the player being forced to play a character created by Bioware.
Modifié par miraclemight, 21 octobre 2012 - 05:47 .
Cstaf wrote...
Don't understand why a Dwarf or Elf from Denerim couldn't have had family that was noble in Kirkwall. Might be my ignorance of not knowing whether other races than humans could be nobles in Kirkwall. But even if that is true they could have worked around that issue.
LobselVith8 wrote...
Han Shot First wrote..
Even if it was made canon that a protagonist believed in the Maker, so what?
Some people prefer to have, at least, the same freedom in choices that were available in Origins. Why force the protagonist to be religious Andrastian when you can give them the freedom to not believe in the fictional religion? Why force the protagonist to only be human when you could make elven, dwarven, or kossith protagonists available?
The only thing that stipulated that Hawke should be human was that he bought the family mansion. An elven or dwarven protagonist could have fled Ferelden, allied with the smugglers or mercenaries, become wealthy from the Deep Roads, relocated, become important to the Viscount via the Arishok's demand for the protagonist, and ultimately defeated the Arishok in a duel. None of that demands a human protagonist. And I'm skeptical about the idea that Inquisition truly demands a human protagonist as well.
Modifié par Han Shot First, 21 octobre 2012 - 05:45 .
J. Reezy wrote...
I doubt that.Rawgrim wrote...
unbentbuzzkill wrote...
as long as you please the majority, the minority can roll up and die at least that is what i think bioware thinks imo.
Too bad the majority also includes people who have never played an rpg before, and also the CoD crowd....Their longtime fans are now the minority.