Finding secret areas and such is always a great option that you included in the previous games (well maybe not in DA 2) and the achievements for high damage.
I'd like that once you finish a chapter/level or what ever you wanna call it, a screen pops up where you can see your stats.
Like which companions you preferred to take with you, highest damage, number of enemies killed, secrets discovered etc.
Maybe include small rewards too, like 10 mana and health potions for killing every enemy.
Add more arcade like elements.
Débuté par
Ridwan
, oct. 21 2012 05:34
#1
Posté 21 octobre 2012 - 05:34
#2
Posté 21 octobre 2012 - 05:52
Yes. Lets move even further away from the rpg genre.
#3
Posté 21 octobre 2012 - 05:56
Origins had something similar to this, but I don't really care about it either way. I dislike the idea of being "rewarded" for trivial things which we are supposed to do anyway, however.
#4
Posté 21 octobre 2012 - 06:00
Rawgrim wrote...
Yes. Lets move even further away from the rpg genre.
... are you for real?
#5
Posté 21 octobre 2012 - 06:03
King Cousland wrote...
Origins had something similar to this, but I don't really care about it either way. I dislike the idea of being "rewarded" for trivial things which we are supposed to do anyway, however.
Well maybe you do, I see it as an incentive to replay the game to get all the locked chests or finding every enemy and kill them and giving small rewards to boot would increase my reason to play the game again. The keyword here by the way folks, is ADD, not remove.
#6
Posté 21 octobre 2012 - 06:09
Excluding the level completion feat achievement reward pop-up the journal documented combat, non-combat, recreation, item usage data have been a staple in some rpgs for over a decade, and i would like to see it return in any future DA title..





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