Dragon Age 3 to use a human protagonist
#2551
Posté 26 octobre 2012 - 09:20
Thanks!
#2552
Posté 26 octobre 2012 - 09:25
Allan Schumacher wrote...
LilyasAvalon wrote...
Now see, this is what I meant and it was my favourite part of DA:O. Killing Howe as a Noble Human felt MUCH more satisfying than killing him as say, a Mage or an Elf. Just like denying Bhelen the throne as the Dwarf Noble was satisfying too.
I agree. In this sense, I think we'll need to do something different in terms of the application of the backgrounds, since trying to convey those types of personal things don't come across as well.
Have you thought of making the backgrounds a kind of sidequest along the story of the game?
#2553
Posté 26 octobre 2012 - 09:29
#2554
Posté 26 octobre 2012 - 09:30
#2555
Posté 26 octobre 2012 - 09:31
#2556
Posté 26 octobre 2012 - 09:33
Vicious wrote...
i won't be purchasing DA3.
If your decision is already made then your input is less than meaningless.
given that they've already made a descision on this issue, ALL of the input in this thread is TECHNICALLY meaningless. but it's an OPINION thread. so let's not just insult people who express one that's different from our own, shall we?
#2557
Posté 26 octobre 2012 - 09:36
Iecerint wrote...
Disappointing, but mainly because it's a symbol of the changes from DA to DA2. They were very different games, and I think some players are trying to learn where DA3 will fall along that spectrum.
True. There was a schism between fans when Dragon Age II was released because it was so dissimilar to Origins, and both groups want different things from Inquisition. It might be impossible to reconcile what they want in one game.
#2558
Posté 26 octobre 2012 - 09:43
Nerevar-as wrote...
Have you thought of making the backgrounds a kind of sidequest along the story of the game?
I don't know all the ways that they plan on using the backgrounds, but the idea of using the backgrounds to allow for unique sidequests is certainly a possible one.
#2559
Posté 26 octobre 2012 - 09:45
Allan Schumacher wrote...
Nerevar-as wrote...
Have you thought of making the backgrounds a kind of sidequest along the story of the game?
I don't know all the ways that they plan on using the backgrounds, but the idea of using the backgrounds to allow for unique sidequests is certainly a possible one.
That sounds like an offical defnite mabye.
#2560
Posté 26 octobre 2012 - 09:49
#2561
Posté 26 octobre 2012 - 10:35
Nerevar-as wrote...
Have you thought of making the backgrounds a kind of sidequest along the story of the game?
That would be interesting. I wonder how much leeway the player will be given to shape the protagonist, given the backgrounds. I'm curious if it's fixed, or if the player might be able to choose elements about his history - like the player for the Surana protagonist being able to choose where his character was born, what he thought about the Circle, how he felt growing up, ect.
Do you think the backgrounds are divided into the class of the protagonist, or do you think they might be completely separate from each other?
#2562
Posté 26 octobre 2012 - 10:35
I replayed kotor and made quite literally all the same choices except I got a little luckier with persuasions and I found that spider crystal cave on my third playthrough so you can still have fun making the same choices so maybe I always chose to be a guardian two blue saber mando armor wearing jedi with a pure heart but it was still fun each time.Allan Schumacher wrote...
WhiteThunder wrote...
No offense but, in terms of pure gameplay, DA2 is no Half Life. Of course, the Half Life games are still pretty much the pinnacle of shooter gameplay, so it's not really a fair comparison with most games.
This is a complete strawman. And if you saw the context by which I was replying, I'm just talking about people replaying games and their motivations for doing so.
Half-Life is one of the best games in the history of gaming as far as I'm concerned. You'll find no argument from me that DA2 is no Half-Life. The point of my example isn't that people require any sort of significant difference in order to replay a game if they enjoy the experience.
That someone was able to replay DA2 a lot should not result in people going "But, there's not as much replayability."
Taking one's on opinion and ascribing it to how someone else should feel is a silly, silly thing to do.
#2563
Posté 26 octobre 2012 - 10:44
LobselVith8 wrote...
Nerevar-as wrote...
Have you thought of making the backgrounds a kind of sidequest along the story of the game?
That would be interesting. I wonder how much leeway the player will be given to shape the protagonist, given the backgrounds. I'm curious if it's fixed, or if the player might be able to choose elements about his history - like the player for the Surana protagonist being able to choose where his character was born, what he thought about the Circle, how he felt growing up, ect.
Do you think the backgrounds are divided into the class of the protagonist, or do you think they might be completely separate from each other?
If only... take mage, and not only being recognized as such, but being able to choose between loyalist, rebel, or apostate.
#2564
Posté 26 octobre 2012 - 11:03
Nerevar-as wrote...
LobselVith8 wrote...
That would be interesting. I wonder how much leeway the player will be given to shape the protagonist, given the backgrounds. I'm curious if it's fixed, or if the player might be able to choose elements about his history - like the player for the Surana protagonist being able to choose where his character was born, what he thought about the Circle, how he felt growing up, ect.
Do you think the backgrounds are divided into the class of the protagonist, or do you think they might be completely separate from each other?
If only... take mage, and not only being recognized as such, but being able to choose between loyalist, rebel, or apostate.
That sounds great. There's supposed to be reactivity to being mage, including a blood mage, so that might be possible. I can imagine potential companions - Cullen or Cassandra, for hypothetical examples - addressing that the protagonist is a mage, and I think it'd make sense if the protagonist's allegiances would impact their commitment to your cause. Seeing NPCs and different factions respond to this would be nice, although I wonder what mage options might be avaliable. Circle mage, apostate, someone initially hiding their status as a mage?
#2565
Posté 26 octobre 2012 - 11:42
I wasn't all that happy with the DAO origins we had to choose from - I wanted to play a human female, but neither as a mage or as the rich/noble archetype.
#2566
Posté 27 octobre 2012 - 12:01
Allan Schumacher wrote...
Note: Lets avoid "What is RPG" as well as "If you are/are not buying the game, your opinion is slanted" type stuff.
Thanks!
but were nerds, we argue over banal stuff like this all the time, especially when the answer is so simple i'm surprised no one uses it in the end!
But yeah...I guess we can move on.
#2567
Posté 27 octobre 2012 - 12:09
Allan Schumacher wrote...
More like "could be"
Out of curiosity, do our backgrounds include nationalities? For example, would an Orlesian inquisitor experience Thedas differently than a Rivani, Tevinter, etc...?
#2568
Posté 27 octobre 2012 - 12:24
#2569
Posté 27 octobre 2012 - 12:26
He can't tell us that.ledod wrote...
Out of curiosity, do our backgrounds include nationalities?
#2570
Posté 27 octobre 2012 - 12:27
-k-a-t-e- wrote...
If done properly, with a good range of background/origin options with enough depth, I think human restricted characters of DA3 can have as much to offer as the DAO choices did, sure they would be different but just because it's only one race doesn't mean they can't do lots with it. A human-only protagonist doesn't automatically mean there's going to be a huge limit to roleplaying etc.
If you stand on one leg all the time, one shoe is just as good as two.
If you sort of squint and only look through one eye, your feet look just the same with only one shoe on, too.
Also, your other foot now weighs less. w00t.
Three cheers for the shoe thief for improving our lives.
Modifié par Gotholhorakh, 27 octobre 2012 - 12:30 .
#2571
Guest_The Mad Hanar_*
Posté 27 octobre 2012 - 12:29
Guest_The Mad Hanar_*
#2572
Posté 27 octobre 2012 - 05:35
Allan Schumacher wrote...
Brohammed wrote...
Allan Schumacher wrote...
For those that feel this is a necessary component to "making the character theirs" I'm curious what peoples thoughts are to games like the Ultima ones, KOTOR, Jade Empire, Knights of the Old Republic, or even Planescape: Torment.
The Ultima series never had race options, KotoR never had race options, Jade Empire never had race options etc.
Try to imagine a new Baulders Gate without race customization, if you will.
I can.
I know I'm probably a little behind. But I have to touch on this
I need to back Allan on this one. I can completely picture a Baldur's Gate without Racial Customization. Yes we had a bunch of races but they did nothing to add to the game. You didn't get anything but some often hidden mechanical bonuses to your choices. They did not change the story a bit.
I can say this with a difinitive nature having been a person who played both the first and the second BG's quite a lot in all of the classes and races over time. The story was the same every time. Nothing special for being something different. I could have played it through as a human every time and had the same effect. Yet it was still a game that had a gaming community and modding community for basically a decade.
It shows that the choice of race is not what you are trying to call it in a game. They could give us racial choice and have it mean nothing. What your wanting is wanting everything else in the game that your trying to call having racial choice and isn't necessarily. We could have played Origions as 6 or 8 different humans in mostly those same starting stories and I can almost be sure that many would still be hailing that game as a good thing overall and particular the origions of those said different starting humans. Ironically if they had chosen to simply do 6 or 8 different humans we probably wouldn't be having this argument now.
#2573
Posté 27 octobre 2012 - 06:12
If races are to be included in a game it should have meaningful impact. If origins are to be included they should have meaningful impact. Not just window dressing.
For example the warden should have caught as sorts of grief being an elf in Ferelden, but being a grey warden gave him/her plot shield. What happened the elf becomes a warden and all the suppose prejudice vanishes? Why would anyone trust their life to an untried second class citizen. The same with a dwarf especially a brand.
#2574
Posté 27 octobre 2012 - 06:25
Considering Howe was responsible for closing off the Alienage, butchering the elves living there after the prologue, and (nearly) shipping off my city elf's friends, family, elder and acquaintances as slaves to Tevinter, it was every bit as satisfying to put him down.LilyasAvalon wrote...
Now see, this is what I meant and it was my favourite part of DA:O. Killing Howe as a Noble Human felt MUCH more satisfying than killing him as say, a Mage or an Elf.
DAO did a nice job blending the origins and main story together, often it wasn't quite as crude as "this is a side quest for origin A, and that is side quest for origin B". Hopefully DA3 can manage that, too.
Modifié par tmp7704, 27 octobre 2012 - 06:27 .
#2575
Posté 27 octobre 2012 - 07:50
tmp7704 wrote...
Considering Howe was responsible for closing off the Alienage, butchering the elves living there after the prologue, and (nearly) shipping off my city elf's friends, family, elder and acquaintances as slaves to Tevinter, it was every bit as satisfying to put him down.LilyasAvalon wrote...
Now see, this is what I meant and it was my favourite part of DA:O. Killing Howe as a Noble Human felt MUCH more satisfying than killing him as say, a Mage or an Elf.
DAO did a nice job blending the origins and main story together, often it wasn't quite as crude as "this is a side quest for origin A, and that is side quest for origin B". Hopefully DA3 can manage that, too.
I actually liked killing him more as a City Elf, but she was more bloodthirsty, and had a distinct dislike of nobles after her unfortuate wedding incident.....
If they can make the non-playable origins as seemingly integrated and mattering as much or more than it did in DAO (and way more than DA2), I will be satisfied.
But you do miss out on the unique "elven" and "dwarven" cultures that come with merely choosing to play those races, which playing humans all the time won't get you (or maybe I just read way too much into those kind of things)





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