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Dragon Age 3 to use a human protagonist


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#2651
Rawgrim

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Terrorize69 wrote...

Rawgrim wrote...

Terrorize69 wrote...

Rawgrim wrote...

Terrorize69 wrote...

Rawgrim wrote...

Terrorize69 wrote...

Rawgrim wrote...

Terrorize69 wrote...

In DAO, out of nearly 80+ hours gameplay with all DLC.. only about 1hour was race specific, if that.. and that was mostly the first 40mins of the game, the other 20mins was the total collection of "omg your a elf"

It hardly added that much re-playability, sure the choice is nice, but really your only choice is a aesthetic avatar.


Has to do with actual roleplaying, not what the game tells you. How would your dwarf noble solve this and that, or react to this and that etc. You create a character and put yourself in hisher shoes.

Since roleplaying is all in the mind and not whats on the screen, then it makes no difference if you got a racial choice then does it? Roleplaying can fix everything :P

Many many people use headcanon to further their story, so really, what is shown on screen only fills in the blanks of the players imagination and provides a very, very basic story template. :)


You can`t roleplay a dwarf while every character you meet in game reffers to you as Human. Plus you also look like a human... Its about playing as the race + class you picked. Getting into the mindset of the character. I kind of explained that pretty good in the first post i made about it.

Except 99% of people refer to you as the Warden lol, then you switch to playing as the dwarf character whos name I've forgotten B) then your good to go, head canon fire away.


Well yeah, they reffer to him as Warden...because thats what he is? His job etc? No rp issues at all with that. Grasping at straws much?

It was aimed at your "referring to human" comment :P


Makes no sense.

You expressed that you can't roleplay as a dwarf because people will call you a human, I corrected that people call you by your title and not your race regardless, thus you can roleplay "eaiser"


Hawke? You know...the human brother of Bethany and Carver? DA:O let you play as dwarf, so that game is of no consequence. DA3 will have a human only protaginist. thats the heart of the topic.

#2652
Rawgrim

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google_calasade wrote...

Novate wrote...

There is a huge problem with Dragon Age 3 having only 1 Human Protagonist, this decision destroys any moral and racial perspectives that other races provide for the game world. One of the most captivating aspects of DA:O was its political conflict and racial issues. It was down played to a certain degree in DA:O that I had hoped was disgussed more in detail in DA2. And since DA2 didn't reach my expectations, I was hoping DA3 was gonna explore it more in depth. 

Its a shame really, I played DA:O not as an adventure , Action game, I played it as an RPG, playing a role, looking at the world through my character's eyes, understanding that no one is created equal in this dark world, where there are wrongs that I can make right.  

It just seems that Bioware is starting to lose its narrative strong points, and instead will be focusing on making Action games, and FPS. 

DA:O started with you as a normal Person, that was thrown into events that shaped your character and personality. You were an unknown at first, but because of your involvement, suddenly the world is revolving around you, the world is now changing based on your decisions. I think Bioware is starting to forget it, and is now focusing on the Actions instead of Political and Social Dillema.

That is also the reason why I like Game of Thrones, not alot of action, but lots of scheming, and plotting. If they can put those in, it will make Dragon Age 3 great.



Seconded.


Thirded.

#2653
DreamwareStudio

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marshalleck wrote...

Nerevar-as wrote...

I think the estimated sales of Origins were 3.5m. So 20% of that would be 700k players. That´s a lot of people.

Most of whom will still buy DA3 regardless, despite their public protests. 


People said the same thing about DA 2 as what you just did in relation to DA 3:

"They'll still buy it despite their complaints."

A lot less people bought DA 2. Given how many that game disappointed...

We'll see. Although I'm not interested in DA 3 I do hope it does well.

I see the stats that stated only such and such percentage finished DA:O and I see the reasoning being folks want more action than RPG. I think that's a bad assumption. As good a game as DA:O was, it needed improvement in many areas. If people did not finish the game, I'm guessing they did not do so because they lost interest in it due to a variety of factors rather than not wanting an RPG. It can very much be argued that while DA 2 disappointed for many reasons, one of them was due to the fact it was more action than role-playing.

Modifié par google_calasade, 27 octobre 2012 - 11:51 .


#2654
Guest_Sion1138_*

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I'm not shocked, but perhaps disappointed in that I figure this means that again, this game will be a continuation of the new style (meaning voiced protagonist and all that) which I do not like nearly as much as the classic approach.

The likes of KotOR and Dragon Age: Origins are the kind of games that I would like but will most probably never get again. Oh well...

At least cut down on the cheese for this one. 

Modifié par Sion1138, 27 octobre 2012 - 11:36 .


#2655
The Elder King

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Sion1138 wrote...

I'm not shocked, but perhaps disappointed in that I figure this means that again, this game will be a continuation of the new style (meaning voiced protagonist and all that) which I do not like nearly as much as the classic approach.

The likes of KotOR and Dragon Age: Origins are the kind of games that I would like but will most probably never get again. Oh well...

At least cut down on the cheese for this one. 


The same KOTOR  who had no race option?:whistle:

#2656
Rawgrim

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Sion1138 wrote...

I'm not shocked, but perhaps disappointed in that I figure this means that again, this game will be a continuation of the new style (meaning voiced protagonist and all that) which I do not like nearly as much as the classic approach.

The likes of KotOR and Dragon Age: Origins are the kind of games that I would like but will most probably never get again. Oh well...

At least cut down on the cheese for this one. 


Check out the two Drakensang games. They play alot like Kotor and DA:O

Project Eternity will be out in a year or so too. Playes like the BG games.

#2657
LinksOcarina

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Rawgrim wrote...

LinksOcarina wrote...

Rawgrim wrote...

LinksOcarina wrote...

Rawgrim wrote...

LinksOcarina wrote...

Rawgrim wrote...

Terrorize69 wrote...

In DAO, out of nearly 80+ hours gameplay with all DLC.. only about 1hour was race specific, if that.. and that was mostly the first 40mins of the game, the other 20mins was the total collection of "omg your a elf"

It hardly added that much re-playability, sure the choice is nice, but really your only choice is a aesthetic avatar.


Has to do with actual roleplaying, not what the game tells you. How would your dwarf noble solve this and that, or react to this and that etc. You create a character and put yourself in hisher shoes.


Ironically the backgrounds mattered more than the races in that regard, considering that backgrounds tend to shape how your character can act or what they can do in typical RPG parlance, over racial traits and what not.

You notice with the Mass Effect multiplayer the emphasis is on classes over race. The races have different base stat traits but the classes have different powers and stat distribution, making them all wholly unique in most regards to how they can be built, how they can be used, and so forth. So a Volus Engineer will always have different functions over a Human one, while a Vorcha soldier may be a close-quarters fighter instead of the Turian soldier, who deals death at a distance.

That, to me, is a better role-playing experience because you have a background that determines more about your character than their race. So being a human noble vs a human fisherman might give you a different perspective, over being a human noble and an elven fisherman. The elf part is irrelevent because the fisherman aspect takes precedence. 




In Thedas, though, your race determines your background. So i am 50-50 with you on that argument. I see your point, and all that.

Well...the ME multiplayer doesn`t have anything to do with roleplaying, to be honest. You can pick "classes" while playing multiplayer on CoD too, but that doesn`t make it roleplaying. Roleplaying isn`t about functions in battle. That bit ties to the tactics bit. But yes, having different races have different variations of the classes is not a bad thing. Elven warriors don`t fight the way human warriors might do (in general). Still. All that should be up to the player to decide. Its the players character.


Actually, Id argue that Mass Effect 3's multiplayer is more Role-Playing than meets the eye.

Got to remember, role-playing for some people is just about utility in combat. Tons of power gamers and min-maxers would tell you otherwise how useful combative skills are and how they look to get that extra 5% bonus damage out of their characters vs social interaction. And the CoD classes are not fluid at all, they are basicaly excuses to call something a class by giving you starting equipment. And you got to remember, the equipment is what people use in CoD, not the character. 

Mass Effect differentiates by giving you specific powers for a job/class. The N7 Paladin is the only guy with the Omni-shield, for example. The Turian Ghost has a Tech Charge with the jetpack, and the Vorcha have blood lust. That allows you to play a role. It is in combat yes, but it still functions as the same way. It makes the characters unique outside of their use of weapons and extra equipment bonuses. That is something you don't see in Call of Duty, which basically makes the classes in that game pointless because they transform into a mash of everything in the end. 

And i'm not sure race determines your standing in Thedas. The only case you have is how elves are treated, but Dwarves and even Kossith kind of get the respect they deserve in the end, so I don't know if thats a major issue outside of Elven rights. 


The MP is still just about doing damage to waves of enemies. No rp involved at all. No dialogue either. If this is roleplaying to you, then Super Mario, Gears of War, Halo, and Unreal Tournament are also roleplaying. The "role" in roleplaying isn`t about the role you have in combat. Its about the role you as a person has, more or less. Wich is why loads of rp fans don`t consider Diablo to be an rpg. Its an action game with a tiny bit of rpg features in it.

As for players just doing minmaxing - they arn`t roleplaying, they are playing an rts. Simple as that.


Play some table-tops, a lot of people I used to game with would tell you otherwise, much to my chagrin since I liked talking my way out of situations or using illusion magic. 

The "role" part is so subjective there is no definition, hence why the answer to this question is both right and wrong; it is both your role in a combat situation, and the role your character has through their persona.

Those RP fans who don't consider Diablo and RPG are basically incorrect, because by that definition than most RPG's out there, including a majority of BioWare's catalgoue, are not RPG games by such a narrow margin.

And that is a poor definition of things to begin with, kind of like how the "JRPG" term tells us nothing about an RPG, except the perception of what a JRPG is. It's a terrible term that catalogues games for us, and makes no sense in the process. 


Played table-top rpgs since the late 80s, mate.

Adding the "role" into combat started with WoW, where it was all about having some certain duty to the group during a fight.

Seriously? A majority of Bioware`s rpgs are like Diablo? Can you solve a quest in Diablo in more than one way? Will your actions change the story in any way? or is the story utterly set in stone in Diablo? You don`t even have dialogue options in Diablo. Diablo is as far from a bioware game as you can possibly get. Its like comparing Tetris to Skyrim.

JRPG is a term for rpgs made in Japan. Simple as that.


1. even if that was the case, most gamers in the 80s and 90's focused on combat mechanics and crunchy rule-set systems to they can power-level through games. Shadowrun, Book of Five Rings, White Wolf games, Warhammer Fantasy, etc. Its why I hated some of the old-school games, like the second edition of DnD, because it was designed to be specific combat-role heavy and over-used crunch to make the mechanics work. 3rd fixed some those issues but added more problems, and 4th edition fixed a lot of that, but most people hate 4th because its not like 3rd or 2nd.

2.And I never said BioWare RPG's are like Diablo, I said BioWare RPG's wouldn't be considered "RPG" enough for these phantom hardcore fans. Mass Effect and Jade Empire come to mind as primary examples, and Baldur's Gate I maintain to this day has the same issues as Dragon Age does in a narrative sense. 

I would read more carefully next time, and if I was unclear, sorry. 

3. Lastly, JRPG is an abused term, because people associate it with mechanics, not country of origin. Is Dragon's Dogma a JRPG because it was Japanese made? Many would argue it is emulating what the West has been doing, so it's a Western RPG, which is a worse title out there than JRPG because it again, focuses on a schema that exists. In the end, the terms are arbitrary and incorrect in how they categorize something that doesn't need catagorization. .

Modifié par LinksOcarina, 27 octobre 2012 - 11:50 .


#2658
DreamwareStudio

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Rawgrim wrote...

Sion1138 wrote...

I'm not shocked, but perhaps disappointed in that I figure this means that again, this game will be a continuation of the new style (meaning voiced protagonist and all that) which I do not like nearly as much as the classic approach.

The likes of KotOR and Dragon Age: Origins are the kind of games that I would like but will most probably never get again. Oh well...

At least cut down on the cheese for this one. 


Check out the two Drakensang games. They play alot like Kotor and DA:O

Project Eternity will be out in a year or so too. Playes like the BG games.


Baldur's Gate Enhanced Edition will be out VERY shortly. :D

#2659
LinksOcarina

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hhh89 wrote...

Sion1138 wrote...

I'm not shocked, but perhaps disappointed in that I figure this means that again, this game will be a continuation of the new style (meaning voiced protagonist and all that) which I do not like nearly as much as the classic approach.

The likes of KotOR and Dragon Age: Origins are the kind of games that I would like but will most probably never get again. Oh well...

At least cut down on the cheese for this one. 


The same KOTOR  who had no race option?:whistle:


And to be honest, the backgrounds didn't matter much either in Kotor, with the exception of which statistics would be best for which Jedi class you pick later on. 

Again, power-gaming mechanics thrown into an RPG. 

#2660
The Elder King

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LinksOcarina wrote...

hhh89 wrote...

Sion1138 wrote...

I'm not shocked, but perhaps disappointed in that I figure this means that again, this game will be a continuation of the new style (meaning voiced protagonist and all that) which I do not like nearly as much as the classic approach.

The likes of KotOR and Dragon Age: Origins are the kind of games that I would like but will most probably never get again. Oh well...

At least cut down on the cheese for this one. 


The same KOTOR  who had no race option?:whistle:


And to be honest, the backgrounds didn't matter much either in Kotor, with the exception of which statistics would be best for which Jedi class you pick later on. 

Again, power-gaming mechanics thrown into an RPG. 


Yep.
Though I really hope that they'll do a great job on the background and their role in the game (the same for classes and specializations).

#2661
TMZuk

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Il Divo wrote...

*snip*

I think it was through Bioware's online features. I remember a statistic saying something like only 5% of players actually played as a Dwarf, which is also consistent with other games like WoW. Last I remember, which was admittedly years ago, humans were the most popular race to play.


And that is just one of these extremely annoying things about online surveys.

Just to start with... I do not play online. I do not connect to the servers, I don't upload "achievements" and I basicly wish they'd stop implementing resource demanding, snooping feaures like that.

That's why I despise Steam, Origin and all the other bloatware they seek to force upon players.

So, I for one do not feature in Bioware's surveys. I bet I am a not the only one, and I can only quote Mark Twain when presented with this kind of statistics.

"There's three kind of lies: Lies, Damn Lies and Statistics!"

Modifié par TMZuk, 28 octobre 2012 - 12:12 .


#2662
Rawgrim

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hhh89 wrote...

Sion1138 wrote...

I'm not shocked, but perhaps disappointed in that I figure this means that again, this game will be a continuation of the new style (meaning voiced protagonist and all that) which I do not like nearly as much as the classic approach.

The likes of KotOR and Dragon Age: Origins are the kind of games that I would like but will most probably never get again. Oh well...

At least cut down on the cheese for this one. 


The same KOTOR  who had no race option?:whistle:


The main character had his memory wiped. It was kind of important to that big plot twist near the end, that we didn`t have any origins. Still, a race option would have been nice.

#2663
TMZuk

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I find it really strange that people are so solely focused on the direct consequences and how they affect the game when playing a different race, rather than those that simply happens during roleplay.

As an example from DA:O:

My human female warden despised Duncan with a vengeance. She also disliked Alistair, simply because he loved Duncan so much. In her eyes Duncan had betrayed her and her parents when conscripting her into the wardens with her parents blessing, without telling them that she'd not only die young, but she'd most likely not be able to bear children and if she could, the children would be tainted. So, unless Feargus was still alive, which seemed very unlikely, she was the last Cousland and the line would end with her. In reality Duncan had aided Arl Howe in viping out the Couslands. In the end she discarded  Zevran and seduced Alistair, when she realized he'd be king, in order to exterminate the Howes and somehow attempt to produce some sort of heir.

My male city elf warden respected and admired Duncan and the wardens. An organisation where noone looked to races or backgrounds, and only ability counted. Furthermore, Duncan had saved him when a death-sentence seemed certain and had thus indirectly aided him in obtaining vengeance on the Denerim arl's heir (his name escapes me.)

So, because of that, I chose differently and played differently and had vastly different playthroughs with these two origins. Race had lots of influence, simply because I play a city elf differently than I play a human. That's roleplaying, IMO. So to say that races makes no difference is not true. To me they make all the difference between playthroughs, wether it's affecting the game directly or not..

#2664
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hhh89 wrote...

Sion1138 wrote...

I'm not shocked, but perhaps disappointed in that I figure this means that again, this game will be a continuation of the new style (meaning voiced protagonist and all that) which I do not like nearly as much as the classic approach.

The likes of KotOR and Dragon Age: Origins are the kind of games that I would like but will most probably never get again. Oh well...

At least cut down on the cheese for this one. 


The same KOTOR  who had no race option?:whistle:


Yeah, bad example but you know what I mean. It's not really about the option itself, I should have kept this thought for a different topic. 

#2665
augustburnt

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RinpocheSchnozberry wrote...

I love it. Given that Bioware has only a given amount of time and a given amount of resources, I would prefer to have it all spent on the main story, rather than chop back the main story to make multiple races, two of which I'll never play anyways.

Content I'll play >>>>> Content I'll never play.


They did it in DAO, and you are glad to be limited? How? It makes no sense. Hurr Durr I dont like to make choices for myself please Bioware make them for me.

#2666
Installation17

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I'd rather be an elf, chilling with the trees and punching humans for being racist.

#2667
DreamwareStudio

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TMZuk wrote...

I find it really strange that people are so solely focused on the direct consequences and how they affect the game when playing a different race, rather than those that simply happens during roleplay.

As an example from DA:O:

My human female warden despised Duncan with a vengeance. She also disliked Alistair, simply because he loved Duncan so much. In her eyes Duncan had betrayed her and her parents when conscripting her into the wardens with her parents blessing, without telling them that she'd not only die young, but she'd most likely not be able to bear children and if she could, the children would be tainted. So, unless Feargus was still alive, which seemed very unlikely, she was the last Cousland and the line would end with her. In reality Duncan had aided Arl Howe in viping out the Couslands. In the end she discarded  Zevran and seduced Alistair, when she realized he'd be king, in order to exterminate the Howes and somehow attempt to produce some sort of heir.

My male city elf warden respected and admired Duncan and the wardens. An organisation where noone looked to races or backgrounds, and only ability counted. Furthermore, Duncan had saved him when a death-sentence seemed certain and had thus indirectly aided him in obtaining vengeance on the Denerim arl's heir (his name escapes me.)

So, because of that, I chose differently and played differently and had vastly different playthroughs with these two origins. Race had lots of influence, simply because I play a city elf differently than I play a human. That's roleplaying, IMO. So to say that races makes no difference is not true. To me they make all the difference between playthroughs, wether it's affecting the game directly or not..


Great points.

#2668
Rawgrim

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[/quote]

Played table-top rpgs since the late 80s, mate.

Adding the "role" into combat started with WoW, where it was all about having some certain duty to the group during a fight.

Seriously? A majority of Bioware`s rpgs are like Diablo? Can you solve a quest in Diablo in more than one way? Will your actions change the story in any way? or is the story utterly set in stone in Diablo? You don`t even have dialogue options in Diablo. Diablo is as far from a bioware game as you can possibly get. Its like comparing Tetris to Skyrim.

JRPG is a term for rpgs made in Japan. Simple as that.

[/quote]

1. even if that was the case, most gamers in the 80s and 90's focused on combat mechanics and crunchy rule-set systems to they can power-level through games. Shadowrun, Book of Five Rings, White Wolf games, Warhammer Fantasy, etc. Its why I hated some of the old-school games, like the second edition of DnD, because it was designed to be specific combat-role heavy and over-used crunch to make the mechanics work. 3rd fixed some those issues but added more problems, and 4th edition fixed a lot of that, but most people hate 4th because its not like 3rd or 2nd.

2.And I never said BioWare RPG's are like Diablo, I said BioWare RPG's wouldn't be considered "RPG" enough for these phantom hardcore fans. Mass Effect and Jade Empire come to mind as primary examples, and Baldur's Gate I maintain to this day has the same issues as Dragon Age does in a narrative sense. 

I would read more carefully next time, and if I was unclear, sorry. 

3. Lastly, JRPG is an abused term, because people associate it with mechanics, not country of origin. Is Dragon's Dogma a JRPG because it was Japanese made? Many would argue it is emulating what the West has been doing, so it's a Western RPG, which is a worse title out there than JRPG because it again, focuses on a schema that exists. In the end, the terms are arbitrary and incorrect in how they categorize something that doesn't need catagorization. .

[/quote]

1, Seriously? 2ed was combat heavy? The game actually gave you experience points for roleplaying. Did you even play it? You got tons of non-combat proficiencies, you got followers based on your charisma, reputation, and level. Its actually the edition that was the least combat heavy of any of them. In 3ed you got XP for combat only, unless the DM decided to "go against the rules" and reward you XP for quests. 4th ed was even worse. Its designed to be a mix between a combat boardgame and WoW. The producers even said so. The game spoonfeeds you that if you play a paladin, your role in combat is this and that. It hardly mentions anything at all outside combat. Monsters got made into groups as well, from fodder to bosses. One of the cyclops races had 1 hitpoint, simply because the players should be able to kill them quickly and feel powerful. 1 hp....means a 2 year old can kill one by tossing a spoon at it.

2. ME was an rpg shooter hybrid. No wonder people are divided in their opinions about it. Jade Empire is pretty much a buttonmashing action game with dialogue and romances. It was a fun game though. And how exactly does BG suffer from the same narrative problems DA:O did? I have ehard no complaints about the narrative of either game. Please explain.

3. Why even bring up the JRPG bit in the first place? I never even mentioned the word.

#2669
Heimdall

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TMZuk wrote..
I find it really strange that people are so solely focused on the direct consequences and how they affect the game when playing a different race, rather than those that simply happens during roleplay.

*snip*

So, because of that, I chose differently and played differently and had vastly different playthroughs with these two origins. Race had lots of influence, simply because I play a city elf differently than I play a human. That's roleplaying, IMO. So to say that races makes no difference is not true. To me they make all the difference between playthroughs, wether it's affecting the game directly or not..

All very valid points.  I will only say that while the lack of racial choice eliminates some roleplaying options, a wide variety of human backgrounds can potentially provide just as many.

Modifié par Lord Aesir, 28 octobre 2012 - 02:30 .


#2670
Rawgrim

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Lord Aesir wrote...

TMZuk wrote..
I find it really strange that people are so solely focused on the direct consequences and how they affect the game when playing a different race, rather than those that simply happens during roleplay.

*snip*

So, because of that, I chose differently and played differently and had vastly different playthroughs with these two origins. Race had lots of influence, simply because I play a city elf differently than I play a human. That's roleplaying, IMO. So to say that races makes no difference is not true. To me they make all the difference between playthroughs, wether it's affecting the game directly or not..

All very valid points.  I will only say that while the lack of racial choice eliminates some roleplaying options, a wide variety of human backgrounds can potentially provide just as many.


Even though the backgrounds are text based like in ME?

#2671
TheJediSaint

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Lord Aesir wrote...

TMZuk wrote..
*snip*

All very valid points.  I will only say that while the lack of racial choice eliminates some racial options, a wide variety of human backgrounds can potentially provide just as many.


It would've been interesting playing DAO from the point of view of a human commoner or human barbarian (which were cut from DAO, sadly).  The main reason that I had my Warden kill Loghain, for example, was because he held Loghain partly responsible for the death of his parents.  It would've been interesting to is if I would've dealt with Loghain differently had I been playing a commoner or a barbarian.

Modifié par TheJediSaint, 28 octobre 2012 - 02:36 .


#2672
SpEcIaLRyAn

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TMZuk wrote...

I find it really strange that people are so solely focused on the direct consequences and how they affect the game when playing a different race, rather than those that simply happens during roleplay.

As an example from DA:O:

My human female warden despised Duncan with a vengeance. She also disliked Alistair, simply because he loved Duncan so much. In her eyes Duncan had betrayed her and her parents when conscripting her into the wardens with her parents blessing, without telling them that she'd not only die young, but she'd most likely not be able to bear children and if she could, the children would be tainted. So, unless Feargus was still alive, which seemed very unlikely, she was the last Cousland and the line would end with her. In reality Duncan had aided Arl Howe in viping out the Couslands. In the end she discarded  Zevran and seduced Alistair, when she realized he'd be king, in order to exterminate the Howes and somehow attempt to produce some sort of heir.

My male city elf warden respected and admired Duncan and the wardens. An organisation where noone looked to races or backgrounds, and only ability counted. Furthermore, Duncan had saved him when a death-sentence seemed certain and had thus indirectly aided him in obtaining vengeance on the Denerim arl's heir (his name escapes me.)

So, because of that, I chose differently and played differently and had vastly different playthroughs with these two origins. Race had lots of influence, simply because I play a city elf differently than I play a human. That's roleplaying, IMO. So to say that races makes no difference is not true. To me they make all the difference between playthroughs, wether it's affecting the game directly or not..


My Human Male Warrior was a pretty happy guy up until his family was murdered right before him. Towards the begining of the game he is pretty withdrawn from everyone and everything. As he starts to come to terms with what happens he vows revenge upon Rendon Howe. But he starts to talk with his companions and Alistair, Sten, Leliana, Zevran, Shale. Wynne, and Oghren become some of his closest friends as my warden was a very likable guy and got along with mostly everyone. He slowly fell in love with Morrigan. Felt lost when she left after he refused to take part in her ritual. Than Alistair gave his life to kill the Archdemon so my Warden didn't have to and he could live. He was saddened by the loss of his friend but proud to have known him. He decided to stay with the Grey Wardens as he believed they needed him for the time being.

The point I am making here wih this whole story is that its more about the roleplaying than actual in game affect. You could play as an elf who is racist against humans. Or a Human racist against elves. Or a dwarf who hates other dwarves or who hates living underground. While I myself am not totally broken up about having a fixed race I still see the benfit in having the option.

#2673
Heimdall

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Rawgrim wrote..

Lord Aesir wrote...

TMZuk wrote..
I find it really strange that people are so solely focused on the direct consequences and how they affect the game when playing a different race, rather than those that simply happens during roleplay.

*snip*

So, because of that, I chose differently and played differently and had vastly different playthroughs with these two origins. Race had lots of influence, simply because I play a city elf differently than I play a human. That's roleplaying, IMO. So to say that races makes no difference is not true. To me they make all the difference between playthroughs, wether it's affecting the game directly or not..

All very valid points.  I will only say that while the lack of racial choice eliminates some roleplaying options, a wide variety of human backgrounds can potentially provide just as many.

Even though the backgrounds are text based like in ME?

Yes.  If anything that allows the player greater freedom in determining precisely what their character's past consists of while providing the game with enough context to be responsive, ME just didn't exploit this very well.

#2674
Wolfspawn

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TMZuk wrote...

That's why I despise Steam, Origin and all the other bloatware they seek to force upon players.


Could be worse. Could be SecuROM.

#2675
SpEcIaLRyAn

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Rawgrim wrote...

Lord Aesir wrote...

TMZuk wrote..
I find it really strange that people are so solely focused on the direct consequences and how they affect the game when playing a different race, rather than those that simply happens during roleplay.

*snip*

So, because of that, I chose differently and played differently and had vastly different playthroughs with these two origins. Race had lots of influence, simply because I play a city elf differently than I play a human. That's roleplaying, IMO. So to say that races makes no difference is not true. To me they make all the difference between playthroughs, wether it's affecting the game directly or not..

All very valid points.  I will only say that while the lack of racial choice eliminates some roleplaying options, a wide variety of human backgrounds can potentially provide just as many.


Even though the backgrounds are text based like in ME?


Yes. You see they gave you a basic template of what happened in ME. They never actually went into detail all that much about it. With the Earthborn background where Shepard was in a gang it didn't give you much else than that. I made up my own story of how my Shepard was running with this gang and they only did petty crime like steal and rob people and hussle. Than one day they were robbing a man and they accidentally killed him. After that Shepard was numb to everythin around him. He new he needed to find a better life so he left and joined the Alliance. He vowed to never let anybody who was directly under his command on his team die. As a result he was a War Hero at Elysium. Saving tons of lives holding off enemy forces by himself. In Mass Effect 1 he failed his oath to never let anyone directly under his command die when Kaidan gave his life for the squad. In Mass Effect 2 Shepard swore to himself he would never allow that to happen again. As a result everyone survived the Suicide mission. And in ME3 everyone of his squadmates survived. Except Mordin who was driectly under his command at the time but still he felt a terrible loss. All because of that one man that died when he was running with the reds back on earth it changed him.

See all that I roleplayed just from a little text. I made one event affect my Shepard psychologically which made him a great leader.