Rawgrim wrote...
1, Seriously? 2ed was combat heavy? The game actually gave you experience points for roleplaying. Did you even play it? You got tons of non-combat proficiencies, you got followers based on your charisma, reputation, and level. Its actually the edition that was the least combat heavy of any of them. In 3ed you got XP for combat only, unless the DM decided to "go against the rules" and reward you XP for quests. 4th ed was even worse. Its designed to be a mix between a combat boardgame and WoW. The producers even said so. The game spoonfeeds you that if you play a paladin, your role in combat is this and that. It hardly mentions anything at all outside combat. Monsters got made into groups as well, from fodder to bosses. One of the cyclops races had 1 hitpoint, simply because the players should be able to kill them quickly and feel powerful. 1 hp....means a 2 year old can kill one by tossing a spoon at it.
2. ME was an rpg shooter hybrid. No wonder people are divided in their opinions about it. Jade Empire is pretty much a buttonmashing action game with dialogue and romances. It was a fun game though. And how exactly does BG suffer from the same narrative problems DA:O did? I have ehard no complaints about the narrative of either game. Please explain.
3. Why even bring up the JRPG bit in the first place? I never even mentioned the word.
The sad rule of thumb for tabletops, or at least most tabletops out there, is that they have stood still in terms of how they play since the 1980's. 2nd edition sessions I played in were always combat heavy, and any attempt at making a talky character was met with...well...suspicion. Same thing happens in 4th edition, which is also combat heavy. So the RP aspects of games like DnD are completely and wholly subjective, because most people power game it.
Second, my issues with Baldur's Gate is pretty much the fact that the narrative of Baldur's Gate is all but impossible to really influence, since the outcome is always the same. You confront Savorek, you are always the Bhaalspawn and technically his sibling regardless of race, and how you go about the majority of the story is realatively same in it's outcome.
I mean sure, you can pretty much slay the entire Iron Throne, or you can be falsy accused, but the issue as to how it affects the remainder of the story is insignificant, because regardless of your own reasons, Savorek is the goal in that situation.
It was the same problem I had in both Dragon Age games, you can role-play a character and be the biggest bastard in the world, but you also save Ferelden and you are hailed as a hero for it, because you are forced to save Ferelden. I hate to say it, but Skyrim is a better RPG in providing more adequate player agency in that regard, because the narrative in Dragon Age clashes with your actions if you play a certain way.
As for the "JRPG" stuff, I brought it up as an example of that narrow point of view on the whole "what is an RPG" question, a question that is kinda lame to begin with.





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