Dragon Age 3 to use a human protagonist
#2776
Posté 29 octobre 2012 - 05:07
I'm disappointed that I can't play as an elf in DA3, but I pretty much see it as, if allowing you to play as multiple races strengthened the game, they would let us. Since they don't, they must feel they can make a better game with just a human protagonist. And from what I know of the plot, an elf/dwarf Inquisitor probably wouldn't make any sense anyways.
So, I'm fine with it. I just hope someday another Dragon Age comes out that either gives you the option of what race to play, or forces you to play as another race.
#2777
Posté 29 octobre 2012 - 05:07
#2778
Posté 29 octobre 2012 - 05:08
The same could easily be said for Hawke so elaborate?Atakuma wrote...
I'm talking purely about the games here as I've never read the books. Video game Geralt has all the nuance of a turnip.Nerevar-as wrote...
Atakuma wrote...
Geralt isn't a blank slate, he's just an awful character with a terrible voice actor.
I wonder what you consider a good character, considering how nuanced and layered Geralt is. No idea about VO, I play in Polish with subtitles.
#2779
Posté 29 octobre 2012 - 05:15
Being a boring character is not the same thing as being a blank slate, hawke doesn't even factor into this.The Hierophant wrote...
The same could easily be said for Hawke so elaborate?Atakuma wrote...
I'm talking purely about the games here as I've never read the books. Video game Geralt has all the nuance of a turnip.Nerevar-as wrote...
Atakuma wrote...
Geralt isn't a blank slate, he's just an awful character with a terrible voice actor.
I wonder what you consider a good character, considering how nuanced and layered Geralt is. No idea about VO, I play in Polish with subtitles.
#2780
Posté 29 octobre 2012 - 05:16
SpunkyMonkey wrote...
Agreed. Hawke's character just felt so out of place. If you switched between the humorous dialogue option and good option it often felt as if you were playing two entirely different characters.
Yes, that's a very good way to describe Hawke. He was uninteresting, also inconsistent.
Modifié par google_calasade, 29 octobre 2012 - 05:26 .
#2781
Posté 29 octobre 2012 - 05:24
Atakuma wrote...
Geralt isn't a blank slate, he's just an awful character with a terrible voice actor.google_calasade wrote...
EpicBoot2daFace wrote...
How are the characters in Witcher 2 generic?DaringMoosejaw wrote...
I finished The Witcher and bought TW2, but unfortunately I never finished TW2 because Geralt's such a bland boring bastard and all the characters are much the same, rendering me incapable of caring what happens to any of them even if I like the gameplay. Looking forward to Cyberpunk to see what that studio does with something that's hopefully not as generic as TW, at least in my opinion.
I don't see a point in comparing the two franchises as if you have to like one or the other (Actually, I do: I LIKE RED. BLUE SUCKS.), if I like both games I'll buy both games and I'll be glad I have double the games rather than all the games being exactly alike.
That's what I'm wondering. Nearly every character in TW 2 is rich in depth and personality...except Geralt of course but he's kind of blank slate because he's the PC.
Blank slate was probably a wrong phrase to use. He's not so much blank as his dialogue is a little bland. That said...
Sorry you fail to see his depth and nuances. You missed out on a great gaming experience. I've played TW 2 in English VO and Polish w/ English subtitles. I like both though the Polish is better. The VO for me, however, does not dictate whether I like the game, thought I thought the VO in TW 2 was fine. On that I'm not so choosey. It's a small thing in the large scheme.
The stories behind the Witcher games, they are excellent.
Modifié par google_calasade, 29 octobre 2012 - 05:27 .
#2782
Posté 29 octobre 2012 - 05:24
Despite his selective amnesia Geralt's a knowledgeable. stoic, world weary cynic, so i wouldn't call that a blank slate especially after the events of TW.Atakuma wrote...
Being a boring character is not the same thing as being a blank slate, hawke doesn't even factor into this.The Hierophant wrote...
The same could easily be said for Hawke so elaborate?Atakuma wrote...
I'm talking purely about the games here as I've never read the books. Video game Geralt has all the nuance of a turnip.Nerevar-as wrote...
Atakuma wrote...
Geralt isn't a blank slate, he's just an awful character with a terrible voice actor.
I wonder what you consider a good character, considering how nuanced and layered Geralt is. No idea about VO, I play in Polish with subtitles.
Modifié par The Hierophant, 29 octobre 2012 - 05:40 .
#2783
Posté 29 octobre 2012 - 05:30
The Hierophant wrote...
Despite his selective amnesia Geralt's a knowledgeable. stoic, world weary cynist, so i wouldn't call that a blank slate especially after the events of TW.
What I enjoy is learning about him more in depth as the games go along and he learns more about himself. It's a very fun and interesting ride. I cannot wait to see what they come up with for TW 3. The game engine CD Projekt built...incredible.
Modifié par google_calasade, 29 octobre 2012 - 05:33 .
#2784
Posté 29 octobre 2012 - 05:36
Agreed plus they need to reintroduce Emhyr, Yennefer, and Ciri.google_calasade wrote...
The Hierophant wrote...
Despite his selective amnesia Geralt's a knowledgeable. stoic, world weary cynist, so i wouldn't call that a blank slate especially after the events of TW.
What I enjoy is learning about him more in depth as the games go along and he learns more about himself. It's a very fun and interesting ride. I cannot wait to see what they come up with for TW 3. The game engine CD Projekt built...incredible.
#2785
Posté 29 octobre 2012 - 05:39
#2786
Posté 29 octobre 2012 - 05:40
The Hierophant wrote...
Agreed plus they need to reintroduce Emhyr, Yennefer, and Ciri.google_calasade wrote...
The Hierophant wrote...
Despite his selective amnesia Geralt's a knowledgeable. stoic, world weary cynist, so i wouldn't call that a blank slate especially after the events of TW.
What I enjoy is learning about him more in depth as the games go along and he learns more about himself. It's a very fun and interesting ride. I cannot wait to see what they come up with for TW 3. The game engine CD Projekt built...incredible.
Yennefer is coming and that worries me. I did not like Triss in TW 1, but by the end of TW 2 I became very attached to her. She and Geralt are a good fit. His love for Yennefer, though...
I guess the above is a testament to the quality that has gone into the writing of the Witcher games.
We're getting off topic here and I don't want to see this thread shut down as it's a great thread, so I better stop talking about this...
Modifié par google_calasade, 29 octobre 2012 - 05:43 .
#2787
Posté 29 octobre 2012 - 05:58
I do hope we could see a future Dragon Age game where we can't play humans though, that would be very interesting indeed. The stories they could tell, perhaps the Qunari or elves tearing down human society, could be great and different.
#2788
Posté 29 octobre 2012 - 05:59
google_calasade wrote...
The Hierophant wrote...
Agreed plus they need to reintroduce Emhyr, Yennefer, and Ciri.google_calasade wrote...
The Hierophant wrote...
Despite his selective amnesia Geralt's a knowledgeable. stoic, world weary cynist, so i wouldn't call that a blank slate especially after the events of TW.
What I enjoy is learning about him more in depth as the games go along and he learns more about himself. It's a very fun and interesting ride. I cannot wait to see what they come up with for TW 3. The game engine CD Projekt built...incredible.
Yennefer is coming and that worries me. I did not like Triss in TW 1, but by the end of TW 2 I became very attached to her. She and Geralt are a good fit. His love for Yennefer, though...
I guess the above is a testament to the quality that has gone into the writing of the Witcher games.
We're getting off topic here and I don't want to see this thread shut down as it's a great thread, so I better stop talking about this...
Read the books and there´s a possibility you´ll no longer care that much about Triss.
To be a bit more on topic, one reason TW works with a set protagonist is that the main character isn´t exactly human. So we are playing from someone who is an outcast for many people of the dominant human society, and who we identify more with is up to the player. In DA, with a set human protagonist, the closest it can come to this would be playing as a mage if this time around they have the NPCs react as the lore says they do. But with Rogue or Warrior I don´t see it that easy, so I´m hoping there won´t be a big racial conflict in DA3.
#2789
Posté 29 octobre 2012 - 06:07
Thanks.
#2790
Posté 29 octobre 2012 - 06:22
Modifié par SpEcIaLRyAn, 29 octobre 2012 - 06:24 .
#2791
Posté 29 octobre 2012 - 06:24
byzantine horse wrote...
I for one would love to play an elf or qunari (or is it kossith now?), I could however care less for dwarves. But in the context of the story Bioware wants to tell, I will be fine playing a human even if I wished to have more options. Thedas is dominated by humans, and a war between several predominantly human organizations (chantry, templars, circles I presume) is going to mostly involve humans. With such a background playing a human makes the most sense, and Bioware has to account for their own resources as well.
I do hope we could see a future Dragon Age game where we can't play humans though, that would be very interesting indeed. The stories they could tell, perhaps the Qunari or elves tearing down human society, could be great and different.
I want to play an RPG, not watch the "interactive story"...
Going human only is not necesarilly a disaster, (Planscape, Wichers, and quite a few other titles done rather well regardless of fixed PC) although I can't say I'm happy with this decision.
#2792
Posté 29 octobre 2012 - 06:30
SpEcIaLRyAn wrote...
To play devils advocate to those who felt Hawke's different personality tones made him feel like a totally different person depending on the tone. Doesn't this already allow for the different roleplaying opportunites you seek with having racial choice? Which in turn leads to higher replay value? Look forward to seeing some responses to this.
No. If the responses contain so much of a difference they make the PC seem like a totally different person, it breaks the character and also a little thing known as immersion.
Immersion is perhaps the biggest, most key, instumental aspect of any game, book, movie, anything regarding entertainment, IMO.
To expand on the game aspect...
If, at any time, a game makes you say, "WTF?"
The game has failed in keeping you immersed.
Character busting aside, the immersion factor, imo, is one of the biggest faults of the dialogue wheel. Yes, the wheel makes EA's job easier as it simplifies conversations, but the wheel presents too many "WTF" moments and pulls too many players out of the game because what they selected is so different from what the PC states.
DA 2 had countless WTF moments...the dialogue wheel, repeated areas, the timeline, characters never changing or moving, the nonresponses of bystanders to violence, Kirkwall, ninja drops, waves, too many to bother listing.
Conversely, immersion is one of the biggest strengths of the Witcher series. How those games pull you into Geralt's world is truly impressive...at least it was for me and virtually everyone else I know who has played them. Likewise, the same could be said for Baldur's Gate 1 & 2.
Modifié par google_calasade, 29 octobre 2012 - 06:54 .
#2793
Posté 29 octobre 2012 - 06:35
The problem with that is I don't wanna pick one personality and stick with it through the game.SpEcIaLRyAn wrote...
To play devils advocate to those who felt Hawke's different personality tones made him feel like a totally different person depending on the tone. Doesn't this already allow for the different roleplaying opportunites you seek with having racial choice? Which in turn leads to higher replay value? Look forward to seeing some responses to this.
Sometimes I want Hawke to respond aggressively, sometimes be snarky. Sometimes the paraphrasing looked like something I wanted Hawke to say, but didn't want to be aggressive or passive or whatever the personality is just to say it. It's character breaking when you change tones. I replayed the prologue by picking a different tone for each prompt and it was weird. (Fem)Hawke sounded like a different person every time.
#2794
Posté 29 octobre 2012 - 06:40
#2795
Posté 29 octobre 2012 - 08:41
In Origins, I played as a human noble, city elf, elven mage, dwarven commoner, and dwarven noble. Do you know which character I enjoyed the most? The city elf. I enjoyed coming from nothing, getting revenge for my dear cousin Shianni, falling in love with Morrigan, befriending Alistair, and eventually becoming the bann of the alienage, warden-commander of Ferelden, and arl of Amaranthine. When Velanna insulted the city elves, my warden-commander took offense to that.
I loved the origin stories themselves. In fact, they were the most interesting part of the game. I felt like I really connected with each character and got deep into the role. As for the conversation writing, Dragon Age: Origins was the first game where I felt like... whatever I was thinking at the time, there was a dialog choice for that. Respectfully, I never got that feeling from Commander Shepard or Hawke (though I did get angry when somebody threatened Bethany).
#2796
Posté 29 octobre 2012 - 08:45
Same I imagine I'd probabably played as a human more if there had been a commoner/urchin background.Neverwinter_Knight77 wrote...
I'm sure you guys can excuse me if I skip the first 111 pages of this topic...
In Origins, I played as a human noble, city elf, elven mage, dwarven commoner, and dwarven noble. Do you know which character I enjoyed the most? The city elf. I enjoyed coming from nothing, getting revenge for my dear cousin Shianni, falling in love with Morrigan, befriending Alistair, and eventually becoming the bann of the alienage, warden-commander of Ferelden, and arl of Amaranthine. When Velanna insulted the city elves, my warden-commander took offense to that.
I loved the origin stories themselves. In fact, they were the most interesting part of the game. I felt like I really connected with each character and got deep into the role. As for the conversation writing, Dragon Age: Origins was the first game where I felt like... whatever I was thinking at the time, there was a dialog choice for that. Respectfully, I never got that feeling from Commander Shepard or Hawke (though I did get angry when somebody threatened Bethany).
#2797
Posté 29 octobre 2012 - 09:18
Same I imagine I'd probabably played as a human more if there had been a commoner/urchin background.
There was. You grew up in Redcliffe. It was cut from the game because it was too generically high fantasy. [young commoner man/woman is chosen above knights and warriors to surprise surprise save the world]
#2798
Posté 29 octobre 2012 - 09:45
Neverwinter_Knight77 wrote...
I'm sure you guys can excuse me if I skip the first 111 pages of this topic...
In Origins, I played as a human noble, city elf, elven mage, dwarven commoner, and dwarven noble. Do you know which character I enjoyed the most? The city elf. I enjoyed coming from nothing, getting revenge for my dear cousin Shianni, falling in love with Morrigan, befriending Alistair, and eventually becoming the bann of the alienage, warden-commander of Ferelden, and arl of Amaranthine. When Velanna insulted the city elves, my warden-commander took offense to that.
I loved the origin stories themselves. In fact, they were the most interesting part of the game. I felt like I really connected with each character and got deep into the role. As for the conversation writing, Dragon Age: Origins was the first game where I felt like... whatever I was thinking at the time, there was a dialog choice for that. Respectfully, I never got that feeling from Commander Shepard or Hawke (though I did get angry when somebody threatened Bethany).
This.
It´s what TES games always lacked - sure you could be an argonian or Khajit or jaundiced High elf- but no one really gave a damn. DAO actually made you feel, for the first time in an RPG, that whom you were and your past mattered at least a bit.
So yes, the human protagonist only decision is VERY stupid and makes me fear a lot for this game. When they throw away one of the factors that made the game feel fresh... We already have a game with many pointless choices (TES series) and a game with 0 customization (the Witcher) - please, PLEASE make something different again.
Modifié par Bernhardtbr, 29 octobre 2012 - 10:13 .
#2799
Posté 29 octobre 2012 - 09:52
Bernhardtbr wrote...
Neverwinter_Knight77 wrote...
I'm sure you guys can excuse me if I skip the first 111 pages of this topic...
In Origins, I played as a human noble, city elf, elven mage, dwarven commoner, and dwarven noble. Do you know which character I enjoyed the most? The city elf. I enjoyed coming from nothing, getting revenge for my dear cousin Shianni, falling in love with Morrigan, befriending Alistair, and eventually becoming the bann of the alienage, warden-commander of Ferelden, and arl of Amaranthine. When Velanna insulted the city elves, my warden-commander took offense to that.
I loved the origin stories themselves. In fact, they were the most interesting part of the game. I felt like I really connected with each character and got deep into the role. As for the conversation writing, Dragon Age: Origins was the first game where I felt like... whatever I was thinking at the time, there was a dialog choice for that. Respectfully, I never got that feeling from Commander Shepard or Hawke (though I did get angry when somebody threatened Bethany).
This.
It´s what TES games always lacked - sure you could be an argonian or Khajit or jaundiced High elf- but no one really gave a damn. DAO actually made you feel, for the first time in an RPG, that whom you were and your past mattered at least a bit.
So yes, the human protagonist only decision is VERY stupid and makes me fear a lot for this game. When they throw away one of the factors that made the game feel fresh... We already have a game with many pointless choices (TES series) and a game with 0 customization (the Witcher) - please, PLEASE make something different.
You just argued against yourself. Skyrim has race selection, but it obviously has no effect. As you say, no one "gave a damn". But, with a well-designed back story, such as the difference between a City Elf, a Dalish Elf, and a Circle Mage Elf, you felt a real difference between the characters.
It's not the race selection that matters. It's the option for different backgrounds. And as we've seen, you can have many varied backgrounds from one race.
#2800
Posté 29 octobre 2012 - 10:13
Modifié par Bernhardtbr, 29 octobre 2012 - 10:15 .





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