Dragon Age 3 to use a human protagonist
#2876
Posté 07 novembre 2012 - 10:25
But please have us a dwarf companion and give female dwarves some love as NPC's?
#2877
Posté 07 novembre 2012 - 10:44
#2878
Posté 07 novembre 2012 - 02:14
#2879
Posté 07 novembre 2012 - 08:25
Bernhardtbr wrote...
Well Tolkien created the "rule" that elves were once the rulers of the world and are in decadence, either by losing political power, or losing some supernatural ability. Oh and that dwarves only live underground (eating what I dunno, probably bat guano but whatever)
And I think maybe it's time for somebody to break the rule when dealing with epic fantasy because the rule is starting to get rather . . . stale. That's probably why I enjoy Sword and Sorcery more in reading and games that are aligned with that genre (say, where the storyline is more focused on a character rather than saving or determining the world's path).
As for DA 3 and my interest in it, I have none. The whole mage vs. templar thing is kind of cliche and a tired, fairly simplistic premise.
Modifié par google_calasade, 07 novembre 2012 - 08:27 .
#2880
Posté 08 novembre 2012 - 11:49
We just played the mass effect trilogy and Dragon age 2, where you played as a human. I don't mind playing as premade char like Hawk/Shepard/Nameless one but consider that the last 3 games bioware has put out, always human.
#2881
Posté 08 novembre 2012 - 12:20
Or an elf.
Or a dwarf.
Or a Nug!
I love being able to choose.
I'd exchange the voiced protagonist for more playable races in a heartbeat.
#2882
Posté 08 novembre 2012 - 12:38
Nefla wrote...
It's always disappointing to be forced into one race but if that race is interesting like a dwarf or a DA:O elf then I'd be on board.
Are you interested to play dwarves and elves in DAO because they're different from the dwarf and elf stereotype, of because you find interesting to play as a non-human?
I really like dwarves and elves in DA (the dalish more than the dwarves), and I'd like to have race options back (though I already knew it wouldn't happen), but dwarves aren't that much different from the dwarf stereotype. The elves are a different, because they aren't the mighty powerful race (even in Arlathan they were immortal, but not necessary powerful as elves in other settings), but their relationship with nature isn't exactly new. And the dalish are known as lethal archers, a common thing for elves in different settings.
#2883
Posté 08 novembre 2012 - 12:57
hhh89 wrote...
Nefla wrote...
It's always disappointing to be forced into one race but if that race is interesting like a dwarf or a DA:O elf then I'd be on board.
Are you interested to play dwarves and elves in DAO because they're different from the dwarf and elf stereotype, of because you find interesting to play as a non-human?
I really like dwarves and elves in DA (the dalish more than the dwarves), and I'd like to have race options back (though I already knew it wouldn't happen), but dwarves aren't that much different from the dwarf stereotype. The elves are a different, because they aren't the mighty powerful race (even in Arlathan they were immortal, but not necessary powerful as elves in other settings), but their relationship with nature isn't exactly new. And the dalish are known as lethal archers, a common thing for elves in different settings.
I think the realtionship of the Dalish with nature is more from the point of view of a hunter, than from a communion with nature. Dalish live in the forests, because Humans wouldn't go in there to find them. And always moving. So is just natural habit being more in contact with nature than others races. They hunt animals and eat meat. Not tipical, for fantasy classic Elf.
it's more survivale than affinity.
#2884
Posté 08 novembre 2012 - 01:38
I understand most players probably like humans and prefer them and this is why the decision is made, but it is really a shame. I spent the first two weeks of DA:O just playing through each of the starting scenarios. I was in love with that game from the start long before any of those beginning characters ever drank the darkspawn blood.
I would happily trade away voiced protagonists to have REAL choices and personalized connection to my character put back in the game.
#2885
Posté 08 novembre 2012 - 02:39
hhh89 wrote...
Nefla wrote...
It's always disappointing to be forced into one race but if that race is interesting like a dwarf or a DA:O elf then I'd be on board.
Are you interested to play dwarves and elves in DAO because they're different from the dwarf and elf stereotype, of because you find interesting to play as a non-human?
I really like dwarves and elves in DA (the dalish more than the dwarves), and I'd like to have race options back (though I already knew it wouldn't happen), but dwarves aren't that much different from the dwarf stereotype. The elves are a different, because they aren't the mighty powerful race (even in Arlathan they were immortal, but not necessary powerful as elves in other settings), but their relationship with nature isn't exactly new. And the dalish are known as lethal archers, a common thing for elves in different settings.
both! Dwarves in DA:O may have looked like traditional dwarves but their culture was significantly different. They even had Oghren the stereotypical dwarf but he was an outcast in his society because he was like that. Same with elves, expected look but interesting history/ culture. Also 99.9% of single player games make you human and you never get to experience anything else. I'm already a human, why would I need to play as one in a fantasy game? It's boring and expected. I'm a cake decorator in real life so I wouldn't want to play a cake decorating simulator. It just feels like you're outside looking in when you see cool races and people's and even recruit some buy you're stuck as the boring old default with no interesting qualities.
#2886
Posté 08 novembre 2012 - 02:55
#2887
Posté 08 novembre 2012 - 03:18
Felya87 wrote...
I think the realtionship of the Dalish with nature is more from the point of view of a hunter, than from a communion with nature. Dalish live in the forests, because Humans wouldn't go in there to find them. And always moving. So is just natural habit being more in contact with nature than others races. They hunt animals and eat meat. Not tipical, for fantasy classic Elf.
it's more survivale than affinity.usually, Elf in the fantasy setting are attracted to nature and plants by istinct, their town are sometimes build on threes. Dalish are just more...pratical? can't really find a better word.
Dalish seems a bit practical than elves in different settings, but we don't know what kind of cities was Arlathan, or what kind of cities were present in the Dales. They could've been nature-based.
Plus, the city elves have a tree (the vhenedhal) that serves as the symbol of Arlathan, and Keeper's magic is nature-related. They relationship with nature might not be as deep and strong as in other settings, but there is.
#2888
Posté 08 novembre 2012 - 03:27
Nefla wrote...
both! Dwarves in DA:O may have looked like traditional dwarves but their culture was significantly different. They even had Oghren the stereotypical dwarf but he was an outcast in his society because he was like that. Same with elves, expected look but interesting history/ culture. Also 99.9% of single player games make you human and you never get to experience anything else. I'm already a human, why would I need to play as one in a fantasy game? It's boring and expected. I'm a cake decorator in real life so I wouldn't want to play a cake decorating simulator. It just feels like you're outside looking in when you see cool races and people's and even recruit some buy you're stuck as the boring old default with no interesting qualities.
Oghren wasn't an outcast because of his nature. He was an outcast because he exaggerated (killed something) and was always drunk. Regardless, the dwarven politics in DAO is the same in other settings. I'm not saying that they're exactly the same as in other settings, but there are enough similarities to me that I don't find dwarves in DAO innovative or that different from other settings.
About the fact that there aren't much game that let you play as other species, and the rest of the post, I don't have problems with me. I only wanted if the reason you want to play as other races was related to dwarves and elves being different from other settings, since in my opinion they (more the dwarves than the elves) aren't greatly different. Anyway, it was only my curiosity, since from your post I didn't know if the reason for playing as dwarf or elf was simply that or there were others (which you explained).
#2889
Posté 08 novembre 2012 - 03:42
Taint Master wrote...
This is for the best. Dwarves and Elves don't make for great protagonists.
Why not?
#2890
Posté 08 novembre 2012 - 04:09
THEN DON'T PLAY ONE!Taint Master wrote...
This is for the best. Dwarves and Elves don't make for great protagonists.
*Mind Blown*
Anyway, will FemDwarves exist??
#2891
Posté 08 novembre 2012 - 04:12
Instead I will probably have one play through as a human rogue. Maybe a year later play it again as one when the game is not that fresh.
It defiantly takes away the replay value which in turn takes away playtime vs money spent.
#2892
Posté 08 novembre 2012 - 04:15
Pyce wrote...
Having racial abilities and feats along with different perspectives is what makes a RPG great. Think of the replayability as a human, then an elf, then a dwarf rogue.
Instead I will probably have one play through as a human rogue. Maybe a year later play it again as one when the game is not that fresh.
It defiantly takes away the replay value which in turn takes away playtime vs money spent.
Exactly.
#2893
Posté 08 novembre 2012 - 04:24
Pyce wrote...
Having racial abilities and feats along with different perspectives is what makes a RPG great. Think of the replayability as a human, then an elf, then a dwarf rogue.
Instead I will probably have one play through as a human rogue. Maybe a year later play it again as one when the game is not that fresh.
It defiantly takes away the replay value which in turn takes away playtime vs money spent.
Is it necessary to have different races to have different perspectives and abilities? I imagine that a Chinese man and a Brazilian woman have very different perspectives on life and different upbringings.
And defiantly instead of definitely is a pet peeve, but people definitely persist with their defiance against grammar.
#2894
Posté 08 novembre 2012 - 04:40
Herr Uhl wrote...
Pyce wrote...
Having racial abilities and feats along with different perspectives is what makes a RPG great. Think of the replayability as a human, then an elf, then a dwarf rogue.
Instead I will probably have one play through as a human rogue. Maybe a year later play it again as one when the game is not that fresh.
It defiantly takes away the replay value which in turn takes away playtime vs money spent.
Is it necessary to have different races to have different perspectives and abilities? I imagine that a Chinese man and a Brazilian woman have very different perspectives on life and different upbringings.
And defiantly instead of definitely is a pet peeve, but people definitely persist with their defiance against grammar.
Having the same voice with the same accent for a Chinese or Brazilian man would seem the same somewhat. And we are talking about a place with dwarfs, elfs, werewolves, dragons, darkspawns, etc.. I am sure the difference in abilites and perspective is a much greater magnitude.
#2895
Posté 08 novembre 2012 - 04:45
#2896
Posté 08 novembre 2012 - 04:49
Pyce wrote...
Having the same voice with the same accent for a Chinese or Brazilian man would seem the same somewhat. And we are talking about a place with dwarfs, elfs, werewolves, dragons, darkspawns, etc.. I am sure the difference in abilites and perspective is a much greater magnitude.
Humans, dwarves and elves had the same voice in DAO. Even the both genders did. Would having multiple starting points for each race (like DAO) be redundant?
There's plenty of difference within the same race for it to be adequate to me, especially if we're talking about the most culturally diverse and populous of the races (the dwarves, kossith and elves seem rather one-note culturally speaking). I find more diversity to be fun, but I don't find it necessary.
Edit:
FaWa wrote...
*snip*
Why would you post an image consisting of words?
Modifié par Herr Uhl, 08 novembre 2012 - 04:52 .
#2897
Posté 08 novembre 2012 - 05:00
I agree. The ability to personalize and customize DA:O is what gave the game so much replay value, and that's why DA II didn't really have any replay value.Navasha wrote...
Pretty disappointed by it. I understand the whole "voiced" protagonist pretty much eliminates any ability to have a choice, but I pretty much hate playing humans. They are the least interesting of all the races.
I understand most players probably like humans and prefer them and this is why the decision is made, but it is really a shame. I spent the first two weeks of DA:O just playing through each of the starting scenarios. I was in love with that game from the start long before any of those beginning characters ever drank the darkspawn blood.
I would happily trade away voiced protagonists to have REAL choices and personalized connection to my character put back in the game.
#2898
Posté 08 novembre 2012 - 05:09
FaWa wrote...
It's not correct. It was a step back from DAO to DA2. DA2 didn't have race options, so not having in DA3 isn't a step back. If voice options are cut off in DA3, it'll be (in Bioware's opinion) a step back from DA2.
#2899
Posté 08 novembre 2012 - 06:06
What I'm really interested in now are the "backgrounds", just how significant they'll be, and whether they will give us some way to actively characterize our PCs the way DA:O's origins did. Just how significant will they really be?
Just what is not playable? Will we have interactive cutscenes to open the game for each "background? Can we answer a few which way situations and set ourselves down as people from truly different perspectives and social systems? In other words, will backgrounds be Origins-Lite with more effect throughout the playthrough afterword? That would still be very cool and get a lot of the replayability back from DA:O. :-)
Or will they basically be Mass Effect backgrounds tacked onto the main story with a few sidequests later on and the occasional reference? That would be bad, not terribly better than DA2. :-(
So I don't know where I'm at with this game now. I'm not sure if I should still be very excited for this game like I have been or if I should be cautiously optimistic or if I should just lower my expectations. I don't know. I'm waiting for more information.
#2900
Posté 08 novembre 2012 - 06:11
hhh89 wrote...
FaWa wrote...
It's not correct. It was a step back from DAO to DA2. DA2 didn't have race options, so not having in DA3 isn't a step back. If voice options are cut off in DA3, it'll be (in Bioware's opinion) a step back from DA2.
So basically we haven't moved anywhere from DA2. I thought that is what most of us wanted to avoid happening.





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