Rawgrim wrote...
DA2 made me feel like I was told a story, mostly. I was given a character, but I could decide how that charqcter kills his enemies in fights. Thats it, really. As opposed to origins, and other rpgs, where I actually played a story and affected the outcome via choices. Some choices also bit me in the ass a few times. That never really happened in DA2. Felt more like an interactive movie being played out infront of me, where I got to kill stuff in between the scenes. Ok way for telling a story in book or movie-form. Not so much in a roleplaying game. The player is supposed to be in the drivers seat, not in the passangers seat.
This.
In DA:O you got to choose, who you wanted to be - an elf, a dwarf, a human - mage, rogue, warrior... Human origin was a bit of a kick in the quad, because it really missed another option (being a chasind, or simply not of noble birth), but yeah... It was a great game, you could play many, many times and never get bored of it, because you always experienced the story from a different angle. You looked at things differently when playing a noble(wo)man and differently if playing an Alienage elf, who has been "tortured" by nobles his/her whole life.
In DA2 you got pretty much a pre-made character, you could "paint" in blue, purple or red, and that was it for changeability of the story, because - lets not lie to ourselves - our actions didnt really matter in the end. Meredith always goes nuts and Orsino always acts out of his character and turns himself into a monster. And the war begins. If there wasnt for my love for the DA:O, I wouldnt really enjoy DA2.
Bioware (or EA) shouldnt rely on this love any further. Every love has its limits - if you keep feeding your fans rubbish, they wont stay faithfull to you. Masseffectying the Dragon Age series isnt the way to go. I love Mas Effect, but I dont want any of it in Dragon Age.
Modifié par unokolo, 20 novembre 2012 - 01:00 .