Adanu wrote...
ME Shepard was never, ever meant to be completely your character. Invalid comparison.
Really? then why market it as a roleplaying game in the first place?
Adanu wrote...
ME Shepard was never, ever meant to be completely your character. Invalid comparison.
Adanu wrote...
ME Shepard was never, ever meant to be completely your character. Invalid comparison.
TheRealJayDee wrote...
Adanu wrote...
ME Shepard was never, ever meant to be completely your character. Invalid comparison.
There is a difference between giving you the ability to make a character completely your own (which ME never did) and taking away the limited options you were previously given to make a somewhat predefined character your own in the last third of an ongoing story (which ME3 did).
They should have told us that somewhere in the game's documentation. I had no idea I wasn't expected to be able to craft my character's personality myself. Not until ME2's development did anyone at BioWare say outright that the player wasn't going to be permitted to have control over Shepard's words and actions.Adanu wrote...
ME Shepard was never, ever meant to be completely your character.
Sylvius the Mad wrote...
They should have told us that somewhere in the game's documentation. I had no idea I wasn't expected to be able to craft my character's personality myself. Not until ME2's development did anyone at BioWare say outright that the player wasn't going to be permitted to have control over Shepard's words and actions.Adanu wrote...
ME Shepard was never, ever meant to be completely your character.
It came up in a forum discussion about the Interrupt system. I asked that we be allowed to know what it was we were selecting, and one of the devs came right out and said that a specific objective of the Interrupts was that the player would be surprised by what happened.Rawgrim wrote...
I never heard anything about it. All I heard was "sequel to the highly rated roleplaying game Mass Effect, by Bioware". Something like that.Sylvius the Mad wrote...
They should have told us that somewhere in the game's documentation. I had no idea I wasn't expected to be able to craft my character's personality myself. Not until ME2's development did anyone at BioWare say outright that the player wasn't going to be permitted to have control over Shepard's words and actions.
Sylvius the Mad wrote...
It came up in a forum discussion about the Interrupt system. I asked that we be allowed to know what it was we were selecting, and one of the devs came right out and said that a specific objective of the Interrupts was that the player would be surprised by what happened.Rawgrim wrote...
I never heard anything about it. All I heard was "sequel to the highly rated roleplaying game Mass Effect, by Bioware". Something like that.Sylvius the Mad wrote...
They should have told us that somewhere in the game's documentation. I had no idea I wasn't expected to be able to craft my character's personality myself. Not until ME2's development did anyone at BioWare say outright that the player wasn't going to be permitted to have control over Shepard's words and actions.
Right then I knew the game was being designed for a group that didn't include me.
Nightdragon8 wrote...
Honestly for the OP its this, in a world with elves and drawfs, limiting the character to only being human is a waste. I mean think of the progression of games. DAO we get a choice of Drawf, Elf, Human. With the other choice of Elf starting int he alienage, circle or dalish. And Drawf starting as a noble or a slummy. With human between circle and royalty.
Then we go to DA2 we play Hawk as a human who lived in the boondocks. Which was fine, went from near slave to royalty. It was a good story.
The only reason why would wouldn't want to have multi races for the PC is because "it will cost more"
if the choices are, less content and more DLC or less choices in race, then I would pick less content.
Honestly tell the EA overlords to STFU and tell them you want to make a game you are proud of not something that will feel half-assed over.
Modifié par esigma444, 21 novembre 2012 - 04:38 .
Modifié par silentassassin264, 21 novembre 2012 - 04:58 .
It worked great in Alpha Protocol.silentassassin264 wrote...
No. The framed narrative worked terribly in a [rpg] video game and it is was just their experiment...which failed. If they didn't learn from that and tried it again it would mean they were fools. The decision not to do something obviously foolish should not be lauded. I don't praise my coworkers when they don't drink trace metal grade nitric acid. That should be common sense.
silentassassin264 wrote...
No. The framed narrative worked terribly in a [rpg] video game and it is was just their experiment...which failed. If they didn't learn from that and tried it again it would mean they were fools. The decision not to do something obviously foolish should not be lauded. I don't praise my coworkers when they don't drink trace metal grade nitric acid. That should be common sense.
Modifié par silentassassin264, 21 novembre 2012 - 06:12 .