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Dragon Age 3 to use a human protagonist


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#3001
Rawgrim

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Adanu wrote...

ME Shepard was never, ever meant to be completely your character. Invalid comparison.


Really? then why market it as a roleplaying game in the first place?

#3002
Adanu

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Because it WAS a roleplaying game. then they ran into disc space limitations and had to dial back some of the content.

#3003
TheRealJayDee

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Adanu wrote...

ME Shepard was never, ever meant to be completely your character. Invalid comparison.


There is a difference between giving you the ability to make a character completely your own (which ME never did) and taking away the limited options you were previously given to make a somewhat predefined character your own in the last third of an ongoing story (which ME3 did).

#3004
Bwleon7

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Disappointed since this means we wont be playing as the Warden from the first game. Not a deal breaker but im getting worried. I really think the thrid needs to be more like the first game and less like the second. This is a step in the wrong direction.

#3005
Kitimandiri

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Not reading 120+ pages of thread; my $0.02 is that while I enjoyed the origins in DAO, I accept that the Dragon Age games are different installments in a story, where as ME was a continuous one. From the little I've picked up about the setting of Inquisition, it takes place in a primarily human setting, so it makes sense that the protagonist most involved would be a human, just like with DAII. Sure the story could be told from a different racial perspective, but it would be a very different story (eg unreasonable development time). DAO was a society under collapse due to catastrophic circumstances, the racial playing field was very leveled.

The plot and story and characters are much more important to me than the race my character is from. Also bravo on braving this type of thread. Good approach I'd say, to focus the discussion.

#3006
Todd23

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We are very disapointed in you guys.
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#3007
Welsh Inferno

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TheRealJayDee wrote...

Adanu wrote...

ME Shepard was never, ever meant to be completely your character. Invalid comparison.


There is a difference between giving you the ability to make a character completely your own (which ME never did) and taking away the limited options you were previously given to make a somewhat predefined character your own in the last third of an ongoing story (which ME3 did).


Too true. Despite the ending and various other flaws I hated THAT the most. Our Shepard doesn't exist past ME2. And Hawke feels practically the same.

#3008
Sylvius the Mad

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Adanu wrote...

ME Shepard was never, ever meant to be completely your character.

They should have told us that somewhere in the game's documentation.  I had no idea I wasn't expected to be able to craft my character's personality myself.  Not until ME2's development did anyone at BioWare say outright that the player wasn't going to be permitted to have control over Shepard's words and actions.

#3009
Rawgrim

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Sylvius the Mad wrote...

Adanu wrote...

ME Shepard was never, ever meant to be completely your character.

They should have told us that somewhere in the game's documentation.  I had no idea I wasn't expected to be able to craft my character's personality myself.  Not until ME2's development did anyone at BioWare say outright that the player wasn't going to be permitted to have control over Shepard's words and actions.


I never heard anything about it. All I heard was "sequel to the highly rated roleplaying game Mass Effect, by Bioware". Something like that.

#3010
Sylvius the Mad

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Rawgrim wrote...

Sylvius the Mad wrote...

They should have told us that somewhere in the game's documentation.  I had no idea I wasn't expected to be able to craft my character's personality myself.  Not until ME2's development did anyone at BioWare say outright that the player wasn't going to be permitted to have control over Shepard's words and actions.

I never heard anything about it. All I heard was "sequel to the highly rated roleplaying game Mass Effect, by Bioware". Something like that.

It came up in a forum discussion about the Interrupt system.  I asked that we be allowed to know what it was we were selecting, and one of the devs came right out and said that a specific objective of the Interrupts was that the player would be surprised by what happened.

Right then I knew the game was being designed for a group that didn't include me.

#3011
Rawgrim

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Sylvius the Mad wrote...

Rawgrim wrote...

Sylvius the Mad wrote...

They should have told us that somewhere in the game's documentation.  I had no idea I wasn't expected to be able to craft my character's personality myself.  Not until ME2's development did anyone at BioWare say outright that the player wasn't going to be permitted to have control over Shepard's words and actions.

I never heard anything about it. All I heard was "sequel to the highly rated roleplaying game Mass Effect, by Bioware". Something like that.

It came up in a forum discussion about the Interrupt system.  I asked that we be allowed to know what it was we were selecting, and one of the devs came right out and said that a specific objective of the Interrupts was that the player would be surprised by what happened.

Right then I knew the game was being designed for a group that didn't include me.


I realized that when I couldn`t equip the companions + I noticed that all of the skills I gave Shepard in ME1 were gone.

#3012
Nightdragon8

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Honestly for the OP its this, in a world with elves and drawfs, limiting the character to only being human is a waste. I mean think of the progression of games. DAO we get a choice of Drawf, Elf, Human. With the other choice of Elf starting int he alienage, circle or dalish. And Drawf starting as a noble or a slummy. With human between circle and royalty.

Then we go to DA2 we play Hawk as a human who lived in the boondocks. Which was fine, went from near slave to royalty. It was a good story.

The only reason why would wouldn't want to have multi races for the PC is because "it will cost more"

if the choices are, less content and more DLC or less choices in race, then I would pick less content.

Honestly tell the EA overlords to STFU and tell them you want to make a game you are proud of not something that will feel half-assed over.

#3013
Rawgrim

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Nightdragon8 wrote...

Honestly for the OP its this, in a world with elves and drawfs, limiting the character to only being human is a waste. I mean think of the progression of games. DAO we get a choice of Drawf, Elf, Human. With the other choice of Elf starting int he alienage, circle or dalish. And Drawf starting as a noble or a slummy. With human between circle and royalty.

Then we go to DA2 we play Hawk as a human who lived in the boondocks. Which was fine, went from near slave to royalty. It was a good story.

The only reason why would wouldn't want to have multi races for the PC is because "it will cost more"

if the choices are, less content and more DLC or less choices in race, then I would pick less content.

Honestly tell the EA overlords to STFU and tell them you want to make a game you are proud of not something that will feel half-assed over.


Same thing happened to the Ultima series after EA bought Origin, back in the days. Check out what Origin is now...

#3014
esigma444

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In my Opinion, it really isn't a big deal. But if I am to play a human I prefer it was Hawke again. It is an established character I already am familiar with who I actually enjoyed playing.

Plus, I think FemHawke was awesome. That is how I always play now.

Modifié par esigma444, 21 novembre 2012 - 04:38 .


#3015
labargegrrrl

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just out of curiosity (and maybe i should know better than to poke this thread anymore, but...)

is anyone feeling slightly less gutted by this now that there are rumors indicating da3 won't have a framed narrative. b/c for me, it feels like by doing that, they're giving us more choices again. (i mean, a good portion of the complaints of da2 feeling devoid of choice were due to that model)

granted, it's not the choice i wanted most (which was getting to play as an elf again, damnit!) but i'm starting to feel slightly more empowered as a player in spite of that now.

anyone else?

#3016
silentassassin264

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No. The framed narrative worked terribly in a [rpg] video game and it is was just their experiment...which failed. If they didn't learn from that and tried it again it would mean they were fools. The decision not to do something obviously foolish should not be lauded. I don't praise my coworkers when they don't drink trace metal grade nitric acid. That should be common sense.

Modifié par silentassassin264, 21 novembre 2012 - 04:58 .


#3017
HiroVoid

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silentassassin264 wrote...

No. The framed narrative worked terribly in a [rpg] video game and it is was just their experiment...which failed. If they didn't learn from that and tried it again it would mean they were fools. The decision not to do something obviously foolish should not be lauded. I don't praise my coworkers when they don't drink trace metal grade nitric acid. That should be common sense.

It worked great in Alpha Protocol.

#3018
silentassassin264

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Never played Alpha Protocol but it definitely did not fit in DA2 and was not very well received. If any company gets a whole bunch of negative feedback on a feature or element and decides to do it again, they are insane. I suppose Alpha Protocol did it well but they aren't Dragon Age/Bioware.

#3019
ShadowLordXII

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Okay, this has pluses and minuses.

Personally, I'd rather be able to pick between elves, dwarves and humans like in DA: O. Then I could rise from the elves as an ironic hero whose trying to protect a world that oppresses and hates them.

No...instead we're stuck as a human...kind of weak.

On the other hand, the first Mass Effect game did the same thing and it still panned out along with a choice of origins that are supposed to have an impact on your hero.

So like I said, I'd rather be able to pick amongst the four races of Thedas instead of being stuck as one race. But we'll see how this pans out when the game comes out.

#3020
labargegrrrl

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silentassassin264 wrote...

No. The framed narrative worked terribly in a [rpg] video game and it is was just their experiment...which failed. If they didn't learn from that and tried it again it would mean they were fools. The decision not to do something obviously foolish should not be lauded. I don't praise my coworkers when they don't drink trace metal grade nitric acid. That should be common sense.


um...so that was a bit more...acidic...than what i'd hoped for?

and i'm just glad they're getting back to the...basics...of giving us back that feeling of pc agency?

:P

all joking aside... 

even if i'd hated the framed narrative THAT much (i didn't, even if it felt rather hemmed in) i would have compared it more to my coworker becoming a lush-grade alcholoic and then getting themselves into treatment, rather than the sort of moron who drinks caustic acids on purpose then rightly decides it was a stupid idea.  maybe it should have been a given not to end up in that place, but i'm going to be supportive now that they're getting through it

and i felt like axing the race option was just as experiemental as the framed narrative.  especially since there was no good reason given why an elf or dwarf couldn't have fit within that particular story, if they would have only felt it would have been worth the effort.

#3021
silentassassin264

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 I have a flair for the dramatic.  What can I say? :D

But yeah, the removal of the races is experimental and unfortunately successful.  The reason Bioware is doing it again in DAI is because unlike pure nitric acid, it did not burn them to death.  There is a vocal faction (which includes me) that feels that the other races should be included but there are a lot of people who are indifferent and/or actually like having only human.  It really is not causing some massive backlash for them by not including the other races so they likely don't feel the need to use the resources to add the other races.  Which means although they said nothing is set in stone, they likely are not giving us a main character being of another race in the single player again.

Modifié par silentassassin264, 21 novembre 2012 - 06:12 .


#3022
HTTP 404

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I am okay with it. I prefer humans anyways but I can see how it could be a bummer to those that want to play as an elf or dwarf.

I think DA3 should have the PC as a supporting character to the human NPC protagonist. that way, as a party member we can have whatever background story and race as the story focus will be on human npc.

#3023
Sylvius the Mad

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I think the unreliable narrator has a lot of potential, and I'd love to see them use that again.

#3024
JimboGee

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I honestly can't say  I'm too ruffled by this. DA2 was fine for me as was Origins. I have to smile at how people automatically assume not including other aces is to do with budgets. It might be part of the story or make more sense to do it that way.I never actually played through the elf/dwarf portions of Origins so in a way you could say there was too much content.

Whatever their reason, I applaud Bioware sticking to their guns and staying on their new direction. You will have my money come release day. :)

#3025
Nerys

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I'm a little disappointed. I prefer playing as an elf. That said, it isn't a deal breaker for me if I have to play as a human. I understand the decision. I do very much hope that elves and dwarves (and perhaps qunari?) will be included as companions and npcs. As long as that is the case, I will be happy enough :)