Upsettingshorts wrote...
Since 2003, BioWare has made precisely one single-player game with the option of racial choice in character creation.
That's one out of seven. One out of eight if you count Dragon Age 3.
So if it "sucks now" because of this, it's "sucked for a decade" including before it was bought by Electronic Arts. There goes that narrative.
fair point - and going further back, race choice pretty much only had mechanical significance in the Baldur's Gate series. of course, i am in the pen-and-paper geezer camp and the grand old mod community camp (in the sense that idgaf how long things take to prepare as long as everyone takes the immersion seriously, or at least cleverly/entertainingly non-seriously), and
actual roleplaying has always been of the highest value to my sensibilities.
it's a pity that so many players don't seem to have the time/inclination to sample alternative 'raceplay', but this is certainly not BioWare's fault, especially since they made the not-insignificant effort to distinguish Thedas' dwarven and elven cultures for Origins (which surely could have been simplified by merely having nonhuman companions available to provide nonhuman perspective to a human-only Warden). i would be more interested in seeing the genuine xenophobes come out of the woodwork when, say, a convincing announcement is made that the next DA or ME title will feature only a
nonhuman player character. then at least we could get a better idea of how many a) take their fantasy seriously,

place their personal fantasies above larger creativity, c) should be banned from all RPG-flavored material forever (j/k! i wish...).
and since i am also in the "defy tl;dr" camp, here is an excerpt from Ralph Koster's 'postmortem' laments, to which i am entirely sympathetic in these sorts of discussions:
I used to think that a richer, more challenging game would be rewarded. I am no longer sure that is the case. I think that had we just made the same game we had made previously, only bigger, that [REDACTED] would probably have done much better. The market, and more particularly the players, don't reward experimentation very much. More people are willing to do the same repetitive activity over and over again ... than are willing to engage in a broader range of activity. This is evident industry-wide, to my mind, and I am not saying to slam on [REDACTED] (especially not given that I work for [REDACTED] now). More as a comment on the audience in general--most people want mere entertainment, stuff that is easy to cope with. Stuff that doesn't make them ask questions of themselves. Witness TV and movies and books, all of which are mostly affirmations that "you're doing the right thing" or "whatever you do is normal compared to THIS."
Modifié par yeti_magi, 16 décembre 2012 - 09:23 .