[quote]Satyricon331 wrote...
Well, you're making normative assertions here, but you don't have a normative argument. Really, if you have a problem there you need to make the argument already. [/quote]
I'm not making an argument. I stated a preference, to which you seemed to object to.
[quote]This is really an objection that ties into your normative issue above. [/quote]
No, it isn't. And your stating it this way does not make it so.
[quote] I'll agree that if players
ought not to fill in issues the game leaves open per their own preference, then even though the game offers no logical basis for deducing the matter, there may be some "true" answer about what the non-humans' cognition is like out there in some normative Platonic realm of games. [/quote]
If you want to start from the pressuposition that anything approaching what we consider scientific is a basis for rationally justified inferences in the DA setting, then you have to concede that your understanding of these entities is what we have IRL. And once you do that, your position is indefensible. It is no different than your absurd vitam D point. If you want to take a biochemical fact about humans as being somehow binding on the DA lore, then you can't invent biochemical properties - you have to take the behaviour of vitamin D as is. This is the very nature of your objection - biochemical processes
must operate the same.
Let's unpact this point. Humans can produce vitamin D from cholesterol, when exposure to the 'sun' is adequate. But the 'sun' is not a mystical entity. It has a set of radiation spectra that induce the body to produce this sort of biochemical compound. So presumably your supposition is that non-humans have different cues. And
maybe you could justify this with the dwarves, but then this requires you either supposing that they originated above ground or that they are entirely separate from the other humanoid races and evolved covergenty to look like them
and cross breed. Which is a point so absurd that it violates all we know about evolution.
But let's suppose your theory doesn't competely violate this law of nature. It has another problem. Why should either elves or qunari share this biochemical mechanism with qunari? They evolved above ground, in the sunlight.
More importantly, humans can acquire vitamin D entirely from their diet and survive. This is atypical in practice, and to be honest I am not familiar with what the long-term health consequences of doing so are. I believe there are concerns about cardiac conditions. But that point is notwithstanding - what is relevant here is that not only are you
wrong about the biochemical mechanis, and not only
have you invented a problem that is not even an IRL problem, but you are doing it in such a way that contradicts the lore.
So it seems that if you want to take a rule that approaches a law of nature in science, and then postulate that it applies to the DA setting, you can't turn around and say that because we call this entity "elf" or "dwarf" that suddenly the rule ceases to apply to them as if they have some magical property tht says "STOP!" on it is absurd, and arbitrary.
[quote]But you have a long way to go before you've established that point. And frankly, you should have saved the time by just cutting to the chase. [/quote]
There is no normative argument to make. It flows fromy our premise that any a law of nature here is a law of nature in the DA setting.
[quote]That's just the old idea that once you accept magic, anything should go. [/quote]
No, it isn't. It is the claim that if you wish to postulate that laws of nature which directly contradict the lore are part of it, then you have a conceptual problem because magic
itself contradicts our laws of nature. So you have to provide some defence of why it is that the laws of nature are on hold for magic, but are not on-hold for another established feature of the setting.
So far, your justification is that it suits your taste. But justifying something on the basis of how much you like it is the very essence of what makes it arbitrary.
[quote] My own preference is, outside the black-box of magic, to minimize the differences in physics etc. so the world operates in a recognizable way, [/quote]
As I said: you don't follow through on this. Part of it seems to derive from your ignorance about cognition. But that is neither here nor there.
There is no justification to assume that elves, dwarves and qunari are biochemically unique when compared with wolves, dogs and humans,
especially when the lore indicates the contrary conclusion. Humans can survive in the Deep Roads indeterminately, as much as dwarves or any other race can. This is an established feature of the setting. So your assumption - that established features of the setting are somehow 'superhuman' - is nonsensical.
It's why I bring up magic as a counter-point: because this is a core feature of the setting which grants superhuman powers. Yet you seem to accept this willingly. But somehow want to draw a line at other features of the setting which, firstly, contradict your views by necessary implication, and secondly, require that you suspend the laws of nature without justification beyond "I like it that way".
[quote]and for other perks - though I guess that's neither here nor there since, again, that would hinge on whether I should construe the game in ways I prefer, which this hypothetical normative argument you may offer at some point would have to address. [/quote]
As I said: you can do whatever you want on the basis of your arbitrary preference. I simply said that I do not think a game should be designed that way, and I do not think that players are justified for making those inferences (for the same reasons, if you must know, why I don't think that people are justified in making inferences from the absence of evidence IRL).
[quote]Not from the mean - I never mentioned mean or average (I pointed this out before). As I said, I'm fine thinking the PC is like the Nobel laureates (or Lebron James) of its race. I'm concerned where that upper bound is rather than the mean. [/quote]
This isn't about an upper bound when you talk about biochemistry. This is about
you creating a class of traits between races that differs in kind (biochemistry) without in-game justificationf or it, indeed with evidence contradicting this, for the reason that... you think it's more consistent with the rules of nature, when nonetheless you bound those rules and don't consider the necessary implications of them in-game.
[quote]If you mean justified in the lore, I agree, but I don't think the lore is dispositive either way. You seem to think it isn't but I "ought" to pretend as if it were, but you haven't presented any explanation why - again it hinges on this normative argument you've yet to offer. And, for the third time, it was superhuman humans that bother me. [/quote]
The problem, again, is one that you've created. As the scene with Duncan and the other GWs illustrates, as DA2 shows, there is no physiological limit to humans surviving in the Deep Roads. If you want to play the psuedo science game, we can just pressupose that the lyrium veins that exist throughout the deep roads radiate the same kind of UV radiation that is necessary to stimulate the natural production of vitamin D by humans, and that this is how all species survive in the Deep Roads.
But this is all jargon, becuase this is (a) not a problem that is a live on in the setting and (

presupposes your own unfamiliarity with biochemistry.
[quote]Look, saying
humans are capable of things that humans aren't capable of is arbitrary, and I prefer to mitigate the arbitrariness. [/quote]
You keep repeating this point as if it had meaning. It does not. Some humans are capable of feats, on a spectrum, that most are not.
[quote]You seem to embrace it, and then turn around and complain I haven't eliminated arbitrariness altogether. [/quote]
No, I don't. But I don't consider species some amorphous whole were if a feat is possible at some level of performance by the 99th percentile it is sudddenly a feat that is "possible" for the 40th percentile. You seem to make this assumption.
[quote]Further, you keep saying my approach is "absurd" and "contradictory" - show me the A-and-not-A contradiction already. You've gone on and on asserting that point repeatedly as if I'm supposed to just take your word for it. (And as for superhuman, I don't see why you'd operate under that impression when I already pointed out that we were using the word differently - and I'll point out that while Merriam-Webster has both our definitions, mine's the first, which implies it's more common,) [/quote]
Consider this post, with it's somewhat simplistic overview of evolutionary biology and the biochemistry behind vitamin D production (where you can just suppose, for example, that the dwarves give you provisions that are rich in vitamin D so that you can obtain it all from your diet) a rejection of your absurd and psuedoscientific position.
[quote]And no, I don't think not needing vitamin D or sunlight generally makes you an ubermensch. It's that extrapolation that's absurd. [/quote]
Given that you speak of "superhuman" feats, and of non-humans being capable of them, the only conclusion to draw is that this is what they are. So far, your assumption is that dwarves are capable of surviving in places where humans are not.
[quote]Again, since you seem to think that you have a way of eliminating arbitrariness, show me how you do better, and then explain why I should care via that normative argument you've yet to develop above. [/quote]
You keep using this retort as if it has meaning - I don't need a normative argument when your view is inconsistent, per the above.
[quote]I think that taking humans and making them all ubermensch is more arbitrary than taking non-humans (who don't have human standards to begin with) and making them ubermensch; [/quote]
If you presuppose that the laws of nature apply, then you are forcibly making them super human. You suppose, for example, that somehow their biochemistry is unique because... what? It certainly isn't justified by evolutionary theory, if we suppose that such a thing even exists in Thedas.
[quote]you're only real objection so far is that the lore doesn't explicitly support it (and I suppose, that you prefer integrating combat gameplay into racial capabilities, which leaves you the problem of the Murder Knife.) So, it looks like it'll hinge on that normative argument. (Anyway, this is my last one for tonight. I'll pick it up tomorrow.)[/quote]
I don't know where your bracketed point comes from. I certainly don't have any problem with gameplay/story segregation. But you have to, by necessary implication, since you make such a big deal about superhuman feats.
And the gameplay as a whole is nothing but an endless series of superhuman feats, where the victory of the characters is possible largely
because of what the gameplay allows. A Warden can solo the high dragon because the game does not allow it to pick you up and drop you from 500 feet down to your death.
Modifié par In Exile, 08 janvier 2013 - 08:20 .