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Dragon Age 3 to use a human protagonist


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#3151
LinksOcarina

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Fast Jimmy wrote...

LinksOcarina wrote...

Fast Jimmy wrote...

It is a shame.

The cynic in me says that mindset wasn't there until DA2 (and then reinforced with ME3), but that's hardly productive.


That mindset is always there. The problem is people notice it now because...well I don't know honestly.

But it was there ten years ago. It will be here now. 


I don't know. I remember being excited and hopeful for the future of gaming. Now it seems as if the envelope is too expensive to push anymore, or that there is too much risk involved to offer choices or more reactivity. Not that this is entirely tied to the conversation at hand, but it's just an impression.


I think the problem is we percieve things as negative more often than not. As one of the most cynical people here, even I have optimisim that things are better than they look.

#3152
upsettingshorts

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More choices and more creativity are conflicting goals, in as much as they place exponentially greater demands on resources if you try to add both at the same time.

#3153
Dianjabla

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Allan Schumacher wrote...

I think the availability of multiple Origins in the original game was a feature that appealed to a number of people. I certainly think it's loss in Dragon Age II was to the detriment of the game, since Hawke didn't appeal to me on any level.

Would you have been happier with a Hawke Elf, or a Hawke Dwarf?


Well... to be honest... I'd be happier with not a Hawke at all. :?

Yeah, I know, not helpful. But back to the OP - DA3 uses a human protagonist, discuss how it makes you feel?

Disappointed, but not surprised. Less interested in getting DA3, certainly. That's about it, really.

To be honest the thing I've struggled with the most in trying to give back useful feedback on these forums is to explain why some of the things I hate most about DA2 - Like single prescribed protagonist, dialogue wheel, lack of choice of armour for companions (except ME1 that was great) - don't bother me at all in ME. I still can't.

Then again, maybe I've just realised why I didn't buy the DLC for DA2 or play the game again. Maybe its not all the obvious things like repeated maps, bad camera angle, OTT action, the dialogue wheel & paraphrasing having nothing to do with what Hawke says and marketing having nothing to do with the game. After all, you're taking steps for some of these or at least have noted the discontent.

Maybe I just don't like Hawke. :mellow:

Huh. Sure hope DA3 explains what happened to Morrigan.

#3154
Examurai

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Meh. Not really a bother for me. I only play as humans anyways. I tried playing as a dwarf and a city elf once. Never got into it. Don't know why, I got nothing against them, its just so weird lol. Cant really give a legitimate answer haha

#3155
KaiLyn

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I also tend to play as a human and, even in Origins, I had trouble "settling into" any other role, so not having the other options is not a deal breaker for me. I just want a story and characters with which I can connect rather than feeling railroaded down a path towards a conclusion over which I feel I have little control. Let me be a bit more specific: in Origins, my Warden had several groups with whom to forge firm alliances but there was no "right" path or sequence one had to follow to gain those - there were also enough other quests and DLC to send me out of the Main Plot often enough to keep me from feeling railroaded and, finally, there were enough plot surprises to make it engaging to follow through the steps. So, that's what I'm hoping to see most of all in DA3 along with engaging characters with whom to work toward a satisfactory conclusion (Killing Anders or letting him off for blowing up the Chantry was in NO WAY a step towards a satisfactory conclusion IMHO), rather than worry about what race I might or might not have available to play.

#3156
In Exile

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[quote]Satyricon331 wrote...
No, I stated a preference, and you objected to it ("I've always disagreed with this stance on games").  [/quote]

I expressed my view on it. It wasn't meant to be anythng more than that. If someone says "I like cheese," and another says "I don't." the conversation isn't required to be deeper than that.

[quote]I'm not the one making the objections - I'm happy with people playing in ways that suits them.  Since you object to at least some of those playstyles, the onus is on you.[/quote]

Neither am I. But you seem to feel that I owe you a justification for my view.

[quote]We need to review this parto f the exchange.  I noted that elves and dwarves seemed broadly similar to humans in intelligence and emotions, but there wasn't anything in the game that established they have all the exact same departures from full rationality. [/quote]

We do need to review this exchange. You supposed certain well-known empirical features about intelligence and emotion, using relatively technical language at a low level, translate to dwarves and elves.

I pointed out the necessary implication of imposed that consequence, from RL, into fantasy races.

[quote]You then replied that having broadly similar intelligence and emotions mandated they do have just those same departures, which isn't a logical necessity and isn't a normative argument,  [/quote]

It isn't a normative argument. The only normative position I staked out that was that if we use scientific terms at all, we should use the correct scientific terms (i.e., insight instead of intelligence).

[quote]so it seemed to me to be an empirical claim, but you didn't have any evidence and declared that viewing as empirical was "question-begging" and all that we had was conjecture based on human cognition, and then tried to shift the burden onto the skeptic.  [/quote]

No. I said that I would link you to papers on human cognition, but that I didn't have any handy, because I have not studied this topic in some time.

I then said that suppose that elves and dwarves are neurological atypical is question beggining because that presupposes an answer to an empirical question. There is no such thing as an "elf" or a "dwarf" IRL. There is no such thing as an entity that exists that is so neurological similar to happens that we can meaningfully speak of it as having the fully capacity for intelligence that we do and the full range of emotion that we do.

Your premise is that it is possible for elves and dwarves to be distinct from humans irrespective of their similarity in cognition. This is what begs the question. Insofar as our science is concerned, there is no such thing as a sapient mind like ours. There is no basis for comparison. Our best models lead to the conclusion that this is impossible. But your starting premise is that this is possible.

Put another way, you start with an empirical question and simulatenously suppose an empirical answer to it.

[quote]Your idea that conjecture is dispositive is illogical, but I've been giving you repeated chances to salvage this point into something. [/quote]

I'm not sure dispositive means what you think it means. I've only encountered it as a legal term of art with regard to estates and trust law, so I'm honestly not sure what you're trying to say here.

[quote]In any event, if it's not establishing a logical necessity, you do need to supplement it with an argument supporting your earlier "oughts" and "shoulds" - as in why I ought to conform to your conjectures there.[/quote]
Edit: Since you repeat this point, I should add this as a preliminary response: I have actually controlled-F for all the times I used each word. And it turns out I never used the word "ought". And I used the word "should" four times, which I helpfully describe below. My original paraphragh is below.

As with the vitamin D case, you are making a presumption about how scientific phenoma work borne out of ignorance. But you suppose that this must be true without having done the necessary research, and then further suppose that the world has to conform to your view of the matter. It is the same situation here, only you assume as one of your starting premises that the very empirical question at issue.

[quote]For one thing, I didn't know you could survive on dietary vitamin D exclusively, and I'm glad to learn that, and it does change that deep roads issue. [/quote]

Well, at least we've got that far.

[quote]But I don't have this premise that any law of nature here is a law of nature in the DA setting - I'm willing to drop one when there's a direct contradiction to an important lore point; see below. [/quote]

That statement isn't clear. You're saying in the first clause that you don't pressupose that every law of nature IRL is a law of nature in DA. Okay. But in the second clause you say that you're willing to drop "that" when there is a direct contradiction.

So should I take that to mean that you do suppose that every law of nature here is a law of nature in DA?

[quote]And just to repeat a point you avoided, I see this process as mitigating arbitrariness - so no, it's not wholly to my taste, though even if it were I don't see the problem.  Also, I never claimed to have eliminated arbitrariness so several of your points aren't telling me anything I didn't already know.  [/quote]

It doesn't matter. Your mode of mitigating arbitrariness doesn't do that. The very process that you're using - you're limited knowledge of science and your preferences about how a game world should conform to what limited knowledge you have - is what is the source of the arbitrariness. It is arbitrary not because of your limited knowlege, but because the final determination of what the state of the game world and its rules are is decided entirely by what you prefer.

That is what I am objecting to as arbitrary

[quote]First, on this elves and dwarves point you have, this is exactly the issue above - you're conjecturing from humans that they must have the same vD requirements and storage limitations. [/quote]

No, I'm not. I am telling you that there are two possibilities here: either they are similar, or they are not. In either case, core principles of evolutionary biology are not being respected, because of a known fact: non-humans in DA can interbreed with humans and produce fertile offspring. The level of genetic similarity required here is (to put it in layman's terms) to be that of the same species. Indeed, this is one of our ways to determine what is the same species.

To have such a radically differnet biochemical process and still interbreed would be a violation of all that we know about evolutionary biology. You cannot, full stop, bring in knowledge about science into this setting without breaking core assumptions and pressupositions of that field.

Magic is the operative analogy because magic and physics share the same relationship, insofar as many laws of physics are persistently violated by magic. They are no longer laws, but conditions that can be suspended based on ... whatever principles magic corresponds to, which is to say that whatever 'rules' operate to describe nature, they are nothing like our rules even if they are similar.

[quote]Perhaps the space of empirical options is narrower for all organisms than you'd think ex ante, and if so I'd change, but saying that sometimes there's science out there that I'm unfamiliar with doesn't entail these claims of yours that it's "absurd" or "pseudoscience" or a "contradiction."  [/quote]

It most certainly does. If you want to talk facts, and scientific facts at that, and then talk about how your preference for multiple races in DA:O turns on how it helps to resolve what you see as contradictions with science, then you had better inform yourself on how science works.

Because otherwise the theories that you put forward are psuedoscientific, the propositions that you put forward are contradictory (because you suppose (a) a law of nature is true and (B) a set of conditions to be true that violate that the law of nature says are false) and therefore absurd, because definitionally doing the first two points mentioned "ridiculously unreasonable, unsound, or incongruous" (to quote Merriam Webster).

[quote]Earlier you mentioned internal coherence; I see a tradeoff between internal and "external" coherence created by having creatures they want us to view as human, and I prefer mitigating the external incoherence as much as I can get away with.[/quote]

Okay.

[quote]I don't see how I could get away with it with magic. [/quote]

You can't. But the better way to frame it is that you cannot do this with physics. And once you realize that this is what you are dealing with, by the very same token (and for the reasons I discussed above regarding evolutionary biology and genetics) you cannot do it with genetics, either. And it is the same issue with respect to cognition.

It is not that there is no problem. It is that you cannot solve it.

[quote]If you just ignore external coherence, then sure, there's no tradeoff, and the optimand is just to take DA humans as much ubermensch relative to terrestrial ones as anything in the game might suggest.  [/quote]

You have to: because there is no alternative.

[quote]I think that's still arbitrary since the DA humans aren't human - it's partly analogous to taking the color blue in the DA world and having all the characters systematically term it "green," and I find it somewhat similarly annoying. [/quote]

It's not arbitrary, because it doesn't depend on discretion (well, other than the creators; but that is the very nature of fictional work: it's always discretionary on the part of its creator). What matters is that it is no longer a function of your discretion, or my discretion.

[quote]The lore implies biochemical non-uniqueness, sure, but it's insufficient to yield a logical deduction establishing it.  So again, we're left with why this conjecture should be dispositive. [/quote]

Wait, are you trying to use dispositive to mean, not demonstrated to be true?

Anyway, I didn't want to touch on an actual point of epistemology, but if your criterion for a justified belief is logical necessity then you might as well ignore science altoghether, because absolutely nothing in science is logically deduced.

I can't referenece any good starting point, but I suppose your way of thinking about science is in terms of Popper's falsification and so my recomendation would be to look at the Duhem-Quine thesis on the Stanford Encyclopedia of Philosophy and then to follow the links from there.

[quote]In upper bounds, I was relating back to the earlier points about cognitive and physical feats.  That's what the Lebron James/Nobel laureates thread was discussing.  There is an upper bound there, and again, I've never said anything that the idea that points like "Some humans are capable of feats, on a spectrum, that most are not" would contradict. [/quote]

Your statement was "the PC has to be highly capable, but if the story starts requiring real outlandish capabilities, I start to lose interest. "

That would be the statement I am addressing. The feats of the PC are just that. But you attempt to minimize this in the following way:

"I don't think, for example, the Warden was really that extraordinary for
slaying the Archdemon - s/he was just lucky to kill it so quickly.
There's nothing that different about the Warden than Garahel, in my
view.  The Warden just nipped the Blight in the bud partly from personal
"merit," sure, but also b/c Flemeth happened to help and Riordan gave
his life to injure the Archdemon's wing, etc.  And I'm willing to think
that the high dragon's reputation for dangerousness partly increased
through retellings or tall tales, etc. etc.  "

Several problems here, if I'm going to pick it apart:
  • You draw a parallel between the Warden and Garahel. But this does not mean very much, because it could as easily be the case that Garahel also had outlandish capabilities.
  • You reference that the Warden "nipped the Blight in the bud". But this is in and of itself an incredible feat: Blights lasted decades and centuries, yet this lasted months. Rather than supporting the theory that this was something that would minimize the nature of the PC's capabilities, it could as easily support the claim that this is what makes the PC incredible - having the capacity to form a military alliance against the Blight so quickly, even though in each case there was a threat that mere mortals would usually be overwhelemed by (e.g. the Pride Demon that Uldred became, which according to the lore could murder scores of templars).
  • "Flemeth" happened to help is cited, but all that Flemeth did was save you from death once: at the Tower of Ishal, and that was the one place where the injury you suffered behaved according to our rules rather than the rules of gameplay, i.e., where a single arrow was enough to injure you, despite that you could use that same equipment and suffer through ten later with no ill effect.
  • You quote Riordan, but all that he did was ground the archdemon: he did not do anything more than clip a wing. That certainly has no impact on whether or not the PC had the capability to slaw the archdemon alone, and whether or not this is a feat that is "outlandlish".
  • And then you suppose that the dragon was less dangerous, and that there were "tall tales".
All of this is to say that it seems to me that you are working quite hard at minimizing the scope and scale of achivement. But I will clarify this below:

[quote]Nope.  This is all flatly wrong.  I don't care about the 40th percentile - as I indicated several times by now. [/quote]

You do. Whether or not you say you don't doesn't change the structure of your argument: it's one that works by setting a limit on the upper bound. All of your arguments are designed to close the gap between what it means to be in the 99.99th percentile and the 40th.

Why does it matter that the high dragon's prowess was exagerrated or not if only a single living being had the talent to slay it? Because what is relevant is not just the upper bound, but the distance between that and the lower bound.

This is necessarily implied (and here we can talk about logic) by your statement that you don't mind that the PC is "highly capable" but lose interest if the feats are "outlandish".

[quote]That's not pseudoscience - I never purported to be doing procedures that produce empirical truth.  You throw these words around as though you have no idea what they mean. [/quote]

It seems that you're the one that has no idea what the word means. Psuedoscience can refer both to things like astrology, as well as to erroneous scientific positions presented as if they were scientific.

Which is what you are doing, with respect to your statements about how vitamin D works.

[quote]Well, you purported to care about arbitrariness and discussed internal coherence.[/quote]

Yes, but gameplay and story segregation isn't arbitrary. The gameplay operates by quite clear rules independent of discretion: the game rules. The story, unless it isn't internally coherent, isn't arbitrary - it doesn't depend on our discretion either.

[quote]I left this one for last because I find it baffling.  If you agree I can do what I want on the basis of my preference, what have you been going on about (and see the first point above)?[/quote]

Because, even if we take your stated prefernece for granted, you're not doing a very good job of it. Case in point, the vitamin D example. You want to be scientifically accurate about it, but you aren't doing that. If I point out that you're not doing it I'm not implying that you're wrong for doing it, but I am pointing out that you are doing it wrong.

[quote]  What were those earlier normative assertions (those "oughts" and "shoulds")? [/quote]

I've never used the word ought. And since you've kept harping on this point, let's quote my uses of the word should (I've used it a total of four times):

"Again, you're talking about it in too general terms. We should be
talking about things like "insight" and "g", and various other
mechanisms. And there's no empirical evidence I can show you - because there's no comparably sapient species to humans out there."

In this context, I used "should" to make the following normative assertion: if we are going to have a debate about scientific technicalities, we should refer to the correct scientific phenomenon. In this case, regardless of whether you took a course on bounded rationality, the categories of "intelligence" and "emotion" are not informative categories because they don't capture the mechanisms which science makes claims about.

Next:

"No, my basis for disagreement is that two logically possible outcomes
means that it should lie with the player to pick between them."

This is just a statement of my position on arbitrariness: it is bad.

Next:

"But let's suppose your theory doesn't competely violate this law of
nature. It has another problem. Why should either elves or qunari share
this biochemical mechanism with qunari? They evolved above ground, in
the sunlight."

There, I'm using it to make a rhetorical point, and asking if there is a normative reason at all to suppose that non-humans (as a class) are biologically identical but distinct from humans (as a class). Put another way, I'm asking you to justify your supposed normative position that we can treat non-humans as an analytically sensible class instead of being forced to speak of each "race" as a separate entity.

My last comment was:

"I simply said that I do not think a game should be designed that way,
and I do not think that players are justified for making those
inferences (for the same reasons, if you must know, why I don't think
that people are justified in making inferences from the absence of
evidence IRL). "

And since this ties in well with the point below, I'll move to that:

[quote] You never mentioned anything about how they "should" design the game.  What inferences?  [/quote]

I did mention, actually. I said:

"I don't think the game world itself should vary based on the whims of
the player. My disagreement with you here is on whether or not you are
entitled to draw such inferences from the absence of evidence. "

I don't think designers should (intentionally) design games that allow gamers to draw multiple inferences about how the lore operates and be equally justified. That's not to say that there should be no mystery: but there should always be a right answer in the lore, and it should not be left to the players.

As for what inferences, I mean all inferences, as an epistemological point.

Modifié par In Exile, 09 janvier 2013 - 06:33 .


#3157
Maria Caliban

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When it comes to speculative fiction, I do assume every 'law of nature' is true. Gameplay might suggest a world where biology and physics are different, but I choose to compartmentalize aspects of it. I know a blood mage cuts themselves to use their magic, but I don't believe they literally ram a long staff through their middle.

#3158
esper

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Maria Caliban wrote...

When it comes to speculative fiction, I do assume every 'law of nature' is true. Gameplay might suggest a world where biology and physics are different, but I choose to compartmentalize aspects of it. I know a blood mage cuts themselves to use their magic, but I don't believe they literally ram a long staff through their middle.


I do. I operate from the assumption that gameplay is true untill proven otherwise.

So I am assuming that Merril and Hawke ram as staff through their abomenen/stomach and thanks to blood magic (which have to be active to do this) can not just survive this, but that the body closes the wound and self repair as long as the magic is active (and you don't overuse it too fast which would I guess put too much stress on the body)

In world where magic exists I also assume that none of our laws of nature are true, since the very existence of magic changes our reality's laws to something different. The Fade is a part of 'nature' in Thedas. It is not 'unnatural' to that world, which means that 'nature' works differnetly, and I will not assume that anything works our way untill having seen it.

#3159
Phoenix_Fyre

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I'll miss the origins, but hey its DA so I'll enjoy it :)

I have my Warrior CEF and my Warrior DudeHawke, so I'm eagerly anticipating making my inquisitor chick....I already forsee her being a rogue or something...

I'm hoping to see some beta footage in the next few months :)

#3160
Airdessi

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One of the appeals of dragon age origins to me was being able to play different races. I mean yes they were all funneled down to the main plot line but being able to choose a difference race and customize your character made it feel very personal and gave a sense of ownership.

I would really really like to see different race options even if it is just cosmetic.

#3161
Sharn01

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esper wrote...

Maria Caliban wrote...

When it comes to speculative fiction, I do assume every 'law of nature' is true. Gameplay might suggest a world where biology and physics are different, but I choose to compartmentalize aspects of it. I know a blood mage cuts themselves to use their magic, but I don't believe they literally ram a long staff through their middle.


I do. I operate from the assumption that gameplay is true untill proven otherwise.

So I am assuming that Merril and Hawke ram as staff through their abomenen/stomach and thanks to blood magic (which have to be active to do this) can not just survive this, but that the body closes the wound and self repair as long as the magic is active (and you don't overuse it too fast which would I guess put too much stress on the body)

In world where magic exists I also assume that none of our laws of nature are true, since the very existence of magic changes our reality's laws to something different. The Fade is a part of 'nature' in Thedas. It is not 'unnatural' to that world, which means that 'nature' works differnetly, and I will not assume that anything works our way untill having seen it.


I would love for gameplay and lore to match each other, but thanks to the rule of cool that just isn't possible. 

I dont believe a blood mage shoves a staff through their midsection, or really even needs to cut themselves at all to use their blood to fuel magic, the blood is there regardless of whether or not its exposed to open air.  I also dont believe that Aveline punches the ground and causes an earthquake, nor do I believe that things such as teleportation and earthquake causing punches are things anyone is capable of. 

It use to be that cinematics where a little more realistic then the over the top gameplay in games, but lately games have made the cinematics even more outlandish the the combat. 

#3162
Satyricon331

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Again, I appreciate you not putting things in a conclusory fashion.  I feel we’re getting somewhere.

In Exile wrote…
We do need to review this exchange. You supposed certain well-known empirical features about intelligence and emotion, using relatively technical language at a low level, translate to dwarves and elves. I pointed out the necessary implication of imposed that consequence, from RL, into fantasy races.[…] 

I then said that suppose that elves and dwarves are neurological atypical is question beggining because that presupposes an answer to an empirical question. There is no such thing as an "elf" or a "dwarf" IRL. There is no such thing as an entity that exists that is so neurological similar to happens that we can meaningfully speak of it as
having the fully capacity for intelligence that we do and the full range of emotion that we do.  

Your premise is that it is possible for elves and dwarves to be distinct from humans irrespective of their similarity in cognition. This is what begs the question. Insofar as our science is concerned, there is no such thing as a sapient mind like ours. There is no basis for comparison. Our best models lead to the conclusion that this is impossible. But your starting premise is that this is possible.

Put another way, you start with an empirical question and simulatenously suppose an empirical answer to it.


I think a big confusion here is that I never claimed to be doing scientific induction *within* the DA world.  I take the sufficiently supported empirical information I have about RL and apply its logical implications within DA to the
extent I can.  The best I can do is to formulate rational expectations on that matter on my information set.  So where you say, “Our best models lead to the conclusion that this is impossible,” I’d agree that sounds right insofar as
by “lead” you mean “make more probable than the alternatives.” As I’ve indicated repeatedly though, I don’t think that’s sufficient to bind me one way or the other.  You claim that you’re staking out a necessary implication of the research on cognition, and I disagree it’s a necessary implication; I think that’s a really simple point.  Consider the propositions that (1) Person A has intelligence and emotions broadly similar to humans, and (2) person A is boundedly rational in a way not identical to any human.  “Person A” has attached to two different predicates, so there is a logically possible truth assignment (or “a possible world,” to use the standard phrase) where (1) is true and (2) is true, and therefore “If (1) then not-(2)” does not hold necessarily.  Throwing in a claim that “(1) and (2)” is improbable
under some conjecture is irrelevant. That’s exactly what I meant where I said your conjecture is not dispositive; it’s insufficient to dispose the matter (I went to law school after grad school).  If you still think it’s a necessary implication, then I look forward to your modal argument, assuming you weren’t “using relatively technical language at a low level.”

That statement isn't clear. You're saying in the first clause that you don't pressupose that every law of nature IRL is a law of nature in DA. Okay. But in the second clause you say that you're willing to drop "that" when there is a direct contradiction.

So should I take that to mean that you do suppose that every law of nature here is a law of nature in DA?


I’m unsure what the confusion here is; there is no “that” in the second clause.  I start out trying to apply as many as I can; again, I don’t think I can fit them all in.

It doesn't matter. Your mode of mitigating arbitrariness doesn't do that. The very process that you're using - you're limited knowledge of science and your preferences about how a game world should conform to what limited knowledge you have - is what is the source of the arbitrariness. It is arbitrary not because of your limited knowlege, but because the final determination of what the state of the game world and its rules are is decided entirely by what you prefer. That is what I am objecting to as arbitrary […]It's not arbitrary, because it doesn't depend on discretion
(well, other than the creators; but that is the very nature of fictional work: it's always discretionary on the part of its creator). What matters is that it is no longer a function of your discretion, or my discretion.


If someone has reasons for picking a playstyle, that chain of reasons is either going to terminate in the bluntly descriptive “I prefer (the reason below),” or a normative claim that one reason is more moral than another.  (I’m discounting the descriptive claims like “mind control forced me to play that way”.)  The alternatives are all illogical or
impossible; there’s no possible mathematical grounding, there’s no chance someone’s formulated an infinite chain of reasons, and the remaining possibility is that someone has a circular chain (but as that’s possible for any playstyle, it’s not a reason to pick one over another).  If you prefer to take the game world as its statements most immediately suggest, that’s a preference like any other – simpler in application as it leads to fewer tradeoffs 9in that sense it might lead to less arbitrariness downstream), but not itself any less arbitrary.  It’s simply false that that selection itself was not under your discretion.  To put it another way, your concern for that downstream arbitrariness is arbitrary.

[…] In either case, core principles of evolutionary biology are not being respected, because of a known fact: non-humans in DA can interbreed with humans and produce fertile offspring. The level of genetic similarity required here is (to put it in layman's terms) to be that of the same species. Indeed, this is one of our ways to determine what is the same species.  To have such a radically differnet biochemical process and still interbreed would be a violation of all that we know about evolutionary biology. You cannot, full stop, bring in knowledge about science into this setting without breaking core assumptions and pressupositions of that field.


David Gaider already directly contradicted the idea they're as similar as you're suggesting I need to view them as, so there's no room to "respect" core principles of evolutionary biology.  Again, I try not to go farther than I can get away with.

Magic is the operative analogy because magic and physics share the same relationship, insofar as many laws of physics are persistently violated by magic. They are no longer laws, but conditions that can be suspended based on ... whatever principles magic corresponds to, which is to say that whatever 'rules' operate to describe nature, they are nothing like our rules even if they are similar. […]But the better way to frame it is that you cannot do this with physics. And once you realize that this is what you are dealing with, by the very same token (and for the reasons I discussed above regarding evolutionary biology and genetics) you cannot do it with genetics, either. And it is the same issue with respect to cognition.  It is not that there is no problem. It is that you cannot solve it.


Yes, but I’m not sure why you’re raising this point when I already said there are RL empirical facts I can’t apply to DA.  You seem to have this idea that it’s all-or-nothing, but you haven’t provided any argument that
compartmentalization, to use Maria’s great term, or doing as much as you can, is somehow unacceptable.

That would be the statement I am addressing. The feats of the PC are just that. But you attempt to minimize this in the following way: […]Several problems here, if I'm going to pick it apart: […]All of this is to say that it seems to me that you are working quite hard at minimizing the scope and scale of achievement […]You do. Whether or not you say you don't doesn't change the structure of your argument: it's one that works by setting a limit on the upper bound. All of your arguments are designed to close the gap between what it means to be in the 99.99th percentile and the 40th. Why does it matter that the high dragon's prowess was exagerrated or not if only a single living being had the talent to slay it? Because what is relevant is not just the upper bound, but the distance between that and the lower bound. This is necessarily implied (and here we can talk about logic) by your statement that you don't mind that the PC is "highly capable" but lose interest if the feats are "outlandish"


I look forward to your modal argument here as well.  But no, my arguments are not designed to close the gap between the 99.99th percentile and the mean per se.  Let’s say there some trait that has some scale, and for simplicity, let’s suppose that the top-ranked person is unique (there’s no tie).  Now, let’s take all the other people and normalize their ratings so they range from 0 to 1.  There are billions of people, so let’s say that the distance between any two of those persons’ rankings is “small,” in the sense that the Nobel laureate I took a class from was smart but had peers of comparable intelligence.  If you then throw in the top-ranked person, and s/he winds up on a 1.2 on the scale, that’s an issue for me, and similarly if there’s a small group of such ubermensch relative to the normals.  I’m fine if the distribution is, for some reason, asymmetric, and the mean is at, say, 0.6 or 0.4 rather than 0.5.  If we controlled the distribution such that we could make the mean a function of the highest rating, so that first derivative (let’s just take it to be differentiable) is positive, that’s generally fine by me.  (Obviously, there’s a qualitative element here since I’m not going to explicate an exact procedure for picking people whose scores the function shifts; generally I prefer the tails to be not “too” thin).  There would be a point past which it *could* reintroduce what I dislike,
so if the function were such that we brought the highest rating down so much that the mean collapsed to, say, some small neighborhood of zero then there’d be a problem as well, but there are some distributions for which we could increase the difference between the upper bound and the mean and I’d be fine with it.

As for those several problems you mention, I don’t see the issue.  You speak about what “could” be the case, but again, I’m not trying to do scientific induction within the DA world.  I’m not an alethic pluralist so I don’t think it matters.  I take areas the lore hasn’t determined and look at how I can think of it in a way that mitigates what I see as an issue.

It seems that you're the one that has no idea what the word means.


Pseudoscience.  I never claimed to be doing science in DA or presenting scientific-in-DA results.  And as for my knowledge of RL science, having only partial such knowledge doesn’t mean that going by what I’ve read is pseudoscientific.

Because, even if we take your stated prefernece for granted, you're not doing a very good job of it. Case in point, the vitamin D example. You want to be scientifically accurate about it, but you aren't doing that. If I point out that you're not doing it I'm not implying that you're wrong for doing it, but I am pointing out that you are doing it wrong.


That's silly.  Nobody knows all scientific results.  As I said above, I form rational expectations based on the information set I have.  If I expect vitamin D not to be available through diet, it’s because I have no information to support that RL claim rationally.  If I knew all studies, then sure, my conclusions would be more accurate, but as nobody does know them all, it’s trivial to point that incompleteness out, and as I never claimed to know all and do not need to, it’s irrelevant.

I've never used the word ought. And since you've kept harping on this point, let's quote my uses of the word should […]"No, my basis for disagreement is that two logically possible outcomes means that it should lie with the player to pick between them."  This is just a statement of my position on arbitrariness: it is bad.


While I have small points of disagreement on another one, I’ll cut to the chase here; the quoted one is a key issue.  While I don’t think you’ve established my playstyle is as arbitrary as you think it is, whether or not it is, you need to
justify why I should think that arbitrariness is bad since as I said above, I don’t think you can avoid it altogether; apparently you think so, so I await the argument.

I didn’t mention it before because, no, I didn’t want to harp on the point, but I’ll add that, “If you want to take a biochemical fact about humans as being somehow binding on the DA lore, then you can't invent biochemical properties - you have to take the behaviour of vitamin D as is.  This is the very nature of your objection - biochemical processes must operate the same” is a disguised moral claim.  (Incidentally, it is not my objection that biochemical processes must all operate the same; as I indicated, I like to make it as similar as I can get away with, no
more.)  In normative ethics, people sometimes take “can’t” or “have to” or “must” as weasel words to make normative
assertions without admitting to it, and they’re particularly popular among people who think they can breach the is-ought gap.  “Must” is easiest to explain; in these contexts, it operates as a homonym, having a normative meaning (“You must not steal”) and a descriptive one (“Two stars must have gravitational attraction to each other.”)  Taking the “have to” etc. as descriptive makes no sense, so what you’re saying here is something you’ve touched on elsewhere; that it should be all or nothing, and any intermediate result or compartmentalization is ethically bad, but you’ve never supported that normative claim.

I don't think designers should (intentionally) design games that allow gamers to draw multiple inferences about how the lore operates and be equally justified. That's not to say that there should be no mystery: but there should always be a right answer in the lore, and it should not be left to the players.


I agree to an extent.  Again I’m not an alethic pluralist, so where you say “right answer,” I’d say something like “most supportable answer” or “the answer the writers expected players to accept” (at least where I’m trying to be very accurate rather than some casual discussion).  In that sense, I prefer the writers to try to make a largely (not entirely) well-defined world rather than something postmodern, though that’s (again) just a preference.  I think writers should make an effort to do so simply because that’s where the demand is and that’s what they seem to enjoy too; if there were demand for some postmodern story of a world full of inconsistencies, I think devs should feel free to meet that demand.  From that first quoted sentence, I suppose you’d disagree.  Anyway, I don’t think that all points about the DA game world should be, say, lore-established; some mystery is good, and even without “mystery,” expounding on absolutely everything would quickly become boring.  I think there should be some areas where the game developers leave matters open since players have different tastes (it’s easier on the devs and overall leaves the player population happier, assuming the extent is moderate).  If some mage were to start lecturing about every point of elven genetics, I (and I think a lot of others) would find it to be a bit much.

So an example would be mana.  Unfortunately I couldn’t find the post (the key words aren’t very helpful), but someone asked the devs what exactly is going on when a mage channels mana; as I recall, David Gaider said something like they weren’t ever going to answer that.  I’m fine with that.  Assuming my recollection is accurate, I take it that you dislike that he answered that way?

Modifié par Satyricon331, 10 janvier 2013 - 05:12 .


#3163
ianvillan

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AlexJK wrote...

No, it isn't a removal. A removal would be if Bioware patched DAO, removing the ability to play as an elf or a dwarf. That's a removal. What we are talking about here is simply a "non-inclusion" (somewhat clunky as that phrase is). DA2 and DA3 have stories which are based around human protagonists, and so the choice to play as other races has not been included.

This is not a petty point; racial selection dictates how the mechanics and story of the game can and must function. For each Dragon Age game, Bioware must make a conscious decision to include, or not to include, racial selection, and to accept or reject the mechanical and story limitations that are then imposed upon them. In DAO they chose to accept them, in DA2 and DA3 they have decided that the story is better served without that choice, so the racial selection has not been included.


It was stated in a interview by Ray Muzyka that the reason Bioware went with a human only protagonist was because of the character having a voice. A few people on this forum have pointed out how silly it is to say that the story for DA2 could only possibly work with a human character and that the game would fall apart if you was a different race.

Of course we dont know the story for DA3 so we cant judge that story yet, but I would like to see what about DA3 makes it so impossible to be an elf or dwarf, yet only a human can make the story work.

Modifié par ianvillan, 11 janvier 2013 - 02:26 .


#3164
AlexJK

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ianvillan wrote...

It was stated in a interview by Ray Muzyka that the reason Bioware went with a human only protagonist was because of the character having a voice.

His comments here would seem to disagree with that..? But regardless, I don't see the problem with taking technical or cost limitations into account when making these kinds of decision.

A few people on this forum have pointed out how silly it is to say that the story for DA2 could only possibly work with a human character and that the game would fall apart if you were a different race.

OK, but those people are wrong because it's not silly at all. The only reason that DA:Origins was able to set the three races off on level footing is because the PC became a Grey Warden, and members of that order are generally treated equally by outsiders regardless of their race. For example; since the story of DA2 revolves around a family with a noble background in a very human city, this pretty much rules out being an elf straight away.

Of course we dont know the story for DA3 so we cant judge that story yet, but I would like to see what about DA3 makes it so impossible to be an elf or dwarf, yet only a human can make the story work.

Remember it's a two-way street. One way is "we've decided that the story is this, so we can't have racial selection", and the other way is "we've decided not to have racial selection in order to write this story". DA:Origins proved that it's perfectly *possible* to write a Dragon Age game suitable for a PC of different races, but for both DA2 and DA3 Bioware chose not to. Nobody's saying it's impossible, just that they haven't done it for these two games.

Modifié par AlexJK, 11 janvier 2013 - 02:59 .


#3165
AstraDrakkar

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I would be very curious about why having another race as a protagonist in DA3 is impossible as well.

#3166
ianvillan

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AlexJK wrote...

ianvillan wrote...

It was stated in a interview by Ray Muzyka that the reason Bioware went with a human only protagonist was because of the character having a voice.

His comments here would seem to disagree with that..? But regardless, I don't see the problem with taking technical or cost limitations into account when making these kinds of decision.


A few people on this forum have pointed out how silly it is to say that the story for DA2 could only possibly work with a human character and that the game would fall apart if you were a different race.

OK, but those people are wrong because it's not silly at all. The only reason that DA:Origins was able to set the three races off on level footing is because the PC became a Grey Warden, and members of that order are generally treated equally by outsiders regardless of their race. For example; since the story of DA2 revolves around a family with a noble background in a very human city, this pretty much rules out being an elf straight away.


Of course we dont know the story for DA3 so we cant judge that story yet, but I would like to see what about DA3 makes it so impossible to be an elf or dwarf, yet only a human can make the story work.

Remember it's a two-way street. One way is "we've decided that the story is this, so we can't have racial selection", and the other way is "we've decided not to have racial selection in order to write this story". DA:Origins proved that it's perfectly *possible* to write a Dragon Age game suitable for a PC of different races, but for both DA2 and DA3 Bioware chose not to do so again.



Here is where Ray Muzyka mentioned the voice being the reason for human only.

If technical reasons like voice costs are the reason for human only characters then I can understand that but Bioware should say that voice costs was the reason and not try to say it was story or worse try to say that it was the feedback data they recieved from Origins, when Bioware has stated that they had chosen human only before Origins was released.

How was being a human with a family of noble background so integral to the story that it meant any other race without that background would be impossible to work. Again I dont know the story for DA3 but it has been said by one of the devs that you wont be forced to work for the chantry and that the story will be suitable for mages, so what could be the reason that makes it impossible to be an Elf or Dwarf in the next game.

#3167
AlexJK

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ianvillan wrote...

Here is where Ray Muzyka mentioned the voice being the reason for human only.

Ah, OK (3:40-4:17, for reference). Ray's answer does also mention Hawke having a pre-formed identity though, which is the story argument.

If technical reasons like voice costs are the reason for human only characters then I can understand that but Bioware should say that voice costs was the reason and not try to say it was story or worse try to say that it was the feedback data they recieved from Origins, when Bioware has stated that they had chosen human only before Origins was released.

All of those factors are relevant, and I'm sure all were taken into account (where possible) when making decisions for DA2 and DA3. For example; evidence suggests most people play humans + it's expensive to include voices, cinematics, etc. for other PC races + we can write a different story with detailed background if we stick to human, and really integrate the character into the setting --> OK, we'll stick to human.

Again I dont know the story for DA3 but it has been said by one of the devs that you wont be forced to work for the chantry and that the story will be suitable for mages, so what could be the reason that makes it impossible to be an Elf or Dwarf in the next game.

You're suggesting that the story has to be the limiting factor; it doesn't quite work like that. The end product will be a game which doesn't contain racial selection and which has a story catered to a human PC, but that will be a product of all the decisions made during the writing process.

Modifié par AlexJK, 11 janvier 2013 - 03:38 .


#3168
Uccio

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The human only excuse "because of the voice" is just bullcrap. One voice actor can do all the voices, PC doesn´t require different dialects for each race. Why? Because most people do not care, atleast not as much as they care about races. IMO.

#3169
ianvillan

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AlexJK wrote...

ianvillan wrote...

Here is where Ray Muzyka mentioned the voice being the reason for human only.

Ah, OK (3:40-4:17, for reference). Ray's answer does also mention Hawke having a pre-formed identity though, which is the story argument.


If technical reasons like voice costs are the reason for human only characters then I can understand that but Bioware should say that voice costs was the reason and not try to say it was story or worse try to say that it was the feedback data they recieved from Origins, when Bioware has stated that they had chosen human only before Origins was released.

All of those factors are relevant, and I'm sure all were taken into account (where possible) when making decisions for DA2 and DA3. For example; evidence suggests most people play humans + it's expensive to include voices, cinematics, etc. for other PC races + we can write a different story with detailed background if we stick to human, and really integrate the character into the setting --> OK, we'll stick to human.


Again I dont know the story for DA3 but it has been said by one of the devs that you wont be forced to work for the chantry and that the story will be suitable for mages, so what could be the reason that makes it impossible to be an Elf or Dwarf in the next game.

You're suggesting that the story has to be the limiting factor; it doesn't quite work like that. The end product will be a game which doesn't contain racial selection and which has a story catered to a human PC, but that will be a product of all the decisions made during the writing process.



You are more than likely right in what you say and I could be wrong in my opinion but I think the writing would come after the decision about having a human only character has been made because then the writers know what they have to work with.

A human was decided on before DA2 was even released so the feedback data cannot be a reason for the choice for DA2. Yet the justification from the devs to the complaints about human only in DA2 was that they went on feedback data from Origins, when people pointed out that Hawke was already decided on before DA2 was released the devs then said that they had created a story and the story would not work without a human character, yet fans have been able to put together a reason the main story would work with a different race.

In my opinion the main reasons for the choice of a human only character are the cost of the voice and short development time.  Bioware is staying with both of these decisions and time will tell if it is the right course. 

#3170
In Exile

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I will say, Satyricon331, that you did a marvelous job in the last post of ignoring large swaths of my post that were problematic for you. It's admirable dodging, I'll give you that much.

[quote]Satyricon331 wrote...
 You claim that you’re staking out a necessary implication of the research on cognition, and I disagree it’s a necessary implication; I think that’s a really simple point.  Consider the propositions that (1) Person A has intelligence and emotions broadly similar to humans, and (2) person A is boundedly rational in a way not identical to any human.  “Person A” has attached to two different predicates, so there is a logically possible truth assignment (or “a possible world,” to use the standard phrase) where (1) is true and (2) is true, and therefore “If (1) then not-(2)” does not hold necessarily.  Throwing in a claim that “(1) and (2)” is improbable
under some conjecture is irrelevant. [/quote]

If you want to operate under an empirical paradigm, then you can't deal with uncertainty in this manner. Uncertainty exists as a matter of course - science is very much a field about uncertainty. Speaking of it as "logically possible truth" is not a sensible analytical category - because the very nature of the probability and improbability of the outcome is what allows us to (as a matter of course) to dismiss outcomes. Again: read about the Duhem-Quine thesis as it applies to falsification. I'll even quote a simple articulation of it for you from wikipedia:

...it is impossible to test a
scientific hypothesis in isolation, because an empirical test of the hypothesis requires one or more background assumptions (also called auxiliary assumptions or auxiliary hypotheses). The hypothesis in question is by itself incapable of making  predictions. Instead, deriving predictions from the hypothesis typically
requires background assumptions that several other hypotheses are  correct


I'll leave it to you to review the philosophy literature on this, but suffice it to say that here the implication is quite ironclad that science does not operate (and can't operate) on any standard of modal logic. If you're attempting to describe scientific observations in that way.

But that last point notwithstanding, this epistemological error of yours is irrelevant, because you've misconstrued the argument due to the degree that you've simplified it. (1) is not proposition (scientifically). (1) is the conclusion, which is based on a series of factors (or more specifically, based on mechanisms) which in-themselves entail the (probabilistic) conclusion that they exist as unique configurations. So it's not possible to get to (2).

This is where you beg the question, again. You're supposing these are separable claims, and moreover, you're supposing that these are premises as opposed to conclusions.

[quote] That’s exactly what I meant where I said your conjecture is not dispositive; it’s insufficient to dispose the matter (I went to law school after grad school). [/quote]

That makes two of us. Consider science to work like findings of fact, then (on a civil standard, rather than a criminal one). There isn't a need to demonstrate any logical implication (in as strict a sense as you require).

And if you honestly think that the law is based on logical deduction (in the sense of strict modal logic rather than the colloquial sense of someone using logic to mean justified broadly speaking by an argument that "makes sense"), then you need to read on the collapse of traditional formalism. If you're a defender that law is normatively rational and logical (in the comparative law sense, which is to say as the French jurists might say), then we can have that debate too. Because the law is most certainly not logico-deductive.

[quote]If you still think it’s a necessary implication, then I look forward to your modal argument, assuming you weren’t “using relatively technical language at a low level.”[/quote]

You need to brush up on your epistemology. Modal arguments are beyond valueless if you're talking about empirical knowledge. If your requisite standard is certainty, then you can't make meaningful claims about how humans work at all - none of that is any more than a probabilistic claim about the way that things could be, and there is no logical imperative to conclude that (put simply) the entire field of biochemistry isn't BS.

[quote]I’m unsure what the confusion here is; there is no “that” in the second clause.  I start out trying to apply as many as I can; again, I don’t think I can fit them all in. [/quote]

I was using it as shorthand for a law of nature. And again - the bold is consistent with this statement: " I don't have this premise that any law of nature here is a law of nature in the DA setting".

That your willing to drop it in the case of counter-evidence is irrelevant to the point that you pressuppose absent any evidence that the laws of nature apply as here. But doing so, combined with other views you've expressed, is in and of itself nonsensical.

Among other things, the entire epistemological framework you're purporting to support (modal logic, necessary truth in the deductive logic sense) are concepts that are just incompatible with the ability to claim any "law" of nature as true. Your views are just incompatible with science.

[quote]If someone has reasons for picking a playstyle, that chain of reasons is either going to terminate in the bluntly descriptive “I prefer (the reason below),” or a normative claim that one reason is more moral than another.  (I’m discounting the descriptive claims like “mind control forced me to play that way”.) [/quote]

No.

[quote]If you prefer to take the game world as its statements most immediately suggest, that’s a preference like any other[/quote]

No. Let's rephrase your statement: 

"If you prefer to take the game world  the real world as its statements  the empircal senses most immediately suggest, that’s a preference like any other".

[quote]– simpler in application as it leads to fewer tradeoffs 9in that sense it might lead to less arbitrariness downstream), but not itself any less arbitrary. [/quote]

You're wrong, again. 

[quote]David Gaider already directly contradicted the idea they're as similar as you're suggesting I need to view them as, so there's no room to "respect" core principles of evolutionary biology.  Again, I try not to go farther than I can get away with. [/quote]

Oh dear god. Whatever ignorant nonsense Gaider says about his game world genetics, it still contradicts evolutionary biology. Maybe Gaider wants to say that evolutionary biology works differently in DA - whatever, that's his business. 

But what he said in that post, it's so far removed from what genetics are actually like, it's comical.You can't cut out evolutionary biology and pretend like other aspects of biochemistry still work.

These theories are integrated. What you're doing at this point is just engaging in nonsense that you think is justified only because you're so profoundly ignorant about the science that you're using that you can't even understand how it comes to be logically inconsistent.

To continue with the Duhem-Quine thesis discussion, what you're doing is arbitrarily removing core assumptions about scientific theories and insisting that those theories are still somehow true, even though the entire framework is what supports the "truth" of any one statement derived from it, and the validity of the theory isn't separable from that of the framework.

Of course, we could get into how it's logically possible that's true, but it's "logically possible" that we're a brain in a vat, and that's about the most useless affirmation one could make.

[quote]Yes, but I’m not sure why you’re raising this point when I already said there are RL empirical facts I can’t apply to DA.  [/quote]

Put you pressupose that statistical generalizations about those empirical facts apply? That's nonsense.

[quote]You seem to have this idea that it’s all-or-nothing, but you haven’t provided any argument that
compartmentalization, to use Maria’s great term, or doing as much as you can, is somehow unacceptable.[/quote]

It is an all or nothing idea if you're demand is that you be logically consistent in the modal sense, because, as mentioned, science (epistemically) doesn't work in whatever way you think it does. 

And if you're not insisting on that kind of necessary implication, then you're stuck taking empirical findings as they are: which means that this nonsense about cognitive distinctiveness gets thrown out the airlock.

[quote]I look forward to your modal argument here as well.[/quote]

There is no modal argument, and again, whatever fetish you have for it is something you need to let go if you want to get at any kind of reasonable conclusion using empirical information, ever.

[quote]But no, my arguments are not designed to close the gap between the 99.99th percentile and the mean per se.  Let’s say there some trait that has some scale, and for simplicity, let’s suppose that the top-ranked person is unique (there’s no tie).  Now, let’s take all the other people and normalize their ratings so they range from 0 to 1.  There are billions of people, so let’s say that the distance between any two of those persons’ rankings is “small,” in the sense that the Nobel laureate I took a class from was smart but had peers of comparable intelligence.  If you then throw in the top-ranked person, and s/he winds up on a 1.2 on the scale, that’s an issue for me, and similarly if there’s a small group of such ubermensch relative to the normals. [/quote]

This view is nonsense. It presupposes, firstly, that ability has to cluster at the highest levels. But let's ignore that. Why are we suposing that the distance between any person is small? The only reason your argument works is that you supose (i) ability clusters; (ii) you have a clear knowledge of what the upper bound is; (iii) the gaps between ability are "small" (iv) such that if a gap were not small, the scale would be broken.

But there is no reason to assume that the gap is "small" - and if the gap between individuals can be "astronomical", then just because the 99.5th percentile - the noble laureates - are brilliant, and are as gods compared to the rest of hte masses, does not mean that the 99.9th percentile is not far more brilliant than they, and as gods compared to them.

The fact that you want to suppose that the distance between them is "small" is why your argument is nothing more than a discussion about compression. If the distance between persons were "large", then the distance from the middle to the extreme would be "larger". All of it has to do with just how far you want to extreme to be from the setpoint.

[quote]As for those several problems you mention, I don’t see the issue.  You speak about what “could” be the case, but again, I’m not trying to do scientific induction within the DA world.  [/quote]

Yes, you are! The second you want to use a law of nature, you have by necessity used scientiic induction as that it is the only possible way to have formulated that proposition in the first place. It's "truth" depends entirely on the validity of inductive knowledge.

[quote]I’m not an alethic pluralist so I don’t think it matters.  I take areas the lore hasn’t determined and look at how I can think of it in a way that mitigates what I see as an issue. [/quote]

Then you have to that it that no law of nature has been determined.

[quote]Pseudoscience.  I never claimed to be doing science in DA or presenting scientific-in-DA results.  And as for my knowledge of RL science, having only partial such knowledge doesn’t mean that going by what I’ve read is pseudoscientific.  [/quote]

Firstly, the underlined statement is an outright lie, by the definition you cite. Here is the statement that you made:

"A human would have a huge problem since there's no vitamin D for an
extended period - so either I take all non-humans, or I have at least
one mage so I can rationalize it as them producing UV magic the game
leaves unmodelled."

What you are doing here - talking about a biochemical process, considering the mechanism by which it operates, suggesting how an individual would behave under environmental stresses and even developing your own taxonomy - that's science.

More importantly, with regards to your second statement: it does not make what you have read psuedoscientific, but it does make what you say and what conclusion you draw psuedoscientific. Again, let's return to your definition:

[quote]That's silly.  Nobody knows all scientific results.[/quote]

No. But when you purport to apply a scientific theory to facts, it is (in substantive ways) no different than applying a body of law to the facts.

[quote]As I said above, I form rational expectations based on the information set I have. [/quote]

No, you don't. Because you certainly don't seem to respect the epistemological basis of science.

[quote]If I expect vitamin D not to be available through diet, it’s because I have no information to support that RL claim rationally.  If I knew all studies, then sure, my conclusions would be more accurate, but as nobody does know them all, it’s trivial to point that incompleteness out, and as I never claimed to know all and do not need to, it’s irrelevant. [/quote]

Google vitamin D. It's right there. This isn't a question about you knowing how it's mechanically synthesized from cholesterol. This is literally about reading a laymen's article on it that's the first hit on google.

There's by no means an onus on you to have researched human cognition to the extent that I have - that would be absurd. But there's no excuse for purporting to construct and represent a framework that includes scientific theories and then refusing to conduct even the most basic and cursory research onit.

[quote]While I have small points of disagreement on another one, I’ll cut to the chase here; the quoted one is a key issue.  While I don’t think you’ve established my playstyle is as arbitrary as you think it is, whether or not it is, you need to justify why I should think that arbitrariness is bad since as I said above, I don’t think you can avoid it altogether; apparently you think so, so I await the argument. [/quote]

Then keep "awaiting". Ask yourself why it is that we suppose that there is such a thing as objective reality - then you'll have your answer on the value of discretion vis-a-vis the state of external phenomena.

[quote]This is the very nature of your objection - biochemical processes must operate the same” is a disguised moral claim. [/quote]

No. Not all claims are moral claims. If you want to have that debate, have it with someone else.

[quote](Incidentally, it is not my objection that biochemical processes must all operate the same; as I indicated, I like to make it as similar as I can get away with, no more.) [/quote]

"Get away with" apparently doesn't involve doing even the most basic research on the subject.

[quote]; that it should be all or nothing, and any intermediate result or compartmentalization is ethically bad, but you’ve never supported that normative claim.[/quote]

No. There is no moral claim.

[quote]I agree to an extent.  Again I’m not an alethic pluralist, so where you say “right answer,” I’d say something like “most supportable answer” [/quote]

That's false. You've done nothing but insist that the burden of proof on me has to rise to logical deduction. You are not operating on inference to the best explanation.

[quote]In that sense, I prefer the writers to try to make a largely (not entirely) well-defined world rather than something postmodern, though that’s (again) just a preference. [/quote]

Reality must be a perpetual dissapointment for you, then.

[quote]From that first quoted sentence, I suppose you’d disagree.  [/quote]

No. But you seem to think that a well-organized fictional setting requires a different standard that the one we use to organize our not-so-fictional setting.

[quote]Anyway, I don’t think that all points about the DA game world should be, say, lore-established; [/quote]

That makes two of us. But I should clarify: when I used lore in that statement, I used it improperly. I meant to say something to the effect of "the lore as it stands with regards to the laws of nature of the setting."

[quote]If some mage were to start lecturing about every point of elven genetics, I (and I think a lot of others) would find it to be a bit much. [/quote]

Given that it would all be BS, there's no need to even suppose there is such a thing as elven genetics. The insistence that the rules of the game world ought to adhere to any kind of theory that we use to describe our world is the problem.

[quote]Assuming my recollection is accurate, I take it that you dislike that he answered that way?[/quote]

No. My problem is when a player says that DG's response is an entitlement to (for example) derive a theory that the Maker is real.

Modifié par In Exile, 11 janvier 2013 - 04:09 .


#3171
Fast Jimmy

Fast Jimmy
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Wow... are you all still arguing about Vitamin D?

It's been over a day. Let it go.

#3172
AlexJK

AlexJK
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Fast Jimmy wrote...

Wow... are you all still arguing about Vitamin D?

It's been over a day. Let it go.

Vitamin D, D for Dragon Age.

I'm personally looking forward to Dragon Age 4: Vitamin Simulator.

#3173
In Exile

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Fast Jimmy wrote...
It's been over a day. Let it go.


I was perfectly happy to leave this all alone a while ago, but I hate psuedo-intellectualism hidden beneath a thin veneer of academic jargon.

Still, you're right. I'm done with this.

#3174
ianvillan

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Fast Jimmy wrote...

Wow... are you all still arguing about Vitamin D?

It's been over a day. Let it go.



David Gaider should include the genomes of all the different race and creatures in the new world of Thedas book, that might be the only way to stop the arguements and prove who is right.

#3175
Fast Jimmy

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In Exile wrote...

Fast Jimmy wrote...
It's been over a day. Let it go.


I was perfectly happy to leave this all alone a while ago, but I hate psuedo-intellectualism hidden beneath a thin veneer of academic jargon.

Still, you're right. I'm done with this.


Thats taking the high road. Good man. 


Errr... man? :?