Upsettingshorts wrote...
Rawgrim wrote...
You are right, of course. BUT this is a roleplaying game. The player character is the most important bit in an rpg. When bioware adds stiff restrictions like this, it makes the game turn into an interactive movie instead, wth the player being told a story and dragged along by it, instead of making it evolve around him due to the actions and choices he makes.
But you're talking about a kind of choice, not any choice.
If we lose human-elf-dwarf, for example, but make up for it with human 1-human 2-human 3, we haven't lost any amount of variety, we've lost a type of variety. I'm not talking about DA2's personality tracking, either.
We don't know enough about DA3 at this stage to know if truly distinct, game-changing options exist for our protagonist. We only know they're gonna be human, so right now sure we're -2 in the choice department, especially since we can't know what to expect out of Backgrounds. But it's early.
That said, I consider every BioWare game ever made to be an "interactive movie" and that's how I've always played them. So, yeah.
Bolded for emphasis, since that's what I'm basically going to be talking solely about.
People can't change the way they play video games, I don't think. Or, if they can, they have to be taught how. Just like watching movies or reading books or listening to music - there are habits and behaviors that govern how different people digest these types of media.
The approach DA:O did was give a really good story in a format that many different playstyles could like. It may not have been perfect, but it at least accomodated different playstyles - whether you viewed the characters as totally controlled by you, or if you just were along for the ride - different people could play the same game and have (relatively) the same level of enjoyment.
DA2 leaned more towards one style of playing (interactive movie/action-driven combat) in its design than others and many people did not like it (although many people did). People say it is difficult, or even impossible, to play with other playstyles.
Many of the fans viewed DA:O as the "true" DA game. Yet the more information we get it about DA3 seems that DA2 was the "true" DA game, at least for setting gameplay and design preferences. And if they are going to do that (which is totally their preogative) then they need to anticipate people giving up on a DA:O2 game and leaving, or they need to try and teach players how to play video games in a style that does not come naturally to them.
And the way to do this is not to just put it in a game and say "take it or leave it" BTW. Because many people will just say "leave it" and shrink the fanbase.
Modifié par Fast Jimmy, 21 octobre 2012 - 10:20 .