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Dragon Age 3 to use a human protagonist


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#3226
AlexanderCousland

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Allan Schumacher wrote...

Because it still depends on what type of game we want to deliver.

You're right, there's no guarantee that we don't decide the same thing with future DA games (or other games in general).

There are very much tech reasons for not doing so since we're transitioning to a whole new engine and a lot of the uncertainties that come with that.  In some regards, we hedged our bets and went conservative.  DA2 was the opposite, where we were too ambitious in the scope of what we wanted to do and the timeframe we had to do it in.  I think this contributes a lot to the faults of DA2.


This certainly sheds light on the game DA2 could have been, and the game that was actually delivered.

#3227
Satyricon331

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In Exile wrote...I will say, Satyricon331, that you did a marvelous job in the last post of ignoring large swaths of my post that were problematic for you. It's admirable dodging, I'll give you that much.

Since it's been such a long exchange, I have been trying to narrow the exchange down to the key points of exchange, though I disagree elsewhere and often can't even see how you think those arguments are successful or even reasonable (not that you think mine are).  Since you've said you're done, I'll pare things down even more aggressively and just offer some closing observations.

No. Let's rephrase your statement: "If you prefer to take the game world  the real world as its statements  the empircal senses most immediately suggest, that’s a preference like any other".


I think that parallel is deeply wrong, and I think it's our core disagreement.  There is no DA world; it's a fiction, and it has no empirical truth to know.  There are real DA games, and there are dev intentions, and claims about those things aren't under my "discretion," to use your term; there are empirical truths about those things as the games and the devs are a part of "objective reality"/"external phenomena".   I deny that Thedas itself is part of "objective reality."  Where you say, "You are not operating on inference to the best explanation," yes, exactly, if by "best explanation" you mean scientific induction from the game's statements and depictions to arrive at a view of the DA world (I would use a process more like yours to form expectations of dev intent, since that's real).  I'm constructing an imagined, fictional world at the game's prompting, just as anyone is.  If someone wants to imagine the world most supportable through the lore, that's great, but it's not necessary and it was up to that person's discretion.  

You're throwing the word "epistemology" around; if I wanted to maintain that my fictions are what the games best support, that would be unjustified as what the games say or don't say are an issue of fact, but even though you keep assuming it, I never said that.  So where you say, "The insistence that the rules of the game world ought to adhere to any kind of theory that we use to describe our world is the problem," no, I never insisted any such thing; I prefer playing by mitigating the "distance" (so to speak) between Thedas and our world, but it's not a normative view; I think other people's playstyles are just as "valid."  I think other people should feel free to follow their own imaginations on the matter.  In my imagination, I take facts in the real world and play as if they were true where I can.  If you've chosen to play by imaging a fictional world as close to the games' depictions as possible, that's fine, but it's a mistake to think it was necessary to do so, or somehow not under your discretion to do so, or that you're discovering some truth by doing so.  

The second you want to use a law of nature, you have by necessity used scientiic induction as that it is the only possible way to have formulated that proposition in the first place. It's "truth" depends entirely on the validity of inductive knowledge.

I think we can illustrate the disagreement with that statement.  Since I don't think there is truth in Thedas (I think it's a fiction), there is no "knowledge" about it, inductive or otherwise.  If I take a fact from RL and see the game doesn't contradict it, and then pretend's it's true in my fictional imaginings, I'd agree that process is not induction but it's not at variance with any truth in the DA world.  Induction from the games' statements etc. can yield information about devs intentions, but again, I never indicated that I expected my fictions to be identical to the devs'.  Where you say that my statement that it isn't right to speak of a "right answer" (at least when not taking conversational conveniences) is "false," I'm sorry, but I think that's really beyond bizarre.  You're really talking as if Thedas were a real place (though unattached to this universe) and the games were accurate documentaries.  If you wanted to play as if that were the case, that'd be great, but it's not necessary to do so.

I'll add that where I said "small," I meant between any two adjacent people rather than any arbitrary pair, as the talk about comparable peers suggested.  You were making invalid inferences about what my preferences were, but as the part you left out illustrated, it does not per se have to do with how far the extreme is from the mean or 40th percentile, as you keep insisting.  And no, I don't think law is axiomatic-deductive; I was discussing the word "dispositive," but obviously what suffices to dispose a matter depends on what the matter is.

Modifié par Satyricon331, 11 janvier 2013 - 10:41 .


#3228
Allan Schumacher

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It was shown here in this interview how Hawke and dialogue wheel etc were decided on before Origins was released.


That quip at the beginning about how they started looking at the sequel before Origins was released is true. I remember seeing the animatic that they specified, and yes the idea of going with the conversation wheel was already strong prior to the release of Origins.

Funny story, what you saw there stemmed more from ideas for Inquisition than what DA2 ultimately became. Hawke as a character wasn't decided on until after Origins was released.

There was actually several different versions of the dialogue wheel as well. The first iterations only had 4 options show up, with a toggle to 4 additional options as well as an investigate. We ended up not going with it.

In fact, the character shown at 0:52 is NOT Hawke. It was a different character entirely. Aspects of the original animatic that Goldman refers to did end up being utilized in DA2, but that clip doesn't mention that we had decided on a single race playthrough prior to the release of DAO. It says that we started looking at the sequel for Origins before the release of Origins.

#3229
Commander Kurt

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I am loving these forums right now. To have this insight into the development of the old games is really neat, and a perfect distraction from my lust for new info... I might just make it 'till release yet.

#3230
Guest_krul2k_*

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can i bash D2 plz lemme basH D2 I WANT TO BASH D2

#3231
ianvillan

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Allan Schumacher wrote...

It was shown here in this interview how Hawke and dialogue wheel etc were decided on before Origins was released.


That quip at the beginning about how they started looking at the sequel before Origins was released is true. I remember seeing the animatic that they specified, and yes the idea of going with the conversation wheel was already strong prior to the release of Origins.

Funny story, what you saw there stemmed more from ideas for Inquisition than what DA2 ultimately became. Hawke as a character wasn't decided on until after Origins was released.

There was actually several different versions of the dialogue wheel as well. The first iterations only had 4 options show up, with a toggle to 4 additional options as well as an investigate. We ended up not going with it.

In fact, the character shown at 0:52 is NOT Hawke. It was a different character entirely. Aspects of the original animatic that Goldman refers to did end up being utilized in DA2, but that clip doesn't mention that we had decided on a single race playthrough prior to the release of DAO. It says that we started looking at the sequel for Origins before the release of Origins.


The bit I was on about was Matthew Goldman at 1:22 talking about Ulric Von Hawke and how all the art should have him on it.

#3232
upsettingshorts

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Commander Kurt wrote...

I am loving these forums right now. To have this insight into the development of the old games is really neat, and a perfect distraction from my lust for new info... I might just make it 'till release yet.


Boy do I have the thread for you (if you haven't seen it before).

Ask-A-BioWare - Older game Q&A?

It could use some new questions, actually.  Shake Luke out of his complacency.  

#3233
Commander Kurt

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Oh, and thanks for the link, ianvillan..!

#3234
Dysjong

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krul2k wrote...

can i bash D2 plz lemme basH D2 I WANT TO BASH D2


D2?

#3235
Guest_krul2k_*

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Dysjong wrote...

krul2k wrote...

can i bash D2 plz lemme basH D2 I WANT TO BASH D2


D2?


you hurt my bottom of the rung ladder type character to the core it is sooooooo bad, goddamn it im soooooo arghhhhhhhhhhhh

#3236
Commander Kurt

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Upsettingshorts wrote...

Commander Kurt wrote...

I am loving these forums right now. To have this insight into the development of the old games is really neat, and a perfect distraction from my lust for new info... I might just make it 'till release yet.


Boy do I have the thread for you (if you haven't seen it before).

Ask-A-BioWare - Older game Q&A?

It could use some new questions, actually.  Shake Luke out of his complacency.  


You are my favorite person on the internet. There, I said it.

#3237
Felya87

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krul2k wrote...

Dysjong wrote...

krul2k wrote...

can i bash D2 plz lemme basH D2 I WANT TO BASH D2


D2?


you hurt my bottom of the rung ladder type character to the core it is sooooooo bad, goddamn it im soooooo arghhhhhhhhhhhh


oh, I get it. Gorillaz.Image IPB

#3238
Guest_krul2k_*

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well that depends on your view on ape hierarchy, luv u 2 btw :P

#3239
Allan Schumacher

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ianvillan wrote...
The bit I was on about was Matthew Goldman at 1:22 talking about Ulric Von Hawke and how all the art should have him on it.


Eh... Matt Goldman is being pretty silly at that point.  It might not be clear to those that don't know him, but he chimes in with quotes like that all the time.  It's important to note that you're still watching a marketing fluff piece.  Going into the details of how it started as Inquisition (a title that wasn't announced for several years later), but then we spun off of it into Exodus (DA2) is beyond its scope.


I know for a fact that the character, Hawke, wasn't determined before Origins was shipped, because two weeks after Origins was shipped, I was put onto our next project (which technically wasn't actually Dragon Age: Exodus [code name for DA2], but shortly after became Exodus and eventually DA2).

Unfortunately I can only ask you to take my word on this, so if you're skeptical that's fine.  Hawke didn't exist until Exodus existed.  Exodus didn't exist until after Origins released, and was something that came out from what our original thoughts towards a sequel were going to be (which was actually Inquisition).

Modifié par Allan Schumacher, 11 janvier 2013 - 11:29 .


#3240
Addai

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krul2k wrote...

Addai67 wrote...

krul2k wrote...
EDIT: origins wouldve been a hell of a lot better game if the development time spent in the dwarf,elf  an city elf origins was spent on VO an a Human PC for the cousland story an mage origins

Bleccch.


sorry im human,scottish poor an illiterate so wats that mean lol :wizard:

Say it out loud and you'll get the drift.  It will probably sound really cool in your accent, even!

#3241
Guest_krul2k_*

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Addai67 wrote...

krul2k wrote...

Addai67 wrote...

krul2k wrote...
EDIT: origins wouldve been a hell of a lot better game if the development time spent in the dwarf,elf  an city elf origins was spent on VO an a Human PC for the cousland story an mage origins

Bleccch.


sorry im human,scottish poor an illiterate so wats that mean lol :wizard:

Say it out loud and you'll get the drift.  It will probably sound really cool in your accent, even!



no you need to teach me, an pain as it sounds you will become in luv of it :P

EDIT: honestly im scottish as i said, im drunk aswell, believe me im saying it as i type this OUT LOUD, it does not sound nice, though truth be told it does sound scarey

Modifié par krul2k, 11 janvier 2013 - 11:45 .


#3242
AlexanderCousland

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Allan Schumacher wrote...


Eh... Matt Goldman is being pretty silly at that point.  It might not be clear to those that don't know him, but he chimes in with quotes like that all the time.  It's important to note that you're still watching a marketing fluff piece.  Going into the details of how it started as Inquisition (a title that wasn't announced for several years later), but then we spun off of it into Exodus (DA2) is beyond its scope.


I know for a fact that the character, Hawke, wasn't determined before Origins was shipped, because two weeks after Origins was shipped, I was put onto our next project (which technically wasn't actually Dragon Age: Exodus [code name for DA2], but shortly after became Exodus and eventually DA2).

Unfortunately I can only ask you to take my word on this, so if you're skeptical that's fine.  Hawke didn't exist until Exodus existed.  Exodus didn't exist until after Origins released, and was something that came out from what our original thoughts towards a sequel were going to be (which was actually Inquisition).


DA2 was codenamed Exodus?^_^

Exodus : The mass immigration of people.

which can be interpreted as how the events of the Blight effected Kirkwall and as a result, Thedas. I consider myself enlightened, though I still have DA2 issues. 

Frankly, IMHO you guys should have stuck to that name, It has an epic "ring" to it that Im sure the intended impact of the Chantry blowing up was supposed to have (even though I feel Hawke should have had to option to Blow it up) 

#3243
BIO18

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Allan Schumacher. I can answer several of your questions.

1: I don't like Hawke because he is human.

2: If Hawke was a dwarf (for me) I would enjoy DA2 MUCH more

3: I just wanted a dwarf in DA2, hell I would not even mind if Hawks family was human and not a
single soul referenced my race.

4: KOTOR and planescape are not good examples... Planescape is the story of the "Nameless
one" much like metal gear is the story of snake. KOTOR and jade empire did have a lack of
character creation, and it was a shame.

What I would like to ask YOU is why?
Why a human?
Why did Hawke have to be human?
I can understand Shepard had to be human, because it WAS IMPORTANT to the story (first human specter, cerberus...) but in DA2 nothing was related to Hawke being human.
I'm sorry to say this, but it does look like you are lazy...
I could understand, if in DA3 you give us a important reason for a human PC, but in DA2 there was none.

PS: Not trying to be disrespectful

Modifié par BIO18, 12 janvier 2013 - 12:24 .


#3244
LobselVith8

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FreshIstay wrote...

Exodus : The mass immigration of people.


I recall reading about Dragon Age: Exodus as a possible name. I'm not sure that would have helped with some of the aspects that people disliked - the paraphrasing, the dialogue wheel, the linear storyline, the lack of significant choices, the little reactivity to apostate Hawke being a mage, the depiction of mage anragonists as insane and templars as sadists, and being constrained to only expressing a religiously Andrastian viewpoint. Not to mention the crux of this thread: being limited to being a human protagonist.

I doubt a name change would have done anything. It was a drastic change from Origins and what some people wanted, regardless.

Despite all that, I appreciate Allan taking the time to give us this information. Very nice of him.

#3245
Cigne

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Upsettingshorts wrote...

Commander Kurt wrote...

I am loving these forums right now. To have this insight into the development of the old games is really neat, and a perfect distraction from my lust for new info... I might just make it 'till release yet.


Boy do I have the thread for you (if you haven't seen it before).

Ask-A-BioWare - Older game Q&A?

It could use some new questions, actually.  Shake Luke out of his complacency.  


Thanks for the link!

#3246
Sasie

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Honestly it's probably a good thing with a set race/character. As much as a loved the Origin stories they in a way, to me, lead to a incomplete game experiance. I never felt fully satisfied with either my dwarves or my city-elves despite liking their stories more then the human noble.

All I wanted to do on my dwarf for example was to be in Orzammar and the deep roads and explore the part of the game that actually ment something to my character but that was just like 1/4 major quests at best. On my city elf the return to the Alienage after spending the majority of the game righting to get back there was a huge let down when you get like a few short conversation with the old characters before they vanish again.

I still can't imagine a reason a dalish elf would work so hard to save a bunch of spoiled human nobles from just another spoiled noble. With one race they can have one story with personal motivations and tie ins instead of four-five stories with only 1/4 of the game being connected to anything they care for.

I suppose the Grey Warden order was suppose to tie it all together but considering how unappealing Duncan made them seem it's hard to buy Alistair's hero worship of the order.

BIO18 wrote...
Why did Hawke have to be human? 
I can understand Shepard had to be human, because it WAS IMPORTANT to the story (first human specter, cerberus...) but in DA2 nothing was related to Hawke being human.
I'm sorry to say this, but it does look like you are lazy...
I could understand, if in DA3 you give us a important reason for a human PC, but in DA2 there was none.


A dwarf or a elf would never been allowed to become a noble in a human town. The dwarves keep to themselves and the elves are pushed down. A elf for example who had lived in a mansion like Hawke and keept as public profile as she did in act 2 would been driven out of town or back to the Alianage. Humans in Dragon Age doesn't tolerate the other races sticking out too much.

Modifié par Sasie, 12 janvier 2013 - 12:50 .


#3247
AlexanderCousland

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LobselVith8 wrote...

FreshIstay wrote...

Exodus : The mass immigration of people.


I recall reading about Dragon Age: Exodus as a possible name. I'm not sure that would have helped with some of the aspects that people disliked - the paraphrasing, the dialogue wheel, the linear storyline, the lack of significant choices, the little reactivity to apostate Hawke being a mage, the depiction of mage anragonists as insane and templars as sadists, and being constrained to only expressing a religiously Andrastian viewpoint. Not to mention the crux of this thread: being limited to being a human protagonist.

I doubt a name change would have done anything. It was a drastic change from Origins and what some people wanted, regardless.

Despite all that, I appreciate Allan taking the time to give us this information. Very nice of him.


Oh, I agree, for the most part. Im just saying that the title itself could have shown how the Blight effected another part of the world, No Blight, No Hawke in Kirkwall = No Champion = Successful Qunari Invasion. In that respect, not that the Title alleviates all the issues, just that It seems more appropriate. 

#3248
duckley

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I am happy to play a human. My guess is that for every fan who would like to play an Elf or a Quanri or a Dwarf, there is someone who is happy to play as a human. Origins was about origins - both race and class. DA2 was not about origins. Would I like DA3 to be about origins - personally - that would be cool, but if not... I am good with that.

#3249
Addai

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Sasie wrote...
I still can't imagine a reason a dalish elf would work so hard to save a bunch of spoiled human nobles from just another spoiled noble. With one race they can have one story with personal motivations and tie ins instead of four-five stories with only 1/4 of the game being connected to anything they care for.

The Dalish Warden has the same reasons as anyone and a few more.  It will eventually swallow her people too if not stopped; she's dying from the taint anyway; and payback for Tamlen.

As a heavy RPer, I don't ask for a lot of feedback from the game to have a character come to life but I do like a lot of flexibility to do so.  I think the combination of VO and need for cinematic placement is going to yield a lot of whitebread blah characters like Shepard and Cousland for mass market appeal.

#3250
Sasie

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Addai67 wrote...

Sasie wrote...
I still can't imagine a reason a dalish elf would work so hard to save a bunch of spoiled human nobles from just another spoiled noble. With one race they can have one story with personal motivations and tie ins instead of four-five stories with only 1/4 of the game being connected to anything they care for.

The Dalish Warden has the same reasons as anyone and a few more.  It will eventually swallow her people too if not stopped; she's dying from the taint anyway; and payback for Tamlen.

As a heavy RPer, I don't ask for a lot of feedback from the game to have a character come to life but I do like a lot of flexibility to do so.  I think the combination of VO and need for cinematic placement is going to yield a lot of whitebread blah characters like Shepard and Cousland for mass market appeal.


There's no reason for them to fight the blight in Fereldan though instead of seeking out the rest of the grey warden when Loghain puts out the bouty. A personal reason is nice there. I always wanted my dwarves to join the legion for example. While I can't argue against what you said abou Shepard and Cousland I sort of felt that origins was Cousland's story and the others got the scraps left over. It's the main reason I struggle to get past Lothering on new characters.

Also while Shepard is a mess I find Hawke to be rather good and Revan's personal story to be great.:wub:

Modifié par Sasie, 12 janvier 2013 - 02:21 .