Dragon Age 3 to use a human protagonist
#3276
Posté 15 janvier 2013 - 11:53
#3277
Posté 16 janvier 2013 - 04:27
xXRazen wrote...
Awesome it is like:
Bioware: "DA:I is going to be the best of DA:O and DA 2"
Fan: "So we can play as different races and have interactive origin stories combined with a tactical overhead combat and deep character customization, many relationships, DIFFERENT endings, a lot of interaction with the world and NPCs, a great story, awesome graphics, your actions actually having an impact on the world and the behaviour of NPCs, the great customizable AI from DA:O and also the menu system?"
Bioware: "No........"
Fan:
Best Post in this forums!
#3278
Posté 16 janvier 2013 - 04:35
TallonOverlord wrote...
Mantaal wrote...
TallonOverlord wrote...
Galbrant wrote...
Well the second game lack playable Dwarves as a option... So that could explain why I didn't pick that one up. Sure the other races are cool and I play them too but the reason I like Origins, because it was one of the few games that let me play fully as a Dwarf that isn't a pen and paper RPG or an MMO.
The way 2 was structured having different races for the player would of been difficult. The story was told in past tense which locked you into a "it already happened kinda thing" having different genders for the character was alright because depending on whose telling the story something like that could change. But changing of races would of been impossible with a set character and set origin. Which isnt a bad thing just not what i am really a fan of. It boxes you too much into a corner. Now are you saying you havent played the second one? because you really should, you'd love varric the signiture dwarf in the game. It really is great to have him in there, he replaces oghren well (though i miss oghren his interactions were great)
And the other way around would not work? Instead if building the story of the game around an Hawke build it around a Player Charakter that could be every race? No one tolt Bioware "You have to make a story about some Human killing everything in a City named Kirkwall" Well i hope so
If it really had to be the story about the conflict between Mages and Templars in Kirkwall it would take around 10 minutes of storywrighting to build the story up for every Race. If you remove the part where you get an City Noble in Kirkwall and give Dwarfes and Elfes another story part here its done and not THAT much work.
The problem is just the voiced Charakter here. Every word he says costs money so its much more easy to have just a human male or Woman with one name so everyone can just call him/her Hawke. So the whole thing is not a story problem. Its a Money problem for EA. Make the Game as Cheap as possible and sell as much as possible. (Didnt work well in DA2 though)
But i think its kinda strange saying the story didnt allow it. In a story you can make everything happen. Its not a Game about some movie where the story was already tolt in the Cinema. If you make a game about the Lord of the Ring story of the first movie you cant just remove Gandalf and add some Ogre Warrior named Bob to replace him.
But in a story you make for one Game.. what holds you back to add anything you want?
In DA:O they didnt say there will be no Dwarves or Elves because its a Story about an Human Warden named Shep...uhm Hawke. They made the story for the game that allows what we got. And now its not possible anymore?
And btw i have to disagree the last part too.. If you didnt play DA2.. and if you like RPGs.. you didnt miss anything. You can also check some Youtube Videos about the Combat animation for the laugh and move on.
The problem (as i see it) is that the story of the warden was told in present tense. They had all the things happen for each origin story, just not playable. With a story in past tense you are kinda locked into what happened (varric is telling the story after all.) changing up the characters origins is complicated when you have a story like that. Plus they were coming from a human city. If i recall correctly too there werent dwarves or elves making mass migrations out there either. But i could be wrong on that. It just makes things more complicated is all.
How does it change anything if the story is tolt by Varric? He doest even make the difference if the PC is a woman. He always calls him "The Champion".
Seeker: "Tell me what Really happend!"
Varric" So the blight was in Ferelden and the Champion and his family had to flee in the wilderness..."
-Cut and go to the scene where the PC and 3 NPCs run away from the Blight-
So does it make any difference what Race the PC is?
And yes it was a Human Village. And? Did you see one single Human Town without an Elf or Dwarf inside yet? Could they not been flet to the Village short before they had to run again?
Maybe the Dwarf was the Gardener of some Human? The Elf was some Ranger lifed near the Village because he/she doest want to go with the Dalish or living in a Ghetto? There are millions of Posibilitys.
Im not talking to make a Origin story again. The player learned about the different cultures in DA:O Already. Im Talking about some minor changes in the Story to make it possible to play something else then a Farmer Boy.
Modifié par Mantaal, 16 janvier 2013 - 04:38 .
#3280
Posté 18 janvier 2013 - 03:36
Sums it up nicely.Mantaal wrote...
xXRazen wrote...
Awesome it is like:
Bioware: "DA:I is going to be the best of DA:O and DA 2"
Fan: "So we can play as different races and have interactive origin stories combined with a tactical overhead combat and deep character customization, many relationships, DIFFERENT endings, a lot of interaction with the world and NPCs, a great story, awesome graphics, your actions actually having an impact on the world and the behaviour of NPCs, the great customizable AI from DA:O and also the menu system?"
Bioware: "No........"
Fan:
Best Post in this forums!
Modifié par EpicBoot2daFace, 18 janvier 2013 - 03:36 .
#3281
Posté 18 janvier 2013 - 03:46
EpicBoot2daFace wrote...
Sums it up nicely.Mantaal wrote...
xXRazen wrote...
Awesome it is like:
Bioware: "DA:I is going to be the best of DA:O and DA 2"
Fan: "So we can play as different races and have interactive origin stories combined with a tactical overhead combat and deep character customization, many relationships, DIFFERENT endings, a lot of interaction with the world and NPCs, a great story, awesome graphics, your actions actually having an impact on the world and the behaviour of NPCs, the great customizable AI from DA:O and also the menu system?"
Bioware: "No........"
Fan:
Best Post in this forums!
In a twisted bias confirming manner... ya. Never get tired of crying and acting like victims do you?
#3282
Posté 18 janvier 2013 - 03:47
Are you claiming that Bioware have promised not to include ANY of those things in DA3? (And if so, sources please.)xXRazen wrote...
Fan: "So we can play as different races and have interactive origin stories combined with a tactical overhead combat and deep character customization, many relationships, DIFFERENT endings, a lot of interaction with the world and NPCs, a great story, awesome graphics, your actions actually having an impact on the world and the behaviour of NPCs, the great customizable AI from DA:O and also the menu system?"
Bioware: "No........"
Or is it just the racial selection that you're upset about, which is one item out of 10 you underlined?
Silly post.
#3283
Posté 18 janvier 2013 - 07:57
10 points to the man with logic! You sir deserve a beer for this post.Chaos Lord Malek wrote...
Since we are Inquisitor, i can't imagine anyone else then a human there. Had to be them - someone else might have gotten it wrong.
#3284
Posté 18 janvier 2013 - 09:21
1)poor imagination, maybe?<_<Chaos Lord Malek wrote...
Since we are Inquisitor, i can't imagine anyone else then a human there. Had to be them - someone else might have gotten it wrong.
2)We, in fact, something like the Grey Warden...only specifically against Demons(in theory), ...and making decision in mage vs templar war...technically, but the choice is ours
Besides, we like the Gray Wardens are chosen to be the "Inquisitor"(especially Mage..and we know that he/she would be Ex-circle/Apostage mage(and he/she can be elf..who, if not an elf, will be the best mage?).....and we have appointed to carry out a political settlement of the war between the Templars and mages
...you give the title of the "Inquisitor" more sense than it actually is .. it's just a cool name for the new Grey Warden....we will not even really a part of Inquisition/Elite Templars(its only a Cassandra and Leliana-stupid b*tches are them(and some guys), we just kind of a Special Mercenary, who was given special privileges and political power in order to stop the mage/templar war(maybe, because "someone" can not find the Warden and Hawke, and we do all the dirty work:D)
The developers say that we are not associated with Chantry and certainly not required to believe in a Maker, and we can be mage(ex-circle/apostage)....here and a warrior / mage / rogue of Kossind, Elf(especially them)....or even Dwarf(but they cant be templars or mages, and they are not so many of them outside the Deep Roads) would be approached without any problems
Modifié par Dark Korsar, 18 janvier 2013 - 10:07 .
#3285
Posté 19 janvier 2013 - 04:31
I've heard repeatedly that in DA:I a character's background will make a difference, and I imagine it will be the little things that change. I noticed, in my many playthroughs of DA: O, that it was the little things throughout the story that made the difference (being mistaken for a servant when playing as an elf or being called milady when playing through as Lady Cousland). While I enjoy playing as an elf I'm okay with the human protagonist, because I have a feeling that it will be essential to DA: I's story. I also imagine I will be treated differently if I play as a mage or templar!
I suppose I could craft myself a pair of pointy ears if I'm feeling the need to be elfy
#3286
Posté 19 janvier 2013 - 04:41
just curious at what features we will have when creating our character
#3287
Posté 19 janvier 2013 - 08:23
For example:
Orlesian: royalty, noble, slum, warden child (awakening import).
Antivan: royalty, noble, slum, disgraced antivan crow
Ferelden: royalty (import- alistair/warden, warden/anora, alistair/anora), noble (howe-redemption character), refugee, slum, morrigan/warden's child. (import)
To include morrigan's child would be cool but unfair if the first game wasn't played, so it can be unlock after a couple of playthroughs.
It would be really nice if this is considered.
Oh, either have a really good voice actor/actress or silent character.
#3288
Posté 19 janvier 2013 - 08:34
#3289
Posté 19 janvier 2013 - 08:38
#3290
Posté 19 janvier 2013 - 08:43
CommanderSheperd11 wrote...
I honestly would have liked DA3 better being able to choose a different species and still have a voice actor but a gamer can only dream.
Yes. This.
#3291
Posté 19 janvier 2013 - 10:25
#3292
Posté 20 janvier 2013 - 02:57
#3293
Posté 20 janvier 2013 - 11:47
Are you claiming that Bioware have promised to include any of those things in DA3? If so, sources please...AlexJK wrote...
Are you claiming that Bioware have promised not to include ANY of those things in DA3? (And if so, sources please.)xXRazen wrote...
Bioware: "DA:I is going to be the best of DA:O and DA 2"
Fan: "So we can play as different races and have interactive origin stories combined with a tactical overhead combat and deep character customization, many relationships, DIFFERENT endings, a lot of interaction with the world and NPCs, a great story, awesome graphics, your actions actually having an impact on the world and the behaviour of NPCs, the great customizable AI from DA:O and also the menu system?"
Bioware: "No........"
Or is it just the racial selection that you're upset about, which is one item out of 10 you underlined?
Silly post.
Jury's still out on what's going to be in DA3. But as a dig at the DA2 changes and the lack of clarity around what "best of DA:O" means to the devs and the cynical take that DA2 was supposed to be developing the 'best' bits of Origins, xXRaven's post was spot on. And made me chuckle.
#3294
Posté 21 janvier 2013 - 01:08
#3295
Posté 22 janvier 2013 - 06:45
#3296
Posté 22 janvier 2013 - 10:42
Then again, I'll admit that I didn't mind Hawke at all and actually got quite attached to her as I played the games. I didn't feel trapped into choosing a particular tone since I went into the game with a clear outline of what sort of personality I wanted for my character, and chose whatever dialogue worked in that particular scene. For example, I decided she's very affectionate to people she cares about, so with them I tended to use diplomatic choices--particularly with Bethany--but I also decided that she was a bit of an adrenaline junkie and never backed down from a challenge, which made her pretty aggressive toward enemies (and also prompted her romance with Anders--once he said "it's too dangerous" I knew she was definitely going to like him). Mix that with a snarky, "devil may care" attitude and a particularly weak and flaky moral compass and bam, I had a pretty good idea of how Kira would react to different situations. Hearing her react to things without me having to press a button every single time worked for me, because the snarky tone that ended up being dominate worked for her character. (I know it probably didn't work out for everyone, but I was pretty satisfied and really liked the feature personally.)
I'm also primarily a JRPG player who's only just started to get into CRPGs, so I think that probably had a lot to do with it as well. So I'll admit I'm approaching DA:I from a different angle than a lot of fans of the series (at least around here) probably would.
But, yeah, I'm excited with what they seem to be doing with the PC, and looking forward to creating my character.
#3297
Posté 22 janvier 2013 - 10:57
brightblueink wrote...
Honestly, after reading Mr. Schumacher's posts, I'm OK with the decision. The main thing for me is that I have a clear idea of where my character came from and how it affects them, and I'm excited to see how being able to choose my PC's backstory could influence the game at large.
Then again, I'll admit that I didn't mind Hawke at all and actually got quite attached to her as I played the games. I didn't feel trapped into choosing a particular tone since I went into the game with a clear outline of what sort of personality I wanted for my character, and chose whatever dialogue worked in that particular scene. For example, I decided she's very affectionate to people she cares about, so with them I tended to use diplomatic choices--particularly with Bethany--but I also decided that she was a bit of an adrenaline junkie and never backed down from a challenge, which made her pretty aggressive toward enemies (and also prompted her romance with Anders--once he said "it's too dangerous" I knew she was definitely going to like him). Mix that with a snarky, "devil may care" attitude and a particularly weak and flaky moral compass and bam, I had a pretty good idea of how Kira would react to different situations. Hearing her react to things without me having to press a button every single time worked for me, because the snarky tone that ended up being dominate worked for her character. (I know it probably didn't work out for everyone, but I was pretty satisfied and really liked the feature personally.)
I'm also primarily a JRPG player who's only just started to get into CRPGs, so I think that probably had a lot to do with it as well. So I'll admit I'm approaching DA:I from a different angle than a lot of fans of the series (at least around here) probably would.
But, yeah, I'm excited with what they seem to be doing with the PC, and looking forward to creating my character.
For what its worth, I can hardly notice the dominant tone changes with FemHawke... and that's a good thing. With MaleHawke, it was like hitting the switch on the self-righteous/ridiculously snarky/snarling at your face railroad tracks. On my most recent playthrough with an Aggressive FemHawke, I can hardly tell when she occasionaly slips into different tones.
EDIT: And this is a great thing, something I hope they can replicate with the male VA's voice for DA3.
Modifié par Fast Jimmy, 22 janvier 2013 - 10:58 .
#3298
Guest_krul2k_*
Posté 22 janvier 2013 - 11:09
Guest_krul2k_*
Just personnal opinion of course but i do believe femshep an ladyhawke are hell lot better than there male counterparts, not that the male counter parts are bad ofc, mmm ok i leave it there
#3299
Posté 23 janvier 2013 - 09:22
krul2k wrote...
after playing the ME series an da2 i must admit bioware do have a habit of picking alot better female VO for the pc.
Just personnal opinion of course but i do believe femshep an ladyhawke are hell lot better than there male counterparts, not that the male counter parts are bad ofc, mmm ok i leave it there
In German i like the Male Sheps VO much better then the Fem one.
ME series was really cool. But i just dont get it why we need a ME Game with Swords. Couldnt they go a different way with DA?
#3300
Posté 23 janvier 2013 - 09:42
would DA:I be voiced only in english, or like ME1-2-3 would be voiced in various language?
I'd prefer if it would not be, because it would be strange hear some old character with different voice (as Leliana, Zevran, Alistair, Sandal ecc...) but if the subtitles are going to be small as in ME and DA2, I hope there would be localized voice actor...
subtitles where very small in DA2, and it was quite hard read on a tv.





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