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Dragon Age 3 to use a human protagonist


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#3301
Uccio

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CommanderSheperd11 wrote...

I honestly would have liked DA3 better being able to choose a different species and still have a voice actor but a gamer can only dream.



yep. I still don't get it why same person cannot do the voice for all the pc races.

#3302
Allan Schumacher

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They can. We do so in The Old Republic.

This isn't a factor for not having multiple races.

#3303
Thomas Andresen

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It is my understanding that if there is one primary reason for going with a human protagonist, it would be that the story BioWare wants to tell is best told with a human protagonist.

Equating "BioWare doesn't add the features I want!" with "BioWare doesn't listen to/like their fans!" is nothing short of ridiculous, and paranoid.

There is no good reason to assume that just because racial selection isn't present, the story in the won't be good. The two have nothing to do with each other, and building games with great stories is what BioWare have always focused on, and always been good at.

#3304
Selene Moonsong

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I'd say I'll be a bit disappointed at being limited to Human. I generally like the option play other races because it adds a different dimension to re-playability.

That being said, ME had multiple races and although they had other races, they still limited SP players to human, which I was absolutely fine with, even though others ,ay clamor for playing other races.

DA II was limited to humans of a specific family, and turned that out pretty decent in that regard. So, I find it is really no big deal.

#3305
Lazengan

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I have 3 playthroughs in any single player RPG

1. My Mary Sue self insert fanfic playthrough (so human is ofc required)
2. My Combat, gameplay tactics insane play through
3. Actual Roleplaying playthrough (usually pick an orc or other race)

#3306
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Mantaal wrote...

krul2k wrote...

after playing the ME series an da2 i must admit bioware do have a habit of picking alot better female VO for the pc.

Just personnal opinion of course but i do believe femshep an ladyhawke are hell lot better than there male counterparts, not that the male counter parts are bad ofc, mmm ok i leave it there


In German i like the Male Sheps VO much better then the Fem one. 

ME series was really cool. But i just dont get it why we need a ME Game with Swords. Couldnt they go a different way with DA? 


yeah have to agree with you m8, when i first played DA2 all i could think was im playing me2 with swords, still enjoyed it though but yes be nice if they went there own way

#3307
Andronic0s

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I won't miss them too much simply because Fantasy races have always been just humans in disguise, not because of looks mind you but their cultures are always very human like, just using DA as an example the dwarves are mercantilistic, power hungry and oppresive, there are plenty of human cultures that shared those qualities in history, or elves a peace loving and oppressed people, again many human cultures have shared traits like these, they never challenge your human-centric point of view.

In fact just reading history I have seen far more "alien" cultures than anything I have seen in any fantasy game/book so far.

The above being said I like the way elves and dwarves are done in DA, culturally speaking they are well fleshed out, I just don't think it would have changed much if the elves would have been a previous human people on thedas rather than their own race, or the dwarves an underground human culture.

#3308
Wintermist

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I don't matter to me to be honest. But the character generator.... it better be as good as in EVE Online ;D

#3309
JaegerBane

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Not bothered, tbh - I only play human characters anyway.

#3310
LobselVith8

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Thomas Andresen wrote...

It is my understanding that if there is one primary reason for going with a human protagonist, it would be that the story BioWare wants to tell is best told with a human protagonist.


You mean, like the story of Hawke? The story of a family fleeing the Fifth Blight and heading to nearby Kirkwall, which lead to the protagonist accepting an offer from Varric to venture into the Deep Roads for profit? And getting the notice of the Viscount because the Arishok asked for the protagonist by name? And becoming Champion by stopping the Qunari invasion of Kirkwall?

Hawke's story didn't need a human protagonist, as an elven or dwarven protagonist could have worked as well, and considering how reviled mages are in Andrastian society, the fact that the protagonist for Inquisition can be a mage calls into question whether this story can only be told with a human protagonist as well.

Time and resources is one thing. Saying it can "only" be told with a human protagonist is another matter entirely.

Thomas Andresen wrote...

Equating "BioWare doesn't add the features I want!" with "BioWare doesn't listen to/like their fans!" is nothing short of ridiculous, and paranoid.


I think the issue is that some people dislike playing as a human protagonist in a fantasy setting, since they prefer non-human protagonists who offer more cultural diversity and an alternative perspective to the world (via story and roleplay) than the typical human protagonist. Some people simply find a human protagonist in a fantasy setting to be cliché and boring.

Thomas Andresen wrote...

There is no good reason to assume that just because racial selection isn't present, the story in the won't be good. The two have nothing to do with each other, and building games with great stories is what BioWare have always focused on, and always been good at.


I think the people who disliked Dragon Age II would respectfully disagree with that opinion.

#3311
Mantaal

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LobselVith8 wrote...

Thomas Andresen wrote...

It is my understanding that if there is one primary reason for going with a human protagonist, it would be that the story BioWare wants to tell is best told with a human protagonist.


You mean, like the story of Hawke? The story of a family fleeing the Fifth Blight and heading to nearby Kirkwall, which lead to the protagonist accepting an offer from Varric to venture into the Deep Roads for profit? And getting the notice of the Viscount because the Arishok asked for the protagonist by name? And becoming Champion by stopping the Qunari invasion of Kirkwall?

Hawke's story didn't need a human protagonist, as an elven or dwarven protagonist could have worked as well, and considering how reviled mages are in Andrastian society, the fact that the protagonist for Inquisition can be a mage calls into question whether this story can only be told with a human protagonist as well.

Time and resources is one thing. Saying it can "only" be told with a human protagonist is another matter entirely.

Thomas Andresen wrote...

Equating "BioWare doesn't add the features I want!" with "BioWare doesn't listen to/like their fans!" is nothing short of ridiculous, and paranoid.


I think the issue is that some people dislike playing as a human protagonist in a fantasy setting, since they prefer non-human protagonists who offer more cultural diversity and an alternative perspective to the world (via story and roleplay) than the typical human protagonist. Some people simply find a human protagonist in a fantasy setting to be cliché and boring.

Thomas Andresen wrote...

There is no good reason to assume that just because racial selection isn't present, the story in the won't be good. The two have nothing to do with each other, and building games with great stories is what BioWare have always focused on, and always been good at.


I think the people who disliked Dragon Age II would respectfully disagree with that opinion.


Well DA2 had a Story, even someone who never had to do with something like that, could come up in like 5-10 minutes. If peoples think THAT is good story telling.. they deserve DA2. 
Sad part is that DA:I will aim at those peoples too im afraid. No playable Race Option is already a step in that direction. 

I miss the Balduars Gate 1&2 Bioware :crying:

Modifié par Mantaal, 23 janvier 2013 - 07:14 .


#3312
Steppenwolf

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Haven't a few BioWare devs said that their shift to a more cinematic focus dictates making our PC human-only because they would have to spend more time on every scene to accommodate the other races? I distinctly recall that being the reason.

#3313
Asdrubael Vect

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BasilKarlo wrote...

Haven't a few BioWare devs said that their shift to a more cinematic focus dictates making our PC human-only because they would have to spend more time on every scene to accommodate the other races? I distinctly recall that being the reason.

oh really?:D this "reason" would have worked with a dwarf, but not with the elf..

Modifié par Dark Korsar, 23 janvier 2013 - 07:30 .


#3314
Sutekh

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Dark Korsar wrote...

BasilKarlo wrote...

Haven't a few BioWare devs said that their shift to a more cinematic focus dictates making our PC human-only because they would have to spend more time on every scene to accommodate the other races? I distinctly recall that being the reason.

oh really?:D this "reason" would have worked with a dwarf, but not with the elf..

Elves are shorter and slimmer than humans. Where cinematics are concerned, it makes a big difference.

#3315
Asdrubael Vect

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and female protag are shorter and slimmer than male protag too....so what? its a very small difference. and this is not so hard to do this as you thinking

this is just a frostbite....and mass effect 4 will also be made ​​on this engine

Modifié par Dark Korsar, 23 janvier 2013 - 08:12 .


#3316
LobselVith8

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Mantaal wrote...

LobselVith8 wrote...

Thomas Andresen wrote...

It is my understanding that if there is one primary reason for going with a human protagonist, it would be that the story BioWare wants to tell is best told with a human protagonist.


You mean, like the story of Hawke? The story of a family fleeing the Fifth Blight and heading to nearby Kirkwall, which lead to the protagonist accepting an offer from Varric to venture into the Deep Roads for profit? And getting the notice of the Viscount because the Arishok asked for the protagonist by name? And becoming Champion by stopping the Qunari invasion of Kirkwall?

Hawke's story didn't need a human protagonist, as an elven or dwarven protagonist could have worked as well, and considering how reviled mages are in Andrastian society, the fact that the protagonist for Inquisition can be a mage calls into question whether this story can only be told with a human protagonist as well.

Time and resources is one thing. Saying it can "only" be told with a human protagonist is another matter entirely.

Thomas Andresen wrote...

Equating "BioWare doesn't add the features I want!" with "BioWare doesn't listen to/like their fans!" is nothing short of ridiculous, and paranoid.


I think the issue is that some people dislike playing as a human protagonist in a fantasy setting, since they prefer non-human protagonists who offer more cultural diversity and an alternative perspective to the world (via story and roleplay) than the typical human protagonist. Some people simply find a human protagonist in a fantasy setting to be cliché and boring.

Thomas Andresen wrote...

There is no good reason to assume that just because racial selection isn't present, the story in the won't be good. The two have nothing to do with each other, and building games with great stories is what BioWare have always focused on, and always been good at.


I think the people who disliked Dragon Age II would respectfully disagree with that opinion.


Well DA2 had a Story, even someone who never had to do with something like that, could come up in like 5-10 minutes. If peoples think THAT is good story telling.. they deserve DA2. 
Sad part is that DA:I will aim at those peoples too im afraid. No playable Race Option is already a step in that direction. 

I miss the Balduars Gate 1&2 Bioware :crying: 


I've read more than a few comments from people who have noted the same thing: the voiced protagonist, the auto-dialogue, the dialogue wheel, the paraphrasing, and the 'fixed' companion armor (that will now come in fixed variants) does suggest that Inquisition is leaning more towards Dragon Age II than Origins, especially with the "human only" protagonist.

Given how partially fixed Hawke was because of the voice actor, the paraphrasing, and the auto-dialogue, I'm wondering how much control we will actually have over this new protagonist, and why we are limited again to another human protagonist.

#3317
Guest_krul2k_*

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just gimme plenty things to kill while my blood rage is up an have me charge about the place like hercules on speed yelling WAAAAA WAAAAA ARGHHHHH with a few grunts an a fart for good measure an im happy.

oh an red eyes yeah need red eyes

#3318
Sutekh

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Dark Korsar wrote...

and female protag are shorter and slimmer than male protag too....so what? its a very small difference. and this is not so hard to do this as you thinking

Female humans and elves are different from each other too. Open DAO toolset and try making a cinematic that would work as well for female humans and elves. Especially one where people touch each others or interact with the environment. Then come back and tell me it was easy. A "small" difference is a screaming flaw when two characters don't align.

So, with one race, you have two cinematics. With three, you have six. Now you multiply this by the sheer number of cinematics including the PC (i.e. roughly 95%) and you get a huge difference in terms of time and resources. Very simple math.

#3319
Asdrubael Vect

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you already have a DA 3 toolset with frostbite engine?))) because in DAO we already have similar cinematics for 3 races

Modifié par Dark Korsar, 23 janvier 2013 - 08:50 .


#3320
Dutchess

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I had the idea that the height difference between humans and elves had been made smaller in DA2. As far as I can tell are female Hawke and Fenris of the same height.

#3321
JaegerBane

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LobselVith8 wrote...

Thomas Andresen wrote...

There is no good reason to assume that just because racial selection isn't present, the story in the won't be good. The two have nothing to do with each other, and building games with great stories is what BioWare have always focused on, and always been good at.


I think the people who disliked Dragon Age II would respectfully disagree with that opinion.


I'm afraid I'm with Thomas on this one. Frankly, I thought the DA2 story turned into a total mess after Act 1, and being able to play a Dwarf/Elf/Qunari/Mabari/Pidgeon/Etc instead of a Human would not have made a difference to this.

The story might be good, it might be trash, but however it turns out is not going to have anything to do with the race choice.

To be honest, in a world as racist and divided as Thedas, I'm not convinced one can even pull off an adequate introduction for a character potentially from several races unless you go down the Origins route.

#3322
Chaos Lord Malek

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LobselVith8 wrote...

Mantaal wrote...

LobselVith8 wrote...

Thomas Andresen wrote...

It is my understanding that if there is one primary reason for going with a human protagonist, it would be that the story BioWare wants to tell is best told with a human protagonist.


You mean, like the story of Hawke? The story of a family fleeing the Fifth Blight and heading to nearby Kirkwall, which lead to the protagonist accepting an offer from Varric to venture into the Deep Roads for profit? And getting the notice of the Viscount because the Arishok asked for the protagonist by name? And becoming Champion by stopping the Qunari invasion of Kirkwall?

Hawke's story didn't need a human protagonist, as an elven or dwarven protagonist could have worked as well, and considering how reviled mages are in Andrastian society, the fact that the protagonist for Inquisition can be a mage calls into question whether this story can only be told with a human protagonist as well.

Time and resources is one thing. Saying it can "only" be told with a human protagonist is another matter entirely.

Thomas Andresen wrote...

Equating "BioWare doesn't add the features I want!" with "BioWare doesn't listen to/like their fans!" is nothing short of ridiculous, and paranoid.


I think the issue is that some people dislike playing as a human protagonist in a fantasy setting, since they prefer non-human protagonists who offer more cultural diversity and an alternative perspective to the world (via story and roleplay) than the typical human protagonist. Some people simply find a human protagonist in a fantasy setting to be cliché and boring.

Thomas Andresen wrote...

There is no good reason to assume that just because racial selection isn't present, the story in the won't be good. The two have nothing to do with each other, and building games with great stories is what BioWare have always focused on, and always been good at.


I think the people who disliked Dragon Age II would respectfully disagree with that opinion.


Well DA2 had a Story, even someone who never had to do with something like that, could come up in like 5-10 minutes. If peoples think THAT is good story telling.. they deserve DA2. 
Sad part is that DA:I will aim at those peoples too im afraid. No playable Race Option is already a step in that direction. 

I miss the Balduars Gate 1&2 Bioware :crying: 


I've read more than a few comments from people who have noted the same thing: the voiced protagonist, the auto-dialogue, the dialogue wheel, the paraphrasing, and the 'fixed' companion armor (that will now come in fixed variants) does suggest that Inquisition is leaning more towards Dragon Age II than Origins, especially with the "human only" protagonist.

Given how partially fixed Hawke was because of the voice actor, the paraphrasing, and the auto-dialogue, I'm wondering how much control we will actually have over this new protagonist, and why we are limited again to another human protagonist.


Because Elf leading Inquisition would be like Tauren paladins from WoW (****ing holy cows), and Bioware doesn't want to screwup their IP like Blizzard did.

I being reading some of your posts here, and you are constantly day dreaming about the damn elves, if i had may way, i would removed them from Dragon Age completely as they are utterly pointless there and as Martin said - "elves being done to death", they could have com up with a new race., with better background and better goals (like they did with Qunari).

#3323
Asdrubael Vect

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 We like the Gray Wardens are chosen to be the "Inquisitor"(especially Mage..and we know that he/she would be Ex-circle/Apostage mage(and he/she can be elf..who, if not an elf, will be the best mage?).....and we have appointed to carry out a political settlement of the war between the Templars and mages

...you give the title of the "Inquisitor" more sense than it actually is .. it's just a cool name for the new Grey Warden....we will not even really a part of Inquisition/Elite Templars(its only a Cassandra and Leliana-stupid b*tches are them(and some guys), we just kind of a Special Mercenary, who was given special privileges and political power in order to stop the mage/templar war(maybe, because "someone" can not find the Warden and Hawke, and we do all the dirty work)

The developers say that we are not associated with Chantry and certainly not required to believe in a Maker, and we can be mage(ex-circle/apostage)....here and a warrior / mage / rogue of Kossind, Elf(especially them)....or even Dwarf(but they cant be templars or mages, and they are not so many of them outside the Deep Roads) would be approached without any problems

Modifié par Dark Korsar, 23 janvier 2013 - 09:02 .


#3324
Sutekh

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Dark Korsar wrote...

you already have a DA 3 toolset with frostbite engine))) because in DAO we already have similar cinematics for 3 races

I gather those are two different things you're talking about so,

- There's no DA3 toolset because 1. There's no DA3 resource material in circulation and 2. There's not even a Frosbite 2 generic toolset available.

- It's been done in DAO so it can be done in DA3 is not a good argument, since you have no idea whatsoever of the constraints of DA3, both technical and creative, compared to DAO.

renjility wrote...

I had the idea that the height difference between humans and elves had been made smaller in DA2. As far as I can tell are female Hawke and Fenris of the same height.

Even if it's the case (I honestly can't say for sure) elves and human ladies still have a very different builds, so the problem remains.

#3325
Asdrubael Vect

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"elves and human ladies still have a very different builds, so the problem remains".

so the only problem is the cinematics for female elf protag, but why biowar not
just make them the same height as male elf protag?

many females were unhappy that they had a protag shorter that male protag

Modifié par Dark Korsar, 23 janvier 2013 - 09:17 .