WardenWade wrote...
Very much agreed...everyone has an opinion on race options or no, and much of it is subjective by nature. It's got to be a juggling act for Bioware with varying content for different origins, but IMO it adds tremendously to the replay value and, IMO, the feeling of having an "identity" in the game. For my part I too think it works, and that it's worth it.
I agree so much, but we seem to be in the minority. I personally think that since people are divided on race or no, it would be better to give the option so those who want it can be happy and those who don't can fall back on their default human with no skin off their teeth. But alas...
And as it stands with Bioware's implementing a text-based origin system in DA:I, as you mentioned Faerunner, they seem committed making some (hopefully considerable) variations in playthrough for the individual backgrounds, and classes as well I gather...and hopefully this too can be seen as a positive sign for future DA games in general and the return of CC choices such as race in particular? Perhaps one unique origin per race in future games might not be so different from what DA:I proposes to do?
Unfortunately, just having any origin seems to be so different from what DA:I proposes to do. I'm truthfully very skeptical of their claims to want to make a compromise between DA:O and DA2. I honestly think they just want to make DA2.5, which is in turn a clone of ME2. In ME, players had multiple text-based origins, but ultimately the PC was a voice-acted human named Shepard. In DA:I, we will have multiple text-based origins, but ultimately the PC will be a voice-acted human just like Hawke.
They claim the origins will have more impact, but the entire set-up still reeks of ME and DA2, which is a completely different genre and role-play style from DA:O (read: minimum role-playing). As long as the franchise moves away from its DA:O roots (which in turn was rooted in the traditional role-playing soil of BG, NWN, and others), then I don't think it's quite a positive sign for future DA games or
especially the return of CC choices such as race.
And I very much agree about the Landsmeet quests. As Tabris doesn't have a treaty quest involving the alienage specifically, and is locked out of their home until late-game, to me this portion of the game always feels very significant for them as well. Walking boldly into the Landsmeet not so much as a Warden, perhaps, but as an elf of Denerim, to speak for the first time, is a very powerful moment IMO.
I agree with this so much. I keep saying it over the forums, but strolling boldly into a room full of human nobles as a city elf who used to be a servant in their castles or a vagrant in their streets, but now standing above them as an equal or a superior who will, for the first time, stand up and speak while they have to shut up and listen... to me, there's no other feeling like it in the world. I wish BioWare would give us the opportunity to have another feeling like that, but alas...
I try to imagine what it would be like to complete Demands of the Qun as an elf. How amazing would it be to stand before the Arishok as one of the city elves he's been seducing away from the alienage for years? To stand up to him as one of the victims of the society's corruption but be still willing to defend it rather than a rich human noble who benefits from the status quo? How amazing would it be to duel the giant bull Arishok in single combat as a scrawny little dear elf and stand triumphant as David over Goliath? How incredible would it feel to be adulated by the humans of Kirkwall as their new Champion after risking everything to save them (even though you had less reason to do so than Hawke)? To me, that would have been the most amazing feeling in the world, right next to the City Elf walking boldly into the Landsmeet, but alas... BioWare did not give us that option.
Modifié par Faerunner, 28 janvier 2013 - 06:53 .