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Dragon Age 3 to use a human protagonist


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#376
Palipride47

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Rawgrim wrote...

Well the screenshots and all the other stuff they have allready showed us is "reality" not hype.


Screenshots of Kirkwall and the Blightlands were BEAUTIFUL 
I've been spurned. I like what I am seeing so far, but worried about how some of us tend to flock like sheeple if they drop names of games we are suppposed to worship. 

#377
upsettingshorts

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Fast Jimmy wrote...

Bioware steering away from the design of their most successful and wide-reaching game to date in an attempt to gain more fans by mimicing other genres designs is them chasing the blonde as well. But I have no control over what Bioware does. Although, granted, I have no control over you. But I can say that you sitting there going "neiner, neiner, neiner, I got what I wanted, you all didn't" is probably not accurate, since you may find that in the long term, it isn't exactly what you wanted.


The reason for stating my position the way I do is to meet bitterness with enthusiasm in kind, because of the kind of cynicism that is taken for granted as being true that I'm bolding in your post.

What if it turns out that the alleged old fans weren't right all along, like they so regularly and confidently claim? What if it turns out gamers like me were who saw BioWare as evolving as storytellers from Day 1 were intuitively on the right track? What if tilting back towards DAO or Baldur's Gate would be the more cynical, "chasing the blonde" move? Would that change the dynamic at all? If someone can't imagine that possibly being true, then I need to be even more emphatic that people who disagree with your premise exist.

That isn't to say there aren't places where compromise could work, and I'm not closed off to it, but I've spent about two years here and participated in near-countless discussions, and if I'm sure of anything it's that the 3rd and 1st person playstyles are no longer compatible. I'd love to be proven wrong.

Modifié par Upsettingshorts, 21 octobre 2012 - 11:11 .


#378
Satyricon331

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Upsettingshorts wrote...

Satyricon331 wrote...

Oh, please.  You were there, telling LobselVith8 that between a a system that had set armor and a system that had set appearances regardless of armor, mashing them together in a way Lobs seemed to feel was a "clumsy hybrid" was fine


No, I said in a post you didn't quote that pretending it wasn't an attempt at compromise was unfair because the effort was made.  While I did say that compromise was about sharing, I did not say that he could not prefer and desire the DAO system anyway.  Quite the opposite.

Satyricon331 wrote...

.  Then you said the earlier Bioware games were such that "Players like me and players like Sylvius the Mad were, up till then [DA2], enjoying BioWare games in our own way without any knowledge that the other existed."  Now you're wanting to claim that having games that accommodate a variety of "playstyle[s]" (to use your word) are beyond the possibility of compromise.


Because they reached a point where a wedge was driven.  That's the point of the argument, in fact.  Now that cinematic games are possible and not limited by technology, the game (pun not intended) has changed.

Satyricon331 wrote...

I was just having a little bit of light-hearted fun with you, but really you need to get over yourself.  And lol @ the idea that was a "lecture."


Now it is.


I'm not really sure what you're trying to prove here, since nothing you've said somehow obviates the ironies I was pointing out.  They still stand.  Still, I can see where your defensiveness comes from.

#379
Fast Jimmy

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Rawgrim wrote...

breyant wrote...

I like this decision. I would play human anyway, especially if elves still look the same as they did in DA2.

Hopefully this means more time and resources can be spent on developing the story and characters since they won't need to plan out multiple races/ starting quests/ storylines.


That time and effort will be spent on the multiplayer bit.


Heh. 

I find the argument "Well, the MP is done by a different department/studio, so it won't eat into the resources of the SP campaign."

What kind of stupid logic is that? Is it being done by a team of leprachauns and unicorns, who work for sunshines and rainbows? Because otherwise I don't care if its done in house, out of house, under someone's house or a house on the moon... its costing money and time. 

The REAL reason they want to tack on multiplayer is because they think it will net them more money. Either through piracy-stopping measures like DRM or registration, or through microtransactions (or both), the company is seeing dollar signs, they aren't seeing a game feature. They are paying more money to put a shackles on the game's feet and are telling us its a pretty ankle bracelet.

#380
Guest_Faerunner_*

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RosaAquafire wrote...

I don't care about aesthetics, I just like how DA's races have such interesting backgrounds and cultures, where humans ... don't. It's FUN to play as a different culture, to put yourself into those shoes. Especially as an elf -- there's something completely satisfying about playing as a second-class citizen to me, being treated like crap by NPCs. I love that.

I thought there was at least a 30% chance of races coming back and the fact that they're not is a HUGE bummer. For those of us who consider the roleplaying experience the most important part of an rpg, this sucks really hard. Really hard. Playing as a different race transforms the world around me. Even if it doesn't react to me, *I* react to *it* through my RP. I would rather all four races with no customization than a human I can make into anything I want. They'll still be human, DA's most vanilla race.


This, especially the bolded.

#381
upsettingshorts

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Satyricon331 wrote...

I'm not really sure what you're trying to prove here, since nothing you've said somehow obviates the ironies I was pointing out.  They still stand. 


When you strip the statements of all context, ignore the lines I've drawn, and pretend not to be following along they sure do.

#382
hussey 92

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Rawgrim wrote...

deuce985 wrote...

How would people feel if MP allows you to play different races? Just curious. Would that ****** people off?


thats the irony of it. A feature "nobody wants" includes an option that people want in the single player bit.

exactly

#383
LinksOcarina

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Fast Jimmy wrote...

Rawgrim wrote...

breyant wrote...

I like this decision. I would play human anyway, especially if elves still look the same as they did in DA2.

Hopefully this means more time and resources can be spent on developing the story and characters since they won't need to plan out multiple races/ starting quests/ storylines.


That time and effort will be spent on the multiplayer bit.


Heh. 

I find the argument "Well, the MP is done by a different department/studio, so it won't eat into the resources of the SP campaign."

What kind of stupid logic is that? Is it being done by a team of leprachauns and unicorns, who work for sunshines and rainbows? Because otherwise I don't care if its done in house, out of house, under someone's house or a house on the moon... its costing money and time. 

The REAL reason they want to tack on multiplayer is because they think it will net them more money. Either through piracy-stopping measures like DRM or registration, or through microtransactions (or both), the company is seeing dollar signs, they aren't seeing a game feature. They are paying more money to put a shackles on the game's feet and are telling us its a pretty ankle bracelet.


To the first part, what do you know about game design to back up that claim? By the logic you are saying here, it seems like BioWare as a company should only be working on one game at a time, because it would remove resources from a singular title then.

Which makes no sense becausen then they would lose a LOT of money and close shop. Smaller indie studios can get away with that but they have a higher output of content at lower costs. Bigger studios, espeically multiple entities, have the luxery of dividing and conquering, so to speak. 

To the second part, of course they want to make money, they also want to expand their abilities as a game maker. 

Modifié par LinksOcarina, 21 octobre 2012 - 11:16 .


#384
breyant

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Fast Jimmy wrote...

The REAL reason they want to tack on multiplayer is because they think it will net them more money. Either through piracy-stopping measures like DRM or registration, or through microtransactions (or both), the company is seeing dollar signs, they aren't seeing a game feature. They are paying more money to put a shackles on the game's feet and are telling us its a pretty ankle bracelet.


Also EA says they HAVE to have multiplayer. Don't remember which guy said it but he seemed awfully proud that they're not making single-player games anymore.

#385
Palipride47

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Upsettingshorts wrote...

Fast Jimmy wrote...

Bioware steering away from the design of their most successful and wide-reaching game to date in an attempt to gain more fans by mimicing other genres designs is them chasing the blonde as well. But I have no control over what Bioware does. Although, granted, I have no control over you. But I can say that you sitting there going "neiner, neiner, neiner, I got what I wanted, you all didn't" is probably not accurate, since you may find that in the long term, it isn't exactly what you wanted.


The reason for stating my position the way I do is to meet bitterness with enthusiasm in kind, because of the kind of cynicism that is taken for granted as being true that I'm bolding in your post.

What if it turns out that the alleged old fans weren't right all along, like they so regularly and confidently claim?  What if it turns out gamers like me were who saw BioWare as evolving as storytellers from Day 1 were intuitively on the right track? What if tilting back towards DAO or Baldur's Gate would be the more cynical, "chasing the blonde" move? Would that change the dynamic at all? If someone can't imagine that possibly being true, then I need to be even more emphatic that people who disagree with your premise exist.

That isn't to say there aren't places where compromise could work, and I'm not closed off to it, but I've spent about two years here and participated in near-countless discussions, and if I'm sure of anything it's that the 3rd and 1st person playstyles are no longer compatible. I'd love to be proven wrong.


But...it sounds like you are merely mad at old school RPGers of the pretentious sort, and if you think such things are incompatable, why not let us "alleged old fans" get a chance to explain how they might make it work, for ALL OF US.

#386
upsettingshorts

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Fast Jimmy wrote...

I find the argument "Well, the MP is done by a different department/studio, so it won't eat into the resources of the SP campaign."

What kind of stupid logic is that? Is it being done by a team of leprachauns and unicorns, who work for sunshines and rainbows? Because otherwise I don't care if its done in house, out of house, under someone's house or a house on the moon... its costing money and time. 


What, and you assume that money and time would otherwise go to single player and not nothing else?

Have you ever seen a development budget for a game?  I sure haven't.  What kind of stupid logic is it to argue a point that relies on precisely that kind of knowledge?

#387
upsettingshorts

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Palipride47 wrote...

But...it sounds like you are merely mad at old school RPGers of the pretentious sort, and if you think such things are incompatable, why not let us "alleged old fans" get a chance to explain how they might make it work, for ALL OF US. 


No no no.

There are countless RPG fans - old and new - I disagree with on a regular basis, like Sylvius the Mad, for which I have no issues at all apart from our disagreements.  What I am trying to answer here, and in fact despise, are the subset of individuals who claim that they represent all old fans, dismissively castigate anyone who likes something they don't as some combination of new or ignorant.
 

#388
The Hierophant

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breyant wrote...

Fast Jimmy wrote...

The REAL reason they want to tack on multiplayer is because they think it will net them more money. Either through piracy-stopping measures like DRM or registration, or through microtransactions (or both), the company is seeing dollar signs, they aren't seeing a game feature. They are paying more money to put a shackles on the game's feet and are telling us its a pretty ankle bracelet.


Also EA says they HAVE to have multiplayer. Don't remember which guy said it but he seemed awfully proud that they're not making single-player games anymore.

I weep for Dead Space 3.

#389
Fast Jimmy

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Upsettingshorts wrote...

Fast Jimmy wrote...

Bioware steering away from the design of their most successful and wide-reaching game to date in an attempt to gain more fans by mimicing other genres designs is them chasing the blonde as well. But I have no control over what Bioware does. Although, granted, I have no control over you. But I can say that you sitting there going "neiner, neiner, neiner, I got what I wanted, you all didn't" is probably not accurate, since you may find that in the long term, it isn't exactly what you wanted.


The reason for stating my position the way I do is to meet bitterness with enthusiasm in kind, because of the kind of cynicism that is taken for granted as being true that I'm bolding in your post.

What if it turns out that the alleged old fans weren't right all along, like they so regularly and confidently claim? What if it turns out gamers like me were who saw BioWare as evolving as storytellers from Day 1 were intuitively on the right track? What if tilting back towards DAO or Baldur's Gate would be the more cynical, "chasing the blonde" move? Would that change the dynamic at all? If someone can't imagine that possibly being true, then I need to be even more emphatic that people who disagree with your premise exist.

That isn't to say there aren't places where compromise could work, and I'm not closed off to it, but I've spent about two years here and participated in near-countless discussions, and if I'm sure of anything it's that the 3rd and 1st person playstyles are no longer compatible. I'd love to be proven wrong.


Chasing the blonde refers to going after a high risk, high reward goal. If many people go for it, only one can win and even that one can fail themselves, since it is a high risk proposition.

Going after the designs of DA:O or BG is the safe choice - the games have huge fanbases, they are crticially acclaimed as some of the best RPGs in the history of RPGs and are still talked about regularly as pivotal when discussing the history of video games. Going after the designs of other genres outside of RPGs, trying to break ground on making interactive cinema games (which have been a struggling, if not completely dead in the water, genre) and by trying to use action combat that violates the preferences of a portion of your fanbase and also pales in comparisson to actual action game titles, which other companies do immeasurably better, is the very definition of high risk. 

I can applaud Bioware for trying to be a risk taker in the industry (even if it may at times seem they are just chasing dollar signs instead of creating innovation, but that's my own bias and cynicism), but its a gamble. And gambling seldom results in everyone winning.

#390
LobselVith8

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MorningBird wrote...

DG:[/b]

I'll say this much: when the original thread was up, I asked the rest of the team what they remembered of the original game, and we all agreed that "atheism" was not something we'd ever supported as a viewpoint for the PC. And by supported, I mean something that-- whenever the topic arose-- we would make sure we included it as an option. Anything we consider "supported" is something we would make sure to maintain consistently throughout the game... that's a design term we take seriously.

Yes, there was indeed the occasional dialogue option to express it-- something you guys obviously remember better than we do (writing something over six years will definitely do that, let me tell you). I don't know if we would consider that "supported" as I defined above, but you're correct that it definitely pops up.  Probably because, at the time, such an option seemed appropriate, and I wouldn't have a problem with that even now.

The part where I get stuck, and am clearly quite poor at expressing the exact point where my support for this idea breaks down, is where "atheism" stops being "I doubt that the Maker actually exists" to being some kind of political view... as atheism often is in the modern world. More secularization than atheism, really. There's a strong streak of anti-religious organization present here on the forums, and when the topic is broached it seemed to be done in the sense of "I should be allowed to go on a crusade against all religion", which is really the thing that I believe is out of place in our setting. Being able to occasionally express doubt, sure... but in order to make such a view supported we would need to provide a full path for such a stance.

The forums being what they are, they will automatically interpret that as in only the extreme opposite must then be the truth-- I'll never be able to express ANYTHING anti-religious and therefore must myself BE RELIGIOUS OMG!... which of course is simply not so, but I guess if you intend to freak out about it go ahead and get it out of your system.

And that's as far as I'll go on that topic. Thanks.

Link (may involve some scrolling)

I'd pay specific attention to that third paragraph.  DG never says that the PC HAS to play as a devote Andrastian, merely that Atheism as we[/i] know it[/i] is unlikely to exist in Thedas.  It is still possible to express doubt/uncertainty in the Maker, Andraste, and Chantry.

As for Hawke shouting, 'Maker!' as a battle cry (or something to that effect) during combat, well, I'm not at all religious, but I still say, 'God dammit' five times a day... >>


The option for The Warden to say he didn't believe in the Maker was present in both Origins and Awakening. My Surana Warden said the Maker wasn't a deity he followed, condemned the Chantry over the Dales, told Leliana that Andraste was simply a woman, and informed Justice that he didn't believe in the Maker. I'd say atheism as we know it was present by virtue of being able to not believe in "god."

Furthermore, the player had to play a religious Andrastian with Hawke, who says he hopes the Maker guides Feynriel (who believes in the Creators) and believes Leandra is with the Maker.

#391
WhiteThunder

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Palipride47 wrote...

Rawgrim wrote...

Have you never heard of Obsidian Entertainment? They're a pretty established studio.  Admittedly, it is kind of unbelievable that all of the leading lights of RPG design in the 90s are working together under one roof, but they were all working together in the 90s, too. They basically reformed Black Isle Studios when they brought in Tim Cain last year.  They are legit as heck.


THEY KEEP DRAGGIN ME BACK!!!!

I'm more concerned about "hype vs. reality."  Bioware colored me jaded. 


I trust these guys, especially because they will be able to do their own QA and release the game when it's actually finished, so it will most likely be far more stable than most Obsidian games.  The book on Obsidian is "amazing stories, gamebreaking bugs."  Being their own bosses, plus having Tim Cain, eliminates one of their biggest problems.

#392
Satyricon331

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Upsettingshorts wrote...
When you strip the statements of all context, ignore the lines I've drawn, and pretend not to be following along they sure do.


:huh:  As if somehow the point was the propositional content rather than the myriad of attitudes.  

In fact, I've often liked many of your posts even though I think you sometimes are a bit harsh.  I really didn't expect such a hysterical reaction to such an obviously silly joke.  But hey, knock yourself out.

#393
Emzamination

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LobselVith8 wrote...

The option for The Warden to say he didn't believe in the Maker was present in both Origins and Awakening. My Surana Warden said the Maker wasn't a deity he followed, condemned the Chantry over the Dales, told Leliana that Andraste was simply a woman, and informed Justice that he didn't believe in the Maker. I'd say atheism as we know it was present by virtue of being able to not believe in "god."

Furthermore, the player had to play a religious Andrastian with Hawke, who says he hopes the Maker guides Feynriel (who believes in the Creators) and believes Leandra is with the Maker.


Whelp there goes that playthrough... *sigh* :(

#394
upsettingshorts

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Fast Jimmy wrote...

Chasing the blonde refers to going after a high risk, high reward goal. If many people go for it, only one can win and even that one can fail themselves, since it is a high risk proposition.

Going after the designs of DA:O or BG is the safe choice - the games have huge fanbases, they are crticially acclaimed as some of the best RPGs in the history of RPGs and are still talked about regularly as pivotal when discussing the history of video games.


If the fanbases for that style of RPGs is so huge, how come the backers of Wasteland 2 and Project Eternity are only in the tens of thousands?

Furthermore, how well did DA:O sell compared to Mass Effect 2-3?  (ME1 was 360 exclusive for a long time so it probly ought to be disqualified)  I'm not sure.

Fast Jimmy wrote...

Going after the designs of other genres outside of RPGs, trying to break ground on making interactive cinema games (which have been a struggling, if not completely dead in the water, genre) and by trying to use action combat that violates the preferences of a portion of your fanbase and also pales in comparisson to actual action game titles, which other companies do immeasurably better, is the very definition of high risk.


I don't believe that's what they're doing.  I don't think "cinema games" as you describe them and "cinematic RPGs" are the same thing or ever really tried to be.  My argument is that BioWare has, effectively, always been making cinematic RPGs only they're much better at it now having slowly progressed in that direction since BG2, to the point it's started to anger the people who played their games as traditional RPGs.

Satyricon331 wrote...

Upsettingshorts wrote...
When you strip the statements of all context, ignore the lines I've drawn, and pretend not to be following along they sure do.


Image IPB  As if somehow the point was the propositional content rather than the myriad of attitudes.  

In fact, I've often liked many of your posts even though I think you sometimes are a bit harsh.  I really didn't expect such a hysterical reaction to such an obviously silly joke.  But hey, knock yourself out.


Specific argument aside, I think you're reading too much into my attitude.  If I'm sometimes a bit harsh, why would more harshness be out of character?

That harshness comes from this, by the way. 

Modifié par Upsettingshorts, 21 octobre 2012 - 11:24 .


#395
LinksOcarina

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breyant wrote...

Fast Jimmy wrote...

The REAL reason they want to tack on multiplayer is because they think it will net them more money. Either through piracy-stopping measures like DRM or registration, or through microtransactions (or both), the company is seeing dollar signs, they aren't seeing a game feature. They are paying more money to put a shackles on the game's feet and are telling us its a pretty ankle bracelet.


Also EA says they HAVE to have multiplayer. Don't remember which guy said it but he seemed awfully proud that they're not making single-player games anymore.


A quote taken out of context still.

The guy who said it was Frank Gibeau, who is the EA Games president (note, EA games is a separate branch that BioWare is in) 

Gibeau said, and I quote,

“We are very proud of the way EA evolved with consumers,” he said. “I have not green lit one game to be developed as a singleplayer experience. Today, all of our games include online applications and digital services that make them live 24/7/365.“

 

Gibeau also said that at a cloud-gaming conference, remarking on how most EA games have a social element to them. Later, after journalists ran with the story and sensationalized it, Gibeau clarified saying the following:

“Let me clarify,” Gibeau began. “What I said was [about not greenlighting] anything that [doesn't have] an online service. You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what’s on the initial disc. I’m not saying deathmatch must come to Mirror’s Edge.”Gibeau chuckled at his own example and continued to explain what the shape of EA’s game-making approach will be moving forward. “What I’m saying is if you’re going do it, do it with an open-world game that’s a connected experience where you can actually see other players, you can co-operate, you can compete and it can be social. Everything that we do, we see the telemetry coming in telling us that’s the best way to build our business and that’s the best way to build these experiences and be differentiated from others. Yeah, I’m not suggesting deathmatch must be in Bejeweled. It’s just… You need to have a connected social experience where you’re part of a large community”


Which is fair, because that is basically EA following the Valve and Nintendo model of gaming as a service. So once again, quote was out of context. It was a bad quote to say, no question, but I find it odd that people assume the worst when all EA is doing is the same damn thing as everyone else. Hell, I wrote an editorial on this entire ordeal because this perception of EA is borderline slander at this point. 

So really, in context, all Gibeau was trying to say is that social interaction will be present in all games. multiplayer as we know it, in gaming context, has changed. And we should recognize this change. 

Modifié par LinksOcarina, 21 octobre 2012 - 11:26 .


#396
Fast Jimmy

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Upsettingshorts wrote...

Fast Jimmy wrote...

I find the argument "Well, the MP is done by a different department/studio, so it won't eat into the resources of the SP campaign."

What kind of stupid logic is that? Is it being done by a team of leprachauns and unicorns, who work for sunshines and rainbows? Because otherwise I don't care if its done in house, out of house, under someone's house or a house on the moon... its costing money and time. 


What, and you assume that money and time would otherwise go to single player and not nothing else?

Have you ever seen a development budget for a game?  I sure haven't.  What kind of stupid logic is it to argue a point that relies on precisely that kind of knowledge?


I have not seen a game budget. But I have seen COUNTLESS software design budgets (as well as numerous other budgets for varying projects, both large and small). And you know what? I'm going to go out on a limb and say they probably aren't all THAT different. Corporate business is corporate business. And I know a thing or two about corporate business.

The only way multiplayer being put into a game isn't going to affect the single player is if multiplayer is being funded by a completely separate iniatitive and is going to generate money, or at least prevent losses. EA is not pushing MP in every game because they think its fun, or the future of games. They are doing it to charge you more for a game you already bought, or to prevent you from pirating it (and making it harder for you to buy it used, in the process). 

Even in that case, though, where the check has been completely written... the time frames are now in competition. ME3 had a single player campaign that needed work and which didn't have a coherent ending or plot. They ran out of time and resources to follow up on everything they had promised, and then they ran out of time to do something they had just spent two games saying was impossible - not an easy task. So they delayed the release. But by then , the MP was likely complete, on time and ready to go. So they may have gone back to the drawing board, gave it a little more polish, tweaked some things a little bit. Which could be why many people still seem to be enjoying it months after release. 

But then the SP game STILL wasn't finished. They were pulling in Martin Sheen to do TIM new lines, and the cinematics for the endings were still up in the air. So, instead of taking another much-needed extension, they were likely told "everything is done for the game, including the MP, except for this ending. Just wrap it up and get it out the door."

If there is an entire other studio done with their work, twiddling their thumbs, eating resources, while the SP campaign needed more time to get things right, that this WOULDN'T affect pressure to send out a sub-par product?





But... given that this is a "human-only" thread, I'd say I have already wandered way too far off the trail as is.

#397
Tarathelion

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WhiteThunder wrote...

Palipride47 wrote...

Rawgrim wrote...

Palipride47 wrote...

Upsettingshorts wrote...

Palipride47 wrote...

I will diagree on the bolded point, in that it may be your play style, but not mine. If they can smush them together nicely (which I think DAO does) then, sure, I'm 100% for it. 

If they can't, then I will relegate it to whatever they chose (and if I can't enjoy it with my more "old-school immersion" style, I'll stop).


Yeah but here's the thing.

Why is BioWare the one that has to deliver this approach, if - as Fast Jimmy says - DA2 is broadly the way BioWare wants to go whats stopping any of you guys from saying, "Oh well" and hopping over to Project Eternity/Wasteland 2?  They could use the support.


I don't think Bioware has to do anything. I think it would be prudent to do so.

And if I cannot deal with it, I will leave, and I may be bitter about it, but I'm not going to pretend they did it because Bioware/EA/Gaider and Co. hates me specifically and are cackling as they count their piles of cash about how nicely they crushed the hopes of "old school RPGers."

And I won't pretend your style is less "legitimate" than mine. It stinks of nostalgia-based pretension that gives all old school RPGers a bad name. And i receive it even from others who play like me base on the priniciple that my parents had sex too late for me to play Ultima. 


Well...you could flip it around too. A fanbase who has supported Bioware and bought their products since they started making games, suddenly gets alienated because Bioware now wants to make action games instead, but still claims they are making rpgs to make sure their old fanbase buys some.


But that is the nature of the gaming industry, and if we don't like it, we can take our money and go support Project Eternity (never mind that I think they are just throiwng old school RPG names around to make us quiver in our loins and throw our money at them <_<) or something else.

ME3 got the things they wanted when they yelled loud enough, but they yelled loudly enough with ONE VOICE. If our voices are so disparate, they are not going to abandon one base for another (now that they essentially have two, with some people, like me, caught in the middle)


Have you never heard of Obsidian Entertainment? They're a pretty established studio.  Admittedly, it is kind of unbelievable that all of the leading lights of RPG design in the 90s are working together under one roof, but they were all working together in the 90s, too. They basically reformed Black Isle Studios when they brought in Tim Cain last year.  They are legit as heck.


Yes thay have talent but they don't seem to have resources to make games they would like to make. They usually just do games for other developers/publishers like Bethesda with Fallout. Project Eternity is hopefully gonna be a good game but not necessarly a commercial success. Its not gonna be a Triple A game, its more like a niche game. They got over 4 milions to do it. The Witcher 2 cost around 10 milions to do in Poland where work cost are significantly cheaper. A bioware game is probably much more expensive to make. So we need to sdjust our expectations

#398
Palipride47

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Upsettingshorts wrote...

Fast Jimmy wrote...

Chasing the blonde refers to going after a high risk, high reward goal. If many people go for it, only one can win and even that one can fail themselves, since it is a high risk proposition.

Going after the designs of DA:O or BG is the safe choice - the games have huge fanbases, they are crticially acclaimed as some of the best RPGs in the history of RPGs and are still talked about regularly as pivotal when discussing the history of video games.


If the fanbases for that style of RPGs is so huge, how come the backers of Wasteland 2 and Project Eternity are only in the tens of thousands?

Furthermore, how well did DA:O sell compared to Mass Effect 2-3?  (ME1 was 360 exclusive for a long time so it probly ought to be disqualified)  I'm not sure.

Fast Jimmy wrote...

Going after the designs of other genres outside of RPGs, trying to break ground on making interactive cinema games (which have been a struggling, if not completely dead in the water, genre) and by trying to use action combat that violates the preferences of a portion of your fanbase and also pales in comparisson to actual action game titles, which other companies do immeasurably better, is the very definition of high risk.


I don't believe that's what they're doing.  I don't think "cinema games" as you describe them and "cinematic RPGs" are the same thing or ever really tried to be.  My argument is that BioWare has, effectively, always been making cinematic RPGs only they're much better at it now having slowly progressed in that direction since BG2, to the point it's started to anger the people who played their games as traditional RPGs.

Satyricon331 wrote...

Upsettingshorts wrote...
When you strip the statements of all context, ignore the lines I've drawn, and pretend not to be following along they sure do.


Image IPB  As if somehow the point was the propositional content rather than the myriad of attitudes.  

In fact, I've often liked many of your posts even though I think you sometimes are a bit harsh.  I really didn't expect such a hysterical reaction to such an obviously silly joke.  But hey, knock yourself out.


Specific argument aside, I think you're reading too much into my attitude.  If I'm sometimes a bit harsh, why would more harshness be out of character?

That harshness comes from this, by the way. 



Project Eternity made 4 million dollars with 74,000 backers. 

*I'l be back with more numbers, stop talking people!*

Modifié par Palipride47, 21 octobre 2012 - 11:30 .


#399
The Elder King

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Emzamination wrote...

LobselVith8 wrote...

The option for The Warden to say he didn't believe in the Maker was present in both Origins and Awakening. My Surana Warden said the Maker wasn't a deity he followed, condemned the Chantry over the Dales, told Leliana that Andraste was simply a woman, and informed Justice that he didn't believe in the Maker. I'd say atheism as we know it was present by virtue of being able to not believe in "god."

Furthermore, the player had to play a religious Andrastian with Hawke, who says he hopes the Maker guides Feynriel (who believes in the Creators) and believes Leandra is with the Maker.


Whelp there goes that playthrough... *sigh* :(


I did a similar playthtough onece.The only way to improve that playthrough is to have a Dalish mage Warden.
Seriously though, why would you care about it? If the game gives the players the option to make a character who doesn't believe in the Maker, and that Andraste was a woman, it means that the creators of the game are fine in giving the option. And the Chantry was responsible (though I think the responsibility is shared with the elves) of what happened to the Dales. Humanity shown that regardless the mage's position in the society and the deity they believed, that they have to impose their rule or their religion to the elves, and make them non-equal to humans (either as slaves or second-class citizens). I'd like to have the option to reform human society in Thedas.

#400
upsettingshorts

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Palipride47 wrote...

Project Eternity made 4 million dollars with 74,000 backers. 


Right, and those are well within "niche market" numbers and well below an AAA game budget.  Chris Avellone says as much in every interview.  

/contributed $60

Modifié par Upsettingshorts, 21 octobre 2012 - 11:30 .