[quote]Upsettingshorts wrote...
[quote]Fast Jimmy wrote...
Chasing the blonde refers to going after a high risk, high reward goal. If many people go for it, only one can win and even that one can fail themselves, since it is a high risk proposition.
Going after the designs of DA:O or BG is the safe choice - the games have huge fanbases, they are crticially acclaimed as some of the best RPGs in the history of RPGs and are still talked about regularly as pivotal when discussing the history of video games.[/quote]
If the fanbases for that style of RPGs is so huge, how come the backers of Wasteland 2 and Project Eternity are only in the tens of thousands?
Furthermore, how well did DA:O sell compared to Mass Effect 2-3? (ME1 was 360 exclusive for a long time so it probly ought to be disqualified) I'm not sure. [/quote]
To address your first point, Kickstarter is still a very new, untested and unknown venue. I have tons of gamer friends who had never heard of it as recently as last month. They spend as much (if not more, since I am on Gamefly now) on games as I do and have pretty similar game preferences. In fact, one friend I had to introduce to Kickstarter to pledge PE was the one who introduced me to Baldur's Gate. Not to mention people are paying now for a game TO BE MADE. While that may also entail them getting a copy in the distant future, people may say "I'm not going to spend a dime for a game I won't get to play or see for years." And, despite all of these possible reasons NOT to pledge to Kickstarter, there are still more than a few pledgers who have contributed more than some of us make in a fiscal quarter, just to see a game like that being made.
DA:O is Bioware's most successful game to date, at least according to the only resources we have available such as Wikipedia and VGChartz. DA:O sold roughly 5 million copies, while DA2 sold around 2, ME2 sold around 4 and ME3 sold 4.5 (but, given the ending fiasco where copies were returned in droves and retailers like Amazon were offering full refunds to consumers - which are passed back in various fashions to the developer, is a debatable number in itself, but we'll let it stand). But, even with ME3 creeping close, add into the mix the Expack of Awakening and numerous DLC and DA:O is, by far, their highest selling game to date, as well as their highest rated games among fans and professional crtiics.
[quote]Fast Jimmy wrote...
Going after the designs of other genres outside of RPGs, trying to break ground on making interactive cinema games (which have been a struggling, if not completely dead in the water, genre) and by trying to use action combat that violates the preferences of a portion of your fanbase and also pales in comparisson to actual action game titles, which other companies do immeasurably better, is the very definition of high risk. [/quote]
I don't believe that's what they're doing. I don't think "cinema games" as you describe them and "cinematic RPGs" are the same thing or ever really tried to be. My argument is that BioWare has, effectively, always been making cinematic RPGs only they're much better at it now having slowly progressed in that direction since BG2, to the point it's started to anger the people who played their games as traditional RPGs. [/quote]
That may be the case, but while they may have been creating a more cinematic RPG, it still accomodated those who wanted a more minamalist experience, but still have a great story and good mechanics. If acheiving what they think is their pinnacle results in alienating fans who were previously content, that's a risky manuever, no matter how good you are at what you do.
Is risk inherently bad or evil? No. But it does mean they chasing the blone. If devs come into a thread like this and say "This is our decision, we can respect that some people don't like it and understand if this means a no-purchase" then that means they are not taking the most risk-adverse approach. Again, that's not bad... but it means they are moving more towards the "betting the house" mentality on DA3, rather than the "play it safe" mentality.