Sylvius the Mad wrote...
The onle downside I see of allowing only human protagonists is that the choise of race can no longer matter. If there are race options, then the choice of race - even for the majority who chosoe human - can make a difference in the game. Having choices that matter seems to be something people like, and not being able to chosoe race eliminates one such choice.
Other than the usual suspects of the BioWare catalogue, name me a game that has the choice of race as a major factor in the storyline.
That seems to be the biggest issue in the end. Not so much that race never mattered, but moreso the fact that its difficult to make race matter. Origins got close with the casual moments of dialogue were all we got, and while they were awesome to see how it affected little moments that made the story personal, it was still not fully perfect and in the end, had little impact on major story elements.
Other games gloss over it, so the reason for races to be existant is to let the theatre of the mind run wild. Hell, its why I always pick half-elves and elves in most games, because its slightly different. That said, it is also only a stat-builder for some to get more crunch in the system.
And yes, I know you are going to say their story is irrelevent compared to the experience you make for your character, but then we will just go into a circular debate on how its supposed to be a story driven RPG vs a free-form one, yadayada, mutally agree to disagree and have tea later.
Choice can mean other things. They talk about origin stories again being akin to backgrounds, so it would be like your school of training in Jade Empire, or your starting class in Neverwinter Nights, that helps define the character more than the characters race does. You could argue thats a fair substitute, as it may pertain to chosen class or initial personality or even contacts you have at the beginning of your inquisition.
For me, race in all honesty works best in tabletops, but has always had issues in making them meaningful in a game design sense, other than stat bonuses and tips to the hat via side-conversations. It's not that its a missing choice, but I have yet to see it as a meaningful one. Maybe one day BioWare will crack that code, but were just not there yet.