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Dragon Age 3 to use a human protagonist


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#726
Allan Schumacher

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Rawgrim wrote...

You can only play DA2 as 3 different characters. "Funny, Mean or Kind". None of these options has any effect on the game whatsoevers. they only affect the tone of the conversations, all of wich leads to the excact same ending of the game.


I have replayed the original Half-Life 4 separate times.  The playthrough for this game is identical.

People replay stuff because they enjoy the experience.

Attempting to hand wave that other people have replayed DA2 and attempting to undermine their satisfaction for doing so gets you no where.

#727
JellyBean28

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As someone who mostly plays a human (though I do love elves and play them on occasion), I can say that this is not a big deal to me. In fact, I was expecting it.
While racial choice is always nice, it usually doesn't make or break a game.
Besides, it seems like it makes much more sense that we play a human in Inquisition.
Anyway, to those of you who are very upset about this, I'm sorry that you don't get to play the race you want to play. I hope you still decide to give DA3 a chance. If not, oh well.
I, personally, have high hopes and I'm incredibly excited to buy and play DA3.

#728
areuexperienced

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If I may say for myself, I'm rather indifferent to the whole race thing as I generally end up playing a human anyway, I didn't like how the elves looked in DA:O and dwarves can't be mages (and I didn't find them appealing enough either). Doesn't really matter to me, it's all about how the character feels anyway.

Edit: 

Allan Schumacher wrote...

Rawgrim wrote...

You can only play DA2 as 3 different characters. "Funny, Mean or Kind". None of these options has any effect on the game whatsoevers. they only affect the tone of the conversations, all of wich leads to the excact same ending of the game.


I have replayed the original Half-Life 4 separate times.  The playthrough for this game is identical.

People replay stuff because they enjoy the experience.

Attempting to hand wave that other people have replayed DA2 and attempting to undermine their satisfaction for doing so gets you no where.



I'll also whole-heartedly agree with mr. Schumacher here, I routinely replay games, reread books and rewatch movies and series (not that I have much time for it as of late, heheh), because I *like* them. I've certainly found plenty of satisfaction replaying DA:2, even though quests are mostly the same (not that you get different quests in DA:O), replaying the game in different ways and combining choices yields way more than 3, thank you very much. Not everything needs to be explicitly shown to have an effect, the whole point of doing it and why you do it implies what character you really are. 

Modifié par areuexperienced, 22 octobre 2012 - 06:57 .


#729
Allan Schumacher

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i belive I gave you an example of a game where you choice of race has a meaningful impact on the story. You just ignored it. I will tell you again, though. Vampire the Masquerade: Bloodlines.


Elaborate. Particularly on the specifics of the ending, since that seems to be the only important part.

You do get a different hideout if you're a Tremere or a Nosferatu. I'm still not sure how it's an "important" part of the story of the game.

Note that I've played through the game as a Toreador, Ventrue, Tremere, Nosferatu, Brujah, and Malkavian. It's been a while though, so maybe my memory is a little fuzzy, so feel free to remind me.

#730
WhiteThunder

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Allan Schumacher wrote...

Rawgrim wrote...

You can only play DA2 as 3 different characters. "Funny, Mean or Kind". None of these options has any effect on the game whatsoevers. they only affect the tone of the conversations, all of wich leads to the excact same ending of the game.


I have replayed the original Half-Life 4 separate times.  The playthrough for this game is identical.

People replay stuff because they enjoy the experience.

Attempting to hand wave that other people have replayed DA2 and attempting to undermine their satisfaction for doing so gets you no where.


No offense but, in terms of pure gameplay, DA2 is no Half Life.  Of course, the Half Life games are still pretty much the pinnacle of shooter gameplay, so it's not really a fair comparison with most games.

#731
Allan Schumacher

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Maria Caliban wrote...

Gatt9 wrote...

Those are numbers that are likely datamined from achievements on X-box Live,  which is pretty much pointless considering the target market for DAO was the PC.

You realize that the PC also sends telemetry data to BioWare, right?

But good pointless dig at console players.


I should probably also point out that the bulk of DAO's sales are on the consoles.

#732
Miridan

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Actually, I'm good with human characters (all my characters in DA:O are humans anyway, I don't like to play elves and dwarves at all) and even better to have some different origins even if it's not playable. So now I'm very excited to see, hear or experience more about DA3!

#733
Dhiro

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Allan Schumacher wrote...

i belive I gave you an example of a game where you choice of race has a meaningful impact on the story. You just ignored it. I will tell you again, though. Vampire the Masquerade: Bloodlines.


Elaborate. Particularly on the specifics of the ending, since that seems to be the only important part.

You do get a different hideout if you're a Tremere or a Nosferatu. I'm still not sure how it's an "important" part of the story of the game.

Note that I've played through the game as a Toreador, Ventrue, Tremere, Nosferatu, Brujah, and Malkavian. It's been a while though, so maybe my memory is a little fuzzy, so feel free to remind me.


Malkavian changes all of your dialogue options, some of them offering the player clues of what will happen in the future (the Daughters of Janus is a clever example). Other than that? I see no difference between playing a Tremere or a Ventrue, except for the Haven and a few conversations here and there. :?

#734
Allan Schumacher

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WhiteThunder wrote...
No offense but, in terms of pure gameplay, DA2 is no Half Life.  Of course, the Half Life games are still pretty much the pinnacle of shooter gameplay, so it's not really a fair comparison with most games.



This is a complete strawman.  And if you saw the context by which I was replying, I'm just talking about people replaying games and their motivations for doing so.

Half-Life is one of the best games in the history of gaming as far as I'm concerned.  You'll find no argument from me that DA2 is no Half-Life.  The point of my example isn't that people require any sort of significant difference in order to replay a game if they enjoy the experience.

That someone was able to replay DA2 a lot should not result in people going "But, there's not as much replayability."

Taking one's on opinion and ascribing it to how someone else should feel is a silly, silly thing to do.

#735
The Elder King

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WhiteThunder wrote...


No offense but, in terms of pure gameplay, DA2 is no Half Life.  Of course, the Half Life games are still pretty much the pinnacle of shooter gameplay, so it's not really a fair comparison with most games.


And it should be considered that the satisfication of playing DA2 could depend to other factors than gameplay (though I know people here who really like DA2's gameplay). ME2's gameplay isn't one I'd say is particulary great, but I replayed the game  at least 10 times (and choices in ME2, both from ME and ME2 itself, weren't that great in quantity and quality).

Modifié par hhh89, 22 octobre 2012 - 07:08 .


#736
milena87

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I don't mind playing as a human again and I actually quite expected it, given what (little) we know about the game.

Maybe we'll get to play as an elf or a dwarf in the next game.

#737
Guest_Puddi III_*

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Yeah, replayability is about more than just divergent choices. In fact, divergent choices mean little if the player simply doesn't enjoy the game enough to replay it.

I mean, for me it's a mixed bag. The games I've replayed the most, NWN2 and DAO probably, do have a lot of options, which I appreciate. However, I've gotten a lot more replays out of games like Ocarina of Time and Half-life, and a lot of the older JRPGs with little or no choices at all, than I have out of most other WRPGs with their fabled "choices and consequences."

Modifié par Filament, 22 octobre 2012 - 07:04 .


#738
Darimaru

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 As it has been said before, I have no real problem with this.  Humans are just as awesome as elves and dwarves.
However, I really do hope that the "origins" system returns.  I like the idea of having my characters have different backgrounds and having certain options available only to those of that background.  I'm sure mn agree.

#739
WhiteThunder

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Allan Schumacher wrote...

WhiteThunder wrote...
No offense but, in terms of pure gameplay, DA2 is no Half Life.  Of course, the Half Life games are still pretty much the pinnacle of shooter gameplay, so it's not really a fair comparison with most games.


This is a complete strawman.  And if you saw the context by which I was replying, I'm just talking about people replaying games and their motivations for doing so.

Half-Life is one of the best games in the history of gaming as far as I'm concerned.  You'll find no argument from me that DA2 is no Half-Life.  The point of my example isn't that people require any sort of significant difference in order to replay a game if they enjoy the experience.

That someone was able to replay DA2 a lot should not result in people going "But, there's not as much replayability."

Taking one's on opinion and ascribing it to how someone else should feel is a silly, silly thing to do.


I'm not trying to be a jerk, I was just saying that, as you said, HL is one of the greatest games ever made, it's not exactly representative of the replayability of games in general.  Obviously I was nitpicking, but it's 3 AM over here and I'm tired, cranky and going to bed right now.

#740
The Elder King

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Darimaru wrote...

 As it has been said before, I have no real problem with this.  Humans are just as awesome as elves and dwarves.
However, I really do hope that the "origins" system returns.  I like the idea of having my characters have different backgrounds and having certain options available only to those of that background.  I'm sure mn agree.


Playing the background will not be possible, but they want the background to have a role in the game. If this role will be little or big, or in the middle, it's unknown.

#741
Sylvius the Mad

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Allan Schumacher wrote...

I have replayed the original Half-Life 4 separate times.  The playthrough for this game is identical.

More importantly, I think, is that Half-Life playthroughs don't have to be identical.  You can have Gordon do things differently.  Not materially differently, but differently in terms of how he approaches problems, or how he responds to the things he sees.

And yes, I'm basically describing roleplaying gameplay in half-Life, because I play everything like that, but the point stands.  Even a game that doesn't offer divergent choices in the way that most people describe them does actually still offer choices.  They just don't produce divergent outcomes.

I would further argue that Half-Life does this better than DA2 does.

#742
AlexanderCousland

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Aaahh. Opinion sharing at it's finest.

Allan Schumacher wrote...

I should probably also point out that the bulk of DAO's sales are on the consoles.


Mr. Shcumacher is there a way to register your games on BSN if you downloaded them on Xbox Live?

(off topic, I know, sorry)

Modifié par FreshIstay, 22 octobre 2012 - 07:22 .


#743
Allan Schumacher

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I have no idea.

#744
SilentK

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I am not bothered at all about only playing human, I mostly play a human character.

Perhpas we will have a few different backgrounds for our new human character. If that specific background that I took would lead to different choices being available later on in the game. Then I would happily replay a new person with a new background, to see the other side of the story later on. I am happier to replay the game when I know that there will be a new story-aspect available that I have not seen yet. The different tones worked that way for me, wanted to see them all in the game so I created Hawkes for each of them. If there were different backgrounds that mattered in the game I would really like to see them as well. The LI:s as well, romancing a new LI on the next Hawke meant that I had something unknown to look forward to. Not that different backgrounds is the only way to go, not at all. Rather that I want there to be something new in the game that I haven't been able to see yet, so there is something new and interesting to find out on the next character.

Modifié par SilentK, 22 octobre 2012 - 07:28 .


#745
Maria Caliban

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Allan Schumacher wrote...

I should probably also point out that the bulk of DAO's sales are on the consoles.


But... you love us more, right? :crying:

#746
Allan Schumacher

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Maria Caliban wrote...

Allan Schumacher wrote...

I should probably also point out that the bulk of DAO's sales are on the consoles.


But... you love us more, right? :crying:



I am a card carrying member of the PC Master Race.  Much of usability feedback is from a PC-centric point of view.

So I can definitively say that I love you more <3

#747
Babaganoosh013

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The origins to me gave DAO it's immediate replay value. I loved going through Orzammar as all 3 of my dwarf characters (a Dwarf common rogue was my first warden. I played a male and female noble) I loved finally getting back to the Alienage as my city elf, the camp as my Dalish elf and the circle as my magic elf. Getting revenge on Howe as the human noble was that much sweeter than with the other characters.

The little differences in each play through made me keep going back, and I will hold on to that game until I die.

I played a pro-mage and a pro-templar character, and then traded the game to a friend for one of his. I played the opening of a mage character, but I was just kinda done with it at that point. I might pick up an Ultimate edition if it comes out. Not at full price though. I've already paid that. I'd only want it to try out that DLC. Use the mage for that while completing that playthough.

As far as 3 goes: Hopefully the variety of the story will make me want to play it more. Have it feel like a slightly different game if you are male or female in the same way as it did in Origins.

AND class. Poor, middle class and rich. Slight differences depending on your upbringing. That could be the new race! Poor comes from the slums of the biggest city and tries to work their way out. Middle class is probably from some small village. Rich protagonist stands on their balcony and pees on the Poor protagonist (or something like that) and tries to decide between going to the opera, or hunting foxes when something goes all wrong and he/she are forced to go on this adventure (or something like that.) No need to hire multiple actors of the same gender, but you have THE main thing that made we want to replay Origins over and over and over again for close to a couple of months straight.

Of course, I'm sure that has already been decided or not. I'm going to wait and see.

#748
Dhiro

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Allan Schumacher wrote...

Maria Caliban wrote...

Allan Schumacher wrote...

I should probably also point out that the bulk of DAO's sales are on the consoles.


But... you love us more, right? :crying:



I am a card carrying member of the PC Master Race.  Much of usability feedback is from a PC-centric point of view.

So I can definitively say that I love you more <3


By 'you" he means "Dhiro", obvs.

#749
TheShadowWolf911

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also i feel as though i must say, in the case of voice acting with races, why not take the bloody SWTOR route and make use the same 2 voice actors for all races?

then instead of having to hire more voice actors, you only gotta have the 2 record a few more lines.

#750
Guest_FemaleMageFan_*

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A rebuttal for the person who said DA2 can only be played s "mean, funny and kind" That is actually not true. It only plays like that if you choose the extremes similar to choosing a full paragon or full renegade in mass effect. Example i have a playthrough which has a diplomatic tone but i never use the diplomatic tone when talking to templars cause of how my character feels about them.