And it would be mega-lame.
Disagree. Then again, I never identified Baldur's Gate's race customization as being particularly essential. The only way it was was that I was forced to play as a Human because Paladin was my preferred class. Race was a nice to have, but especially for myself as a game player at the time, it pretty much only served as a way to reallocate my attribute points and garner particular power gaming type advantages.
Pretty much this. Ultima only has the human race to begin with. No elves in that setting.
To be perfectly frank, I consider this an exceptionally weak argument.
Ultima didn't have elves, but they did have Gargoyles/Daemons, trolls, and a variety of other nonhuman, sentient species.
Planescape was a game set in a rules universe that had a strong history of racial selection, but forced the player to be a Human Male. Of course, then people make the excuse for it "Well BioWare isn't going to make a PST" which is just mental gymnastics to prevent cognitive dissonance. Jesus I could go on almost forever for the vast variety of races that exist in this game that can never even become a part of your party, let alone are not the main protagonist of the game.
Going "Well, it was the only race" only serves to reinforce that racial selection is not an essential part of roleplaying, because
the only way for your predicate to be true, would mean that a game that does not even have different races
cannot possibly offer the same level of roleplaying. It's a logical contradiction.
I'm not buying it.
As for "Baldur`s Gate with no racial options wouldn`t have been half the game it was." I think that's an immense disservice to the game and trivializes so much of what made it wonderful. The second one especially.
People like Minsc, Jaheira, Viconia, Edwin, and Imoen would all still be amazingly interesting characters even if they were all human. The only racial context that serves any meaning is Viconia, which essentially boils down to a woman in a matriarchal society that breaks free of it's oppressive rule and finds herself battling extreme fear and prejudices when walking among different societies.
At this point I guess we agree to disagree, because good story and good writing transcends those details. That the plot of each Baldur's Gate is indifferent to your race demonstrates this. I'd still love the game if it existed in a fantasy setting like Ultima's, and the NPCs fit their archetypes but were still human.