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Dragon Age 3 to use a human protagonist


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#101
Fisto The Sexbot

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Upsettingshorts wrote...

LobselVith8 wrote...

ianvillan wrote...

I am not exactly pleased with Biowares decision to go Human only and I dont believe that story reasons are the main reason for this decision.

A company as good as Bioware should be able to create a story where your choice of race can be any of the main races.

It does seem that Bioware has decided to go a more mass effect route for there games which is their right, but at the same time they should not say they plan and having the best of Origins and DA2.


I don't really see how "the best" from Origins is being implemented into Inquisition; it seems to be following the same pattern as Dragon Age II. Human only, paraphrasing, dialogue wheel, auto-lines, no choice over religious views, fixed companion armor, ect.


Newsflash:  Your definition of what was best about Origins is not universally agreed upon.  Also you are extrapolating a conclusion based on not remotely enough data to support it.


Name the things that will appear in Dragon Age 3 that only Origins has and is not a Mass Effect feature.

#102
Jerrybnsn

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Caiden012 wrote...

Upsettingshorts wrote...

Caiden012 wrote...

But if it is done in a Mass Effect fashion where I just choose a backround from the creation menu and then a character sums up my history in a 5 min diologue, that would be pretty lame.


David Gaider said in the locked thread that assuming the backgrounds in DA3 will work like those in Mass Effect was just that, an assumption.  


I never said that it WOULD work that way. I am saying that if it DOES work that way it would be lame. I am not assuming anything.


The backgrounds are not playable just like in ME.www.vg247.com/2012/10/20/dragon-age-3-to-contain-deeper-customization-castles-large-levels/

"Series writer David Gaider also added during the panel that players will be human, and that “backgrounds will be in Dragon Age 3 even though you will be human, it’s not playable but it does significant impact on the story.”

Modifié par Jerrybnsn, 21 octobre 2012 - 08:01 .


#103
revan11exile

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I like the fact that we will be playing an human and plus i still don't think people in DA3 World will not respect an Elf or Dwarf Inquisitor maybe one of the human backgrounds will be an Amell which in my eyes would make up for nonhuman main characters.

Modifié par revan11exile, 21 octobre 2012 - 08:00 .


#104
Vicious

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Name the things that will appear in Dragon Age 3 that only Origins has and is not a Mass Effect feature.


We don't know anything, but fixed companion armor is a crock. They just stated they will be customizable.

#105
warpelle

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Do not like.
Not at all.

I have no interest in playing an inquisitor nor being a human, the best part in DA:O was destroying the ashes of andraste and sticking it to the templars and all the racist antimagi ppl.

Now im supposed to one of those supstioned religious nuts?
Nope sorry not my kind of cookie

#106
AppealToReason

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Messi Kossmann wrote...

Jerrybnsn wrote...

Having multiple races again was a major voiced request by fans. Why leave it out?


It's not what most of us saying...


Vocal minorites believe they're a majority. Its funny how a small amount of the forums, which is a small amount of the entire player base, belives their opinions are what everyone wants.

#107
LobselVith8

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Androme wrote...

Good, because judging from certain leaked info and the title of the next DA game, being a Human is the only race that would make any sense. The Dragon Age universe is pretty much human dominated, I think people have the wrong understanding about Elves and Dwarves and think of them as ''common''.


People understand. Don't assume they don't simply because they don't share your view of the situation. Fans know how elves and dwarves are treated in Andrastian society, as well as the fact that there are elves and dwarves living in those societies, but some fans simply prefer the non-human protagonists.

#108
Hrungr

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Yeah, this admittedly was first significant letdown I've heard for DA3. While not a deal-breaker, it was still... pretty disappointing.

The Dalish were, by far, my favorite race in Origins and was hoping this time around we'd see a Kossith option as well. And while the Dwarves weren't my favorite race to play, it was still fun just for trying something different. I liked the differing perspectives and motivations the different races give you.

Playing human is fine, but it's also feels like the... "blah oatmeal" choice. And in this case... also the only choice.

#109
Lord Nikon 001

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Teddie Sage wrote...

Jerrybnsn wrote...

Having multiple races again was a major voiced request by fans. Why leave it out?


Because it's their game, their choices, their budget and not yours. Simple answer. Don't overthink over that.


It will also be our choice to buy or not. Playing as something other than human was a huge desire for me, so as it stands, bioware will really have to wow me to make me want to buy it. And it definately will not be a first day purchase regardless of what is promised.

My next (and really only other) desire would be to have meaningful relationships (romance, friend or rival) with the other NPC's. If that doesn't happen, it will definately be a no buy for me and a few of my other friends...Image IPB

#110
upsettingshorts

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Fisto The Sexbot wrote...

Upsettingshorts wrote...

LobselVith8 wrote...

ianvillan wrote...

I am not exactly pleased with Biowares decision to go Human only and I dont believe that story reasons are the main reason for this decision.

A company as good as Bioware should be able to create a story where your choice of race can be any of the main races.

It does seem that Bioware has decided to go a more mass effect route for there games which is their right, but at the same time they should not say they plan and having the best of Origins and DA2.


I don't really see how "the best" from Origins is being implemented into Inquisition; it seems to be following the same pattern as Dragon Age II. Human only, paraphrasing, dialogue wheel, auto-lines, no choice over religious views, fixed companion armor, ect.


Newsflash:  Your definition of what was best about Origins is not universally agreed upon.  Also you are extrapolating a conclusion based on not remotely enough data to support it.


Name the things that will appear in Dragon Age 3 that only Origins has and is not a Mass Effect feature.


Can I get back to you when they've actually revealed more features?  Since "we don't have enough data" was the point of my statement.

You can count the things theyve talked about on one hand and still have fingers left over.  This line of complaint is like deciding your team sucks and will lose the game when the other team scores first, it's completely silly.

#111
thebigbad1013

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Jerrybnsn wrote...

Caiden012 wrote...

Upsettingshorts wrote...

Caiden012 wrote...

But if it is done in a Mass Effect fashion where I just choose a backround from the creation menu and then a character sums up my history in a 5 min diologue, that would be pretty lame.


David Gaider said in the locked thread that assuming the backgrounds in DA3 will work like those in Mass Effect was just that, an assumption.  


I never said that it WOULD work that way. I am saying that if it DOES work that way it would be lame. I am not assuming anything.


The backgrounds are not playable just like in ME.www.vg247.com/2012/10/20/dragon-age-3-to-contain-deeper-customization-castles-large-levels/

"Series writer David Gaider also added during the panel that players will be human, and that “backgrounds will be in Dragon Age 3 even though you will be human, it’s not playable but it does significant impact on the story.”


I'm sorry but what are you trying to prove with this? Yes, backgrounds aren't playable just like in Mass Effect, but they significantly impact the story. That's different from Mass Effect right there.

#112
Nerevar-as

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Atakuma wrote...

Jerrybnsn wrote...

Having multiple races again was a major voiced request by fans. Why leave it out?

Because most people will just play as humans anyway, so they felt the recources would be better used elsewhere.


Let´s assume only 10% people play as non human. Let´s go with the around 3.5 million sales I read Origins had (anyone has exact figures?). That´s 350k players screwed. I´m almost sure that´s more than the cosplayers they wanted to appeal to with the iconic companion look. So I´d say the resources are not wasted on non humans.

DA2 wasn´t helped either by the fact the resources not expended on non human PCs weren´t apparent in any other feature of the game.

#113
AppealToReason

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warpelle wrote...

Do not like.
Not at all.

I have no interest in playing an inquisitor nor being a human, the best part in DA:O was destroying the ashes of andraste and sticking it to the templars and all the racist antimagi ppl.

Now im supposed to one of those supstioned religious nuts?
Nope sorry not my kind of cookie


How is it even a thing that you're an Inquisitor for the chantry to stomp out mages when nothing says that. The panel yesterday made it sound like you're out to discover the history of the world and old magicky stuff.

#114
Blastback

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I'm disapointed, but it's not a deal breaker, at least not on it's own. Also, I'll want to see more on how the backgrounds are implimented. They could be promising, but I don't have enough intel at the moment.

#115
Jerrybnsn

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Vicious wrote...


Name the things that will appear in Dragon Age 3 that only Origins has and is not a Mass Effect feature.


We don't know anything, but fixed companion armor is a crock. They just stated they will be customizable.


Nothing confirmed or explained, but "iconic customization" sounds like ME2's choices of the white or black outfit.

#116
LobselVith8

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FemaleMageFan wrote...

LobselVith8 wrote...

I don't really see how "the best" from Origins is being implemented into Inquisition; it seems to be following the same pattern as Dragon Age II. Human only, paraphrasing, dialogue wheel, auto-lines, no choice over religious views, fixed companion armor, ect.


Has not been confirmed at all!


The developers confirmed the auto-lines, paraphrasing, and dialogue wheel would return. Companion armor was also confirmed to be fixed, with variables for the fixed armor. Last but not least, Gaider said the atheist option for Origins and Awakening would be prohibited for Inquisition, and that such a choice wasn't important.

Modifié par LobselVith8, 21 octobre 2012 - 08:04 .


#117
Vicious

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Still carrying a torch from a feature that Bioware hasn't had in a game since 2009? Gotta move on, man... they did.

 Last but not least, Gaider said the atheist option for Origins and Awakening would be prohibited for Inquisition, and that such a choice wasn't important.


Here we go. Although thanks for cliffs noting it for the angry mob who wouldn't read it otherwise. :wub:

Modifié par Vicious, 21 octobre 2012 - 08:04 .


#118
Nerevar-as

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bigbad1013 wrote...

I'm sorry but what are you trying to prove with this? Yes, backgrounds aren't playable just like in Mass Effect, but they significantly impact the story. That's different from Mass Effect right there.

I doubt nothing included in the backgrounds will get me as angry as playing a Sole Survivor did in ME2.

#119
Estelindis

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I very much enjoyed the variability that different races and origins brought to DA:O. If my Warden had not been a city elf, her story would have been a lot less tragic - and it worked well as a tragic story. I liked the fact that her story could have ended much more happily if I had given her another background. It showed me that where you come from in Thedas makes a difference.

I believe that Bioware can create variability with a range of (unplayed) origins while retaining the constant of a human protagonist. It's easy to see how making it so the origin is simply selected, rather than being played, would save a fair bit of development time. (Though it does bear pointing out that most of the origin areas were made accessible to players from all origins later on, so it's not as if that dev time was poorly used!) That said, I am not quite sure why they've decided to limit these unplayed origins to human ones. Is it a voice-acting issue - do they feel a voiced protagonist should have a different accent as an elf or dwarf? Is it a question of the extra work that would be involved in converting protagonist-only armour to be used by other races? Or is it, perhaps, a decision rooted in what's best for the story? I look forward to discovering this.

Honestly, I did miss the playable origins of DA:O, but I also liked the way that DA2 put us at the heart of a well-defined family that... to a certain extent.. journeyed with us throughout the game. Accordingly, since I have a lot of faith in the Dragon Age writing team (in spite of a few reservations), I remain optimistic about DA3 in the light of this news about the human protagonist.

#120
Jerrybnsn

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bigbad1013 wrote...


I'm sorry but what are you trying to prove with this? Yes, backgrounds aren't playable just like in Mass Effect, but they significantly impact the story. That's different from Mass Effect right there.


impacting the story could be subjective.  You could argue in ME that having a few NPCs start talking about your past in some set dialogue and giving one quest that relates to that was impacting to the story.

#121
LobselVith8

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Vicious wrote...

Still carrying a torch from a feature that Bioware hasn't had in a game since 2009? Gotta move on, man... they did.


In a thread about the discussion over the lack of racial options in Inquisition?

#122
Patchwork

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Atakuma wrote...

Caiden012 wrote...

This is a good point. We will have to see how these backrounds work. When making my character I do want experience as much of them as I can. If the backrounds work like Origins where I can play through a segment of the game to lay out my character then that would make me feel better about no races.

But if it is done in a Mass Effect fashion where I just choose a backround from the creation menu and then a character sums up my history in a 5 min diologue, that would be pretty lame.

Backgrounds will not be playable, but they are supposed to have a significant effect on the game.


Depends on what they mean. If you're playing as a mage, warrior or rogue then that impacts the game but as we're going to be limited to one race I would expect more than just class to be the source of background.

#123
Messi Kossmann

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Only Human, but with playable backgrounds would be a good way.

#124
Jerrybnsn

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I saw Origins with multiraces as a game about the world of Thedas, whereas, DA2 with a human character and narrow storyline as a game about an individual.

Not the other way around as some keep expressing to me.

#125
LobselVith8

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Vicious wrote...

auto-lines, no choice over religious views, fixed companion armor


Fixed companion armor is an outright lie. no choice over religious views is simply nitpicking and not even remotely an issue given the zillions of other more important things.

But nice of you to not do your homework. Looks great. Keep it up.


Having variables for the fixed armor doesn't change the fact that it's fixed.

You're welcome to your opinion on the lack of control over the protagonist's views. We aren't going to reach a consensus on the issue.