Human characters with different backgrounds might go a way to remedy the lack of choice in race.
A way.
Because, when Bioware introduced the origins... the fact that the player defined his or her character through a playable prologue... you struck gold. When you took that away in DA2 you failed epicly. And
if - that remains an
if, because you haven't said that you will do so - you reintroduce the playable prologue, but only as a human, it is still a fail.
That is because those of us who loved the origins wanted that feature expanded upon. Not reduced and certainly not taken away.
I have a good friend who ~only~ plays grumpy dwarves in fantasy RPGs. He tried to play ME and his comment was: Why can't I play as Urdnot Wrex? ( Krogan, the ME equivalent of dwarves.

) So, for him you can add all the human origins you want, it will not give him his beloved dwarf.
That would have been all right if it had been like that from the beginning. But you gave us the feature in the first game, so no matter what, it will feel as you are making the game less. DA2 is a very underwhelming game in it's own right, but even more so as a sequel to DA:O. DA3 might be an improvement over DA2, but the lack of a feature that existed in the original game will make it feel less than DA:O during character creation already.
I would argue that the first game sets the bar for a series, and defines what it should aspire to. So far, DA as a franchise seems to blowing in the wind without a defining feel or look. And, unfortunately Bioware seems to be continuing that trend.
Modifié par TMZuk, 23 octobre 2012 - 12:34 .