Oh man that was fustrating. I would have been fine if they'd just given me a chance to call out Miranda and TIM on Akuze. And it ticked me of in 3 that I couldn't bring it up when confronting TIM. Or if it could I missed it.Nerevar-as wrote...
I doubt nothing included in the backgrounds will get me as angry as playing a Sole Survivor did in ME2.bigbad1013 wrote...
I'm sorry but what are you trying to prove with this? Yes, backgrounds aren't playable just like in Mass Effect, but they significantly impact the story. That's different from Mass Effect right there.
Dragon Age 3 to use a human protagonist
#126
Posté 21 octobre 2012 - 08:11
#127
Posté 21 octobre 2012 - 08:11
Jerrybnsn wrote...
I saw Origins with multiraces as a game about the world of Thedas, whereas, DA2 with a human character and narrow storyline as a game about an individual.
Not the other way around as some keep expressing to me.
It still happens in Thedas. While I understand your point of view, this franchise is about Thedas and its people.
#128
Posté 21 octobre 2012 - 08:11
Messi Kossmann wrote...
Only Human, but with playable backgrounds would be a good way.
The backgrounds are not playable per interview with David Gaider. It'll be a la Mass Effect short paragraphs to choose from.
#129
Posté 21 octobre 2012 - 08:12
Okay first, assuming that all of those hundreds of thousands of hypothetical gamers feel the exact same way you do is absurd, I played an elf in Origins, yet I don't feel as though I've been screwed at all. Secondly, if DA2 had included race options the game would have probably been much worse off.Nerevar-as wrote...
Atakuma wrote...
Because most people will just play as humans anyway, so they felt the recources would be better used elsewhere.Jerrybnsn wrote...
Having multiple races again was a major voiced request by fans. Why leave it out?
Let´s assume only 10% people play as non human. Let´s go with the around 3.5 million sales I read Origins had (anyone has exact figures?). That´s 350k players screwed. I´m almost sure that´s more than the cosplayers they wanted to appeal to with the iconic companion look. So I´d say the resources are not wasted on non humans.
DA2 wasn´t helped either by the fact the resources not expended on non human PCs weren´t apparent in any other feature of the game.
Modifié par Atakuma, 21 octobre 2012 - 08:12 .
#130
Posté 21 octobre 2012 - 08:13
Jerrybnsn wrote...
Messi Kossmann wrote...
Only Human, but with playable backgrounds would be a good way.
The backgrounds are not playable per interview with David Gaider. It'll be a la Mass Effect short paragraphs to choose from.
But this will not break the game...
#131
Posté 21 octobre 2012 - 08:13
LobselVith8 wrote...
Vicious wrote...
Still carrying a torch from a feature that Bioware hasn't had in a game since 2009? Gotta move on, man... they did.
In a thread about the discussion over the lack of racial options in Inquisition?
You just made my day with that post
Thank you=]
Modifié par Caiden012, 21 octobre 2012 - 08:14 .
#132
Posté 21 octobre 2012 - 08:13
#133
Posté 21 octobre 2012 - 08:14
Jerrybnsn wrote...
Messi Kossmann wrote...
Only Human, but with playable backgrounds would be a good way.
The backgrounds are not playable per interview with David Gaider. It'll be a la Mass Effect short paragraphs to choose from.
They're not playable, but we've said nothing beyond that they will be of some significance. Please don't put words in our mouths.
#134
Posté 21 octobre 2012 - 08:15
Because I dunno about other people, but for me if I go too long without knowing much I'll probably just grow extremely apathetic and go "Meh, there's other stuff out there."
#135
Posté 21 octobre 2012 - 08:15
That being said, I guess the backgrounds are a reasonable compromise. I never really connected with my Cousland warden in DA:O or my Hawke in DA2. The reason for that wasn't so much that they were human but that their backgrounds and aspirations didn't appeal to me. I felt more connected with my Dalish warden because of her relationship with the nature and her outsider perspective to Fereldan society.
If we get a decent variety of backgrounds in DA3, I will be able to live with my human only PC. Still, it's a letdown.
Modifié par Ria, 21 octobre 2012 - 08:16 .
#136
Posté 21 octobre 2012 - 08:15
Riverdaleswhiteflash wrote...
My impression, in fact, was that the companion armor was not fixed. And why are the dialogue wheel and the paraphrasing bad things?
If the companions have fixed armor, with a few variations on the fixed armor, I don't see how it isn't fixed. It isn't like I have the same freedom I did in Origins with companion armor.
The discussion was about how Inquisition seems to be similar to Dragon Age II so far. I don't see how not knowing what your protagonist will actually say is positive, though.
#137
Posté 21 octobre 2012 - 08:17
#138
Posté 21 octobre 2012 - 08:17
Messi Kossmann wrote...
Only Human, but with playable backgrounds would be a good way.
I'm okay with not having playable background origins, if there are quests in the game that are directly related to the backgrounds, and if it's true that they will alter the story, cool.
If the background missions consist of ten minute FedEx quests, then I'll be disappointed.
#139
Posté 21 octobre 2012 - 08:17
I don't see how not knowing what your protagonist will actually say is positive, though.
Minor Replay value.
#140
Posté 21 octobre 2012 - 08:17
Maybe some impact on the storyline?John Epler wrote...
Jerrybnsn wrote...
Messi Kossmann wrote...
Only Human, but with playable backgrounds would be a good way.
The backgrounds are not playable per interview with David Gaider. It'll be a la Mass Effect short paragraphs to choose from.
They're not playable, but we've said nothing beyond that they will be of some significance. Please don't put words in our mouths.
#141
Posté 21 octobre 2012 - 08:18
The Ethereal Writer Redux wrote...
My question to Bioware is: Just when will we hear and see more about what DA3 will and will not have?
Because I dunno about other people, but for me if I go too long without knowing much I'll probably just grow extremely apathetic and go "Meh, there's other stuff out there."
There is a lot of other stuff out there, mostly including stuff that will be released long before DA3. I don't see how BioWare ought to be obligated to hold your exclusive interest for over a year. What's wrong with looking elsewhere until they actually start ramping up the pre-release infodrip?
#142
Guest_Guest12345_*
Posté 21 octobre 2012 - 08:18
Guest_Guest12345_*
The Ethereal Writer Redux wrote...
My question to Bioware is: Just when will we hear and see more about what DA3 will and will not have?
Because I dunno about other people, but for me if I go too long without knowing much I'll probably just grow extremely apathetic and go "Meh, there's other stuff out there."
Chris Priestly has said not to expect much information until 2013. It is probably safe to say, every couple of months there will be new reveals. With the rate and volume of new content increasing as we get closer to fall 2013.
Modifié par scyphozoa, 21 octobre 2012 - 08:19 .
#143
Posté 21 octobre 2012 - 08:19
scyphozoa wrote...
I get the feeling that people are still struggling with the loss of a feature from DAO. Loss aversion does this, people are more concerned about losing something, even something they didn't actively use or value, more than they are interested in gaining something new.
Basic, predictable human behavior. It will be okay. Take a deep breath. We will get through this.
The issue is, I don't have faith that them giving us "something new" will be any better than the "Tactical Camera 2.0."
It's not that we don't want new features, it's that I don't trust Bioware to give me good ones.
#144
Posté 21 octobre 2012 - 08:19
Atakuma wrote...
Okay first, assuming that all of those hundreds of thousands of hypothetical gamers feel the exact same way you do is absurd, I played an elf in Origins, yet I don't feel as though I've been screwed at all. Secondly, if DA2 had included race options the game would have probably been much worse off.Nerevar-as wrote...
Atakuma wrote...
Because most people will just play as humans anyway, so they felt the recources would be better used elsewhere.Jerrybnsn wrote...
Having multiple races again was a major voiced request by fans. Why leave it out?
Let´s assume only 10% people play as non human. Let´s go with the around 3.5 million sales I read Origins had (anyone has exact figures?). That´s 350k players screwed. I´m almost sure that´s more than the cosplayers they wanted to appeal to with the iconic companion look. So I´d say the resources are not wasted on non humans.
DA2 wasn´t helped either by the fact the resources not expended on non human PCs weren´t apparent in any other feature of the game.
Pre-production of DA2 began in the fall of 2008 per Brian Knowles, the lead designer for Origins. That was before Orignis was released and it was already decided then that DA2 was going to go with a set protagonist and that is why Knowles declined being the lead designer for DA2. He said he didn't want to turn the DA series into a type of Mass Effect set protagonist because that's not how he likes to play his rpgs.
The data they've collected over the course of Origins play throughs is nothing more than defensive fodder after the fact.
Modifié par Jerrybnsn, 21 octobre 2012 - 08:21 .
#145
Posté 21 octobre 2012 - 08:19
bigbad1013 wrote...
Jerrybnsn wrote...
Caiden012 wrote...
Upsettingshorts wrote...
Caiden012 wrote...
But if it is done in a Mass Effect fashion where I just choose a backround from the creation menu and then a character sums up my history in a 5 min diologue, that would be pretty lame.
David Gaider said in the locked thread that assuming the backgrounds in DA3 will work like those in Mass Effect was just that, an assumption.
I never said that it WOULD work that way. I am saying that if it DOES work that way it would be lame. I am not assuming anything.
The backgrounds are not playable just like in ME.www.vg247.com/2012/10/20/dragon-age-3-to-contain-deeper-customization-castles-large-levels/
"Series writer David Gaider also added during the panel that players will be human, and that “backgrounds will be in Dragon Age 3 even though you will be human, it’s not playable but it does significant impact on the story.”
I'm sorry but what are you trying to prove with this? Yes, backgrounds aren't playable just like in Mass Effect, but they significantly impact the story. That's different from Mass Effect right there.
lolo, you think they didn't create mass effect backgrounds so that they could impact the story -- in their minds -- in a significant way?
If this is true about backgrounds, it's really funny how it turned out because I predicted they would pull this bs a while ago -- give players meaningless mass effect styled origins that you can't even play through to compensate for the first game's origins.
anyone who was disappointed with dragon age 2 but is looking forward to dragon age 3 right now must enjoy having their money wasted, because they're more or less trying to pull the same crap with sugar sprinkled on it.
#146
Posté 21 octobre 2012 - 08:20
LobselVith8 wrote...
Riverdaleswhiteflash wrote...
My impression, in fact, was that the companion armor was not fixed. And why are the dialogue wheel and the paraphrasing bad things?
If the companions have fixed armor, with a few variations on the fixed armor, I don't see how it isn't fixed. It isn't like I have the same freedom I did in Origins with companion armor.
It's some of the same freedom.
Taking some things from DA2 and some stuff from DAO is not always going to be reaching into two different boxes and pulling out fully-formed, completely contiguous feature sets then mashing them together and saying, "Bam, DA3!"
It brings back some customization from DAO while retaining some of the distinctiveness in DA2.
It's called a compromise. And I'm not surprised that it isn't enough for some people.
Modifié par Upsettingshorts, 21 octobre 2012 - 08:21 .
#147
Posté 21 octobre 2012 - 08:21
Atakuma wrote...
Okay first, assuming that all of those hundreds of thousands of hypothetical gamers feel the exact same way you do is absurd, I played an elf in Origins, yet I don't feel as though I've been screwed at all. Secondly, if DA2 had included race options the game would have probably been much worse off.Nerevar-as wrote...
Atakuma wrote...
Because most people will just play as humans anyway, so they felt the recources would be better used elsewhere.Jerrybnsn wrote...
Having multiple races again was a major voiced request by fans. Why leave it out?
Let´s assume only 10% people play as non human. Let´s go with the around 3.5 million sales I read Origins had (anyone has exact figures?). That´s 350k players screwed. I´m almost sure that´s more than the cosplayers they wanted to appeal to with the iconic companion look. So I´d say the resources are not wasted on non humans.
DA2 wasn´t helped either by the fact the resources not expended on non human PCs weren´t apparent in any other feature of the game.
How so? They could have approached the conflicts from other POVs. Reflect Dalish looks on magic besides the couple of Merril´s comments, same with dwarves (who both lack mages and have partial immunity), or the quanri from an elf, who usually take the Qun as several steps in the right direction from the way human cultures treat them. It would have been worse only if it had limited itself to a change of skin and a few dialogue choices. Which considering the rest of DA2, would probably have been the case.
#148
Posté 21 octobre 2012 - 08:22
Vicious wrote...
Minor replay value.
Multiple Origins achieved replay value. Bad paraphrasing and auto-lines lead to headaches with the system.
#149
Posté 21 octobre 2012 - 08:23
That data was released well before DA2 was even announced, So it was not in any way after the fact. Also I don't see what brent knowles has to do with any of this.Jerrybnsn wrote...
Atakuma wrote...
Okay first, assuming that all of those hundreds of thousands of hypothetical gamers feel the exact same way you do is absurd, I played an elf in Origins, yet I don't feel as though I've been screwed at all. Secondly, if DA2 had included race options the game would have probably been much worse off.Nerevar-as wrote...
Atakuma wrote...
Because most people will just play as humans anyway, so they felt the recources would be better used elsewhere.Jerrybnsn wrote...
Having multiple races again was a major voiced request by fans. Why leave it out?
Let´s assume only 10% people play as non human. Let´s go with the around 3.5 million sales I read Origins had (anyone has exact figures?). That´s 350k players screwed. I´m almost sure that´s more than the cosplayers they wanted to appeal to with the iconic companion look. So I´d say the resources are not wasted on non humans.
DA2 wasn´t helped either by the fact the resources not expended on non human PCs weren´t apparent in any other feature of the game.
Pre-production of DA2 began in the fall of 2009 per Brian Knowles, the lead designer for Origins. That was before Orignis was released and it was already decided then that DA2 was going to go with a set protagonist and that is why Knowles declined being the lead designer for DA2. He said he didn't want to turn the DA series into a type of Mass Effect set protagonist because that's not how he likes to play his rpgs.
The data they've collected over the course of Origins play throughs is nothing more than defensive fodder after the fact.
#150
Posté 21 octobre 2012 - 08:23





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