Allan Schumacher wrote...
How so? They could have approached the conflicts from other POVs. Reflect Dalish looks on magic besides the couple of Merril´s comments, same with dwarves (who both lack mages and have partial immunity), or the quanri from an elf, who usually take the Qun as several steps in the right direction from the way human cultures treat them. It would have been worse only if it had limited itself to a change of skin and a few dialogue choices. Which considering the rest of DA2, would probably have been the case.
You realize that this isn't just a request for more races, but also more content to make sure that said racial choices are done better.
In other words, it boils down to a request for additional content. Which is something I expect every person to want.
Allan,
It is a matter of perspective, what you consider "an additional content". DA:O set a bar for quality of the game. It gave the player the unique experience, not seen in RPGs before, to actually play your background and to see its influence through portions of the game (as a dwarf, when you returned to the dwarven city, etc.).
In perspective to DA:O it is not a request for additional content, but to meet the standards already set by Your company in previous game of this series.
The DA2 took a really bad turn... it went lenghts to try and make it more like ME experience - voiced protagonist, dialog-wheel with paraphrasing (get rid of those awful icons...), auto-dialog, etc.
I'm fine with the similar settings like the ORIGINAL ME had... If it will resemble ME3 or DA2, I will definately not support this product with my money. If you want to give us a protagonist it'd better be DAMN good and rival The Witcher 2 in terms of choices, content, etc.
There are also games in Bioware history's that made their mark on the RPG scene... Baldur's Gate... You didn't have that much influence of your race on the gameplay, but the story was damn good... the amount of text lines, quests, etc. is up to this day on the top of the quality list, with games like Fallout, Planscape: Torment.
The DA:O was something that gave more meaning to backgrounds and the history of the PC, but failed at some other aspects. It is still one of the best RPGs.
In short... would we like to have more content than you plan to deliver to us? YES, because you already done so with your previous games, but we want nothing more than what was delivered in terms of content in your previous games in this series, namly DA:O...
I realize that there are budget requirements that you guys have to meet, but it was not my decision or most of the fans decision to go with voiced portagonist.
I realize that each line of voiced text is very expensive, but if the voiced text is as poor as it was with DA2, I'll take DA:O, KotOR style of text any day... If you plan to make it a Mass Effect clone, make it at least a clone of Mass Effect 1, and god forbid action packed ME3... It is really painful to see Bioware, once rekonown for great RPGs, turning into a company that produces ARPG that have nothing to offer aside of action and partial cinematic interaction... The desire to make it an interactive action movie is just deteriorating the experience of a Role Playing GAME. There is a difference in creating own story (DA:O), and participating in a movie-story with already predefined outcome (DA2).