Aller au contenu

Photo

Dragon Age 3 to use a human protagonist


3855 réponses à ce sujet

#1851
Maclimes

Maclimes
  • Members
  • 2 495 messages

plnero wrote...

Well, are you going to tell us why you chose not to put other playable races in the game? People are just going to assume that there's no good reason for it you don't at least provide some explanation.


Patently false. SOME people might assume that.

I assume there's a perfectly good reason. Just because I don't know the reason doesn't make it bad.

#1852
Scott Sion

Scott Sion
  • Members
  • 913 messages

Lennard Testarossa wrote...

plnero wrote...

Allan Schumacher wrote...


Define lazy.

Actually don't.  You can hate our decision, but just call a spade a spade and say you don't like the decision we made.  If you think I'm "lazy" then you don't know me, nor my colleagues.

We aren't sitting around with our feet up drinking cognac going "Good show mates, now that that's resolved there's not much to do but sit around and enjoy the sun!"


Well, are you going to tell us why you chose not to put other playable races in the game? People are just going to assume that there's no good reason for it you don't at least provide some explanation.


Not every story can accommodate different races as the main character. If the story they want to tell is one of these, they can't make other races playable.


Did they say this or are you just assuming this is the case? I don't mean to be rude, but I really don't want to hear guesses from fans.

Modifié par plnero, 23 octobre 2012 - 08:13 .


#1853
Vandicus

Vandicus
  • Members
  • 2 426 messages

Monica21 wrote...

Maria Caliban wrote...
No, you don't need a game to role-play. Just like you don't need an internet forum to have discussions.

You do need a second party with whom to have a discussion.

If your argument comes down to 'you don't need it,' you don't have much of an argument for why it should be one way or another.

My argument is that a good cRPG requires more than just a player's good imagination. It requires feedback from the game itself, otherwise it's just your imagination creating headcanon. Your own personal headcanon is useless in the framework of the gameworld.


Since this is going OT, hopefully this will clear things up between you two.

There are multiple types of CRPG. They fall on a spectrum of what could be termed from sandbox to themepark. Sandbox is largely player created, and just gives them a ruleset in which to operate. Themepark is developer created, where the story and characters have more involvement from developers. Most crpgs fall in between these two extremes. You two prefer CRPGs on different portions of the spectrum. They're all CRPGs though.

#1854
LinksOcarina

LinksOcarina
  • Members
  • 6 594 messages

Wulfram wrote...

LinksOcarina wrote...

In all honesty, when people say  "laziness" for game companies, I cringe because laziness is in the really, really bad games out there that are obviouslly just cash grabs and cheap knockoffs. Big Rigs, Limbo of the Lost, Survivor the Interactive Game, Crow: City of Angels. These titles were lazy.


I'd guess the people working on those games worked just as hard as Bioware employees do.  Just not for as many man-hours in total, and probably not with as able people.


Considering Limbo of the Lost literally had plagirized images, levels, enemies and even scenes from various games and movies, I doubt that.

And Big Rigs and Survivor are a mess of code poorly strung together. The games are unplayable basically, so It is one of the few instances where I can say objectively no, they did not work hard at all. 

#1855
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages
It's also easier to talk about things that won't be in the game at this stage versus things that will be. Since all that has to happen for something not to be in a game is for them to decide it won't be. Getting something into a game, getting it to work right, and making sure it's finished is an entirely different amount of work and that means more uncertainty.

There's plenty of time between now and release for details to emerge.

plnero wrote...

Did they say this or are you just assuming this is the case? I don't mean to be rude, but I really don't want to hear guess from fans.


Narrative/story reasons are among the reasons given, yes.

Modifié par Upsettingshorts, 23 octobre 2012 - 08:12 .


#1856
Wulfram

Wulfram
  • Members
  • 18 950 messages

LinksOcarina wrote...

Considering Limbo of the Lost literally had plagirized images, levels, enemies and even scenes from various games and movies, I doubt that.

And Big Rigs and Survivor are a mess of code poorly strung together. The games are unplayable basically, so It is one of the few instances where I can say objectively no, they did not work hard at all. 


None of that speaks to how hard they worked, only how long.

That sort of thing to me speaks to a company desperately scrambling to get something, anything out of the door ASAP, not lazy people eating pizza and playing minecraft.

#1857
estebanus

estebanus
  • Members
  • 5 987 messages
I was gonna be a human, anyway.

#1858
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
[quote]Vandicus wrote...

[quote]Rawgrim wrote...




[/quote]

The comment was directed to Rawgrim, who questioned whether I had played the games and tried to imply irrelevance as a result[he does that quite a bit](please read what I say in its entirety before you post, and consider them in context). I said I have not played GW2.

Game that is reactive to race/class !=simple reskin and versimilitude breaking nonreactions

The setting of Thedas is also dramatically different to the setting of the D&D verses mentioned there. Interracial conflict is huge in Thedas. Glossing it over can be immersion breaking. Addressing it requires actual content, which is quite different from how they're addressed in those games(excepting GW2 which has reactive content for classes).

[/quote]

I said that because you said BG2 didn`t acknowledge your race, gender or class (pretty much). meaning you can`t have played the game since its impossible to miss all the time its being refferenced to in the game.

Really? the Forgotten Realms don`t have huge interracial conflicts? Drow elves vs elves? Dwarves vs orcs.? Its also reffered to ALOT in d&d games as well. You even have huge quests about it. Icewind Dale 2 is BASED on it. The entire plot of the game.

[/quote]

Your persistence in strawman is quite amusing. GW2 would've been a far better example to use in your refutation anyways. My point, as I state, was one of generality. Not referring to any specific particular title in that list, but the list as a whole. 


In context, the racial conflicts in verses in the games that were brought up typically don't come up in any major way. And in none of the games mentioned, except for the possibility of GW2(which I have not played but I have stated has true reactive elements and is thus the only proper analogy in the set) is the racial conflict on the same level of omnipresence as Thedas.
[/quote]

Never played Guild Wars so i can`t comment on those. unlike others, i play games before I comment on them.

I made quite a few examples from that list, since the list was pretty much as full of holes at it could possibly be.

Racial conflicts typically DO get brought up in a major way. The entrie plot of Icewind Dale 2 is a racial conflict. BG2 is stuffed with things like that as well. If you play as an elf, there is no way you can romance Viconia, for example. Simply because of the racial differences. Viconia pretty much sees your elf as trash. Loads of examples can be brought out when it comes to the main badguy too, who is an elf. You just chose to ignore those fact, because they make huge holes in your arguments. In some cases those games on the list have even more reactive racial elements than Dragon Age has, as well.

#1859
BigEvil

BigEvil
  • Members
  • 1 211 messages
Only having a human protagonist doesn't bother me. Even in games like Origins with a choice of race the majority of my playthroughs will be humans. Playing as elves or dwarves is an interesting option, but one I can live without.

#1860
Monica21

Monica21
  • Members
  • 5 603 messages

Vandicus wrote...

Monica21 wrote...

Maria Caliban wrote...
No, you don't need a game to role-play. Just like you don't need an internet forum to have discussions.

You do need a second party with whom to have a discussion.

If your argument comes down to 'you don't need it,' you don't have much of an argument for why it should be one way or another.

My argument is that a good cRPG requires more than just a player's good imagination. It requires feedback from the game itself, otherwise it's just your imagination creating headcanon. Your own personal headcanon is useless in the framework of the gameworld.


Since this is going OT, hopefully this will clear things up between you two.

There are multiple types of CRPG. They fall on a spectrum of what could be termed from sandbox to themepark. Sandbox is largely player created, and just gives them a ruleset in which to operate. Themepark is developer created, where the story and characters have more involvement from developers. Most crpgs fall in between these two extremes. You two prefer CRPGs on different portions of the spectrum. They're all CRPGs though.

I did qualify by saying "a good cRPG." ;)

#1861
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

hhh89 wrote...

Rawgrim wrote...


Alistair, as a king, proclaims the title. That makes it official.

The Champion of Redcliffe, however, is an official title to begin with. And that one is given to the Warden no matter what race he or she is. Ergo, a champion title can be given to non humans. Its right there in the game and in the lore.


It's a title that will probably be completely related to the Warden. I doubt that the kings of Ferelden will appoint other heroes as "The Hero of Ferelden". And even it'll happen, the title was just created, and they could make it available to all races. We don't know if the Champion title could be available to other races.
And the Champion of Redcliffe is completely unrelated to the Champion title in the Free Marches. The Champion title which Hawke was given is a title unique assigned in the Free Marches to certain individuals. The last one before Hawke happened in 8:82 in Tantervale. Is a completely different title for the Redcliffe's Champion, as as such we don't know if it can be assigned to elves or dwarves.


Doesn`t matter if the titles are related at all. The point I was making was that titles CAN, and HAVE been given to non humans. The reasons for them is of no consequence.

#1862
NedPepper

NedPepper
  • Members
  • 922 messages

Skadison wrote...

Atakuma wrote...

Skadison wrote...

Allan Schumacher wrote...



Customization can incorporate a lot more than just race choice.  There's the obvious weapons/armor variation, but can also include things like crafting and stuff like that too.


With all due respect how is that a good point?  That still doesn't change the fact that you have less choice.  I'm not saying that these thing yoiu mentioned aren't a good thing but for crying out loud being able to choose a race especially in a fantasy setting is like an established tradition.

No it isn't. I've played many a fantasy RPG without such a choice.


Really?  BG, BG2, NWN, NWN2, Icewind Dale, Icewind Dale 2, Neverwinter, Guild Wars 2?  Are these some obscure role playing games?



Deus Ex.  Mass Effect.  Knights of the Old Republic.  Fallout.  Final Fantasy.  The Witcher.  More I'm forgetting.  Also not obscure.

#1863
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Alright, the tangent of 'What is an RPG/It's not really an RPG without racial choice' has taken the same right turn into absurdity as so many other tangents in this thread, so I'm shutting it down.

#1864
xxLDZxx

xxLDZxx
  • Members
  • 451 messages
Perfect. I am human and my avatar is human too. +1

#1865
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

plnero wrote...

Well, are you going to tell us why you chose not to put other playable races in the game? People are just going to assume that there's no good reason for it you don't at least provide some explanation.


Opportunity cost.  To add this, and especially to do it well, is not free.  So in order to do it, we'd have to not do something else.

At its simplest distillation, people are disappointed with the lack of races in large part because it represents a lack of content.  I do not believe that many of these people would be content if we just had allowed Hawke to be an elf/dwarf in DA2 without making necessary story changes to accommodate the option.  I'm sure some would have been, but dwarf mages running around would have certainly been setting breaking.


Trust me, I would love to have all four races be playable options.  In an idea world, I'd love for all 4 races to be their own unique story.  But once you get that far, costs start to get pretty intense.  And no, I'm not talking about using different voice actors for the different races.


If you're asking me "what it is exactly we're doing instead?" the best answer I can give is "it's not cut and dry."  For example (hypothetical), if a feature is deemed to take a month of work, cutting that feature could allow 20 different features that take 1 day of work to be implemented instead.  Many of those features may not even be stuff that the gamer will see, but are things like tools improvements to ensure that other teams can keep their velocity high to get their goals done for the project on time and on budget as well.

To go on a small tangent:
This is why we can't just say "Well this feature shouldn't be very hard to implement" because frankly, there's always a lot of features that "shouldn't be very hard to implement."  Hundreds if not thousands of them.  So while you may see "This would only take a couple of days at the most!" for one particular feature, we see "Yeah, but the other hundreds of other things were in the same boat.  How do we choose which one to do!?"


So to anyone that says "You could still work the story around an elf and a dwarf if you wanted" I say you are absolutely right.  We could do it.  However, that doesn't make it easy to do and doesn't fully appreciate how much time it could take within the context of the story or a host of other types of influences that could play a part.  Eventually it comes to a point of "What are we willing to sacrifice in order to do it?"

Modifié par Allan Schumacher, 23 octobre 2012 - 08:31 .


#1866
Masha Potato

Masha Potato
  • Members
  • 957 messages

xxLDZxx wrote...

Perfect. I am human and my avatar is human too. +1


You're not human, you're sheploo

#1867
Yokokorama

Yokokorama
  • Members
  • 187 messages
I liked multiple Origins, despite the fact I only played as a human. It gave me a sense of "perceived value" (if that makes any sense). Basically, even if I didn't take immediate advantage of the benefit of multiple races, the fact that it was there for me in the future made me feel good. Having such a big package made me feel satisfied, even if I didn't take advantage of it.

However, if only having a human character means that the story will be more fleshed out, detailed, and deep, then I have no real issue with it. It's all about the trade-off; if I feel that what we got in exchange for multiple origins was worth it, then I won't really complain about losing the multiple origins/races. We'll see when this game comes out.

#1868
Scott Sion

Scott Sion
  • Members
  • 913 messages

Upsettingshorts wrote...

It's also easier to talk about things that won't be in the game at this stage versus things that will be. Since all that has to happen for something not to be in a game is for them to decide it won't be. Getting something into a game, getting it to work right, and making sure it's finished is an entirely different amount of work and that means more uncertainty.

There's plenty of time between now and release for details to emerge.

plnero wrote...

Did they say this or are you just assuming this is the case? I don't mean to be rude, but I really don't want to hear guess from fans.


Narrative/story reasons are among the reasons given, yes.


Narrative/story issues and time/money issues are issues I can understand. Reasons such as "We don't feel as though humans can relate to elfs and dwarfs" and "It's easier" are a whole different story.

I've honestly seen a lot of assumptions by fans that I thought were brought up because they were given by Bioware only to find out they were just assumptions. I know I should have dug deeper, but the assumptions are still getting a bit annoying. If Bioware clearly states their reasons for not adding other playable reasons I think all the assumptions people are making would go away.

#1869
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
Playing Human in Origins was fun. Simply because I could play different humans, and the characters felt like they were my own. Hawke never made me feel that way at all. Nor did Sheparn, or Geralt for that matter.

#1870
The Elder King

The Elder King
  • Members
  • 19 631 messages

Rawgrim wrote...



Doesn`t matter if the titles are related at all. The point I was making was that titles CAN, and HAVE been given to non humans. The reasons for them is of no consequence.


And my point is that every title is different. Neither a dwarf or a elf could become King of Ferelden. Neither human or elf could become a Paragon. We don't know if the Champion title in the Free Marches could be given to elves or dwarves.

#1871
GloriousDame

GloriousDame
  • Members
  • 375 messages

Allan Schumacher wrote...

To go on a small tangent:
This is why we can't just say "Well this feature shouldn't be very hard to implement" because frankly, there's always a lot of features that "shouldn't be very hard to implement."  Hundreds if not thousands of them.  So while you may see "This would only take a couple of days at the most!" for one particular feature, we see "Yeah, but the other hundreds of other things were in the same boat.  How do we choose which one to do!?"


So to anyone that says "You could still work the story around an elf and a dwarf if you wanted" I say you are absolutely right.  We could do it.  However, that doesn't make it easy to do and doesn't fully appreciate how much time it could take within the context of the story or a host of other types of influences that could play a part.  Eventually it comes to a point of "What are we willing to sacrifice in order to do it?"


I wonder what was sacrificed in order to incorporate MP in DAIII.
:?

Modifié par ArinTheirinCousland, 23 octobre 2012 - 08:53 .


#1872
Scott Sion

Scott Sion
  • Members
  • 913 messages

Allan Schumacher wrote...

plnero wrote...

Well, are you going to tell us why you chose not to put other playable races in the game? People are just going to assume that there's no good reason for it you don't at least provide some explanation.


Opportunity cost.  To add this, and especially to do it well, is not free.  So in order to do it, we'd have to not do something else.

At its simplest distillation, people are disappointed with the lack of races in large part because it represents a lack of content.  I do not believe that many of these people would be content if we just had allowed Hawke to be an elf/dwarf in DA2 without making necessary story changes to accommodate the option.  I'm sure some would have been, but dwarf mages running around would have certainly been setting breaking.


Trust me, I would love to have all four races be playable options.  In an idea world, I'd love for all 4 races to be their own unique story.  But once you get that far, costs start to get pretty intense.  And no, I'm not talking about using different voice actors for the different races.


If you're asking me "what it is exactly we're doing instead?" the best answer I can give is "it's not cut and dry."  For example (hypothetical), if a feature is deemed to take a month of work, cutting that feature could allow 20 different features that take 1 day of work to be implemented instead.  Many of those features may not even be stuff that the gamer will see, but are things like tools improvements to ensure that other teams can keep their velocity high to get their goals done for the project on time and on budget as well.

To go on a small tangent:
This is why we can't just say "Well this feature shouldn't be very hard to implement" because frankly, there's always a lot of features that "shouldn't be very hard to implement."  Hundreds if not thousands of them.  So while you may see "This would only take a couple of days at the most!" for one particular feature, we see "Yeah, but the other hundreds of other things were in the same boat.  How do we choose which one to do!?"


So to anyone that says "You could still work the story around an elf and a dwarf if you wanted" I say you are absolutely right.  We could do it.  However, that doesn't make it easy to do and doesn't fully appreciate how much time it could take within the context of the story or a host of other types of influences that could play a part.  Eventually it comes to a point of "What are we willing to sacrifice in order to do it?"



Alright, thank you. I understand it's not free or easy, however a lot of people are throwing around assumptions right now and I can't tell if they're true or not most of the time.

#1873
Maclimes

Maclimes
  • Members
  • 2 495 messages

Rawgrim wrote...

Playing Human in Origins was fun. Simply because I could play different humans, and the characters felt like they were my own. Hawke never made me feel that way at all. Nor did Sheparn, or Geralt for that matter.


It might seem silly, but I really do think the name had a lot to do with it.

I know it's not proof of causality, but the examples you mentioned as not feeling like your own all had distinct names that the NPCs referred to them as. In DA:O, you were rarely addressed by your name (and even then, only if you played one of the two Noble origins). Food for thought.

#1874
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

Maclimes wrote...

Rawgrim wrote...

Playing Human in Origins was fun. Simply because I could play different humans, and the characters felt like they were my own. Hawke never made me feel that way at all. Nor did Sheparn, or Geralt for that matter.


It might seem silly, but I really do think the name had a lot to do with it.

I know it's not proof of causality, but the examples you mentioned as not feeling like your own all had distinct names that the NPCs referred to them as. In DA:O, you were rarely addressed by your name (and even then, only if you played one of the two Noble origins). Food for thought.


The name is kind of key too, I agree. The auto-dialogue at times as well. Hawke yelling for the Maker of Andraste etc. If my character does that, I want it to be my desicion if he does. So yes. You make a very good point.

#1875
CuriousArtemis

CuriousArtemis
  • Members
  • 19 656 messages
I notice that Allan is replying a lot in this thread,so I wonder if he could comment on whether DA3's CC will allow users to customize body size and type? This would help alleviate the pain of not being able to play as a non-human!

If this question has already been asked and answered, I apologize :)