Faerunner wrote...
If they were planning on making Andrastian human nobility central to the story's setting, they should have thought of that when they made mages the Untouchables of Andrastian human society and the said Untouchability of mages the central conflict of DA2.
Mages are hated just as much, if not more so than people of other races. If the story can be tweaked so a human mage can rise through the ranks "if careful," there's no reason the same amount of effort couldn't work for other races. As other people on this thread have pointed out, dwarves and elves have lived successfully in Hightown given the right circumstances and outside support. As others have pointed out, dwarves are not considered the dregs of human society the way elves are and so should have no problem at least living in Hoity-Toity Town, even if they aren't invited to parties.
I personally say that a simple throwaway line about the elves... I don't know, making up a "reclusive" or "invalid" human owner while they pretend to live in the mansion as servants or asking their best friend Aveline (the Captain of the Guard) and Varric (who has connections underground) to keep them safe from hate crimes would suffice. (Aveline and Varric are basically the two initial companions you can't get rid of at that time.) Heck, the three year time skip following Act 1 would work for an elf the way it didn't for a human as we can skip the immediate scandel and go straight to the cooldown. Have Varric say words to the effect of, "After three years, the local nobility finally adjusted to the idea of having an elf in their midst, though the Champion still had to deal with the occasional brick through the window."
Little tweaks in the story can be made to work for mages? They can be made to help other races.
The tension between mages desiring a more free existence and templars trying to contain them was the central conflict, not their social undesirability. Though at any rate, it was nobility that made Hawke's rise plausible as a mage.
By careful, I was referring to Hawke being put into situations in which their magical abilities weren't blatantly on display in the streets. The two have very little to do with each other and are not comparable so I'm not sure where you're driving at. We know that noblility can hide magical talent and maintain their status, a little tweaking to the current story for the mage would do the trick. Mages are feared and some may consider them inhuman, but elves are veiwed as inferior on every count and unlike mages there is no precidence for elf nobility in a human city. As for dwarves, to be honest they don't even seem to exist on the same social radar. Humans don't seem to much care about them one way or the other. A dwarf rising to live in High Town as a wealthy individual such as a member of the Merchant's Guild isn't out of the question, I never said it was.
Maybe, nothings entirely impossible. But again, you'd have to introduce a totally new plot for it and frankly I doubt the human nobles would ever adapt. If Bioware differentiated the playthroughs between races to this degree, believe me, I'd be overjoyed. It certainly is not a small tweak, as would be required to make a mage work, however. It requires an entirely different story to be written.
I'm not saying that the story of DA2 couldn't have been written to accomodate other species, I'm just saying that the one we got was tailored specifically to a human in such a way that a dwarf or an elf would require a racially differentiated storyline the likes of which Bioware has never created.
Modifié par Lord Aesir, 24 octobre 2012 - 12:45 .