WhiteThunder wrote...
JasonShepard wrote...
So, in conclusion, yeah, I am a bit disappointed with this decision, and making the same decision in DA2 is probably a factor in why I haven't bought or played DA2 yet. (That said, I am still planning to buy DA2.)
Honestly, there's no rush. It isn't a bad game, but neither is it particularly good. I'd wait for it to be $10 on an Origin sale. It's actually 7.25 on Amazon right now if you want it, 12.30 if you want the download only.
I know there's no rush

It's quite funny actually - I took ages before I got hold of DA:O as well, because I just wasn't sure if it was for me (the look of the combat - mainly just the coloured rings around characters - put me off). Then I began hearing good things about it, and, having already enjoyed ME1&2 from Bioware, I picked up the Ultimate Edition and discovered what is probably one of my favourite games, of all time, ever.
I know it's not going to be the same with DA2 - the new art-style, the freshly voiced (and therefore less flexible) main character, and (as mentioned) the lack of race choice - all have put me off for the time being. But I am looking forward to having all the DLC at my fingertips from day one...
Anyway, to get (vaguely) back on topic - the main character voicing is another, related issue. I found DA:O's
lack of
a voice actor for the Warden to be a major advantage that added to the customisation of the character - in my mind at least. Rather than have someone else saying the words, all I needed to do was choose to say them and other characters would respond. It made me feel as if I was the Warden, in a way no other game ever has. (Note - I make very little distinction between feeling like I am a character and my ability to customise a character, mainly because I usually play 'as myself', even if it's 'as myself but with a completely different history'.)
So if I was designing DA3, I'd cut the voice acting for the main character and use the extra resources to give race flexibility. But maybe that's just me... (I'll admit that the lack of voicing initially pushed me away from DA:O, even if it did become one of my favourite features.)