Dragon Age 3 to use a human protagonist
#201
Posté 21 octobre 2012 - 08:51
That said, I am glad that Bioware is still implementing different backgrounds. It's a fair compromise in my opinion.
#202
Posté 21 octobre 2012 - 08:53
Savber100 wrote...
It was either voiced protagonist or multiple origins. The moment Bioware confirmed a voiced protagonist I knew that multiple origins were out due to limited resources.
A voiced protagonist is not the obstacle to racial choice.
#203
Posté 21 octobre 2012 - 08:53
#204
Posté 21 octobre 2012 - 08:54
That said, from a personal perspective, I usually prefer to play humans anyway so this isn't a big deal for me. The backgrounds definitely sound interesting. If they can be a) nice and varied and
#205
Posté 21 octobre 2012 - 08:54
I can't say that that's the focus which would have most interested me, personally, but them's the breaks.
#206
Posté 21 octobre 2012 - 08:54
I don't think I want this game. That's my first reaction to this news.
If accents are going to be that limiting, I would have preferred them to not matter, or to be discarded from the lore. I would rather play a dwarf, second choice elf. I'm sick of humans, especially after DA2.
Right. So the need to find American/Canadian voice actors for every protagonist line in addition to the English actors for the human male and female PCs was not an obstacle to racial choice. I'm sure Bioware saw it that way.Upsettingshorts wrote...
Savber100 wrote...
It was either voiced protagonist or multiple origins. The moment Bioware confirmed a voiced protagonist I knew that multiple origins were out due to limited resources.
A voiced protagonist is not the obstacle to racial choice.
Modifié par Wynne, 21 octobre 2012 - 08:58 .
#207
Posté 21 octobre 2012 - 08:55
John Epler wrote...
Let's cut the bickering down to a reasonable level, please. You are making me want to drink at 2:30 on a Sunday.
don't let us hold you back!
(and let's not also pretend we didn't see this level of BSN animosity comming in advance, shall we?)
#208
Posté 21 octobre 2012 - 08:56
#209
Posté 21 octobre 2012 - 08:56
Upsettingshorts wrote...
WhiteThunder wrote...
I think the issue is that lack of total companion armor customization is bad. This compromise has made it less bad. Less bad is still bad.
But distinctive looks for followers is good to other fans.
That's what compromises are about. Learn to share, people.
I have no problem with the compromise and believe it is a good middle ground.
But where is the compromise on the voiced protagonist, the paraphrasing, the human only companion or the other DA2 features that are being brought back.
Why is it ok for the features of DA2 to be back with no compromise but the fans of Origins have to accept any feature they like to be a compromise.
#210
Posté 21 octobre 2012 - 08:56
Upsettingshorts wrote...
Savber100 wrote...
It was either voiced protagonist or multiple origins. The moment Bioware confirmed a voiced protagonist I knew that multiple origins were out due to limited resources.
A voiced protagonist is not the obstacle to racial choice.
Depends on how much additional VOs cost. It´s 2 more per Origin.
#211
Posté 21 octobre 2012 - 08:56
Wynne wrote...
If accents are going to be that limiting, I would have preferred them to not matter, or to be discarded from the lore. I would rather play a dwarf, second choice elf. I'm sick of humans, especially after DA2.
Nerevar-as wrote...
Depends on how much additional VOs cost. It´s 2 more per Origin.
The only people saying the accents/voice are the cause are people who either don't know about, or are actively disregarding developer statements to the contrary.
Modifié par Upsettingshorts, 21 octobre 2012 - 08:57 .
#212
Posté 21 octobre 2012 - 08:56
Upsettingshorts wrote...
Fisto The Sexbot wrote...
UpsettingShorts wrote...
You have no idea what the possible pro-DA2 implications of this position could be, do you?
It's not an implication, it's a fact. More variables throughout a playthrough = more replay value, plain and simple. If you think importing Origins saves morphed the game to have more replayability than Origins did, good for you...
...you don't understand. You said that anything that adds any kind of variation adds value and that opinions as to the quality of that variation don't matter. Ergo, I could claim that say... the Friend/Rival paths that existed in DA2 that didn't exist in DAO offered that value. I could claim that the three supported personality types that are tracked by the game add value. I could claim that the two worldstate endings (As opposed to: Archdemon dead) have value. I could claim that the fate of your siblings add value. If variation in of itself adds replayability no matter what anyone thinks, you've just set an impossible standard if you're trying to assert that DAO was inherently better on it alone.
Except subjective opinions on quality do matter.
That's before you went and...
I don't see what's subjective about it. All those things you mentioned add some amount of replay value for Dragon Age 2. But measured in time taken to sit through that content, word count or unique characters you meet, Origins would come out on top regardless. It might not be easy to measure, but Origins has twice the word count of Dragon Age 2, so you'd already be fighting a losing battle.
#213
Posté 21 octobre 2012 - 08:57
Human's aren't monolithic in Thedas, any more than they are in the real world. Tevinter, Ferelden, Free Marcher, etc. The nationalities alone are quite diverse.
And let's not forget what our backgrounds could potentially be. Noble, commoner, orphan, raised by nugs in the deep roads. All but the last one could very well be possible.
Modifié par TheJediSaint, 21 octobre 2012 - 08:57 .
#214
Posté 21 octobre 2012 - 08:57
Upsettingshorts wrote...
WhiteThunder wrote...
I think the issue is that lack of total companion armor customization is bad. This compromise has made it less bad. Less bad is still bad.
But distinctive looks for followers is good to other fans.
That's what compromises are about. Learn to share, people.
Then make it like Morrigan's Robes of Possession. That's an actual compromise between gameplay and appearance.
And I'm sorry for having a difficult time empathizing with people who prefer form over function in terms of gameplay. I don't want to say that they're stupid.
and also, it made no sense in DA2 that your companions would refuse to put on superior armor because "you can't tell your companions what to wear"
#215
Posté 21 octobre 2012 - 08:57
ianvillan wrote...
Why is it ok for the features of DA2 to be back with no compromise but the fans of Origins have to accept any feature they like to be a compromise.
If that turns out to be the case, it wouldn't be okay. But it's far too early to say that it will be.
Fisto The Sexbot wrote...
I don't see what's subjective about it. All those things you mentioned add some amount of replay value for Dragon Age 2. But measured in time taken to sit through that content, word count or unique characters you meet, Origins would come out on top regardless. It might not be easy to measure, but Origins has twice the word count of Dragon Age 2, so you'd already be fighting a losing battle.
Sure, and if we're gonna start comparing the games' relevant content, I'm just going to pull out the "Dragon Age 2 was rushed out the door in less than a year which is less time than any BioWare game has ever had" card and that discussion will be over because it's not a reasonable comparison.
Modifié par Upsettingshorts, 21 octobre 2012 - 08:59 .
#216
Posté 21 octobre 2012 - 08:58
Upsettingshorts wrote...
The only people saying the accents/voice are the cause are people who either don't know about, or are actively disregarding developer statements to the contrary.
It is certainly a factor though, isn't it?
#217
Posté 21 octobre 2012 - 08:58
#218
Posté 21 octobre 2012 - 08:59
Considering I've read them saying that additional voices cost additional money, I think I'd like to see some links to those developer statements.Upsettingshorts wrote...
The only people saying the accents/voice are the cause are people who either don't know about, or are actively disregarding developer statements to the contrary.
#219
Posté 21 octobre 2012 - 09:00
The Ethereal Writer Redux wrote...
Upsettingshorts wrote...
The only people saying the accents/voice are the cause are people who either don't know about, or are actively disregarding developer statements to the contrary.
It is certainly a factor though, isn't it?
Up until the point where BioWare has a meeting and says, "We'd like to have voices and races. We can either hire two more voice actors per race at cost of X, or just unlink races and accents and instead apply them to region at negligable cost. What should be do?"
If they wanted to have say... six to eight voice actors and cover all the races, they could, but it'd be expensive.
If they wanted to include racial options but didn't want to spend that money, they could simply make a decision to end an arbitrary policy anyway as races=accents never made sense in the first place.
An argument therefore that claims voices are the obstacle to races is implicitly asserting that BioWare cares deeply about linking races and accents and wouldn't sacrifice it. Considering the costs involved, that seems a bit daft to me. In any case it ultimately means you're saying that accents are the obstacle, not voices.
Wynne wrote...
Considering I've read them saying that additional voices cost additional money, I think I'd like to see some links to those developer statements.Upsettingshorts wrote...
The only people saying the accents/voice are the cause are people who either don't know about, or are actively disregarding developer statements to the contrary.
Why are you assuming different races would absolutely have to have different voices? SWTOR doesn't do this, for example.
Modifié par Upsettingshorts, 21 octobre 2012 - 09:06 .
#220
Posté 21 octobre 2012 - 09:01
Modifié par WhiteThunder, 21 octobre 2012 - 09:01 .
#221
Posté 21 octobre 2012 - 09:01
#222
Posté 21 octobre 2012 - 09:03
John Epler wrote...
Let's cut the bickering down to a reasonable level, please. You are making me want to drink at 2:30 on a Sunday.
I started two hours ago (2:30 my time) but that had more to do with the curb stomping my Ravens were getting from the Texans.
Anyway I would like a choice but its no deal breaker. Being able to or not choose a race does not make or break the game. It is not a requirment for it to be a good game.If it was games like Ultima series, KoToR, or The Witcher games would not have been praised for so long.
Damning the game because that thing you want is not cool. Demanding that BIoWare listening means they should be subservient to your particular wants is not cool.
#223
Guest_BrotherWarth_*
Posté 21 octobre 2012 - 09:04
Guest_BrotherWarth_*
#224
Posté 21 octobre 2012 - 09:04
Modifié par MissA-Black, 21 octobre 2012 - 09:34 .
#225
Posté 21 octobre 2012 - 09:05
Wynne wrote...
Considering I've read them saying that additional voices cost additional money, I think I'd like to see some links to those developer statements.Upsettingshorts wrote...
The only people saying the accents/voice are the cause are people who either don't know about, or are actively disregarding developer statements to the contrary.
2nd. I'm pretty sure I've read that VOs are insanely expensive. The PC is the MOST expensive character to begin with, with just doubling the VO work for one human. Nevermind anything else.
Modifié par Palipride47, 21 octobre 2012 - 09:06 .





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