Allan Schumacher wrote...
Numbers speak for themselves, and Skyrim has sold more copies than DA:O, DA2, ME, ME2 and ME3 put together. That would seem to indicate that Bethesda understand some basic desires common in roleplayers that Bioware do not. Therefore, no matter the many other weaknesses in the TES games, the player is able to create excactly the character they like.
I never like this argument, because Skyrim trounces the crap out of DAO too. So should we just drop everything we did in DAO too and do what Skyrim did? It seems to me that there's a lot more to the success of Skyrim than the contribution that Multiplayer may or may not have had on the sales.
I don't think that is what he means at all, to copy what Skyrim did. That would change nothing and cause EA to be an also ran.
No, I think the argument is for EA to reassess their priorities and the direction they are taking with the DA series, specifically the way the series is being bent more towards action than role-playing, that another argument is incredible sales can be achieved with an RPG if the product stays true to its original inception and expands upon that rather than so drastically diverting from that.
At least, such would be my argument when using the Elder Scrolls and Bethesda as an example.
I think the fact a 180 was done with DA 2 still flummoxes a lot of people (including me). Why divert from a formula that reaped...what...something like 4.5 million copies? Isn't DA:O your best-selling ever, before and after the EA acquisition? Anyway, a game that improved upon DA:O's weaknesses and kept its strengths would have had momentum and done far better than DA 2, most likely would have outsold DA:O, and would not have fractured the fanbase. You'd still have the disenchanted, so to speak, but not near to this level and we would now be talking about a third in what should have been an amazing series.
In other words, using Bethesda and the Elder Scrolls as an example, we'd be on Morrowind with an even brighter future ahead of us due to Oblivion and Skyrim lurking on the horizon. Instead, a bunch of your loyal customers are still pissed and most no longer trust your direction. Rather than looking forward to the next release, they're anxious because they expect a DA 2 Redux travesty while hoping somehow, someway that a quality role-playing game worth its $60 price tag is produced and some of the luster to Bioware's name is restored.
You know, like what happened with DA:O. I still smile (now sadly) when I think of all those reviews that stated Bioware is back.
To be honest, no one who spent years waiting on Dragon Age's eventual release expected Bioware's return to traditional RPGs to be so tragically and nonsensically cut short. DA 2 was the gaming equivalent of spitting in our faces. The act showed us how little our patronage was appreciated. That was further underlined by how EA handled the ****storm that followed DA 2 and a seeming disregard towards the wishes expressed by the majority of your customers.
Modifié par google_calasade, 26 octobre 2012 - 02:43 .