google_calasade wrote...
LinksOcarina wrote...
BioWare is also a whole division of EA, not just a label for EA. They are literally a whole branch that is going to solely focus on RPGs and RTS titles, and MMO's if you count them separately.
They also have a bit more creative control since the branches of EA act independently from each other, so Frank Gibeau's control over EA Games, which is where the action, shooter, racing titles comes from, is non-existant over the control of say EA Sports, which is helmed by Andrew Wilson.
So each branch of EA, which I would estimate there are five now, is wholly independent from a majority of the company. The heads all answer to Ricitellio, while the project leads likely answer to the heads. And we do know that BioWare has been left alone by a majority EA, Gibeau has said as much, while there is also some sources out there that have discussed BioWares autonomy to the company. Hell even Gibeau talked about that as well, stating I believe if they had control over how Mass Effect 3 was going to end, they would have changed the ending before it shipped.
So yeah, I still don't buy EA having any influence whatsoever on most of the decisions BioWare has made as of late.
I think a lot of that at least where "Bioware" is concerned is public posturing. The reason I think this is because I know what Bioware was like before 2007 and what they are like now. It wasn't an overnight change but more like a constant erosion. To say EA's purchase and company culture does not effect Bioware is naive. I've been in places where buyouts were made, where autonomy was promised, where the overall corporate culture was not supposed to effect the local office.
Guess what.
It did.
Did you work at BioWare to know this information? Hell ive been playing BioWare games since MDK, and honestly all of their RPGs follow the same structure, so EA has nothing to do with that in the end.
Oh, are you are basing it on your own experience? Fair enough I guess. Of course, that may happen. I didn't say it did or it would, I am just saying so far, there is little to say that would prove it true or otherwise.
And honestly, if this is the case, than EA would be mirroring activision right now in their corporate culture, which they are not. Activision is a more successful company but they have the more vile strategy, essentially doing what EA is doing with Madden, only with EVERY GAME they make.
At least EA has a more diversified portfolio, and has a partners program so we see new IPs each year. So yeah, even if the corporate culture of EA is seeping into BioWare, we need to make it clear what is positive or negative.
Like, for example, the overblown reaction to what Gibeau said about multiplayer, which was in turn blown out of proportion to the terrible game journalists out there. In fact, what Gibeau said was not really profound in any way since he basically parroted the ideals behind what Gabe Newell said years ago about Valve's transition to gaming as a service.
It boils down to perception of EA being a bad company, which I still don't understand why people hold grudges ten years old over something they barely know anything about.
google_calasade wrote...
We disagree on whether it should have to. I think it should. Any product should either be helped or hindered by its predecessor, the company's reputation, and how that company has treated its customers. Such are the laws of business. To me, DA 3 is only a success if it surpasses or meets what DA:O did. I can't imagine EA being able to look at it any other way, especially when addressing shareholders. Passing the sales figures for DA:O will enable them to say, "See, we were right. There is validity in this vision."
Anything less and they were wrong.
Then they already lost, because that perception I talked about above is what will kill it.
In the end, its a self-fulfiling prophecy by the gaming community as a whole, not just BioWare, EA, or the fanbase as singular entities. If the fans thing EA sucks, they won't buy the games, despite it being good. If BioWare did things to the game that upset people, they won't buy the game. If Origin is blocking them from playing, they won't buy the game.
I hate to be doom and gloom, but aiming for Origin sales numbers should not be the goal, the goal should be surpassing 2 million, which makes the game a minor hit in the end and recoups a lot of the losses from the average budget a game has now a days. Its rare games even surpass 1 million sales, let alone 2. If BioWare aims for that, anything else is bonus points and proves its own success.
Modifié par LinksOcarina, 26 octobre 2012 - 03:41 .