Lord Aesir wrote...
google_calasade wrote...
Regardless the business, regardless the audience, if a company maintains a successful product by consistently expanding without truly differentiating from that product while also garnering and keeping the trust of their customers, those customers will not only return but refer others. This is what happened with the Elder Scrolls. That is what has happened with a myriad of products and what should have happened with the DA series. It's not limited to games. The same is true of books, movies, a restaurant, any type of business and product actually.
Offering consistent quality and building trust is the cornerstone of any business.
Then you may as well use a car company as a paralell, why use Bethesda? The comparison is misleading if you only mean to make a comparison with busines strategy. I have only been objecting to the comparison with skyrim on the merits of an RPG, you can't compare a product with one audience to a product with another because the demand for products of that type may simply not be the same.
Bioware made a few mistakes in DA2, but they were born of a genuine desire to improve and update the experience. Yes, it was very different, but everything needs to evolve. Consistancy is only part of the equation. Did Bioware go too far? Personally I considered it more a matter of bad implementation than how different it was from the previous game. I don't think Bioware saw themselves as being inconsistant, they just didn't realize the backlash of their changes. That's my personal opinion.
A car company could have been used just as easily.
Consistency is the largest part of the equation. Yes, a product must evolve, but in stages. People rarely react positively to wholesale change, especially when that change follows a very successful and well-received product upon which people waited for years and one that was replaced (for want of a better word) so quickly, within a matter of eighteen months. The rush job, the repeated areas, the ninja drops, the waves, the questionable marketing practices, the forum bans, the negative exposure, so very many things added to one really humungous **** slap. Some of that could have been negated had EA reacted better to the backlash. They made a bad problem much worse.
As for whether they believed they were being inconsistent, I don't think it ever crossed their minds, to be honest. If the idea had, they would have realized their inconsistency and the size of it. The leads changed, so the direction did without any forethought as to how the new direction might be negatively received. That's my take on it.
Modifié par google_calasade, 26 octobre 2012 - 03:38 .





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