I like voiced protagonist.
I like the wheel (for the most part).
I liked the "intent" icons (like the "flirt" button, it saved my skin many, many times - if they weren't there, that is). I like that investigative bits were separate. After playing DAO after DA2, I can see that it was "essentially" the same, with three kinds of "responses" and some investigative choices mixed in.
I do like that the actions you could take (lie vs threaten) were based on personality. You can hold a knife to someone's throat and have them beleive you wouldn't dare, that you are bluffing. It made it "inconvenient" (that I couldn't just use 4 skill points and then be a Jedi), which was annoying, initially, but it is better.
What I did not like was that the plot points (siding with Varnell is the main one I can think of) were based on personality.
What I did not like was that you liking or disliking someone/ something seemed to be based on your personality. What I did not like was that diplomatic choices were "agreeable" (you support Merrill's mirror obsession, or think what Anders did with the spirit was well intentioned, so therefore it was ok) and that agressive choices were "disagreable," (like calling Anders an abomination was restricted to aggressive remarks)
If those can be changed, I will be fully satisifed.
(just reposting something I already said somewhere else, it is the most succient explanation of my opinion)
Modifié par Palipride47, 22 octobre 2012 - 01:02 .