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Dragon Age Rumour about first Expansion


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#76
Skydiver8888

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Bunzan Cardinal wrote...

Viglin wrote...

Bunzan Cardinal wrote...

I keep reading that consoles seem to slow the progress of DLCs and expansions .... Could you imagine how much more content we would see if there was no console versions?


Considering how well DAO has sold on consoles....l wouldnt think too hard on it.
Not just saying cause lm a ps3 player either:whistle:


lol i'm not saying they werent a success, they made tons of money for Bioware/EA. Just sayin, that it sucks that consoles are being very annoying when it comes to getting additional content released for them. I cant remember what Rob said in the RTO thread, but didnt it have to do with getting certificated or authorized or something on the PS3?


Yes.  Console development includes an elaborate certification process by the console manufacturer.  every game has to go through it.  every patch, every DLC, any change.  Basically, once the developer and/or publisher has put the build through the QA process and is satisifed with it, they submit it to sony/microsoft, who then have final say.  If they find anyting unacceptable (and who knows what that means), they ship it back with requests for changes and then it starts all over...

#77
fchopin

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I would love an expansion and would buy whatever the price, hope this is true, it is possible bioware have been working on this for a long time.



This game is perfect for an expansion just like The Witcher.

#78
TheMadCat

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Sledge454 wrote...

If there really is 15 hours of content in this expansion, then the level cap may be raised.


Why? It involves a new character, I'm assuming starting over from scratch, so I don't see any reason for it to be raised.

#79
Spendal

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To JamesMoriarty123 You must be playing a different game than the rest of us. My first playthrough took over 100 hrs on hard and I only got 75% of the total game. I've read alot of people got through in about the same time. But I was having fun not trying to rush.

#80
TanithAeyrs

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I hope the rumor is true, however a couple of things bother me. One DAO does not have a hard level cap, the devs have consistantly said this. Your level is only limited by how much you do and the lack of respawning enemies in most of the game. I finished at level 21 last time and I have seen a couple of posts with people finishing at level 25. Two, 15 hours seems short to do a new origin story and have decent content. That being said, the time estimate may be conservative because of the complaining on the forums. For those of you who completed the game in 40 hours, my hat is off to you. My PC's look at everything, talk to everyone, they do not do all of the side quests- I try to roleplay- and my first playthrough took me 106 hours (on normal), second took me 87 hours (on normal) and am currently on my third with 43 hours (on hard) in and have just started Orzammar and have not done Brecilian forest yet. One of the devs had 120 hours in on one playthrough before it was released- check the old forums.



I suspect the devs will be shy with announcements after the whining in the forums for the delay on RtO. I would rather have a great game with great DLC, expansions and sequels than something that is rushed to get it out on a time schedule. With any creative process delays and redesign are often needed.



Finally, console versus PC. Geez guys, we all have our favorite platform, its okay to like something different. The more platforms DAO is availible on the more sales there will be and the more $ for future development. For the record I monopolize the PC and my husband plays the PS3 and we both have fun.

#81
SeanMurphy2

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Altharas wrote...

Maybe this is just me with weird definitions of words, but how is making a new character an expansion? DLC, sure. But an expansion? Making a new character for a 15hour adventure isn't expanding on anything.

Maybe it's just me, meh


I think it would still be interesting if it is set in Ferelden immediately after the first game. Because you get to experience what it is like in the aftermath of DA1.

Maybe some town we have not seen like Gwaren has a power vaccuum or period of rebuilding. Or it is set in some isolated location.

#82
RinpocheSchnozberry

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Altharas wrote...

Maybe this is just me with weird definitions of words, but how is making a new character an expansion? DLC, sure. But an expansion? Making a new character for a 15hour adventure isn't expanding on anything.

Maybe it's just me, meh


I totally see where you're coming from, however!  I think BioWare's focus here is on the story of what is happening in The Dragon Age Setting.  So to them, the expansion pack is all about continuing the story of the setting.  Personally, I'd like to see that. 

There was some speculation that the expansion packs will be more of a serialized game.  So DAO was 40-60 hours with your character...  In the expansion, you'll make new character to play a story set the first game.  At least some of the expansions will be "Awakenings Part 1" and then later on, "Awakenings Part 2."  So you'll end up with something like 30 hours with a new character who lives in the world you made in DAO.

It's not a bad idea, having the expansion story set after the first story and have it use a different character.  That was you avoid the stupid cliches "power dip" that comes with squels using the same characters.  If expansion pack were to take your level 22 character to Orlais, how would BioWare challenge you without weakening your character?  If the enemies scale, then a couple Orlesian foot soliders would be able to challenge a Grey Warden that just chewed through a Blight.  If that were true in the game's lore... why doesn't Orlais own the world? 

#83
TheMadCat

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@Rinpoche: They could do it similar to how they did it with the last sequence, for the grunt types double the numbers and make then die with a hit or two, the special groups can be smaller but scaled to your level. The perception that your power/skill is still there without overcompensating the enemy to a ridiculous level.



@Tanith: I'm pretty sure 25 is a hardcap.

#84
RinpocheSchnozberry

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TheMadCat wrote...

@Rinpoche: They could do it similar to how they did it with the last sequence, for the grunt types double the numbers and make then die with a hit or two, the special groups can be smaller but scaled to your level. The perception that your power/skill is still there without overcompensating the enemy to a ridiculous level.


That's a great point, and may I say that was a great addition.  I loved mowing those bastards down... however what happens in the last hour of the game to show how much more powerful your character has become?   You can one shot ogres?  The effect would get lost.  At least I think so.

#85
Darpaek

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The definition of expansion has little to do with content. An expansion is a piece of software that requires another piece of software for base functionality. Think of the old Mechwarrior expansions - Black Knight had nothing to do with Vengeance except for the setting, etc.

I've hit lvl 24 three times.  AFAIK, 25 is a "hardcap" only so much as the PC stops gaining XP at that point.  I don't think the engine breaks if you add another level - just the encounters won't keep scaling, etc. (Plus, Dog, Shale, and Sten run out of talents at that point)

Modifié par Darpaek, 01 janvier 2010 - 01:45 .


#86
TheMadCat

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RinpocheSchnozberry wrote...


That's a great point, and may I say that was a great addition.  I loved mowing those bastards down... however what happens in the last hour of the game to show how much more powerful your character has become?   You can one shot ogres?  The effect would get lost.  At least I think so.


Depends, a short expansion that last a few months in-game time I don't think there would be a real need to show how much more powerful your character has become. There is only so much stronger and faster a person can get, it's not like showing the difference between the Wilds and the ending, one would assume you've hit a peak. Learn a few new tricks and skills sure, but no need to add to the perception that they have gotten so much more powerful in such a short amount of time. 

A longer expansion would be a bit tricker, I still don't believe there would be a need to show such a massive jump in strength, speed, and cunning but the best way to hide this is an introduction of new enemies, that make sense obviously, towards the end. It erases the assumptions we have on the current ones and the compairsons we make between their strength and the strength of our characters. My opinions anyways.

#87
deathwing200

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I hope the exp will allow us to continue our old characters and raise level cap. Starting from level 1 isn't fun.

#88
ModForFun

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Viglin wrote...

ModForFun wrote...

I doubt if any of this is true, since when does Bioware let this much info slip so far in advance.


You should speak to Sony about their Motion Controller big secret before E3...or the PSPGO....oh wait.
Sometimes, information isnt slipped...its leaked.

Myself, l will keep an open and somewhat hopeful mind


I have been playing Bioware games and fallowing the development process of there games since Baldurs gate, while I will not say "never' I do know that leaking something like this is way to soon for them, and I highly doubt if anyone employed with Bioware would risk thier job by talking.

and I agree with other posters that 15 hours is not a great deal of time for an additional origin yet alone an actual expansion, we have seen many times on these forums one bioware developer after another give us the reason why no new origins are coming and yet suddenly an unknown site comes up
with a to good to be true story that does not list a source and people are taking this as the gospel according to David Gaider. Its ok to hope for something but this is just to far fetched imo.

Modifié par ModForFun, 01 janvier 2010 - 03:02 .


#89
TheMadCat

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ModForFun wrote...

I have been playing Bioware games and fallowing the development process of there games since Baldurs gate, while I will not say "never' I do know that leaking something like this is way to soon for them, and I highly doubt if anyone employed with Bioware would risk thier job by talking.

and I agree with other posters that 15 hours is not a great deal of time for an additional origin yet alone an actual expansion, we have seen many times on these forums one bioware developer after another give us the reason why no new origins are coming and yet suddenly an unknown site comes up
with a to good to be true story that does not list a source and people are taking this as the gospel according to David Gaider. Its ok to hope for something but this is just to far fetched imo.


Good post, agree completely. There are always tons of rumors surrounding Bioware and their games, most never come to fruition. BG 3, NWN 2, KoToR 2, JE 2 were all "leaked" and titles which would be announced "soon" by Bioware. Leaks do happen even by the most tight-nit and enforced companies, but leaks and rumors that involve Bioware tend to be end up bogus much more often then they end up true. As I said nothing about this expansion makes sense with what little details are given, 15 hours for a new character with a level cap increase taking place shortly after the OC ends?

Until Chris or Victor or someone else with a Bioware tag comes onto the forums and confirms it or a "leak" that makes much more sense comes out, not expecting much to come from it.

#90
Ginasue

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Having dealt with Bioware over the years as part of the CEP Team for NWN I know a little bit about what goes on behind the doors. There is a lot of work to be done on any expansion that they do, it involves lots of testing, run thoughs, then testing again and again. First off though before they even do one, they will work on small expansions if it seems that the game will be some type of hit, and it looks like Dragon Age is going to be a hit.



I talked with Chris a few times about it, and I remember when he was pulled off of NWN to workon Dragon Age, that was a few years ago. Dragon Age has been in the works for a very long time. So any expansion would not come out very fast. Also After the problems they had with the expansions on NWN I think there looking to make sure that they do it right this time.

#91
SeanMurphy2

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I am curious what the New Zealand sites were listing. It may have just been a normal edition of DA:O repackaged with some DLC.



I don't know where the czech site got the information about it being 15 hours and a new character. Was that product information taken from the New Zealand sites?



I agree it would be a surprise for an expansion to be released so early. There seems to be a delay getting Return to Ostager out on all platforms. Presumably it would be even more of a hassle to distribute a retail expansion. If they had to book shelf space, there would likely be more leaks by now.

#92
Targonis1

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There are several things that can create confusion about things like this. An expansion is generally something that significantly increases the size of the game and often adds extra features. It could also point to some DLC that is a bit more significant(Think Stone prisoner with a new party member plus multiple dungeons and voice acting).



Raising the level cap really does nothing if the amount of content in the game is not drastically increased, so while it could be done with ANY bit of DLC, it is only meaningful in a larger release. Remember, the level cap could be increased at ANY time with a fairly simple patch, but without extra skills, spells, or other elements, it won't mean much.


#93
screwoffreg

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I don't know what to make of this, really. If it truly has a new Origin story then they probably were developing this along with the regular game, much like Shale becoming a DLC. I also think they are probably working a sequel as well, so unless the expansion is really substantive story wise (ala Throne of Bhaal) I can't see this being true. I know the original Dragon Age took many, many years, but I doubt EA has the patience for that kind of development time anymore.

#94
Lil Kis

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Expansion pack yeah! I can't wait for this! This better be true!!!! They should have multiple expansion packs like World of Warcraft....thank god this game has story and character development...

#95
lisakover

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TanithAeyrs wrote...

I hope the rumor is true, however a couple of things bother me. One DAO does not have a hard level cap, the devs have consistantly said this. Your level is only limited by how much you do and the lack of respawning enemies in most of the game.


Wrong. There are a number of infinite XP glitches in the game, especially on the consoles that prove the level cap is 25.

#96
stormcrow77

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A March release would make sense as FFXIII is released in that month.

#97
Brass_Buckles

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If the rumor is true, then that's great. At this point, though, it's only conjecture. I'm not getting my hopes up. If it's true, then Bioware will let us know sooner or later.

#98
Silensfurtim

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deathwing200 wrote...

I hope the exp will allow us to continue our old characters and raise level cap. Starting from level 1 isn't fun.


i hope it does. the new "expansion" description says it will have new origins, start with new character, etc. but i dont see the point of raising the XP cap just for a 15 hour expansion. the XP cap raise must apply for the original game or else it will be pointless.

maybe if you start a new character with the new orgin, you will start at level 18-20 then go on from there. 

Modifié par Silensfurtim, 01 janvier 2010 - 10:29 .


#99
X2-Elijah

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Ho hum. To be frank, after seeing what Warden's Keep was like, I am not really psyched about an expansion to DA:O, especially if it is touted to be 15hours long. If we take what content Warden's keep had and compare to what was promised, the estimated length of this expansion quickly boils down to 10 hours at best..

#100
Spitz6860

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i think somebody from Bioware said they have a different team making DLCs for dragon age, that's probably why you see the decline in quality. i heard this from a videogame podcast so i'm not sure if this is accurate.

Modifié par Spitz6860, 01 janvier 2010 - 11:03 .