Bioshock Infinite - Beast of America trailer
#26
Posté 11 décembre 2012 - 02:51
Glad I'm no Bioshock fan. Dishonored's cover kicked ass.
#27
Posté 11 décembre 2012 - 05:35
I think you're being a bit cynical there. They're admitting that the cover wasn't designed to appeal to the core audience but to people who might not otherwise pick it up. What's wrong with that? The PC Gamer preview reassures me that there is plenty under the hood. I especially like that there is lots of story in the world (as I would expect from Bioshock) and characters you interact with who aren't insane.
#28
Guest_Catch This Fade_*
Posté 11 décembre 2012 - 05:54
Guest_Catch This Fade_*
That was my problem with it when I first saw. It looks very similar to this:Atalanta wrote...
There's not one thing on the front of the box that stands out to me or gives any clues to what makes BioShock special. From my perspective, it looks like every other generic shooter out there. *Addai67 wrote...
Meanwhile people are complaining about the box art. Apparently having a male, brown-haired protagonist is bad or something.
Though I'm planning to buy the Steam version, so it's not like my opinion matters anyway.
*After reading the article you linked to, it appears that was intentional. Boo.

The *Insert protagonist posing on the cover with gun(s)* look is a tad annoying. Luckily that's not what I'm buying the game for. I can see the problem with it not standing out from the crowd though.
#29
Posté 11 décembre 2012 - 06:01
sympathy4sarenreturns wrote...
Glad I'm no Bioshock fan. Dishonored's cover kicked ass.
And how was Dishonored's cover not generic? Because it used a dash of gray rather than brown?
#30
Guest_Catch This Fade_*
Posté 11 décembre 2012 - 06:42
Guest_Catch This Fade_*
Yeah Dishonored's cover looks hella generic too.Savber100 wrote...
sympathy4sarenreturns wrote...
Glad I'm no Bioshock fan. Dishonored's cover kicked ass.
And how was Dishonored's cover not generic? Because it used a dash of gray rather than brown?
#31
Posté 11 décembre 2012 - 06:59
Modifié par sympathy4sarenreturns, 11 décembre 2012 - 07:04 .
#32
Posté 11 décembre 2012 - 07:02
With all the work put into the game, with all the effort and polish and delays, and then the dude picks out a cover he knows fans will hate....is a middle finger.
#33
Posté 11 décembre 2012 - 07:05
sympathy4sarenreturns wrote...
How is THAT MASK generic?
Badass dagger wielding mask seems generic to me.
This is better.
Modifié par Skelter192, 11 décembre 2012 - 07:08 .
#34
Posté 11 décembre 2012 - 08:01
I buy digital, so I don't care. Can't imagine anything less important about a game.sympathy4sarenreturns wrote...
I guess the question for the fans is if any special edition or collector's edition will have the same adornment.
With all the work put into the game, with all the effort and polish and delays, and then the dude picks out a cover he knows fans will hate....is a middle finger.
#35
Guest_Catch This Fade_*
Posté 11 décembre 2012 - 08:08
Guest_Catch This Fade_*
Of course! Silly me, that makes everything better.sympathy4sarenreturns wrote...
How is THAT MASK generic? It's like saying a big daddy is generic.
#36
Posté 11 décembre 2012 - 10:35
Modifié par RinuCZ, 11 décembre 2012 - 10:54 .
#37
Posté 11 décembre 2012 - 03:25
#38
Posté 11 décembre 2012 - 04:35
Skelter192 wrote...
sympathy4sarenreturns wrote...
How is THAT MASK generic?
Badass dagger wielding mask seems generic to me.
This is better.
That is indeed better. Bonfire tranquility. I love Dark Souls. Box art isn't important, but I expect many (including myself) would be PISSED if Dark Souls II had a box cover that looked like Final Fantasy. Levine discusses attracting frat boys...and no doubt wants future repeat business. With art to the game officially compromised and Bioshock now officially cliche, you wonder what mechanics and gameplay elements will now be compromised.
I do hope fans of the game enjoy it, however. Don't misunderstand my criticism.
#39
Posté 11 décembre 2012 - 08:06
Ok, whatever.
#40
Posté 11 décembre 2012 - 08:17
I think it absolutely makes sense to showcase the protagonist on the box.
#41
Posté 11 décembre 2012 - 08:25
Dat boxart... Now I got to boycott the game.
Oh wait I dont get physical game copies anymore...
Or care that much.
#42
Posté 11 décembre 2012 - 08:34
I would personally love to see many more games feature a person of color or a woman as the hero. Unfortunately, every game that features a white male and sells well is more ammunition for publishers and marketing heads to use against developers that want to do something different.
#43
Posté 11 décembre 2012 - 08:47
Atalanta wrote...
Because of their decision with the cover, they're unfortunately also perpetuating the (very popular) idea that the only way to sell a video game is to have a "badass" white male protagonist plastered all over it.
I would personally love to see many more games feature a person of color or a woman as the hero. Unfortunately, every game that features a white male and sells well is more ammunition for publishers and marketing heads to use against developers that want to do something different.
*cough*
http://trueslant.com...th-its-box-art/
Well if nothing else it proves there is other ways to sell a game.
Modifié par Isichar, 11 décembre 2012 - 08:50 .
#44
Posté 11 décembre 2012 - 08:52
As for the box art, I'm certain that Ken Levine and the team at Irrational are fully aware on where the line goes between the informed and uninformed ones. There are a great deal of folks who have already decided they're going to get Infinite b/c they're either fans of the series or have been keeping up with its progress. People's interest is already peaked and invested and they don't necessarily need commercials, ads or fancy box art to appeal to them. Nothing wrong with diverting marketing energy to the "uniformed", as Levine put it.
Though despite that, while I understand Levine's 'Salad Dressing analogy', I disagree that this current box art is the only way to "cater the uninformed audience", and personally believe that the cover art could have instead reflected the illustration style from the turn of the century, which would probably have made it stick out from the rest of the crowd and help build upon the distinctive art themes that this series embraces, i.e. the art deco saturated environment from Bioshock 1 and 2.
But I'm sure they know what's best for their team themselves, and at least they will release a set of alternative covers for those who disapprove of the it.
#45
Posté 11 décembre 2012 - 08:52
Isichar wrote...
*cough*
http://trueslant.com...th-its-box-art/
Well if nothing else it proves there is other ways to sell a game.
#46
Posté 11 décembre 2012 - 08:59
Luckily for me box art does not even qualify as been relevant to my opinions of the actual game itself.
Modifié par Isichar, 11 décembre 2012 - 09:02 .
#47
Posté 11 décembre 2012 - 09:14
Isichar wrote...
it is a bit sad to see the lack of creativity that exists in the industry, it promotes stagnation to favor what company's know will sell, which is sad in an industry built on art, though hardly surprising.
Luckily for me box art does not even qualify as been relevant to my opinions of the actual game itself.
My opinions on marketing decisions don't effect my view of the game, either. The first BioShock won me over with its shocking twists and turns in the plot, and Infinite will be a definite purchase for me, regardless of the cover or whatever Levine says about wanting to attract frat boys.
It's just that this stagnation, as you aptly described it, is a vicious cycle. It's up to supposedly pro-diversity publishers (like EA) to break it, so that we can see change in the future.
Modifié par Atalanta, 11 décembre 2012 - 09:15 .
#48
Posté 11 décembre 2012 - 09:27
I will give EA credit in this particular topic for Mirrors Edge.
#49
Posté 11 décembre 2012 - 09:32
I care 0%- maybe less- about what color or gender the protagonist is. Just want a good character. For a game like Bioshock, the protagonist doesn't matter much at all, it's the world that is the focus and the protagonist is just a frame for it rather than the other way around.Atalanta wrote...
Because of their decision with the cover, they're unfortunately also perpetuating the (very popular) idea that the only way to sell a video game is to have a "badass" white male protagonist plastered all over it.
I would personally love to see many more games feature a person of color or a woman as the hero. Unfortunately, every game that features a white male and sells well is more ammunition for publishers and marketing heads to use against developers that want to do something different.
#50
Posté 11 décembre 2012 - 09:42
Addai67 wrote...
I care 0%- maybe less- about what color or gender the protagonist is. Just want a good character. For a game like Bioshock, the protagonist doesn't matter much at all, it's the world that is the focus and the protagonist is just a frame for it rather than the other way around.
That's fine, and your opinion is completely valid.
But is it so unreasonable to sometimes want to play a hero that looks like you? Growing up as a scrawny Lakota girl, there were zero protagonists that looked like me in the games I played. None.
Whereas my friends who also shared my love of games (white boys, mostly) got all sorts of awesome characters to look up to (and now remember fondly).





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