Ken Levine's AMA on RedditSome quotes:
" 'What makes a BioShock game?'. If it was Rapture, there would be no Irrational BioShock game coming out now. After a lot of soul searching, we determined it was a) The game takes place in a world that is both grounded in reality and fantastical at the same time. That world needs to be more detailed than any other game world out there. b ) The combat has to have a strong improvisational nature, with a suite of player tools that lets everyone approach combat differently."
"Shawn Elliott said that where the last game was about Archeology, this game is also about Anthropology, in other words, you get stories from both the living and the dead in Infinite."
"I think there's lots of different ways to write games. I have a particular style that doesn't rely heavily on cutscenes. That tends to be super tricky for a lot of writers and a lot of good writers who have applied here didn't make it because of that issue (despite their work being excellent otherwise). The most important thing to remember is that games aren't movies. I've written both and I find games much harder to write for. If you were applying at Irrational, I would write something that its clear you've thought of the five thousand ways a player could break the scene."
"I think i answered the second question elsewhere, but I'd add that you should read great books, and watch great movies, and play great games. That's really the best thing you can do. Also, read On Writing by Stephen King, Screenplay by Syd Field and Adventures in the SCreen trade by William Goldman. None of them are about video games per se, but they were hugely helpful to me."
"We have a dedicated group on the PC version. Our first priority is making sure that it feels like a game that is at home on the PC. Chris Kline our director of tech, has been driving this process. We're very sensitive (after getting a well deserved reaming once before) on the issues of widescreen and mouse acceleration. We also want to make sure that the fans have effortless access to the game, so we're using Steam's standard DRM. People have asked before if we're using GFWL and/or SecuRom, and we are not.
I also have to say, the game looks beautiful on PC."
Modifié par Addai67, 20 décembre 2012 - 08:29 .