What I actually mean is flipping the Reapers from evil to not evil. Or evil to ambiguous. Or evil to amoral. Or evil to enslaved. What have you -- I've heard it lots of ways. But all of it means that the Reapers are no longer, officially, "Bad Guys." Now they're just the pawns of a well-meaning machine. Surprise! U like?
A lot of dissatisfaction seems to surround the decision to de-vilify the Reapers. People go on about how they feel like they were forced to compromise with the Reapers, or "accept Reaper solutions to Reaper problems" (one of my favorite phrasings), or capitulate, concede, what have you. Bottom line, we ain't satisfied.
And all of this seems to be due to the fact that for many of those who were dissatisfied, the Reapers were not successfully "flipped." We did not feel like we were compromising with a neutral party. We still felt like we were compromising with the enemy.
So, why did we feel that way? Why didn’t the flip take for so many?
Interested in hearing replies from both ending critics and supporters, but my guesses would be:
- The flip was too last minute. They'd spent 2.9 games presenting the Reapers as evil. It was too late to change it and still finish the game in a way that felt right to everyone. At this point you're not making a clever reversal, you're pulling the rug out from under the momentum of the journey and ruining the climax.
- The series portrayed the Reapers as too "evil." Sovereign seemed like he didn't have a clue why he was really harvesting organics; I guess the Catalyst didn't let him in on the mission goal, and he assumed it was because organics were lol puny lol. Harbinger was a supremacist troll who apparently thought he was "ascending" us (at this point I'm thinking the Catalyst only let two or three Reapers know the truth and the rest invented their own explanations). They were both arrogant megalomaniacal pricks only a few steps down from Sauron or Voldemort, if that -- a far cry from the nice dying Reaper in ME3 who told us we didn't understand why the Reapers were doing it all. It seems obvious the writers changed their minds about the nature of the Reapers at the last minute, and that makes it hard to swallow, because it's not a change that had proper buildup.
- The Reapers' methods were too horrific and vile, too morally objectionable, to subtract morality and emotion from the equation at the last minute. Husk impalement, indoctrination, the twisted transformation of organics into shock troops, even the process of Reaper reproduction -- pretty nasty supervillainy stuff. What the Reapers do is a perversion of free will, self-identity, and self-determination, and it has been that way since game one. These are all principles that organics (and even the sentient AIs in the series) hold too dear. It made too many players unwilling to change their minds about the Reapers. I think one of the reasons people flock to the idea of an indoctrination ending is they really like the idea of overcoming lies and tyranny. Mass Effect really fueled the fire of people’s appetite for that kind of empowering rebellion by maintaining indoctrination as such a longstanding series element. They weren't ready to stop seeing indoctrination as evil brainwashing, and start seeing it as a simple tool used by an amoral and unhateable intelligence.
- The Catalyst.
Modifié par Nightwriter, 21 octobre 2012 - 10:26 .





Retour en haut







