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Will the multiplayer be similar to ME3's multiplayer?


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25 réponses à ce sujet

#1
xsdob

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In that you can choose between 3 classes and choose to play as different character races and classes?

And if so, which race would you want to play as?

Mine's a tevinter mage and qunari warrior.

#2
Angelo2027

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My only wish is that the MP does not influence SP.

#3
Angelo2027

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And I would love to play as a Tevinter mage,Kossith warrior and would love to see how the dwarfs would look on the MP of DA3.

#4
Kortenx12

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I would love it if you got to design your own character and get armor and such. Would make it a lot more addictive then just getting new guns and pre-made class unlocks.

#5
deuce985

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I hope not. I'm hoping for DA to do something to separate itself. Let Mass Efffect be Mass Effect and Dragon Age be Dragon Age...

I really have no idea how ME3's co-op would work in DA3. Especially with the streamlined controls with only a few abilities. DA has far more abilities you have to map on a gamepad or keyboard...

But aside from that, I want something different. It's not that I dislike ME3's MP, I just want something different. :D

I'm hoping we get to play multiple races but we can fully customize armor/weapons. You don't get much customization on the armor in ME3 MP...=(

Modifié par deuce985, 22 octobre 2012 - 12:19 .


#6
garrusfan1

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Eh as long as it is completely seperate from SP and doesn't effect it at all this sounds cool although I want a qunari mage

#7
Scarlet Rabbi

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Death matches in Dragon Age sounds unbelievably cheesy.

#8
Josielyn

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I bet I can come up with something even more unbelievably cheesy: So how about an "Ogre Hunt" with your friends? Whoever brings back the most/ biggest pair of horns in the time allotment wins. Or you can meet your friends in the Fade and play pranks on the templars while they dream? Try to top those 2 ideas with more cheese!

#9
Direwolf0294

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I hope DA3's multiplayer is co-op story driven dungeons. The game's not really suited to survival wave combat like ME3 or pvp stuff.

As for different playable races, it'd be cool but I hope that's not their plans when it comes to playable races in the DA games. Can only play as human in the single player but can be an elf or dwarf in the multi, that would suck.

#10
wickedwizzard01

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don't care if it's cheesy.
i just want to play a mage but only if you can have Morrigan's AOE spells unchanged so they have to be as powerfull as in DA:O
lol (it might be the only way i can win lol)
or play as Morrigan or Flemeth ,hmmm they might just be unstoppable hmm might be fun

#11
Imp of the Perverse

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I'm not sure how it'd work. ME3 managed to get around having to pause by limiting the number of powers per character to something that could fit on a controller/easily accessible hotkeys. I could see DA's combat becoming a bit boring if that were done, plus they'd have to rethink the per-power cooldown system, or you'd be sitting there watching auto attack for most of the match.

If they do decide to offer a ton of characters with limited sets of powers to distinguish them, like they did with ME3, it'll probably lead to having a lot more powers to choose from in SP.

#12
ImperatorMortis

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I gave Multiplayer a try in ME3, and I like it. Don't think I'll give DA:I MP a try though unless it seems really, REALLY interesting.

Its just I feel that Dragon Age should be single player, and only single player.

#13
Heimdall

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I'm hoping it will be tied to the narrative in some way, not so that the single player is dependent on it at all, the made that mistake in ME3, but somehow. Perhaps it could be a coop experience with its own narrative, that's what Halo 4 is doing with Spartan Ops.

Imagine, if you will, a coop team experience you can you go through in a manner similar to SW:TOR quests that occurs slightly prior or after (or otherwise sufficiently isolated from) the main plot of the game. This can then be expanded upon through the use of episodic content to continue the story (That's what Spartan Ops is planning on doing).

If it had to be done, that's how I would like to see multiplayer done. They could also slip in arena matches in for the more PvP inclined (Dwarven provings, anybody?)

#14
ImperatorMortis

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Lord Aesir wrote...

I'm hoping it will be tied to the narrative in some way, not so that the single player is dependent on it at all, the made that mistake in ME3, but somehow. Perhaps it could be a coop experience with its own narrative, that's what Halo 4 is doing with Spartan Ops.

Imagine, if you will, a coop team experience you can you go through in a manner similar to SW:TOR quests that occurs slightly prior or after (or otherwise sufficiently isolated from) the main plot of the game. This can then be expanded upon through the use of episodic content to continue the story (That's what Spartan Ops is planning on doing).

If it had to be done, that's how I would like to see multiplayer done. They could also slip in arena matches in for the more PvP inclined (Dwarven provings, anybody?)


Uuuuuuuugh.. Please lets just keep Multiplayer,and Single player seperate? Is that too much to ask? If I have to deal with another "war asset" type situation.. 

#15
Heimdall

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ImperatorMortis wrote...

Lord Aesir wrote...

I'm hoping it will be tied to the narrative in some way, not so that the single player is dependent on it at all, the made that mistake in ME3, but somehow. Perhaps it could be a coop experience with its own narrative, that's what Halo 4 is doing with Spartan Ops.

Imagine, if you will, a coop team experience you can you go through in a manner similar to SW:TOR quests that occurs slightly prior or after (or otherwise sufficiently isolated from) the main plot of the game. This can then be expanded upon through the use of episodic content to continue the story (That's what Spartan Ops is planning on doing).

If it had to be done, that's how I would like to see multiplayer done. They could also slip in arena matches in for the more PvP inclined (Dwarven provings, anybody?)


Uuuuuuuugh.. Please lets just keep Multiplayer,and Single player seperate? Is that too much to ask? If I have to deal with another "war asset" type situation.. 

Um, that's precisely what I said I wanted to avoid?

I want narrative relevance, not dependance

#16
marshalleck

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It needs to be a PVP mode, ME3 already did PVE/co-op

If the SP game features multiple warring factions then the stage is set for PVP

Modifié par marshalleck, 23 octobre 2012 - 01:41 .


#17
NovaBlastMarketing

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my hope is it wont be the same becase .... because da3 mp wont even exist ... hopefully they ]don't  completely and tottally waste money and resources on it.

Modifié par NovaBlastMarketing, 23 octobre 2012 - 01:55 .


#18
Rawgrim

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Wouldn`t that be ironic? In a mode "nobody" wants, you get to play as all kinds of races, and yet in the single player we are limited to playing as a human :)

Modifié par Rawgrim, 23 octobre 2012 - 01:56 .


#19
AppealToReason

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I really don't know if the horde style would really work as it would seem to limit itself to certain team constructions while in Mass Effect you can efficiently run anything with anything and do well enough.

I would expect the DA MP to probably be more like running yourself through levels almost like a SP mission but without the pause system.

#20
Vandicus

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Rawgrim wrote...

Wouldn`t that be ironic? In a mode "nobody" wants, you get to play as all kinds of races, and yet in the single player we are limited to playing as a human :)


Not really ironic. Lots of games with fixed protagonists and multiplayer modes feature a lot more customization in the MP. The most obvious example is the MP being discussed in ME3, Shepard is always human, but the MP features everything from krogan to volus.

#21
Rawgrim

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Vandicus wrote...

Rawgrim wrote...

Wouldn`t that be ironic? In a mode "nobody" wants, you get to play as all kinds of races, and yet in the single player we are limited to playing as a human :)


Not really ironic. Lots of games with fixed protagonists and multiplayer modes feature a lot more customization in the MP. The most obvious example is the MP being discussed in ME3, Shepard is always human, but the MP features everything from krogan to volus.


Mass Effect had a fixed protagonist from game 1. Dragon Age let you play as different races in game 1. That option got removed in DA2, and is still removed in DA3. Big difference.

#22
Vandicus

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Rawgrim wrote...

Vandicus wrote...

Rawgrim wrote...

Wouldn`t that be ironic? In a mode "nobody" wants, you get to play as all kinds of races, and yet in the single player we are limited to playing as a human :)


Not really ironic. Lots of games with fixed protagonists and multiplayer modes feature a lot more customization in the MP. The most obvious example is the MP being discussed in ME3, Shepard is always human, but the MP features everything from krogan to volus.


Mass Effect had a fixed protagonist from game 1. Dragon Age let you play as different races in game 1. That option got removed in DA2, and is still removed in DA3. Big difference.


What? :huh:

How is that at all related to the irony level of multiple races possibly being accessible in MP. More options being available in MP is really really common in games with fixed protagonists. That's true across genres. Not sure why it'd be surprising here.

#23
Rawgrim

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Vandicus wrote...

Rawgrim wrote...

Vandicus wrote...

Rawgrim wrote...

Wouldn`t that be ironic? In a mode "nobody" wants, you get to play as all kinds of races, and yet in the single player we are limited to playing as a human :)


Not really ironic. Lots of games with fixed protagonists and multiplayer modes feature a lot more customization in the MP. The most obvious example is the MP being discussed in ME3, Shepard is always human, but the MP features everything from krogan to volus.


Mass Effect had a fixed protagonist from game 1. Dragon Age let you play as different races in game 1. That option got removed in DA2, and is still removed in DA3. Big difference.


What? :huh:

How is that at all related to the irony level of multiple races possibly being accessible in MP. More options being available in MP is really really common in games with fixed protagonists. That's true across genres. Not sure why it'd be surprising here.


They said we wouldn`t get to play as anything other than human, due to financial reasons. People reacted negativly to that. Multiplayer gets introduced. People are negative towards it. Feels it will take resources away from the single player campaing. Multiplayer ends up having several races. Thats ironic. Remove multiplayer, spend the resources on letting people play as different races in the single player game instead. win win.

#24
Mello

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It better ****ing be.

#25
Vandicus

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Rawgrim wrote...

Vandicus wrote...

Rawgrim wrote...

Vandicus wrote...

Rawgrim wrote...

Wouldn`t that be ironic? In a mode "nobody" wants, you get to play as all kinds of races, and yet in the single player we are limited to playing as a human :)


Not really ironic. Lots of games with fixed protagonists and multiplayer modes feature a lot more customization in the MP. The most obvious example is the MP being discussed in ME3, Shepard is always human, but the MP features everything from krogan to volus.


Mass Effect had a fixed protagonist from game 1. Dragon Age let you play as different races in game 1. That option got removed in DA2, and is still removed in DA3. Big difference.


What? :huh:

How is that at all related to the irony level of multiple races possibly being accessible in MP. More options being available in MP is really really common in games with fixed protagonists. That's true across genres. Not sure why it'd be surprising here.


They said we wouldn`t get to play as anything other than human, due to financial reasons. People reacted negativly to that. Multiplayer gets introduced. People are negative towards it. Feels it will take resources away from the single player campaing. Multiplayer ends up having several races. Thats ironic. Remove multiplayer, spend the resources on letting people play as different races in the single player game instead. win win.



Ahhh, so its only ironic if one's understanding of the situation isn't grounded in reality. So for people who erroneously believe that races are not being utilized for DA3 due to the enormous cost of a reskin, and who don't realize that budget allocation for a subsidiary company doesn't work at all that way, it comes as a surprise. Remove multiplayer means resources allocated for multiplayer are not provided. Same amount of resources for single player. Moreover, it likely means no greenlight from EA.


If people choose to ignore the world around them, they can hardly help being surprised by the obvious and the predictable.