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auto-save like function?


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#1
el.sombrero

el.sombrero
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 Hey guys,

 Is there anyway to force the game to save when the players reach a certain part of the module?
Is there anyway of pre-defining the name the name of that save?
 Can it be done without incurirng in a loading screen?

 cheers!

#2
kamal_

kamal_
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There is a auto-save trigger.

#3
Lugaid of the Red Stripes

Lugaid of the Red Stripes
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There's a function that does an auto-save, but AFAIK you can't prescribe the file name. The save screen is unavoidable, though.

There are messy alternatives, though, with external databases, even the campaign database if I'm not mistaken. You can't do a real save, but you could save critical bits of information as campaign variables, and use them to re-orient the player on-client-load. For example, you could jump the player back to the last 'save-point', or fiddle with their xp, gold, and quest status, much like a PW would.

#4
el.sombrero

el.sombrero
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thx guys