Hey guys,
Is there anyway to force the game to save when the players reach a certain part of the module?
Is there anyway of pre-defining the name the name of that save?
Can it be done without incurirng in a loading screen?
cheers!
auto-save like function?
Débuté par
el.sombrero
, oct. 22 2012 12:29
#1
Posté 22 octobre 2012 - 12:29
#2
Posté 22 octobre 2012 - 12:31
There is a auto-save trigger.
#3
Posté 22 octobre 2012 - 01:59
There's a function that does an auto-save, but AFAIK you can't prescribe the file name. The save screen is unavoidable, though.
There are messy alternatives, though, with external databases, even the campaign database if I'm not mistaken. You can't do a real save, but you could save critical bits of information as campaign variables, and use them to re-orient the player on-client-load. For example, you could jump the player back to the last 'save-point', or fiddle with their xp, gold, and quest status, much like a PW would.
There are messy alternatives, though, with external databases, even the campaign database if I'm not mistaken. You can't do a real save, but you could save critical bits of information as campaign variables, and use them to re-orient the player on-client-load. For example, you could jump the player back to the last 'save-point', or fiddle with their xp, gold, and quest status, much like a PW would.
#4
Posté 22 octobre 2012 - 05:55
thx guys





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