First thing I need to do is learn how to link area lists together. My module contains several areas that you get ported to and they are all currently in the same area list. I need to know what to add to my scripts before it does the DoAreaTransition. I would assume there is a way I can tell it to call that list before it gets to the transition.
Right now it is taking about 30 seconds after character select for the game to pop up my starting area. It just has so much to load up from that area list. I have tried making them use a different list but then I get problems loading those areas. I get a double load screen then back to the starting waypoint of my current area. I can then go try that area again and it will let me in and then let me into any other area on that area list once it has been loaded once.
The next thing I need to do is set up my area to transition me back to my starting area waypoint once all hostile creatures die. I don't want people to have to click on anything to leave.
Then the last thing would be for the NPC's on a specific area need to spawn/respawn upon Hero entering area or be spawned from the conversation script in the specified area.
Those are the main things I need to complete before I will release this for public use.
I have other plans and ideas but my limited programming skills are severly holding back my design skills with this toolset.
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social.bioware.com/project/1522/
Thank you for reading this and I hope someone out there can lend a hand, it would be greatly appreciated.





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